Boss-level Creatures: Difference between revisions
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[[Category: Dungeons]][[Category: Bosses]] | [[Category:PvM]][[Category:PvP]][[Category: Dungeons]][[Category: Bosses]] | ||
==Boss Results Gump== | ==Boss Results Gump== | ||
* The Boss Results system displays how individual players and guilds performed against Boss-Level Creatures. These include: | * The Boss Results system displays how individual players and guilds performed against Boss-Level Creatures. These include: | ||
** [[Shrine Bosses]] | ** [[Shrine Bosses]] | ||
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* Results of boss fights are added to a list that have occurred over the last 30 days | * Results of boss fights are added to a list that have occurred over the last 30 days | ||
* Players can go back and forth and view previous Boss kill details by clicking the "Previous/Next" arrows at the top left of the window | * Players can go back and forth and view previous Boss kill details by clicking the "Previous/Next" arrows at the top left of the window | ||
[[File:bossresultsgump1.jpg|link=Boss-level Creatures]] | |||
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* The delay in Boss Results being added is to prevent players from simply watching the results window and "raiding" groups have just finished Bosses | * The delay in Boss Results being added is to prevent players from simply watching the results window and "raiding" groups have just finished Bosses | ||
==Boss Scaling== | |||
* Bosses can only increase in size due to player damage at most once per IP address (i.e. a player cannot use multiple characters on their account to force multiple size increases on a Boss-type or Omni Boss) | |||
* For every new, unique player that inflicts 1000 damage to any of our boss-level creatures, it will increase the bosses Damage Dealt by 0.5% and increase the potential loot by 0.5% | |||
* The Per Player Chance to Spawn Additional Minions of Bosses is 0.5% per player | |||
===Hit Points and Scaling=== | |||
The starting Hit Points for boss-types are as follows (with ocean boss-types having listed exceptions): | |||
{| class="wikitable" style="text-align: center;" | |||
|- | |||
! Boss Type | |||
! Starting HP | |||
|- | |||
| Ocean Mini-Boss | |||
| 100,000 | |||
|- | |||
| Mini-Boss | |||
| 100,000 | |||
|- | |||
| Lore-Boss | |||
| 75,000 | |||
|- | |||
| Ocean Boss | |||
| 200,000 | |||
|- | |||
| Boss | |||
| 200,000 | |||
|- | |||
| Omni Boss | |||
| 1,500,000 | |||
|} | |||
For every new, unique player that inflicts 1000 damage to one of these boss-types, it will increase the bosses Hit Points by the following: | |||
{| class="wikitable" style="text-align: center;" | |||
|- | |||
! Boss Type | |||
! Increased HP | |||
|- | |||
| Ocean Mini-Boss | |||
| +30,000 | |||
|- | |||
| Mini-Boss | |||
| +30,000 | |||
|- | |||
| Lore-Boss | |||
| +30,000 | |||
|- | |||
| Ocean Boss | |||
| +60,000 | |||
|- | |||
| Boss | |||
| +60,000 | |||
|- | |||
| Omni Boss | |||
| +500,000 | |||
|} | |||
===Maximum Scaling=== | |||
The maximum number of unique players that can damage a boss-type and cause it to increase its hit points/damage/loot are as follows: | |||
{| class="wikitable" style="text-align: center;" | |||
|- | |||
! Boss Type | |||
! Max Player Scaling | |||
|- | |||
| Lore-Boss | |||
| 10 | |||
|- | |||
| Mini-Boss | |||
| 20 | |||
|- | |||
| Boss | |||
| 30 | |||
|- | |||
| Omni Boss | |||
| 40 | |||
|} | |||
==Boss Loot Skull Tokens== | ==Boss Loot Skull Tokens== | ||
* All boss loot | * All boss loot drops as Skull Tokens | ||
* Upon moving the Skull Token anywhere other than the boss corpse, it will transform into its actual loot item | * Upon moving the Skull Token anywhere other than the boss corpse, it will transform into its actual loot item | ||
* "Normal" looting rights apply | * "Normal" looting rights apply | ||
[[File:bosslootskulls.jpg|link=]] | [[File:bosslootskulls.jpg|link=]] | ||
