Taste Identification: Difference between revisions

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[[Category:Skills]][[File:wiki-tasteid.png|right|link=]]
[[Category:Skills]]
* Used to determine if a food item is poisoned
==Summary==
* Used to determine if a food item is Poisoned
* Also used in the Plant system where players use the Taste Identification skill and a Planter's Spade to attempt to determine the Ideal values for Heat, Water, and Soil
* Also used in the Plant system where players use the Taste Identification skill and a Planter's Spade to attempt to determine the Ideal values for Heat, Water, and Soil
* Whenever players passively regenerate extra points of Hits, Stam, or Mana due to Food Satisfaction from eating food, they have a (50% * (Taste ID skill / 100)) chance to increase the amount regenerated by 100%
* Whenever players have Food Satisfaction from eating food, they gain increased mana regeneration & swing speed
* Player-applied poison (from spells or weapons) to a creature will have its damage increased by (100% * (Taste Id Skill / 100)) [https://forums.uooutlands.com/index.php?threads/patch-notes-for-february-14-2020.2739/ patch Feb 14,2020]
* Skill Cooldown for using the TasteID skill on Food is 2 seconds
* Player-applied poison (from spells or weapons) to a creature will reduce that creature's Poison Resistance value to (50% * (Taste Id Skill / 100)) of normal (i.e. a Taste ID skill of 100 reduces a 50% Poison Resistance to 25% Poison Resistance)
* Will reduce the chance that a player's Poison spell is resisted by (50% * (Taste Id Skill / 100)) of normal (can stack with Poisoning skill effect)






==Herbal Poultices==
==Poisoning and Taste ID==
* When players use the Taste ID skill and target the ground, they will attempt to scrounge for herbs and apply an Herbal Poultice to themselves and any friendly (blue or green) targets within 8 tiles
* Player-applied Poison (from spells or weapons) to a creature will have its damage increased by (100% * (Taste Id Skill / 100)) [https://forums.uooutlands.com/index.php?threads/patch-notes-for-february-14-2020.2739/ patch Feb 14,2020]
* For the player who applied the poultice, they have a (50% * (Taste ID skill / 100)) chance to ignore any damage from a Poison, Bleed, or Disease tick for the next 20 minutes
* Player-applied Poison (from spells or weapons) to a creature will reduce that creature's Poison Resistance value to (50% * (Taste Id Skill / 100)) of normal (i.e. a Taste ID skill of 100 reduces a 50% Poison Resistance to 25% Poison Resistance)
* For all other players affected, they have a (25% * (creator's Taste ID Skill / 100)) chance to ignore any damage from a Poison, Bleed, or Disease tick for the next 20 minutes
* Will reduce the chance that a player's Poison spell is resisted by (50% * (Taste Id Skill / 100)) of normal (can stack with Poisoning skill effect)
* If a player already has a more powerful Herbal Poultice effect in place, it will not be overridden by a nearby player using the ability
* The Taste ID skill reduces the chance for a target to cure Poison by (50% * (Taste ID Skill / 100))
* Using Taste ID on the ground to create an Herbal Poultice has a 10 second cooldown, but has 10x normal skill gain chance
* Read more about this topic on the [[Poisoning|Poisoning page]]


==Food Satisfaction==
{{FoodSatisfaction}}




==Poisoning and Taste ID==
==Herbal Poultice Bonus==
Read more about this topic on the [[Poisoning|Poisoning page]].
* Players with Taste ID gain a Herbal Poultice Bonus, they have a (50% * (Taste ID skill / 100)) chance to ignore any damage from a Poison, Bleed, or Disease tick
** Currently there is sadly no way to see if the buff is active
* as of the [https://forums.uooutlands.com/index.php?threads/patch-notes-for-january-26-2023.4487/ Patch] from January 26th you can no longer apply that buff to other Players and you can no longer target the Ground while using Taste ID


