Strangelands: Difference between revisions

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[[Category:PvP]]
[[Category:Events]][[Category:PvP]][[Category:PvM]]
==Summary==
==Summary==
* To be completed
* The Strangelands is a combination PvM and PvP event with a mix of Survival and Hunger Games gameplay
* Strangelands is a combination PvM and PvP event that occurs once a week (currently scheduled for Sundays at 2pm CST) and lasts 2 hours
* It is a Lawless Zone, meaning all players may freely attack each other or commit criminal actions against each other without penalty
* It is a mix of survival/Hunger Games gameplay
* Strangelands occur 4 days a week on:
** Tuesdays at 10AM and 10PM EDT
** Thursdays at 10AM and 10PM EDT
** Saturdays at 2AM and 2PM EDT
** Sundays at 2AM and 2PM EDT




===Strangelands Map===
Players are limited to playing 4 Strangelands events per week.
[[File:strangelandsmap.png|500px]]
Strangelands events per week reset on Fridays at 7:00 PM EST / Saturday 11:00 PM GMT (Same time as Society Jobs)
* Each Strangelands bout lasts 40 minutes
* Players can earn up to 12 Strangelands Reward Points per event and the top player receives a bonus 3 Strangelands Reward Points
* '''<u>The goal of Strangelands is to end the event with as many points as possible</u>'''
** Players earn points through Survival and by Depositing [[Strangelands#Trophies|Trophies]]


====Nostalgic PoIs====
[[File:strangelandstrophies.png|link=Strangelands#Trophies|Trophies]]
* To be completed
* Old Britain Farmlands
* Old Minoc Bank/Mine/Mountain
* Old Orc Fort
* Old Serpents Hold




{{#ev:youtube|https://youtu.be/YIPp9IbOBik}}


==Rules==
==More Details==
* When entering Strangelands, a player's current Stats, Skils, and Ites are "stored."Players then adopt the Stats, Skills, and Starting Items listed in their selected Strangelands Template chosen on the previous page
* Players who attempt to enter Strangelands while mounted will automatically have their Mount stashed (similar to entering a dungeon)
* Players who have Followers (non-Mounted) in the game world will be reminded via system message when using a Strangelands Gate that they must first Stable those followers before they can enter Strangelands
* Players entering Strangelands will automatically leave any Parties they are in
* Players will not be allowed to join Parties while in Strangelands
* When entering Strangelands, a player's current Stats, Skills, and Items are "stored" and will adopt the Stats, Skills, and Starting Items listed in their selected Strangelands Template chosen on the previous page
* When leaving Strangelands, a player's original "stored" Stats, Skills, and Items are returned to them
* When leaving Strangelands, a player's original "stored" Stats, Skills, and Items are returned to them
* Each Strangelands event lasts 2 hours
* The goal of Strangelands is to end the event with as many points as possible. Players earn points through Survival and by Depositing Trophies
* Strangelands is a Grey Zone, meaning all players may freely attack each other or commit criminal actions against each other without penalty
* All players, even in the same guild or alliance, will display to each other with the name "a stranger" and will appear as Grey to each other
* All players, even in the same guild or alliance, will display to each other with the name "a stranger" and will appear as Grey to each other


===Strangelands Moongates===
When a Strangelands event is scheduled to begin, Strangeland Gates will appear throughout towns and players may double-click them to access the Strangelands Menu for the event


[[File:strangelandsmoongate.png|link=]]


==Strangelands Moongates==
* When a Strangelands event is scheduled to begin, Strangelands Gates will appear throughout towns and players may double-click them to access the Strangelands Menu for the event
* Players can also type [Strangelands to open the Strangelands Menu at anytime
* Players can exit a Strangelands event in progress early by clicking the "Exit Strangelands" button in the menu
* Players can view the Score and Stats of the last completed (not current one in progress) Strangelands event by clicking "View Scores for Strangelands" button


===Strangelands Hotbar===
[[File:strangelandsmoongate.png|link=]]
All players have a Strangelands Hotbar which appears on their screen and is updated periodically during the event. The Hotbar will display the following stats:
* Hunger level
* Thirst level
* Total Points earned


[[File:strangelandshotbar.png|link=]]




===Relieving Hunger===
==Templates==
* To be completed
{{Strangelands}}




===Relieving Thirst===
* To be completed


==Strangelands Hotbar==
'''Hunger and Thirst will each increase by a randomized 5-10 points every minute.'''


===Supply Containers===
All players have a Strangelands Hotbar which appears on their screen and is updated periodically during the event. The Hotbar will display the following stats:
* To be completed


* Hunger level
* Thirst level
* Total Points earned


===Resurrection===
[[File:strangelandshotbar.png|link=]]
* To be completed


===Relieving Hunger===
====Mushrooms====
* Players can double-click or lift any Mushrooms to harvest them
** Mushrooms have an accompanying animation to make them more easily noticeable
** Eating a Small Mushroom will reduce your Hunger level by 10
** Eating a Large Mushroom will reduce your Hunger level by 20
** Players score 1 point by harvesting a Small Mushroom
** Players score 10 points by harvesting a Large Mushroom
** Players score 20 points by harvesting a Massive Mushroom


===Items===
[[File:strangelandsmushrooms.gif|link=]]
* To be completed
* Blessed Starting Items
* Blessed Consumables
* Stat Elixirs
* Skill Manuals
* Spellstones
* Spell Scrolls
* Trap Kits


====Meat====
* Killing creatures will yield Raw Meat which can be eaten to reduce your Hunger level by varying amounts
* Players may encounter 'grey' colored meat, which when eaten will restore hunger but inflict 'Disease' on the player


===Skills===
[[File:strangelandsrawmeat.png|link=]]
* To be completed
* Detect Hidden - does NOT reveal nearby hidden players, BUT instead creates an arrow pointing to the nearest Tunnel up to (Detect Hidden skill) tiles away


===Relieving Thirst===
====Rainwater====
* Players can double-click or lift any Rainwater item to harvest a Bottle of Water
* Drinking this item will reduce your Thirst level by 10
* Players score 1 point for harvesting Rainwater


===Tunnels===
[[File:strangelandsrainwater.png|link=]]
* To be completed
* Tunnel Shovel




===Storage Caches===
==Supply Containers==
* To be completed
* Players may encounter Supply Containers which can be double-clicked to break open, yielding a variety of items
* Poor Quality Supply Containers will always drop Medium Trophies
* Exceptional Quality Supply Containers will always drop Large Trophies


[[File:strangelandssupplycontainers.png|link=]]


