Evaluating Intelligence: Difference between revisions

From UO Outlands Wiki
Jump to navigation Jump to search
(Created page with "__NOTOC__ right|link= Evaluating Intelligence is used for its ability to increase the damage and effectiveness of Magery spells. When you cast a spel...")
 
No edit summary
 
(34 intermediate revisions by 12 users not shown)
Line 1: Line 1:
__NOTOC__
[[Category:Skills]]
[[File:wiki-magery.gif|right|link=]]
==Description==
* The Evaluating Intelligence skill passively increases the damage of Magery spells against creatures and players.


Evaluating Intelligence is used for its ability to increase the damage and effectiveness of Magery spells. When you cast a spell, the potential damage is calculated based on several factors, such as the spell, its circle, your ability, etc. The damage then gets scaled based on the mage’s Evaluate Intelligence.
==Summary==
* Evaluating Intelligence is used for its ability to increase the damage and effectiveness of [[Magery]] spells
* When you cast a spell, the potential damage is calculated based on several factors, such as the spell, its circle, your spellbook or your skills.  
** The damage then gets scaled based on the mage’s Evaluate Intelligence
* Evaluating Intelligence can be used in place of [[Animal Lore]] to view a creature's stats.






==PvM Bonus==
==PvM Bonus==
* Increases spell damage against creatures by (50% * (Eval Int Skill / 100))
* Modifies base spell damage against creatures by (0.75 + (0.75 * (Eval/100)))
** 100 Eval Int provides 50% Spell Damage Increase, while 0 Eval Int provides -25% Damage Increase






==PvP Bonus==
==PvP Bonus==
* Increases spell damage against players by (25% * (Eval Int Skill / 100))
* Modifies base spell damage against players by (0.75 + (0.375 * (Eval/100)))
* There is a 10% spell damage cap on supplemental skills (Tracking, Camping, Inscription, etc)
** This cap does not consider what your Evaluating Intelligence skill is at, therefore if you have 0 skill in Evaluating Intelligence, you cannot gain 20% spell damage by using Tracking and Camping together
** However, you could have 100 Evaluating Intelligence and 100 Tracking and gain 22.5% spell damage increase
 
 
 
==Training==
{| class="wikitable" style="text-align: center;"
! Skill
!colspan="2"|Activity
|-
| 0-50
|colspan="2"|[[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]
|-
| 50-80
| Casting [[Magery|spells]] in the [[New Player Dungeon]]
| Use the skill on a target in the [[New Player Dungeon]] (No resources used, but will take much longer)
|-
| 80-100
| Passively while casting spells
| Use the skill on a target (No resources used but will take much longer)
|}

Latest revision as of 02:30, 26 June 2025

Description

  • The Evaluating Intelligence skill passively increases the damage of Magery spells against creatures and players.

Summary

  • Evaluating Intelligence is used for its ability to increase the damage and effectiveness of Magery spells
  • When you cast a spell, the potential damage is calculated based on several factors, such as the spell, its circle, your spellbook or your skills.
    • The damage then gets scaled based on the mage’s Evaluate Intelligence
  • Evaluating Intelligence can be used in place of Animal Lore to view a creature's stats.


PvM Bonus

  • Modifies base spell damage against creatures by (0.75 + (0.75 * (Eval/100)))
    • 100 Eval Int provides 50% Spell Damage Increase, while 0 Eval Int provides -25% Damage Increase


PvP Bonus

  • Modifies base spell damage against players by (0.75 + (0.375 * (Eval/100)))
  • There is a 10% spell damage cap on supplemental skills (Tracking, Camping, Inscription, etc)
    • This cap does not consider what your Evaluating Intelligence skill is at, therefore if you have 0 skill in Evaluating Intelligence, you cannot gain 20% spell damage by using Tracking and Camping together
    • However, you could have 100 Evaluating Intelligence and 100 Tracking and gain 22.5% spell damage increase


Training

Skill Activity
0-50 Train from NPC
50-80 Casting spells in the New Player Dungeon Use the skill on a target in the New Player Dungeon (No resources used, but will take much longer)
80-100 Passively while casting spells Use the skill on a target (No resources used but will take much longer)