Healers Codex: Difference between revisions
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==Restrictions== | ==Restrictions== | ||
* Healer's Codexes require 80 [[Healing]] and 80 [[Anatomy]] to use | * Healer's Codexes require 80 [[Healing]] and 80 [[Anatomy]] or 80 [[Vetrinary]] and 80 [[Animal Lore]] to use | ||
* Bonuses from the Healer's Codex will only apply when the player bandages Players (including themselves) | * Bonuses from the Healer's Codex will only apply when the player bandages Players (including themselves), a Ship Crewmember or Followers | ||
* Any bonus effects provided by the Healer's Codex (such as Increased Melee Damage, Damage Resistance, Poison debuffs, etc) will only apply for the patient against creatures | * Any bonus effects provided by the Healer's Codex (such as Increased Melee Damage, Damage Resistance, Poison debuffs, etc) will only apply for the patient and their followers against creatures | ||
==Healer's Codex Upgrades== | ==Healer's Codex Upgrades== | ||
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{{CodexHealing}} | {{CodexHealing}} | ||
Latest revision as of 18:30, 18 November 2025
Summary
- Players can craft a Healer's Codex with the Inscription skill
- The Healer's Codex is a Blessed item that players can use to improve their bandaging of Players (including themselves), Ship Crewmembers and Followers.
- Players will earn Experience towards their Healer's Codex when killing creatures
- By accumulating experience, players unlock up to a maximum of 20 Points to spend on Upgrades within the codex
- Players can Reset their Spent Points once every 5 minutes
- The Healer's Codex applies to when a player either Bandages a target, or uses a Veterinary Supplies
- The Self Treatment upgrade will not work for Vetrinary Supplies
Restrictions
- Healer's Codexes require 80 Healing and 80 Anatomy or 80 Vetrinary and 80 Animal Lore to use
- Bonuses from the Healer's Codex will only apply when the player bandages Players (including themselves), a Ship Crewmember or Followers
- Any bonus effects provided by the Healer's Codex (such as Increased Melee Damage, Damage Resistance, Poison debuffs, etc) will only apply for the patient and their followers against creatures
Healer's Codex Upgrades
- Below is a list of the Healer's Codex Upgrades available:
Healing Codex Upgrades | ||
|---|---|---|
| Name | Points Per Tier | Description |
| Combat Medic | 1/2/3 | Patients receive a (3% / 6% / 9%) bonus to damage resistance over the next 15 seconds (cannot stack) |
| Immunize | 1/2/3 | Patients for the next 15 seconds have a (33% / 66%/ 100%) chance for new poisons to apply at 1 level lower. New bleed and disease effects will be applied at (10% / 20% / 30%) reduced damage (cannot stack) |
| Overheal | 1/2/3 | An additional (10% / 20% / 30%) of healing amounts are applied to patient divided over the next 3 seconds |
| Pressure Points | 1/2/3 | Player's Melee damage increased by (7% / 14% / 21%) against creatures |
| Self Treatment | 1/2/3 | Reduces time needed to bandage self by (1 / 2 / 3) seconds (will not apply to veterinary supplies) |
| Specialist | 1/2/3 | Increases patient healing amounts and chance to cure or resurrect by (10% / 20% / 30%) of normal |
| Triage | 1/2/3 | Patient receives a (3% / 6% / 9%) bonus to damage resistance while in the process of being healed with bonus doubled if patient is below 33% health (cannot stack) |
| Without Borders | 1/2/3 | Bandage range increased by (1 / 2 / 3), Will stack with the 5 second stationary bandaging range bonus (+1 tile) (does not work on PvP flagged patients) |