===Player Activity===
* To be completed




==Items==
* All starting items are Blessed and will respawn with them upon death
* Blessed items cannot be equipped, used, or activated by anyone other than their original owner
* Some characters will start with Blessed consumables such as Potions or Arrows
** These items have an unlimited number of uses but cannot be stacked with any non-Blessed versions of the same item type
* Items placed on the ground in Strangelands will decay in 10 minutes
* Many different items can be found within Storage Caches and creature corpses


==Trophies==
{{StrangelandsItems}}
* To be completed
 




==Templates==
===Barbarian===
{| class="contenttable sortable" style="border: 0px; width: 100%;"
|- style="border: 0px;"
| style="border: 0px; text-align: left; vertical-align: top;"|
'''Starting Stats'''
* 90 Str
* 85 Dex
* 25 Int


| style="border: 0px; text-align: left; vertical-align: top;"|
==Tunnels==
'''Starting Skills'''
* Players should keep an eye out for Tunnels appearing in random locations
* 90 Macing
* By moving over or double-clicking a Tunnel the player will be teleported to another random Tunnel location where they will be hidden for 30 seconds
* 90 Tactics
* Using a Tunnel removes both the entrance and the exit from the map
* 90 Arms Lore
* Every 5 minutes, all existing Tunnels are removed and new Tunnels are placed throughout the map
* 90 Anatomy
* All players begin with two Tunnel Shovels, which may be used once during the event to teleport to a random Tunnel location where the player will remain hidden for 5 minutes
* 80 Healing
** Using a Tunnel or Tunnel Shovel will not reveal the player, and will place a Tunnel Rat Template character immediately into Stealth
* 60 Magic Resist


| style="border: 0px; text-align: left; vertical-align: top;"|
[[File:strangelandstunnels.png|link=]]
'''Starting Items'''
* Warhammer
* Bandages (unlimited)
* Refresh Potions (unlimited)
* Adventurer's Rope (unlimited)
* Tunnel Shovel
* Studded Chest
* Short Pants
* Boots


|}




===Bard===
==Storage Caches==
{| class="contenttable sortable" style="border: 0px; width: 100%;"
* Players can double-click a Storage Cache to automatically score all Trophies in their backpack
|- style="border: 0px;"
* Players can drop and deposit any number of items into any Storage Cache. When a player dies, all items they have deposited across all Storage Caches on the map are placed into their backpack
| style="border: 0px; text-align: left; vertical-align: top;"|
* Players can also use Storage Caches to deposit and score Trophies
'''Starting Stats'''
* Unlike Tunnels, Storage Caches do not change their location once spawned
* 80 Str
* 60 Dex
* 60 Int


| style="border: 0px; text-align: left; vertical-align: top;"|
[[File:strangelandsstoragecaches.png|link=]]
'''Starting Skills'''
* 90 Musicianship
* 90 Peacemaking
* 80 Fencing
* 80 Tactics
* 80 Magery
* 80 Meditation


| style="border: 0px; text-align: left; vertical-align: top;"|
'''Starting Items'''
*Lute (unlimited)
*Spear
*Spellbook
*Spellstone (unlimited)
*Bandages (unlimited)
*Refresh Potions (unlimited)
*Leather Chest
*Short Pants
*Boots
*Reactive Armor Spell
*Heal Spell
*Cure Spell
*Poison Spell
*Greater Heal Spell
*Magic Reflect Spell
*Summon Creature Spell


|}


==Player Activity==
Players are considered to be "Active" for the next 5 minutes and earn 50 Points after any of the following actions in the last 5 minutes:


===Engineer===
* Harvest a Small or Large Mushroom
{| class="contenttable sortable" style="border: 0px; width: 100%;"
* Harvest Rainwater
|- style="border: 0px;"
* Broken open a Supply Container
| style="border: 0px; text-align: left; vertical-align: top;"|
* Use a Tunnel
'''Starting Stats'''
* Killed a Creature
* 90 Str
* 85 Dex
* 25 Int


| style="border: 0px; text-align: left; vertical-align: top;"|
'''Starting Skills'''
* 90 Tinkering
* 90 Detect Hidden
* 80 Archery
* 80 Tactics
* 80 Healing
* 80 Anatomy


| style="border: 0px; text-align: left; vertical-align: top;"|
'''Starting Items'''
*Crossbow
*Bolts (unlimited)
*Arrows (unlimited)
*Bandages (unlimited)
*Refresh Potions (unlimited)
*Tunnel Shovel
*Fireball Wand (unlimited)
*Iron Trapwire (unlimited)
*Trap Detonator
*Traps Kit
*Chainmail Chest
*Short Pants
*Boots
|}


==Resurrection==
* When a player dies, they will automatically be resurrected at a random spawn location where they will be hidden for 30 seconds
* When a player respawns after dying in Strangelands, they will receive replacement versions of any of their Starter gear that they no longer are carrying (i.e. any Blessed gear they have dropped)




===Monk===
{| class="contenttable sortable" style="border: 0px; width: 100%;"
|- style="border: 0px;"
| style="border: 0px; text-align: left; vertical-align: top;"|
'''Starting Stats'''
* 80 Str
* 80 Dex
* 40 Int


| style="border: 0px; text-align: left; vertical-align: top;"|
==Strangelands Creatures==
'''Starting Skills'''
* Every 5-15 minutes (randomized) in Strangelands, a Strangehell Plant and 2 Strangehell Vines will spawn near players, with extra likeliness of spawning near medium or large groupings of players
* 80 Macing
* Strangehell Plants and Vines are fairly difficult and have only limited rewards (1 Large Mushroom for Plants and 1 Small Mushroom for Vines), and largely act as a predatory mechanic towards groupings of players
* 80 Tactics
* Strangehell Plant Clusters (Spikebushes, Deathstalks, Lashweeds, Vines) spawn at random intervals, and will randomly appear near groupings of players with spawn chances heavily weighted by the size of the group
* 80 Healing
* Whenever a Strangehell Plant Cluster spawns, each of the players of the group that caused the spawn to occur will take on a cumulative 5% score penalty that will adjust their final score at the end of the event
* 60 Anatomy
* Players will receive a "Your proximity to other strangers attracts a strangehell plant cluster! (5% cumulative score penalty)" message when Strangehell Plant Clusters spawn near them, with the cumulative score penalty amount adjusted for each player
* 60 Magery
* Strangehell Plants will have drastically increased aggro towards players who were part of the group that caused them to initially spawn
* 60 Meditation
* Additionally, Strangehell Plants that are not killed will search out and respawn near members of the initial group that spawned them through the remainder of the match at random intervals (this respawning will NOT result in increasing their score penalty for grouping, however)
* 60 Magic Resist