Line 29: | Line 112: | ||
== | ==Loot Increasing== | ||
* High volume items like Gold, Reagents, Arrows, etc, will increase by a flat amount of 0.5% per player | |||
* "Guaranteed" drop items such as Aspect Cores, each player involved will have a 0.5% chance to cause that loot item to drop a second time for each that normally drops | |||
* "Rare" drops that have drop chances, each player involved adjusts the loot drop chance by 0.5% of the normal amount | |||
==Boss Creature Carving== | |||
Mini Bosses, Shrine Bosses, Omni-Bosses, and Event Bosses now have a uniform "Difficulty" level, when player carve their corpses, that is used to determine amount of Meat, Leather, and other resources that appear on the corpse: | |||
==Boss | {| class="wikitable" style="text-align: center;" | ||
|- | |||
! Boss Type | |||
! Carving | |||
|- | |||
| Mini-Boss | |||
| 1,000 | |||
|- | |||
| Shrine Boss | |||
| 1,500 | |||
|- | |||
| Boss | |||
| 2,000 | |||
|- | |||
| Omni Boss | |||
| 5,000 | |||
|- | |||
| Event Boss | |||
| 10,000 | |||
|} | |||
==Boss Barding: Provocation and Peacemaking== | ==Boss Barding: Provocation and Peacemaking== | ||
* Provocation and Peacemaking on Bosses (including Lore Bosses, Mini-Bosses, Bosses, Shrine-Bosses, Omni-Bosses, and Event Bosses) | * Provocation and Peacemaking on Bosses (including Lore Bosses, Mini-Bosses, Bosses, Shrine-Bosses, Omni-Bosses, and Event Bosses) will apply a “Boss Barding” effect to the creature | ||
* A Boss Barding Effect reduces their Melee Attack Speed by 25%, increases Spellcast Cooldowns by 25%, and increases Ability Cooldowns by | * A Boss Barding Effect reduces their Melee Attack Speed by 25%, increases Spellcast Cooldowns by 25%, and increases Ability Cooldowns by 33% | ||
* A Boss with a Boss Barding effect in place will have “*Barded*” displayed above their name when single-clicking on them | * A Boss with a Boss Barding effect in place will have “*Barded*” displayed above their name when single-clicking on them | ||
* Bosses-type creatures will no longer have any mandatory cooldowns on Barding Effects placed on them, and any number of players can place the same effect on a Boss-type creature simultaneously (the damage adjustments from multiple Discordance effects will not stack, however) | |||
* Discordance effects on boss-type creatures will now suffer the same effect scaling reductions that all other special effects, such as Pierce/Cripple/etc, suffer against bosses (i.e 50% of normal effectiveness on Mini-Bosses, 40% of normal effectiveness on Bosses, etc) | |||
[[File:bossbarded.png|link=|]] | [[File:bossbarded.png|link=|]] | ||
==Boss Creature Hindering== | |||
Below are the chances for Boss Creatures to ignore Movement restricting ability and cause the player to receive a damage bonus (instead of Hinder with Archery) instead: | |||
{| class="wikitable" style="text-align: center;" | |||
|- | |||
! Boss Type | |||
! Chance | |||
|- | |||
| Lore Boss | |||
| 70% | |||
|- | |||
| Mini Boss | |||
| 75% | |||
|- | |||
| Boss | |||
| 80% | |||
|- | |||
| Shrine Boss | |||
| 85% | |||
|- | |||
| Omni Boss | |||
| 90% | |||
|- | |||
| Event Boss | |||
| 95% | |||
|} |
Latest revision as of 19:57, 28 June 2024
Boss Results Gump
- The Boss Results system displays how individual players and guilds performed against Boss-Level Creatures. These include:
- Players can view Boss Results by typing [BossResults in game
- Results of boss fights are added to a list that have occurred over the last 30 days
- Players can go back and forth and view previous Boss kill details by clicking the "Previous/Next" arrows at the top left of the window
Recently Slain Bosses
- For a Boss that has just been killed, players who were involved in the fight (either did damage or in the same guild as a player who did damage to the boss) must wait 5 minutes before the Boss fight data is added to the list and is viewable
