Template:FishingCodex: Difference between revisions

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| Stance
| Stance
| Snipe
| Snipe
| style="text-align: left;"| Accuracy increased by 4% per rank
| style="text-align: left;"| Accuracy increased by 3% per rank and Weapon Special Chance increased by 2% per rank
|-
|-
| Stance
| Stance
| Pin Down
| Pin Down
| style="text-align: left;"| Weapon swings increase your Damage Resistance to all enemies by 4% per rank for 5 seconds (does not stack)
| style="text-align: left;"| Damage increased by 2% per rank and weapon swings increase your Damage Resistance to all enemies by 4% per rank for 5 seconds (does not stack)
|-
|-
| Stance
| Stance
| Skewer
| Skewer
| style="text-align: left;"| Deals an additional 6% of Damage per rank inflicted to a random target within 2 tiles and has a 2% chance per rank to apply a Pierce effect of 25 for 15 seconds to both targets
| style="text-align: left;"| Deals an additional 5% of Damage per rank inflicted to a random target within 2 tiles and has a 2% chance per rank to apply a Pierce effect of 25 for 15 seconds to both targets
|-
|-
| Stance
| Stance
| Strafe
| Strafe
| style="text-align: left;"| Damage increased by 4% per rank if player's ship has moved within last 0.5 seconds with bonus doubled if target is not on same ship as player
| style="text-align: left;"| Damage increased by 6% per rank if player's ship has moved within last 0.5 seconds with bonus increased to 12% per rank if target is not on same ship as player
|-
|-
| Stance
| Stance
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| Finisher
| Finisher
| Run Through
| Run Through
| style="text-align: left;"| Inflicts 500% Damage to target with Damage increased by 300% if target is on same ship as player
| style="text-align: left;"| Inflicts 600% Damage to target with Damage increased by 400% if target is on same ship as player
|-
|-
| Finisher
| Finisher
| Salvo
| Salvo
| style="text-align: left;"| Deals 150% Damage to target, and then resolves 5 additional hits of 150% Damage randomized between target and all creatures within 4 tiles (max of 3 hits per creature)
| style="text-align: left;"| Deals 150% Damage to target, and then resolves 4 additional hits of 150% Damage randomized between target and all creatures within 4 tiles (max of 3 hits per creature)
|-
|-
| Weapon Ability
| Weapon Ability
| Rouse
| Rouse
| style="text-align: left;"| For next 15 seconds all damage dealt by ship crewmembers increased by 25%
| style="text-align: left;"| For next 15 seconds all damage dealt by ship crewmembers increased by 40%
|-
|-
| Weapon Ability
| Weapon Ability
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| Weapon Ability
| Weapon Ability
| Buoy
| Buoy
| style="text-align: left;"| Immediately restore 5% of each crewmembers health
| style="text-align: left;"| Immediately restore 7.5% of each crewmembers health
|}
|}

Latest revision as of 16:37, 1 June 2026

Fishing Codex Stances, Finishers and Abilities

Type Name Description
Stance Snipe Accuracy increased by 3% per rank and Weapon Special Chance increased by 2% per rank
Stance Pin Down Damage increased by 2% per rank and weapon swings increase your Damage Resistance to all enemies by 4% per rank for 5 seconds (does not stack)
Stance Skewer Deals an additional 5% of Damage per rank inflicted to a random target within 2 tiles and has a 2% chance per rank to apply a Pierce effect of 25 for 15 seconds to both targets
Stance Strafe Damage increased by 6% per rank if player's ship has moved within last 0.5 seconds with bonus increased to 12% per rank if target is not on same ship as player
Stance Heave [At Sea] Range increased by 1 per rank and Damage increased by 10% per rank, but 2% chance per rank any Hits will convert into Misses. [On Land] Increases Range by (rank / 2) rounded up and Damage by 3% per rank
Finisher Run Through Inflicts 600% Damage to target with Damage increased by 400% if target is on same ship as player
Finisher Salvo Deals 150% Damage to target, and then resolves 4 additional hits of 150% Damage randomized between target and all creatures within 4 tiles (max of 3 hits per creature)
Weapon Ability Rouse For next 15 seconds all damage dealt by ship crewmembers increased by 40%
Weapon Ability Scourge For next 15 seconds the impale weapon special will hit 2 additional targets, or apply an additional 30% damage bonus for each unused additional target
Weapon Ability Buoy Immediately restore 7.5% of each crewmembers health