| style="border: 0px; text-align: left; vertical-align: top;"|
{| class="wikitable" style="text-align:center;"
'''Starting Items'''
|- style="vertical-align: bottom;"
*Quarterstaff
| [[File:strangehelldeathstalk.jpg|link=]]<br />Strangehell Deathstalk
*Spellbook
| [[File:strangehelllashweed.jpg|link=]]<br />Strangehell Lashweed
*Spellstone (unlimited)
| [[File:strangehellspikebush.jpg|link=]]<br />Strangehell Spikebush
*Bandages (unlimited)
| [[File:strangehellvines.jpg|link=]]<br />Strangehell Vines
*Refresh Potions (unlimited)
|- style="vertical-align: bottom;"
*Tunnel Shovel
| [[File:strangelandsankheg.jpg|link=]]<br />Strangelands Ankheg
*Leather Chest
| [[File:strangelandsbullvore.jpg|link=]]<br />Strangelands Bullvore
*Monk's Robe
| [[File:strangelandsdeer.jpg|link=]]<br />Strangelands Deer
*Sandals
| [[File:strangelandsdevilbat.jpg|link=]]<br />Strangelands Devilbat
*Reactive Armor Spell
|- style="vertical-align: bottom;"
*Heal Spell
| [[File:strangelandsgiantspider.jpg|link=]]<br />Strangelands Giant Spider
*Cure Spell
| [[File:strangelandsguar.jpg|link=]]<br />Strangelands Guar
*Greater Heal Spell
| [[File:strangelandsprimordial.jpg|link=]]<br />Strangelands Primordial
*Magic Reflect Spell
| [[File:strangelandsslug.jpg|link=]]<br />Strangelands Slug
|- style="vertical-align: bottom;"
| [[File:strangelandsstalker.jpg|link=]]<br />Strangelands Stalker
| [[File:strangelandsstrangers.gif|link=]]<br />Strangelands Stranger
|
|
|}
|}




===Ranger===
{| class="contenttable sortable" style="border: 0px; width: 100%;"
|- style="border: 0px;"
| style="border: 0px; text-align: left; vertical-align: top;"|
'''Starting Stats'''
* 85 Str
* 90 Dex
* 25 Int


| style="border: 0px; text-align: left; vertical-align: top;"|
==Trophies==
'''Starting Skills'''
* Players will encounter Trophies as loot in Strangelands
* 90 Archery
* These Trophies can be deposited into Storage Caches to score points based on the size of the trophy
* 90 Tactics
* The first player to Lift a trophy from a creature corpse or container is considered to have "Claimed it"
* 80 Swordsmanship
* Anyone scoring a trophy they did not claim has it's Score value reduced by 25% of normal
* 80 Arms Lore
* When a Creature is killed in Strangelands or any Supply Container is broken open, any players within 12 tiles of it who dealt damage to it will have a chance (based on damage % dealt among those players within 12 tiles) for the creature/container's trophy to appear in their backpack and they will be treated as the "owner" of it
* 80 Healing
* If no players who dealt damage to the creature/container are within 12 tiles of it upon death/breaking open, its trophy will appear on its corpse (or ground in the case of Supply Container) and the first player to loot it will be treated as it's owner
* 80 Anatomy
 
| style="border: 0px; text-align: left; vertical-align: top;"|
'''Starting Items'''
*Bow
*Axe
*Arrows (unlimited)
*Bolts (unlimited)
*Bandages (unlimited)
*Refresh Potions (unlimited)
*Tunnel Shovel
*Ringmail Chest
*Short Pants
*Boots
|}
 
 
===Skirmisher===
{| class="contenttable sortable" style="border: 0px; width: 100%;"
|- style="border: 0px;"
| style="border: 0px; text-align: left; vertical-align: top;"|
'''Starting Stats'''
* 85 Str
* 90 Dex
* 25 Int
 
| style="border: 0px; text-align: left; vertical-align: top;"|
'''Starting Skills'''
* 90 Alchemy
* 90 Fencing
* 90 Tactics
* 80 Magic Resist
* 60 Healing
* 60 Anatomy
* 30 Parrying
 
| style="border: 0px; text-align: left; vertical-align: top;"|
'''Starting Items'''
*Warfork
*Wooden Kite Shield
*Bandages (unlimited)
*Heal Potions (unlimited)
*Cure Potions (unlimited)
*Refresh Potions (unlimited)
*Tunnel Shovel
*Ringmail Chest
*Short Pants
*Boots


|}
[[File:strangelandstrophies.png|link=]]




===Soldier===
{| class="contenttable sortable" style="border: 0px; width: 100%;"
|- style="border: 0px;"
| style="border: 0px; text-align: left; vertical-align: top;"|
'''Starting Stats'''
* 90 Str
* 85 Dex
* 25 Int


| style="border: 0px; text-align: left; vertical-align: top;"|
==Skills==
'''Starting Skills'''
* Detect Hidden - does NOT reveal nearby hidden players but instead creates an arrow pointing to the nearest Tunnel up to (Detect Hidden skill) tiles away
* 90 Swordsmanship
* Tracking - distance for the Tracking skill has been reduced to 50% of normal
* 90 Tactics
* Pushing through a hidden player in Strangelands will not take Stamina and not generate a system message
* 80 Arms Lore
* Players cannot perform Beneficial actions (such as Healing/Curing) on other players while in Strangelands, and will receive a "Suspicion gnaws at you and you decide against helping a stranger..." message if attempting to do so
* 80 Anatomy
* 80 Healing
* 50 Parrying
* 30 Magic Resist


| style="border: 0px; text-align: left; vertical-align: top;"|
'''Starting Items'''
*Viking Sword
*Metal Shield
*Bandages (unlimited)
*Refresh Potions (unlimited)
*Tunnel Shovel
*Chainmail Chest
*Short Pants
*Boots


|}


==Stats Tracking==
A number of stats are tracked for players after each Strangelands event, including:


