Template:ShipCrewmembers: Difference between revisions

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| <div style="text-align:right; border:none; width:100%"> Wake Scalar<br />Crew Hit Points<br />Greater Ability Cooldown</div>
| <div style="text-align:right; border:none; width:100%"> Wake Scalar<br />Crew Hit Points<br />Greater Ability Cooldown</div>
| .75<br />2<br />1
| .75<br />2<br />1
| .075<br />0.1<br />0.1
| .0375<br />0.1<br />0.05
|-
|-
! colspan="4" | Curse: <br/>Every 30-60 seconds will apply a 25% Damage penalty to their current combat target for 30 seconds (effect will not stack).
! colspan="4" | Curse: <br/>Every 30-60 seconds will apply a 25% Damage penalty to their current combat target for 30 seconds (effect will not stack).
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| <div style="text-align:right; border:none; width:100%"> Cannon Reload Time<br />Cannon Damage<br />Regular Ability Cooldown</div>
| <div style="text-align:right; border:none; width:100%"> Cannon Reload Time<br />Cannon Damage<br />Regular Ability Cooldown</div>
| 3<br />0.5<br />1.0
| 3<br />0.5<br />1.0
| 0.15<br />0.025<br />0.1
| 0.15<br />0.025<br />0.05
|-
|-
! colspan="4" | Powderkeg: <br/>Improves the damage of any Ship Bombs placed by players from this ship by 25%
! colspan="4" | Powderkeg: <br/>Improves the damage of any Ship Bombs placed by players from this ship by 25%
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| <div style="text-align:right; border:none; width:100%">Lesser Ability Cooldown<br />Regular Ability Cooldown<br />Greater Ability Cooldown<br />Cannon Reload Time<br />Cannon Damage<br />Repair Cooldown</div>
| <div style="text-align:right; border:none; width:100%">Lesser Ability Cooldown<br />Regular Ability Cooldown<br />Greater Ability Cooldown<br />Cannon Reload Time<br />Cannon Damage<br />Repair Cooldown</div>
| 1<br />1<br />1<br />3<br />0.5<br />2
| 1<br />1<br />1<br />3<br />0.5<br />2
| 0.5<br />0.5<br />0.5<br />0.025<br />0.01<br />0.1
| 0.05<br />0.05<br />0.05<br />0.15<br />0.025<br />0.1
|-
|-
! colspan="4" | Tinker: <br/>Every 30-60 seconds will reduce a random ability cooldown by 3% of its normal cooldown.
! colspan="4" | Tinker: <br/>Every 30-60 seconds will reduce a random ability cooldown by 3% of its normal cooldown.
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  <div style="background-color:#222222; border=none; float:right;"> <b>Base Stats</b><br/> Hits: 800<br/> Damage: 24-28 <br/> Wrestling: 70 <br/> Armor: 75<br/> </div>
  <div style="background-color:#222222; border=none; float:right;"> <b>Base Stats</b><br/> Hits: 800<br/> Damage: 24-28 <br/> Wrestling: 70 <br/> Armor: 75<br/> </div>
| <div style="text-align:right; border:none; width:100%"> Crew Hit Points<br />Cannon Accuracy<br />Doubloons Earned</div>
| <div style="text-align:right; border:none; width:100%"> Crew Hit Points<br />Cannon Accuracy<br />Doubloons Earned</div>
| 4<br />0.75<br />0.5
| 2<br />0.5<br />0.5
| 0.2<br />0.0375<br />0.025
| 0.1<br />0.025<br />0.025
|-
|-
! colspan="4" | Ability: <br/>None
! colspan="4" | Ability: <br/>None
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| <div style="text-align:right; border:none; width:100%"> Cannon Damage<br />Cannon Accuracy<br />Cannon Reload Time<br />Guns Max Hits<br />Guns Repair Amount</div>
| <div style="text-align:right; border:none; width:100%"> Cannon Damage<br />Cannon Accuracy<br />Cannon Reload Time<br />Guns Max Hits<br />Guns Repair Amount</div>
| 0.5<br />0.5<br />3<br />2<br />4
| 0.5<br />0.5<br />3<br />2<br />4
| 0.025<br />0.05<br />0.15<br />0.1<br />0.2
| 0.025<br />0.025<br />0.15<br />0.1<br />0.2
|-
|-
! colspan="4" | Ability: <br/>None
! colspan="4" | Ability: <br/>None
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| <div style="text-align:right; border:none; width:100%"> Wake Scalar<br />Tidings<br />Lesser Ability Cooldown</div>
| <div style="text-align:right; border:none; width:100%"> Wake Scalar<br />Tidings<br />Lesser Ability Cooldown</div>
| 0.75<br />0.5<br />1.0
| 0.75<br />0.5<br />1.0
| 0.075<br />0.025<br />0.1
| 0.0375<br />0.025<br />0.05
|-
|-
! colspan="4" | Poison: <br/>Has a 25% chance on Weapon hits to inflict Deadly Poison.
! colspan="4" | Poison: <br/>Has a 25% chance on Weapon hits to inflict Deadly Poison.

