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[[Category:New Player]][[Category:PvM]][[Category:PvP]] | |||
{{Expand|Could use some more/updated images}} | |||
==Summary== | ==Summary== | ||
* Players can access the | * Players can access the Party system with the [Party command, the right "scroll" in a players [[paperdoll]] or the help menu | ||
* | * The maximum number of players that can be in one party is 40 players (Previously 20) | ||
* | * While in a party, players can communicate privately with the entire party by using party chat, / by default, and typing in a message | ||
* Parties are | * Parties are persistent and will remain in place if the server reboots | ||
* Parties will | * Parties will disband if only one player is in it or if no activity occurs among any members of the party for 7 days | ||
* Parties are treated as "group" entities for determining looting rights on creatures, using damage thresholds similar to Guilds (i.e. if a Party does 15% of the total damage to a boss, all members of the party gain looting rights to it) | * Parties are treated as "group" entities for determining looting rights on creatures, using damage thresholds similar to Guilds (i.e. if a Party does 15% of the total damage to a boss, all members of the party gain looting rights to it) | ||
== Managing Party Members== | |||
* Only the party leader and the party's moderators can add and remove players from a party, unless the party leader has enabled "All May Invite" though removing players is still restricted.= | |||
=== Party Moderators === | |||
* The party leader can designate players to be party "Moderators" by clicking the checkmark next a player's name, these players show up with a small crown icon to other party members. | |||
* Party moderators can add and remove other players to the party, though they cannot remove other moderators or the leader. | |||
* The moderator that has been in the party the longest is the first to become the leader if the leader leaves the party. | |||
=== Adding Members === | |||
Players can be invited to a party in a few ways: | |||
* By typing "add" into party chat (/add) and targeting a player | |||
* The "Add New Party Member" button in the part menu | |||
* Single-clicking a player and selecting "Invite to Party" | |||
* Single-clicking your character and selecting "Invite Nearby to Party" | |||
=== Removing Members === | |||
* By typing "rem" into party chat (/rem) and targeting a player | |||
* Clicking the "Kick" button next to the player's name in the gump | |||
==Data Values== | == Data Values == | ||
* A number of data values are automatically tracked for members of a party | * A number of data values are automatically tracked for members of a party: Damage Dealt, Gold Earned, Healing Done, Damage Taken and Deaths | ||
* Parties track Gold Earned by each members of the party and will evenly distribute gold earned among any players with "Share Experience" toggled on. | |||
* Parties | ** Gold Earned is determined by (Gold Value of Creature Killed * Percent of Total Damage Dealt to Creature) any time a creature is killed an a party member has dealt damage to it | ||
* Healing Done to Party tracks any healing a player performs to another party member or their pets (but not themselves or own pets) | * Healing Done to Party tracks any healing a player performs to another party member or their pets (but not themselves or own pets) | ||
* Damage Taken tracks all damage a player takes while in the party | |||
* Deaths tracks how many time a player dies while in the party | * Deaths tracks how many time a player dies while in the party | ||
* Players can click the Arrows next to “Stats” to view different stats being tracked for the party | * Players can click the Arrows next to “Stats” to view different stats being tracked for the party | ||
* The Party Leader can click the | * The Party Leader can click the "Reset Values" button to reset all recorded data values to 0 | ||
* Players can click the Refresh button in the lower right corner to update the party menu ( | * Players can click the Refresh button in the lower right corner to update the party menu (The diamond with an - through it) | ||
[[File: | [[File:partygump2.png|link=|]] | ||
Latest revision as of 05:39, 25 December 2024
Summary
- Players can access the Party system with the [Party command, the right "scroll" in a players paperdoll or the help menu
- The maximum number of players that can be in one party is 40 players (Previously 20)
- While in a party, players can communicate privately with the entire party by using party chat, / by default, and typing in a message
- Parties are persistent and will remain in place if the server reboots
- Parties will disband if only one player is in it or if no activity occurs among any members of the party for 7 days
- Parties are treated as "group" entities for determining looting rights on creatures, using damage thresholds similar to Guilds (i.e. if a Party does 15% of the total damage to a boss, all members of the party gain looting rights to it)
Managing Party Members
- Only the party leader and the party's moderators can add and remove players from a party, unless the party leader has enabled "All May Invite" though removing players is still restricted.=
Party Moderators
- The party leader can designate players to be party "Moderators" by clicking the checkmark next a player's name, these players show up with a small crown icon to other party members.
- Party moderators can add and remove other players to the party, though they cannot remove other moderators or the leader.
- The moderator that has been in the party the longest is the first to become the leader if the leader leaves the party.
Adding Members
Players can be invited to a party in a few ways:
- By typing "add" into party chat (/add) and targeting a player
- The "Add New Party Member" button in the part menu
- Single-clicking a player and selecting "Invite to Party"
- Single-clicking your character and selecting "Invite Nearby to Party"
Removing Members
- By typing "rem" into party chat (/rem) and targeting a player
- Clicking the "Kick" button next to the player's name in the gump
Data Values
- A number of data values are automatically tracked for members of a party: Damage Dealt, Gold Earned, Healing Done, Damage Taken and Deaths
- Parties track Gold Earned by each members of the party and will evenly distribute gold earned among any players with "Share Experience" toggled on.
- Gold Earned is determined by (Gold Value of Creature Killed * Percent of Total Damage Dealt to Creature) any time a creature is killed an a party member has dealt damage to it
- Healing Done to Party tracks any healing a player performs to another party member or their pets (but not themselves or own pets)
- Damage Taken tracks all damage a player takes while in the party
- Deaths tracks how many time a player dies while in the party
- Players can click the Arrows next to “Stats” to view different stats being tracked for the party
- The Party Leader can click the "Reset Values" button to reset all recorded data values to 0
- Players can click the Refresh button in the lower right corner to update the party menu (The diamond with an - through it)
- Players can toggle Share Experience to “share damage” between other party members
- When a creature is killed, all living party members within 50 tiles of the creature who have “Share Experience” toggled will combine their total damage inflicted on it and divide it equally amongst themselves for the purposes of determining Aspect Experience, Mastery Chain Experience, Society Job Progress, Achievements, Boss Results, Shrine Corruption Damage, and so on
- If player has Shared Experience toggled, all other players in the Party Menu who also have Share Experience toggled, will appear in Blue text in the menu
Flag Green to Party
- If a player has “Flag Green to Party” toggled, they as well as their corpse, will show as Green Notoriety to party members allowing them to attack, loot, or perform hostile actions against you freely
- Players may only change their “Flag Green to Party” setting once every 5 minutes