===Sorcerer===
* The Template used
{| class="contenttable sortable" style="border: 0px; width: 100%;"
* How many Mushrooms they harvested
|- style="border: 0px;"
* How much Rainwater they harvested
| style="border: 0px; text-align: left; vertical-align: top;"|
* Points earned from Trophies
'''Starting Stats'''
* Highest Hunger Level
* 85 Str
* Highest Thirst Level
* 25 Dex
* Damage dealt to Supply Containers
* 90 Int
* PvP Damage Dealt
* PvP Damage Taken
* Tunnels Used
* Stat Upgrades Used
* Skill Upgrades Used
* Total number of Strangehell Plant Cluster spawns responsible for
* Creature Damage


| style="border: 0px; text-align: left; vertical-align: top;"|
'''Starting Skills'''
* 90 Wrestling
* 90 Magery
* 80 Meditation
* 80 Eval Int
* 80 Spirit Speak
* 80 Magic Resist


| style="border: 0px; text-align: left; vertical-align: top;"|
[[File:strangelandsscoreboard.gif|link=]]
'''Starting Items'''
* Spellbook
*Spellstone (unlimited)
*Empty Spirit Stone
*Refresh Potions (unlimited)
*Tunnel Shovel
*Leather Chest
*Wizard's Hat
*Robe
*Sandals
*Magic Arrow Spell
*Reactive Armor Spell
*Heal Spell
*Cure Spell
*Magic Lock Spell
*Fireball Spell
*Greater Heal Spell
*Lightning Spell
*Mind Blast Spell
*Explosion Spell


|}




==Additional Notes==
==Strangelands Rewards==
To prevent players from earning points in Strangelands while AFK:
{{StrangelandsRewards}}
* Players earn 25 Points for every 5 minutes they are alive within Strangelands, so long as they have performed any of the following actions in the last 5 minutes:
** Harvested a Small or Large Mushroom
** Harvested Rainwater
** Broken open a Supply Container
** Used a Tunnel
** Killed a Creature

Latest revision as of 13:43, 16 March 2022

Summary

  • The Strangelands is a combination PvM and PvP event with a mix of Survival and Hunger Games gameplay
  • It is a Lawless Zone, meaning all players may freely attack each other or commit criminal actions against each other without penalty
  • Strangelands occur 4 days a week on:
    • Tuesdays at 10AM and 10PM EDT
    • Thursdays at 10AM and 10PM EDT
    • Saturdays at 2AM and 2PM EDT
    • Sundays at 2AM and 2PM EDT


Players are limited to playing 4 Strangelands events per week. Strangelands events per week reset on Fridays at 7:00 PM EST / Saturday 11:00 PM GMT (Same time as Society Jobs)

  • Each Strangelands bout lasts 40 minutes
  • Players can earn up to 12 Strangelands Reward Points per event and the top player receives a bonus 3 Strangelands Reward Points
  • The goal of Strangelands is to end the event with as many points as possible
    • Players earn points through Survival and by Depositing Trophies

Trophies


More Details

  • Players who attempt to enter Strangelands while mounted will automatically have their Mount stashed (similar to entering a dungeon)
  • Players who have Followers (non-Mounted) in the game world will be reminded via system message when using a Strangelands Gate that they must first Stable those followers before they can enter Strangelands
  • Players entering Strangelands will automatically leave any Parties they are in
  • Players will not be allowed to join Parties while in Strangelands
  • When entering Strangelands, a player's current Stats, Skills, and Items are "stored" and will adopt the Stats, Skills, and Starting Items listed in their selected Strangelands Template chosen on the previous page
  • When leaving Strangelands, a player's original "stored" Stats, Skills, and Items are returned to them
  • All players, even in the same guild or alliance, will display to each other with the name "a stranger" and will appear as Grey to each other


Strangelands Moongates

  • When a Strangelands event is scheduled to begin, Strangelands Gates will appear throughout towns and players may double-click them to access the Strangelands Menu for the event
  • Players can also type [Strangelands to open the Strangelands Menu at anytime
  • Players can exit a Strangelands event in progress early by clicking the "Exit Strangelands" button in the menu
  • Players can view the Score and Stats of the last completed (not current one in progress) Strangelands event by clicking "View Scores for Strangelands" button


Templates

Assassin


Assassin
Stats
  • 85 Str
  • 90 Dex
  • 25 Int
Skills
  • 90 Poisoning
  • 90 Taste ID
  • 90 Fencing
  • 90 Tactics
  • 90 Healing
  • 90 Anatomy
  • 90 Magic Resist
Items
  • Kryss
  • Codex of Fencing
    • Aggressive (Tier 4)
    • Assassinate (Tier 4)
  • Greater Poison Potion (Unlimited)
  • Cure Potion (Unlimited)
  • Bandage (Unlimited)
  • Refresh Potion (Unlimited)
  • Tunnel Shovel x2
  • Adventurer's Satchel
  • Ruffled Hood
  • Cloak
  • Bone Chest
  • Bone Arms
  • Bone Gloves
  • Bone Gorget
  • Bone Legs
  • Boots


Barbarian


Barbarian
Stats
  • 90 Str
  • 85 Dex
  • 25 Int
Skills
  • 90 Macing
  • 90 Tactics
  • 90 Arms Lore
  • 90 Anatomy
  • 90 Healing
  • 90 Forensic Eval
  • 90 Magic Resist
Items
  • Warhammer
  • Codex of Macing
    • Aggressive (Tier 5)
    • Shatter (Tier 5)
  • Skinning Knife (Unlimited)
  • Barbarian Rope (Unlimited)
  • Bandage (Unlimited)
  • Refresh Potion (Unlimited)
  • Tunnel Shovel x2
  • Adventurer's Satchel
  • Wolf Mask
  • Studded Arms
  • Studded Leggings
  • Studded Gorget
  • Studded Gloves
  • Studded Chest
  • Boots


Bard


Bard
Stats
  • 85 Str
  • 25 Dex
  • 90 Int
Skills
  • 90 Musicianship
  • 90 Peacemaking
  • 90 Discordance
  • 90 Wrestling
  • 90 Magery
  • 90 Meditation
  • 90 Eval Int
Items
  • Lute (Unlimited)
  • Spellbook (No Reagents Needed)
  • Wizard's Grimoire
  • Magic Arrow (Wizardry Tier 3)
  • Harm (Wizardry Tier 3)
  • Curse (Wizardry Tier 3)
  • Greater Heal (Wizardry Tier 3)
  • Cure (Wizardry Tier 3)
  • Mind Blast
  • Magic Reflect
  • Poison
  • Teleport
  • Reactive Armor
  • Heal
  • Refresh Potion (Unlimited)
  • Tunnel Shovel x2
  • Adventurer's Satchel
  • Buccaneer's Hat
  • Leather Chest
  • Leather Leggings
  • Leather Arms
  • Leather Gloves
  • Leather Gorget
  • Cloak
  • Boots