Latest revision as of 11:42, 15 June 2026


Ship Crewmember Professions
Carpenter Potential Bonus +% per
level

Base Stats
Hits: 800
Damage: 26-30
Wrestling: 75
Armor: 25
Repair Cooldown
Hull Repair Amount
Hull Max Hits
2
2
1
0.1
0.1
0.05
Maintenance:
Every 30-60 seconds will repair a randomized ship damage type (2% for Hull, 4% for Sails and Guns)
Hedge Mage Potential Bonus +% per
level

Base Stats
Hits: 800
Damage: 26-30
Wrestling: 75
Armor: 25
Wake Scalar
Crew Hit Points
Greater Ability Cooldown
.75
2
1
.0375
0.1
0.05
Curse:
Every 30-60 seconds will apply a 25% Damage penalty to their current combat target for 30 seconds (effect will not stack).
Navigator Potential Bonus +% per
level

Base Stats
Hits: 800
Damage: 26-30
Wrestling: 80
Armor: 25
Movement Speed
Sails Max Hits
Sails Repair Amount
0.5
2
4
0.025
0.1
.2
Ability:
None
Powder Monkey Potential Bonus +% per
level

Base Stats
Hits: 800
Damage: 26-30
Wrestling: 75
Armor: 25
Cannon Reload Time
Cannon Damage
Regular Ability Cooldown
3
0.5
1.0
0.15
0.025
0.05
Powderkeg:
Improves the damage of any Ship Bombs placed by players from this ship by 25%
Cook Potential Bonus +% per
level

Base Stats
Hits: 800
Damage: 26-30
Wrestling: 75
Armor: 25
Crew Hit Points
Crew Bravery
Crew Damage
Crew Healing
2
1.5
0.5
3
0.1
0.75
0.025
0.15
Food Ration:
Every 30-60 seconds in combat will randomly provide a 25% Damage bonus to a random Crewmember for 30 seconds.
Marine Potential Bonus +% per
level

Base Stats
Hits: 900
Damage: 26-30
Wrestling: 75
Armor: 50
Crew Boarding Chance
Crew Bravery
Crew Damage
4
1.5
0.5
0.2
0.75
0.025
Ability:
None
Orc Reaver Potential Bonus +% per
level

Base Stats
Hits: 900
Damage: 30-34
Wrestling: 70
Armor: 50
Crew Damage
Crew Bravery
Crew Boarding Chance
0.5
1.5
4
0.025
0.75
0.2
Ability:
None
Raider Potential Bonus +% per
level

Base Stats
Hits: 800
Damage: 30-34
Wrestling: 75
Armor: 25
Crew Bravery
Crew Boarding Chance
Crew Damage
1.5
4
0.5
0.75
0.2
0.025
Ability:
None
Engineer Potential Bonus +% per
level