- Once 60 minutes have passed since a Boss has been killed, all players (regardless of involvement in the fight) will see results of the Boss fight in their [BossResults menu
- The delay in Boss Results being added is to prevent players from simply watching the results window and "raiding" groups have just finished Bosses
Boss Scaling
- Bosses can only increase in size due to player damage at most once per IP address (i.e. a player cannot use multiple characters on their account to force multiple size increases on a Boss-type or Omni Boss)
- For every new, unique player that inflicts 1000 damage to any of our boss-level creatures, it will increase the bosses Damage Dealt by 0.5% and increase the potential loot by 0.5%
- The Per Player Chance to Spawn Additional Minions of Bosses is 0.5% per player
Hit Points and Scaling
The starting Hit Points for boss-types are as follows (with ocean boss-types having listed exceptions):
Boss Type | Starting HP |
---|---|
Ocean Mini-Boss | 100,000 |
Mini-Boss | 100,000 |
Lore-Boss | 75,000 |
Ocean Boss | 200,000 |
Boss | 200,000 |
Omni Boss | 1,500,000 |
For every new, unique player that inflicts 1000 damage to one of these boss-types, it will increase the bosses Hit Points by the following:
Boss Type | Increased HP |
---|---|
Ocean Mini-Boss | +30,000 |
Mini-Boss | +30,000 |
Lore-Boss | +30,000 |
Ocean Boss | +60,000 |
Boss | +60,000 |
Omni Boss | +500,000 |
Maximum Scaling
The maximum number of unique players that can damage a boss-type and cause it to increase its hit points/damage/loot are as follows:
Boss Type | Max Player Scaling |
---|---|
Lore-Boss | 10 |
Mini-Boss | 20 |
Boss | 30 |
Omni Boss | 40 |
Boss Loot Skull Tokens
- All boss loot drops as Skull Tokens
- Upon moving the Skull Token anywhere other than the boss corpse, it will transform into its actual loot item
- "Normal" looting rights apply
Loot Increasing
- High volume items like Gold, Reagents, Arrows, etc, will increase by a flat amount of 0.5% per player
- "Guaranteed" drop items such as Aspect Cores, each player involved will have a 0.5% chance to cause that loot item to drop a second time for each that normally drops
- "Rare" drops that have drop chances, each player involved adjusts the loot drop chance by 0.5% of the normal amount
Boss Creature Carving
Mini Bosses, Shrine Bosses, Omni-Bosses, and Event Bosses now have a uniform "Difficulty" level, when player carve their corpses, that is used to determine amount of Meat, Leather, and other resources that appear on the corpse:
Boss Type | Carving |
---|---|
Mini-Boss | 1,000 |
Shrine Boss | 1,500 |
Boss | 2,000 |
Omni Boss | 5,000 |
Event Boss | 10,000 |
Boss Barding: Provocation and Peacemaking
- Provocation and Peacemaking on Bosses (including Lore Bosses, Mini-Bosses, Bosses, Shrine-Bosses, Omni-Bosses, and Event Bosses) will apply a “Boss Barding” effect to the creature
- A Boss Barding Effect reduces their Melee Attack Speed by 25%, increases Spellcast Cooldowns by 25%, and increases Ability Cooldowns by 33%
- A Boss with a Boss Barding effect in place will have “*Barded*” displayed above their name when single-clicking on them
- Bosses-type creatures will no longer have any mandatory cooldowns on Barding Effects placed on them, and any number of players can place the same effect on a Boss-type creature simultaneously (the damage adjustments from multiple Discordance effects will not stack, however)
- Discordance effects on boss-type creatures will now suffer the same effect scaling reductions that all other special effects, such as Pierce/Cripple/etc, suffer against bosses (i.e 50% of normal effectiveness on Mini-Bosses, 40% of normal effectiveness on Bosses, etc)
Boss Creature Hindering
Below are the chances for Boss Creatures to ignore Movement restricting ability and cause the player to receive a damage bonus (instead of Hinder with Archery) instead:
Boss Type | Chance |
---|---|
Lore Boss | 70% |
Mini Boss | 75% |
Boss | 80% |
Shrine Boss | 85% |
Omni Boss | 90% |
Event Boss | 95% |