Battlemage


Battlemage
Stats
  • 90 Str
  • 80 Dex
  • 50 Int
Skills
  • 90 Macing
  • 90 Tactics
  • 90 Healing
  • 90 Anatomy
  • 90 Parrying
  • 90 Wrestling
  • 90 Magery
  • 90 Meditation
  • 90 Eval Int
Items
  • Quarterstaff
  • Codex of Macing
    • Wind Up (Tier 5)
    • Pulverize (Tier 5)
  • Bandage (Unlimited)
  • Spellbook (No Reagents Needed)
  • Wizard's Grimoire
  • Mind Blast (Tier 3)
  • Greater Heal (Tier 3)
  • Cure (Tier 3)
  • Reactive Armor (Tier 3)
  • Heal
  • Magic Arrow
  • Magic Reflect (Tier 3)
  • Refresh Potion (Unlimited)
  • Tunnel Shovel x2
  • Adventurer's Satchel
  • Monk's Robe
  • Leather Chest
  • Leather Gorget
  • Leather Arms
  • Leather Gloves
  • Leather Leggings
  • Sandals

Crusader


Crusader
Stats
  • 90 Str
  • 85 Dex
  • 25 Int
Skills
  • 90 Chivalry
  • 90 Tactics
  • 90 Macing
  • 90 Arms Lore
  • 90 Parrying
  • 90 Anatomy
  • 90 Healing
  • 90 Magic Resist
Items
  • War Mace
  • Metal Kite Shield
  • Codex of Macing
    • Aggressive (Tier 4)
    • Pulverize (Tier 4)
  • Codex of Parrying
    • Shield Bash (Tier 4)
    • Last Stand (Tier 4)
  • Book of Chivalry
  • Grail Chalice (Bonuses from Collecting Rainfall)
  • Bandage (Unlimited)
  • Refresh Potion (Unlimited)
  • Tunnel Shovel x2
  • Adventurer's Satchel
  • Chainmail Coif
  • Chainmail Gorget
  • Chainmail Chest
  • Chainmail Arms
  • Chainmail Gloves
  • Chainmail Leggings
  • Boots

Grail Chalice

  • Automatically provides the benefits each time the player collects Rainfall Water
  • Increases the player's score by an additional 2 points (for a total of 3 points)
  • Restores 4 Chivalry Holy Symbols


Sacred Journey

  • The Sacred Journey ability when activated during Strangelands will act as if the player used a Tunnel Shovel (warps to random location), but has a 15 minute cooldown between ability uses
  • Does not provide any Damage Bonuses to the player for activation
  • Can be used during combat while in Strangelands


Deathmage


Deathmage
Stats
  • 85 Str
  • 25 Dex
  • 90 Int
Skills
  • 90 Necromancy
  • 90 Poisoning
  • 90 Magery
  • 90 Meditation
  • 90 Eval Int
  • 90 Wrestling
Items
  • Spellbook (No Reagents Needed)
  • Book of Necromancy
  • Summoner's Tome (3 Control Slots Allowed)
  • Wizard's Grimoire
  • Poison Vials (Provides Nightshade for Poison Against Creatures)
  • Flamestrike (Wizardry Tier 3)
  • Fireball (Wizardry Tier 3)
  • Poison
  • Mind Blast
  • Energy Bolt
  • Explosion
  • Dispel
  • Blade Spirits (Spirit Pact, Lightning Strikes, Double-Edged)
  • Summon Creature (Stampede, Vitality)
  • Air Elemental (Gust, Cyclone, Tempest)
  • Earth Elemental (Spirit Pact, Purge Impurities, Grounded)
  • Fire Elemental (Wildfire, Fanning the Flames, Controlled Burn)
  • Water Elemental (Dismissive, Purification, Deep Water)
  • Summon Daemon (Fiery Temper, Corporeal Tether, Growing Fury)
  • Energy Vortex (Dismissive, Abyssal Essence, Energy Surge)
  • Teleport
  • Greater Heal
  • Cure
  • Magic Reflect
  • Reactive Armor
  • Magic Arrow
  • Heal
  • Refresh Potion (Unlimited)
  • Tunnel Shovel x2
  • Adventurer's Satchel
  • Leather Chest
  • Leather Gorget
  • Leather Arms
  • Leather Gloves
  • Leather Leggings
  • Masked Hood
  • Arcane Robe
  • Sandals

Engineer


Engineer
Stats
  • 90 Str
  • 85 Dex
  • 25 Int
Skills
  • 90 Tinkering
  • 90 Detect Hidden
  • 90 Archery
  • 90 Tactics
  • 90 Healing
  • 90 Anatomy
Items
  • Crossbow
  • Codex of Archery
    • Arcane (Tier 2)
    • Pincushion (Tier 2)
  • Iron Trapwire (Unlimited and No Potions Needed)
  • Trap Detonator
  • Bandage (Unlimited)
  • Bolt (Unlimited)
  • Arrow (Unlimited)
  • Refresh Potion (Unlimited)
  • Tunnel Shovel x2
  • Adventurer's Satchel
  • Military Cap
  • Chainmail Chest
  • Chainmail Gorget
  • Chainmail Arms
  • Chainmail Gloves
  • Chainmail Legs
  • Leather Satchel
  • Boots

Forager


Forager
Stats
  • 85 Str
  • 90 Dex
  • 25 Int
Skills
  • 90 Taste ID
  • 90 Fencing
  • 90 Tactics
  • 90 Parrying
  • 90 Healing
  • 90 Anatomy
  • 90 Magic Resist
Items
  • Spear
  • Codex of Fencing
    • Blackguard (Tier 5)
    • Flurry (Tier 1)
  • Foraging Kit (Bonuses from Harvesting Mushrooms)
  • Bandage (Unlimited)
  • Refresh Potion (Unlimited)
  • Tunnel Shovel x2
  • Adventurer's Satchel
  • Flower Crown
  • Studded Chest
  • Studded Leggings
  • Studded Gorget
  • Studded Arms
  • Studded Gloves
  • Boots
  • Leather Tunic
  • Leather Satchel

Passive Bonuses
Whenever a Forager harvests a mushroom, they will always receive each of the effects below:

Passive Bonus Small Mushroom Large Mushroom Massive Mushroom
Bonus Score Earned +1 +10 +20
Restore Hit Points +25 +50 +75
Apply Poison to Held Weapon 2 Charges 6 Charges 18 Charges


Random Bonuses
Additionally, whenever a Forager harvests a mushroom, they will also receive one random effect from below (bonuses will stack and will apply in PvP)

Bonus for 10 Minutes Small Mushroom Large Mushroom Massive Mushroom
Attack Speed Increase
(Max +20%)
+2% +4% +6%
Melee Accuracy Increase
(Max +30%)
+3% +6% +9%
Damage Resistance Increase
(Max +30%)
+3% +6% +9%
Weapon Special Chance Increase
(Max +40%)
+4% +8% +12%
Melee Damage Increase
(Max +50%)
+5% +10% +15%


