Template:SummonersTomeBladeSpirits: Difference between revisions

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(Created page with "{| class="wikitable" style="text-align: center;" !colspan="3"|link=<br>Blade Spirits Upgrades |- ! Name ! Description |- | Bladestorm | Melee attacks inflict an additional (DamageMax * (13% / 26% / 40%)) damage to a random target within 2 tiles |- | Dancing Blades | Melee hits increase Attack Speed by a cumulative (1.5% / 3% / 4.5%) for 30 seconds (to a max of +9% / +18% / +27%). All bonuses reduced to 0% on miss |- | Dismissive | Player re...")
 
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! Description
! Description
|-
|-
| Bladestorm
| Dismissive
| Melee attacks inflict an additional (DamageMax * (13% / 26% / 40%)) damage to a random target within 2 tiles
| style="text-align:left"| Player receives (3 / 9 / 15) Mana when follower is dispelled or killed (must be within 18 tiles)
|-
|-
| Dancing Blades
| Spirit Pact
| Melee hits increase Attack Speed by a cumulative (1.5% / 3% / 4.5%) for 30 seconds (to a max of +9% / +18% / +27%). All bonuses reduced to 0% on miss
| style="text-align:left"| Damage Dealt increased by (3% / 9% / 15%). Damage Resistance increased by (2% / 6% / 10%). Casting Time of spell reduced by (0.5 / 1.5 / 2.5) seconds
|-
| Dismissive
| Player receives (4 / 8 / 12) Mana when follower is dispelled or killed (must be within 12 tiles)
|-
|-
| Impair
| Impair
| Melee attacks have a (6% / 12% / 18%) chance to Entangle target for 6 seconds or inflict (DamageMax * (7% / 14% / 21%)) if target is already Entangled or Hindered
| style="text-align:left"| Melee attacks have a (5% / 15% / 25%) chance to Entangle target for 6 seconds or inflict (DamageMax * (7% / 21% / 35%)) if target is already Entangled or Hindered
|-
|-
| Precision Cuts
| Serration
| Accuracy increased by (5% / 10% / 15%). If chance to hit was already 100%, Melee Damage increased by (7% / 14% / 21%)
| style="text-align:left"| Damage Dealt increased by (5% / 15% / 25%). Bonus increased by 50% if target has a Bleed effect active
|-
|-
| Razors
| Razors
| Melee attacks have a (9% / 18% / 27%) chance to inflict (DamageMax * 1.0) Bleed damage over 15 seconds
| style="text-align:left"| Melee attacks have a (7% / 21% / 35%) chance to inflict (DamageMax * 1.0) Bleed damage over 15 seconds
|-
| Precision Cuts
| style="text-align:left"| Accuracy increased by (4% / 12% / 20%). If chance to hit was already 100%, Melee Damage increased by (5% / 15% / 25%)
|-
|-
| Serration
| Dancing Blades
| Damage Dealt increased by (7% / 14% / 21%). Bonus increased by 50% if target has a Bleed effect active
| style="text-align:left"| Melee hits increase Attack Speed by a cumulative (2% / 6% / 10%) for 30 seconds (to a max of +6% / +18% / +30%). All bonuses reduced to 0% on miss
|-
|-
| Spirit Pact
| Bladestorm
| Damage Dealt increased by (4% / 8% / 12%). Damage Resistance increased by (2% / 4% / 6%). Casting Time of spell reduced by (1 / 2 / 3) seconds
| style="text-align:left"| Melee attacks inflict an additional (DamageMax * (12% / 36% / 60%)) damage to a random target within 2 tiles
|-
|-
|}
|}

Latest revision as of 15:25, 1 June 2026


Blade Spirits Upgrades
Name Description
Dismissive Player receives (3 / 9 / 15) Mana when follower is dispelled or killed (must be within 18 tiles)
Spirit Pact Damage Dealt increased by (3% / 9% / 15%). Damage Resistance increased by (2% / 6% / 10%). Casting Time of spell reduced by (0.5 / 1.5 / 2.5) seconds
Impair Melee attacks have a (5% / 15% / 25%) chance to Entangle target for 6 seconds or inflict (DamageMax * (7% / 21% / 35%)) if target is already Entangled or Hindered
Serration Damage Dealt increased by (5% / 15% / 25%). Bonus increased by 50% if target has a Bleed effect active
Razors Melee attacks have a (7% / 21% / 35%) chance to inflict (DamageMax * 1.0) Bleed damage over 15 seconds
Precision Cuts Accuracy increased by (4% / 12% / 20%). If chance to hit was already 100%, Melee Damage increased by (5% / 15% / 25%)
Dancing Blades Melee hits increase Attack Speed by a cumulative (2% / 6% / 10%) for 30 seconds (to a max of +6% / +18% / +30%). All bonuses reduced to 0% on miss
Bladestorm Melee attacks inflict an additional (DamageMax * (12% / 36% / 60%)) damage to a random target within 2 tiles