Evaluating Intelligence: Difference between revisions
Jump to navigation
Jump to search
(Created page with "__NOTOC__ right|link= Evaluating Intelligence is used for its ability to increase the damage and effectiveness of Magery spells. When you cast a spel...") |
TheGmaster (talk | contribs) mNo edit summary |
||
(33 intermediate revisions by 12 users not shown) | |||
Line 1: | Line 1: | ||
[[Category:Skills]] | |||
[[ | ==Summary== | ||
* Evaluating Intelligence is used for its ability to increase the damage and effectiveness of [[Magery]] spells | |||
Evaluating Intelligence is used for its ability to increase the damage and effectiveness of Magery spells | * When you cast a spell, the potential damage is calculated based on several factors, such as the spell, its circle, your spellbook or your skills. | ||
** The damage then gets scaled based on the mage’s Evaluate Intelligence | |||
* Evaluating Intelligence can be used in place of [[Animal Lore]] to view a creature's stats. | |||
==PvM Bonus== | ==PvM Bonus== | ||
* | * Modifies base spell damage against creatures by (0.75 + (0.75 * (Eval/100))) | ||
** 100 Eval Int provides 50% Spell Damage Increase, while 0 Eval Int provides -25% Damage Increase | |||
==PvP Bonus== | ==PvP Bonus== | ||
* | * Modifies base spell damage against players by (0.75 + (0.375 * (Eval/100))) | ||
* There is a 10% spell damage cap on supplemental skills (Tracking, Camping, Inscription, etc) | |||
** This cap does not consider what your Evaluating Intelligence skill is at, therefore if you have 0 skill in Evaluating Intelligence, you cannot gain 20% spell damage by using Tracking and Camping together | |||
** However, you could have 100 Evaluating Intelligence and 100 Tracking and gain 22.5% spell damage increase | |||
==Training== | |||
{| class="wikitable" style="text-align: center;" | |||
! Skill | |||
!colspan="2"|Activity | |||
|- | |||
| 0-50 | |||
|colspan="2"|[[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]] | |||
|- | |||
| 50-80 | |||
| Casting [[Magery|spells]] in the [[New Player Dungeon]] | |||
| Use the skill on a target in the [[New Player Dungeon]] (No resources used, but will take much longer) | |||
|- | |||
| 80-100 | |||
| Passively while casting spells | |||
| Use the skill on a target (No resources used but will take much longer) | |||
|} |
Latest revision as of 14:17, 24 January 2024
Summary
- Evaluating Intelligence is used for its ability to increase the damage and effectiveness of Magery spells
- When you cast a spell, the potential damage is calculated based on several factors, such as the spell, its circle, your spellbook or your skills.
- The damage then gets scaled based on the mage’s Evaluate Intelligence
- Evaluating Intelligence can be used in place of Animal Lore to view a creature's stats.
PvM Bonus
- Modifies base spell damage against creatures by (0.75 + (0.75 * (Eval/100)))
- 100 Eval Int provides 50% Spell Damage Increase, while 0 Eval Int provides -25% Damage Increase
PvP Bonus
- Modifies base spell damage against players by (0.75 + (0.375 * (Eval/100)))
- There is a 10% spell damage cap on supplemental skills (Tracking, Camping, Inscription, etc)
- This cap does not consider what your Evaluating Intelligence skill is at, therefore if you have 0 skill in Evaluating Intelligence, you cannot gain 20% spell damage by using Tracking and Camping together
- However, you could have 100 Evaluating Intelligence and 100 Tracking and gain 22.5% spell damage increase
Training
Skill | Activity | |
---|---|---|
0-50 | Train from NPC | |
50-80 | Casting spells in the New Player Dungeon | Use the skill on a target in the New Player Dungeon (No resources used, but will take much longer) |
80-100 | Passively while casting spells | Use the skill on a target (No resources used but will take much longer) |