Monk


Monk
Stats
  • 90 Str
  • 75 Dex
  • 40 Int
Skills
  • 90 Wrestling
  • 90 Tactics
  • 90 Arms Lore
  • 90 Parrying
  • 90 Healing
  • 90 Anatomy
  • 90 Magery
  • 90 Meditation
  • 90 Inscription
Items
  • Martial Manual
  • Codex of Wrestling
    • All Stances (Tier 4)
    • All Finishers (Tier 4)
  • Codex of Parrying
    • Warding (Tier 4)
    • Barrier (Tier 4)
  • Wizardry Upgrades
  • Reactive Armor (Tier 3)
  • Protection (Tier 3)
  • Magic Reflect (Tier 3)
  • Spellbook (No Reagents Needed)
  • Reactive Armor
  • Protection
  • Magic Reflect
  • Heal
  • Greater Heal
  • Cure
  • Bandage (Unlimited)
  • Refresh Potion (Unlimited)
  • Tunnel Shovel x2
  • Adventurer's Satchel
  • Monk's Robe
  • Ranger's Hood
  • Studded Chest
  • Studded Gorget
  • Studded Arms
  • Studded Gloves
  • Studded Leggings
  • Cloak

Ranger


Ranger
Stats
  • 85 Str
  • 90 Dex
  • 25 Int
Skills
  • 90 Tracking
  • 90 Archery
  • 90 Tactics
  • 90 Healing
  • 90 Anatomy
  • 90 Forensic Eval
  • 90 Magic Resist
Items
  • Bow
  • Codex of Archery
    • Longshot (Tier 3)
    • Pincushion (Tier 3)
  • Arrow (Unlimited)
  • Bolt (Unlimited)
  • Skinning Knife (Unlimited)
  • Bandage (Unlimited)
  • Refresh Potion (Unlimited)
  • Tunnel Shovel x2
  • Adventurer's Satchel
  • Deer Mask
  • Studded Gorget
  • Studded Arms
  • Studded Gloves
  • Studded Chest
  • Studded Leggings
  • Boots


Skirmisher


Skirmisher
Stats
  • 85 Str
  • 90 Dex
  • 25 Int
Skills
  • 90 Alchemy
  • 90 Swordsmanship
  • 90 Tactics
  • 90 Healing
  • 90 Anatomy
  • 90 Parrying
  • 90 Magic Resist
Items
  • Scimitar
  • Wooden Kite Shield
  • Codex of Swords
    • Warrior (Tier 3)
    • Execute (Tier 3)
  • Codex of Shields
    • Warding (Tier 3)
    • Barrier (Tier 3)
  • Explosion (Unlimited)
  • Heal Potion (Unlimited)
  • Cure Potion (Unlimited)
  • Bandage (Unlimited)
  • Refresh Potion (Unlimited)
  • Tunnel Shovel x2
  • Adventurer's Satchel
  • Norse Helm
  • Ringmail Chest
  • Ringmail Leggings
  • Ringmail Gorget
  • Ringmail Arms
  • Ringmail Gloves
  • Boots


Soldier


Soldier
Stats
  • 90 Str
  • 85 Dex
  • 25 Int
Skills
  • 90 Swordsmanship
  • 90 Tactics
  • 90 Arms Lore
  • 90 Parrying
  • 90 Anatomy
  • 90 Healing
  • 90 Magic Resist
Items
  • Viking Sword (Exceptional Quality)
  • Halberd (Exceptional Quality)
  • Heater Shield (Exceptional Quality)
  • Codex of Swords
    • Flaying (Tier 5)
    • Bleed Out (Tier 5)
  • Codex of Parrying
    • Bulwark (Tier 5)
    • Last Stand (Tier 5)
  • Whetstone (Unlimited and 2 Minute Cooldown)
  • Bandage (Unlimited)
  • Refresh Potion (Unlimited)
  • Tunnel Shovel x2
  • Adventurer's Satchel
  • Plate Helm (Exceptional Quality)
  • Plate Gorget (Exceptional Quality)
  • Plate Chest (Exceptional Quality)
  • Plate Arms (Exceptional Quality)
  • Plate Gloves (Exceptional Quality)
  • Plate Leggings (Exceptional Quality)
  • Body Sash

Whetstone

  • When double-clicked will provide the player with a +30% Weapon Special Chance bonus for 30 seconds, with a 2 minute cooldown in between uses
  • Unlimited uses


Sorcerer


Sorcerer
Stats
  • 85 Str
  • 25 Dex
  • 90 Int
Skills
  • 90 Magery
  • 90 Meditation
  • 90 Eval Int
  • 90 Inscription
  • 90 Taste ID
  • 90 Wrestling
Items
  • Spellbook (No Reagents Needed)
  • Wizard's Grimoire
  • Herb Bundle (Counts as Food for Taste ID)
  • Create Food (Wizardry Tier 3)
  • Magic Arrow (Wizardry Tier 3)
  • Harm (Wizardry Tier 3)
  • Lightning (Wizardry Tier 3)
  • Mind Blast (Wizardry Tier 3)
  • Greater Heal
  • Energy Bolt
  • Explosion
  • Flamestrike
  • Teleport
  • Cure
  • Magic Reflect
  • Reactive Armor
  • Magic Arrow
  • Heal
  • Refresh Potion (Unlimited)
  • Tunnel Shovel x2
  • Adventurer's Satchel
  • Leather Chest
  • Leather Gorget
  • Leather Arms
  • Leather Gloves
  • Leather Leggings
  • Armored Wizard's Hat
  • Robe
  • Sandals

Summoner


Summoner
Stats
  • 85 Str
  • 25 Dex
  • 90 Int
Skills
  • 90 Spirit Speak
  • 90 Herding
  • 90 Magery
  • 90 Meditation
  • 90 Eval Int
  • 90 Wrestling
Items
  • Spellbook (No Reagents Needed)
  • Summoner's Tome (3 Control Slots Allowed)
  • Spirit Summoning Stone
  • Spirit Spell Stone
  • Shepherd's Crook
  • Wizard's Grimoire
  • Cure (Wizardry Tier 3)
  • Fireball (Wizardry Tier 3)
  • Greater Heal (Wizardry Tier 3)
  • Magic Arrow
  • Reactive Armor
  • Heal
  • Mind Blast
  • Energy Bolt
  • Dispel
  • Blade Spirits (Spirit Pact, Lightning Strikes, Double-Edged)
  • Summon Creature (Stampede, Vitality)
  • Air Elemental (Gust, Cyclone, Tempest)
  • Earth Elemental (Spirit Pact, Purge Impurities, Grounded)
  • Fire Elemental (Wildfire, Fanning the Flames, Controlled Burn)
  • Water Elemental (Dismissive, Purification, Deep Water)
  • Summon Daemon (Fiery Temper, Corporeal Tether, Growing Fury)
  • Energy Vortex (Dismissive, Abyssal Essence, Energy Surge)
  • Water Elemental (Dismissive, Purification, Deep Water)
  • Refresh Potion (Unlimited)
  • Spell Spirit Stone
  • Tunnel Shovel x2
  • Adventurer's Satchel
  • Leather Chest
  • Leather Gorget
  • Leather Arms
  • Leather Gloves
  • Leather Leggings
  • Crooked Wizard's Hat
  • Kilt
  • Cloak
  • Sandals