Base Stats
Hits: 800
Damage: 26-30
Wrestling: 75
Armor: 25
Lesser Ability Cooldown
Regular Ability Cooldown
Greater Ability Cooldown
Cannon Reload Time
Cannon Damage
Repair Cooldown
1
1
1
3
0.5
2
0.05
0.05
0.05
0.15
0.025
0.1
Tinker:
Every 30-60 seconds will reduce a random ability cooldown by 3% of its normal cooldown.
Marksman Potential Bonus +% per
level

Base Stats
Hits: 800
Damage: 24-28
Wrestling: 85
Armor: 25
Cannon Accuracy
Cannon Damage
Crew Bravery
0.5
0.5
1.5
0.025
0.025
0.75
Ability:
None
Paviseman Potential Bonus +% per
level

Base Stats
Hits: 800
Damage: 24-28
Wrestling: 70
Armor: 75
Crew Hit Points
Cannon Accuracy
Doubloons Earned
2
0.5
0.5
0.1
0.025
0.025
Ability:
None
Sailor Potential Bonus +% per
level

Base Stats
Hits: 1000
Damage: 26-30
Wrestling: 75
Armor: 25
Movement Speed
Sails Max Hits
Sails Repair Amount
Cannon Accuracy
0.5
2
4
0.5
0.025
0.1
0.2
0.025
Ability:
None
Fisherman Potential Bonus +% per
level

Base Stats
Hits: 800
Damage: 26-30
Wrestling: 75
Armor: 25
Effective Fishing Skill
Doubloons Earned
Sails Max Hits
Sails Repair Amount
0.2
0.5
2
4
0.01
0.025
0.1
0.2
Net:
Every 30-60 seconds will Hinder their current combat target for 10 seconds. Duration reduced by 50% for players and will not stack with existing Hinder effects.
Medic Potential Bonus +% per
level

Base Stats
Hits: 800
Damage: 26-30
Wrestling: 75
Armor: 25
Crew Healing
Crew Hit Points
3
2
0.15
0.1
First Aid:
Every 30-60 seconds will heal a random Crewmember for 15% Health.
Pilgrim Potential Bonus +% per
level

Base Stats
Hits: 800
Damage: 26-30
Wrestling: 75
Armor: 25
Wake Scalar
Effective Fishing Skill
Movement Speed
0.75
0.2
0.5
0.0375
0.01
0.025
Prayer:
Every 30-60 seconds will heal all Crewmembers for 3% Health.
Sea Dog Potential Bonus +% per
level

Base Stats
Hits: 1000
Damage: 26-30
Wrestling: 75
Armor: 25
Doubloons Earned
Movement Speed
Crew Bravery
Sails Max Hits
0.5
0.5
1.5
2
0.025
0.025
.075
0.1
Ability:
None
Gunner Potential Bonus +% per
level

Base Stats
Hits: 800
Damage: 28-32
Wrestling: 75
Armor: 50
Cannon Damage
Cannon Accuracy
Cannon Reload Time
Guns Max Hits
Guns Repair Amount
0.5
0.5
3
2
4
0.025
0.025
0.15
0.1
0.2
Ability:
None
Merchant Potential Bonus +% per
level

Base Stats
Hits: 800
Damage: 26-30
Wrestling: 75
Armor: 25
Doubloons Earned
Tidings
Movement Speed
0.5
0.5
0.5
0.025
0.025
0.025
Commerce:
Increases Special and Rare loot drop chances by 1%
Pirate Potential Bonus +% per
level

Base Stats
Hits: 1000
Damage: 26-30
Wrestling: 75
Armor: 25
Crew Boarding Chance
Doubloons Earned
Cannon Damage
Crew Damage Bonus
4
0.5
0.5
0.5
0.2
0.025
0.025
0.025
Ability:
None
Spy Potential Bonus +% per
level

Base Stats
Hits: 800
Damage: 22-26
Wrestling: 80
Armor: 25
Wake Scalar
Tidings
Lesser Ability Cooldown
0.75
0.5
1.0
0.0375
0.025
0.05
Poison:
Has a 25% chance on Weapon hits to inflict Deadly Poison.