As per [http://forums.uooutlands.com/index.php?threads/patch-notes-for-january-26-2019.1567/ patch Jan 26 2019]:
*The Taste ID skill now reduces the chance for a target to cure poison by (50% * (Taste ID Skill / 100)) (Previously was a 25% cure chance reduction at GM Taste ID)
*Both Poisoning skill and Taste ID skill no longer reduce the chance for their targets to resist a casted Poison spell


==Training==
==Training==
* Up to 50.0 skill can be trained by a NPC alchemist, baker, butcher or herbalist vendor.
{| class="wikitable" style="text-align: center;"
* Taste ID can be used every 10 seconds.
! Skill
** 50-100 Use Taste ID and target the ground or a container (example:trash barrel)
! Activity
|-
| 0-50
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]
|-
| 50-80
| Use Taste Identification on food in [[New Player Dungeon]]
|-
| 80-120
| Use Taste Identification on food
|}

Latest revision as of 03:34, 22 May 2024

Summary

  • Used to determine if a food item is Poisoned
  • Also used in the Plant system where players use the Taste Identification skill and a Planter's Spade to attempt to determine the Ideal values for Heat, Water, and Soil
  • Whenever players have Food Satisfaction from eating food, they gain increased mana regeneration & swing speed
  • Skill Cooldown for using the TasteID skill on Food is 2 seconds


Poisoning and Taste ID

  • Player-applied Poison (from spells or weapons) to a creature will have its damage increased by (100% * (Taste Id Skill / 100)) patch Feb 14,2020
  • Player-applied Poison (from spells or weapons) to a creature will reduce that creature's Poison Resistance value to (50% * (Taste Id Skill / 100)) of normal (i.e. a Taste ID skill of 100 reduces a 50% Poison Resistance to 25% Poison Resistance)
  • Will reduce the chance that a player's Poison spell is resisted by (50% * (Taste Id Skill / 100)) of normal (can stack with Poisoning skill effect)
  • The Taste ID skill reduces the chance for a target to cure Poison by (50% * (Taste ID Skill / 100))
  • Read more about this topic on the Poisoning page

Food Satisfaction

  • Players can eat food every 60 seconds and upgrade their Food Satisfaction to a higher bonus type
  • Satisfaction Bonuses received from Food will now use whichever skill is higher between a player's Cooking skill or Taste Identification skill
    • The Add. Bonus is not active while PvP Flagged

Mana Regen

Type % Chance for 2 Mana Regen Add. Bonus
Measly 2.5% + 5% * (Highest Skill / 100)
Paltry 5% + 10% * (Highest Skill / 100)
Meager 10% + 20% * (Highest Skill / 100)
Adequate 15% + 30% * (Highest Skill / 100)
Appetizing 20% + 40% * (Highest Skill / 100)
Delectable 25% + 50% * (Highest Skill / 100)
  • If the player is actively Meditating, the chance is reduced to 50% of normal

Swing Speed Bonus

Type Swing Speed Bonus Add. Bonus
Measly +0.5% + 1% * (Highest Skill / 100)
Paltry +1% + 2% * (Highest Skill / 100)
Meager +2% + 4% * (Highest Skill / 100)
Adequate +3% + 6% * (Highest Skill / 100)
Appetizing +4% + 8% * (Highest Skill / 100)
Delectable +5% + 10% * (Highest Skill / 100)


Herbal Poultice Bonus

  • Players with Taste ID gain a Herbal Poultice Bonus, they have a (50% * (Taste ID skill / 100)) chance to ignore any damage from a Poison, Bleed, or Disease tick
    • Currently there is sadly no way to see if the buff is active
  • as of the Patch from January 26th you can no longer apply that buff to other Players and you can no longer target the Ground while using Taste ID


Training

Skill Activity
0-50 Train from NPC
50-80 Use Taste Identification on food in New Player Dungeon
80-120 Use Taste Identification on food