Tunnel Rat


Tunnel Rat
Stats
  • 90 Str
  • 85 Dex
  • 25 Int
Skills
  • 90 Hiding
  • 90 Stealth
  • 90 Detect Hidden
  • 90 Macing
  • 90 Tactics
  • 90 Parrying
  • 90 Healing
  • 90 Anatomy
Items
  • Maul
  • Wooden Shield
  • Codex of Macing
    • Sunder (Tier 4)
    • Shatter (Tier 4)
  • Codex of Shields
    • Shield Bash (Tier 2)
    • Last Stand (Tier 2)
  • Blasting Powder (Unlimited Uses and 1 Minute Cooldown)
  • Tunnel Rat Shovel (Unlimited Uses and 5 Minute Cooldown)
  • Adventurer's Satchel
  • Bandage (Unlimited)
  • Refresh Potion (Unlimited)
  • Ringmail Helm
  • Ringmail Chest
  • Ringmail Gorget
  • Ringmail Arms
  • Ringmail Gloves
  • Ringmail Leggings
  • Suspenders
  • Utility Belt
  • Kilt
  • Boots
  • Tunnel Rats are equipped with Blasting Powder, which is an unlimited use item that will inflict 125-250 damage to a targeted Supply Container, with a 1 minute cooldown in between uses
  • Tunnel Rats are also equipped with a Tunnel Rat Shovel, which is an unlimited use Tunnel Shovel that has a 5 minute cooldown in between uses
  • Tunnel Rats can also use the Detect Hidden skill to locate existing Tunnels on the map and utilize those as well
  • While the character cannot directly activate the Hiding skill, each time the player uses a Tunnel or Tunnel Rat Shovel they automatically are Hidden and immediately enter into Stealth (which will then allow them to perform Stealth movement and make Backstab attacks on enemies)


Strangelands Hotbar

Hunger and Thirst will each increase by a randomized 5-10 points every minute.

All players have a Strangelands Hotbar which appears on their screen and is updated periodically during the event. The Hotbar will display the following stats:

  • Hunger level
  • Thirst level
  • Total Points earned

Relieving Hunger

Mushrooms

  • Players can double-click or lift any Mushrooms to harvest them
    • Mushrooms have an accompanying animation to make them more easily noticeable
    • Eating a Small Mushroom will reduce your Hunger level by 10
    • Eating a Large Mushroom will reduce your Hunger level by 20
    • Players score 1 point by harvesting a Small Mushroom
    • Players score 10 points by harvesting a Large Mushroom
    • Players score 20 points by harvesting a Massive Mushroom

Meat

  • Killing creatures will yield Raw Meat which can be eaten to reduce your Hunger level by varying amounts
  • Players may encounter 'grey' colored meat, which when eaten will restore hunger but inflict 'Disease' on the player

Relieving Thirst

Rainwater

  • Players can double-click or lift any Rainwater item to harvest a Bottle of Water
  • Drinking this item will reduce your Thirst level by 10
  • Players score 1 point for harvesting Rainwater


Supply Containers

  • Players may encounter Supply Containers which can be double-clicked to break open, yielding a variety of items
  • Poor Quality Supply Containers will always drop Medium Trophies
  • Exceptional Quality Supply Containers will always drop Large Trophies


Items

  • All starting items are Blessed and will respawn with them upon death
  • Blessed items cannot be equipped, used, or activated by anyone other than their original owner
  • Some characters will start with Blessed consumables such as Potions or Arrows
    • These items have an unlimited number of uses but cannot be stacked with any non-Blessed versions of the same item type
  • Items placed on the ground in Strangelands will decay in 10 minutes
  • Many different items can be found within Storage Caches and creature corpses
Item Description

Stat Elixirs
Consuming a Stat Elixir will increase the player's respective stat by 2 to a maximum of 100.
Players cannot increase their stats total above 225 in this manner.

Skill Manuals
Consuming a Skill Manual will increase the player's respective skill by 2 to a maximum of 100.
Players cannot use a Skill Manual for a skill they currently have 0 in and cannot increase their total skills above 700 in this manner.

Spell Scrolls
Players who play a character with the Magery skill will have only a limited number of starting spells added to their Spellbook based on their chosen template.
Additional spells can be acquired through Spell Scrolls which occur as loot items.

Trap Kits
Players using the Engineer template receive a Traps Kit which automatically provides any Potion needed for trap placement when using Trap Wire.

Field Guide
Single-use item, when double-clicked will place a Pointer Arrow on their screen directing them to the closest NPC/Creature to them

Supply Manifest
Single-use item, when double-clicked will place a Pointer Arrow on their screen directing them to the nearest Supply Container to them


Tunnels

  • Players should keep an eye out for Tunnels appearing in random locations
  • By moving over or double-clicking a Tunnel the player will be teleported to another random Tunnel location where they will be hidden for 30 seconds
  • Using a Tunnel removes both the entrance and the exit from the map
  • Every 5 minutes, all existing Tunnels are removed and new Tunnels are placed throughout the map
  • All players begin with two Tunnel Shovels, which may be used once during the event to teleport to a random Tunnel location where the player will remain hidden for 5 minutes
    • Using a Tunnel or Tunnel Shovel will not reveal the player, and will place a Tunnel Rat Template character immediately into Stealth


Storage Caches

  • Players can double-click a Storage Cache to automatically score all Trophies in their backpack
  • Players can drop and deposit any number of items into any Storage Cache. When a player dies, all items they have deposited across all Storage Caches on the map are placed into their backpack
  • Players can also use Storage Caches to deposit and score Trophies
  • Unlike Tunnels, Storage Caches do not change their location once spawned


Player Activity

Players are considered to be "Active" for the next 5 minutes and earn 50 Points after any of the following actions in the last 5 minutes:

  • Harvest a Small or Large Mushroom
  • Harvest Rainwater
  • Broken open a Supply Container
  • Use a Tunnel
  • Killed a Creature


Resurrection

  • When a player dies, they will automatically be resurrected at a random spawn location where they will be hidden for 30 seconds
  • When a player respawns after dying in Strangelands, they will receive replacement versions of any of their Starter gear that they no longer are carrying (i.e. any Blessed gear they have dropped)


Strangelands Creatures

  • Every 5-15 minutes (randomized) in Strangelands, a Strangehell Plant and 2 Strangehell Vines will spawn near players, with extra likeliness of spawning near medium or large groupings of players
  • Strangehell Plants and Vines are fairly difficult and have only limited rewards (1 Large Mushroom for Plants and 1 Small Mushroom for Vines), and largely act as a predatory mechanic towards groupings of players
  • Strangehell Plant Clusters (Spikebushes, Deathstalks, Lashweeds, Vines) spawn at random intervals, and will randomly appear near groupings of players with spawn chances heavily weighted by the size of the group
  • Whenever a Strangehell Plant Cluster spawns, each of the players of the group that caused the spawn to occur will take on a cumulative 5% score penalty that will adjust their final score at the end of the event
  • Players will receive a "Your proximity to other strangers attracts a strangehell plant cluster! (5% cumulative score penalty)" message when Strangehell Plant Clusters spawn near them, with the cumulative score penalty amount adjusted for each player
  • Strangehell Plants will have drastically increased aggro towards players who were part of the group that caused them to initially spawn
  • Additionally, Strangehell Plants that are not killed will search out and respawn near members of the initial group that spawned them through the remainder of the match at random intervals (this respawning will NOT result in increasing their score penalty for grouping, however)

Strangehell Deathstalk

Strangehell Lashweed

Strangehell Spikebush

Strangehell Vines

Strangelands Ankheg

Strangelands Bullvore

Strangelands Deer

Strangelands Devilbat

Strangelands Giant Spider

Strangelands Guar

Strangelands Primordial

Strangelands Slug

Strangelands Stalker

Strangelands Stranger


Trophies

  • Players will encounter Trophies as loot in Strangelands
  • These Trophies can be deposited into Storage Caches to score points based on the size of the trophy
  • The first player to Lift a trophy from a creature corpse or container is considered to have "Claimed it"
  • Anyone scoring a trophy they did not claim has it's Score value reduced by 25% of normal
  • When a Creature is killed in Strangelands or any Supply Container is broken open, any players within 12 tiles of it who dealt damage to it will have a chance (based on damage % dealt among those players within 12 tiles) for the creature/container's trophy to appear in their backpack and they will be treated as the "owner" of it
  • If no players who dealt damage to the creature/container are within 12 tiles of it upon death/breaking open, its trophy will appear on its corpse (or ground in the case of Supply Container) and the first player to loot it will be treated as it's owner


Skills

  • Detect Hidden - does NOT reveal nearby hidden players but instead creates an arrow pointing to the nearest Tunnel up to (Detect Hidden skill) tiles away
  • Tracking - distance for the Tracking skill has been reduced to 50% of normal
  • Pushing through a hidden player in Strangelands will not take Stamina and not generate a system message
  • Players cannot perform Beneficial actions (such as Healing/Curing) on other players while in Strangelands, and will receive a "Suspicion gnaws at you and you decide against helping a stranger..." message if attempting to do so


Stats Tracking

A number of stats are tracked for players after each Strangelands event, including:

  • The Template used
  • How many Mushrooms they harvested
  • How much Rainwater they harvested
  • Points earned from Trophies
  • Highest Hunger Level
  • Highest Thirst Level
  • Damage dealt to Supply Containers
  • PvP Damage Dealt
  • PvP Damage Taken
  • Tunnels Used
  • Stat Upgrades Used
  • Skill Upgrades Used
  • Total number of Strangehell Plant Cluster spawns responsible for
  • Creature Damage



Strangelands Rewards

Name Cost Description

Strangelands Reward Sack
100 When double-clicked will generate a randomized Strangelands decoration item

Strangelands Accessory Dye
5 Single use Strangelands (hue 2752) accessory dye

Strangelands Carpet Dye
15 Single use Strangelands (hue 2752) carpet dye

Strangelands Cloth
15

Strangelands Spell Hue Deed
30

Strangelands Furniture Dye
30 Single use Strangelands (hue 2752) furniture dye

Strangelands Runebook Dye
30 Single use Strangelands (hue 2752) runebook dye

Strangelands Backpack Dye
150 Single use Strangelands (hue 2752) backpack dye

Strangelands Headwear Dye
200 Single use Strangelands (hue 2752) headwear dye

Strangelands Lantern
200 A Blessed lantern that does not require a free hand to carry

Strangelands Hair Dye
300 Single use Strangelands (hue 2752) hair dye

Strangelands Facial Hair Dye
250 Single use Strangelands (hue 2752) facial hair dye

Strangelands Ship Paint
25 Single use Strangelands (hue 2752) ship paint

Strangelands Horse
Mount Token
400 Summons a Strangelands hued Horse Mount

Strangelands Llama
Mount Token
400 Summons a Strangelands hued Llama Mount

Strangelands Desert Ostard
Mount Token
400 Summons a Strangelands hued Desert Ostard Mount

Strangelands Forest Ostard
Mount Token
400 Summons a Strangelands hued Forest Ostard Mount

Strangelands Frenzied Ostard
Mount Token
400 Summons a Strangelands hued Frenzied Ostard Mount

Direwolf Mount Token
1200 Summons a Direwolf Mount

Mount Token Creation Kit
400 Used to convert a Mount Breeding creature into a Mount Token and consumes the creature

Bronze Mastery Chain Link
100 Random Bronze Mastery Chain Link that can be added to a player's Mastery Chain

Silver Mastery Chain Link
250 Random Silver Mastery Chain Link that can be added to a player's Mastery Chain

Gold Mastery Chain Link
600 Random Gold Mastery Chain Link that can be added to a player's Mastery Chain

Bronze Mastery Chain Link
Reforging Tool
25 Used to change the bonus effect on a Bronze Mastery Chain Link

Silver Mastery Chain Link
Reforging Tool
50 Used to change the bonus effect on a Silver Mastery Chain Link

Gold Mastery Chain Link
Reforging Tool
100 Used to change the bonus effect on a Gold Mastery Chain Link



Possible Strangelands Reward Sack Rares

Large Mushrooms

Animal Skulls

Strange Stones

Massive Mushrooms

Rotting Corpses



Possible Strangelands Reward Sack Rares

Assassin Corpse

Barbarian Corpse

Bard Corpse

Battlemage Corpse

Crusader Corpse

Deathmage Corpse

Engineer Corpse

Forager Corpse

Ranger Corpse

Skirmisher Corpse

Soldier Corpse

Sorcerer Corpse

Summoner Corpse

Tunnel Rat Corpse