Template:ShipAbilities: Difference between revisions

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==Abilities==
===Lesser Abilities===
{| class="wikitable" style="text-align: center;"
{| class="wikitable" style="text-align: center;"
! Lesser Ability
|- style="vertical-align: top;"
! Upgrade Description
! colspan="2" | Lesser Abilities
! Base Cost
3.000
! Small Ship
3.000
! Medium Ship
6.000
! Large Ship
15.000
! Carrack
30.000
! Galleon
60.000
|-
|-
| [[File:shipabilities_arcaneshot.jpg|center|link=]] <br />'''Arcane Shot'''
! Name
| colspan="7" style="text-align:left;" |Fires 6 volleys at 50% accuracy with scatter radius 1 and damage radius 1.
! Description
|-
| [[File:shipabilities_arcaneshot.jpg|link=]]<br />Arcane Shot
| style="text-align:left;" | Fires 8 volleys at +50% Accuracy with scatter radius 1 and damage radius 1
Successful hits deal damage to all Ship locations:
* 33% of base damage to Hull
* 33% of base damage to Sails
* 33% of base damage to Guns
* 66% of base damage to Creatures and Players, which Ignores Armor
|-
| [[File:shipabilities_boneshot.jpg|link=]]<br />Boneshot
| style="text-align:left;" | Fires 8 volleys with scatter radius 2 and damage radius 1
Successful hits deal damage to all Ship locations:
* 50% of base damage to Hull
* 75% of base damage to Sails
* 25% of base damage to Guns
* 50% of base damage to Creatures and Players
* Any creature or player hit has it's Armor Rating reduced by 25 for 30 seconds
|-
| [[File:shipabilities_explosiveammunition.jpg|link=]]<br />Explosive Ammunition
| style="text-align:left;" | Fires 4 volleys with scatter radius 2 and damage radius 1
Successful hits deal damage to all Ship locations:
* 125% of base damage to Hull
* 75% of base damage to Sails
* 75% of base damage to Guns
* 100% of base damage to Creatures and Players
|-
| [[File:shipabilities_glasscannon.jpg|link=]]<br />Glass Cannon
| style="text-align:left;" | Fires 8 volleys with scatter radius 2 and damage radius 1
Successful hits deal damage to all Ship locations:
* 25% of base damage to Hull
* 75% of base damage to Sails
* 50% of base damage to Guns
* 50% of base damage to Creatures and Players
* Any Creature or Player hit will also take 100% of base damage in Bleed damage
|-
| [[File:shipabilities_hardtoport.jpg|link=]]<br />Hard to Port
| style="text-align:left;" | [No Cannon Cooldown] Increases ship speed by 20% for the next 15 seconds
|-
| [[File:shipabilities_holdfast.jpg|link=]]<br />Hold Fast
| style="text-align:left;" | [No Cannon Cooldown] Reduces ship damage taken by 25% and reduces crewmember damage taken by 50% for the next 30 seconds.
|-
| [[File:shipabilities_luck.jpg|link=]]<br />Luck
| style="text-align:left;" | [No Cannon Cooldown] Increases accuracy of normal cannonfire by 33% and reduces enemy accuracy against ship by 33% for the next 30 seconds.
|-
| [[File:shipabilities_mortarfire.jpg|link=]]<br />Mortar Fire
| style="text-align:left;" | Fires 4 volleys with scatter radius 3 and damage radius 1
Successful hits deal damage to all Ship locations:
* 125% of base damage to Hull
* 125% of base damage to Sails
* 125% of base damage to Guns
* 125% of base damage to Creatures and Players
|-
| [[File:shipabilities_smokeshot.jpg|link=]]<br />Smokeshot
| style="text-align:left;" | Fires 8 volleys with scatter radius 3 and damage radius 1
Successful hits deal damage to all Ship locations:
* 50% of base damage to Hull
* 50% of base damage to Sails
* 50% of base damage to Guns
* 50% of base damage to Creatures and Players
* Reduces ship's cannon Accuracy by 10% for 30 seconds
|-
| [[File:shipabilities_swiftreload.jpg|link=]]<br />Swift Reload
| style="text-align:left;" | [No Cannon Cooldown] Reduces current reloading cooldown to 0 seconds and increases cannon damage by 25% for the next 10 seconds.
|-
| [[File:shipabilities_depthcharges.jpg|link=]]<br />Depth Charges
| style="text-align:left;" | For each cannon your ship has per side, deploys 1 depth charge, which are placed behind the tillerman.
* Any ship moving over a depth charge will detonate it and take 500 Hull damage.
* Depth charges last 60 seconds.
|-
| [[File:shipabilities_powdermishap.jpg|link=]]<br />Powder Mishap
| style="text-align:left;" | Targets nearest other Ship within 12 tiles that is currently Reloading and:
* For each cannon your ship has per side, will deal 300 Hull and 300 Gun damage
* Each target on board will suffer 3% of max health as damage for each cannon your ship has per side (up to a maximum of 1500 damage)
* Damage amounts are reduced by 50% if ship has been already hit by powder mishap during the same reloading
|-
| [[File:shipabilities_seachange.jpg|link=]]<br />Sea Change
| style="text-align:left;" | [No Cannon Cooldown] Cancels all negative effects on ship and will also ignore movement penalties for 30 seconds
* Heals each crewmember for 10% health
* Also cures poison, bleed, and disease for all targets on board.
|}
 
===Regular Abilities===
{| class="wikitable" style="text-align: center;"
|- style="vertical-align: top;"
! colspan="2" | Regular Abilities
|-
! Name
! Description
|-
| [[File:shipabilities_beattoquarters.jpg|link=]]<br />Beat to Quarters
| style="text-align:left;" | [No Cannon Cooldown] Increases movement speed by 15% for the next 30 seconds
|-
| [[File:shipabilities_boardinghooks.jpg|link=]]<br />Boarding Hooks
| style="text-align:left;" | [No Cannon Cooldown] Increases boarding success chances by 50% and crew bravery by 25% for the next 45 seconds
|-
| [[File:shipabilities_boardingpikes.jpg|link=]]<br />Boarding Pikes
| style="text-align:left;" | [No Cannon Cooldown] Prevents enemy boarding for the next 45 seconds
|-
| [[File:shipabilities_chainshot.jpg|link=]]<br />Chainshot
| style="text-align:left;" | Fires 4 volleys with scatter radius 2 and damage radius 1
Successful hits deal damage to all ship locations:
Successful hits deal damage to all ship locations:
* 50% of base damage to Hull
* 125% of base damage to Sails
* 75% of base damage to Guns
* 75% of base damage to creatures and players
* Any ship hit will also have it's movement speed reduced by 25% for 10 seconds.
|-
| [[File:shipabilities_expediterepairs.jpg|link=]]<br />Expedite Repairs
| style="text-align:left;" | [No Cannon Cooldown] Reduces current cooldown on repairs to 0 seconds
|-
| [[File:shipabilities_flameshot.jpg|link=]]<br />Flameshot
| style="text-align:left;" | Fires 8 volleys with scatter radius 3 and damage radius 1
Successful hits deal damage to all Ship locations:
* 25% of base damage to Hull
* 25% of base damage to Hull
* 25% of base damage to Sails
* 25% of base damage to Sails
* 25% of base damage to Guns and
* 25% of base damage to Guns
* 50% of base damage to creatures and players, which ignores armor.
* 75% of base damage to Creatures and Players
* Will inflict an additional (total hull damage from hits * 2.0) to target ship over 30 seconds
|-
|-
| [[File:shipabilities_boneshot.jpg|center|link=]] <br />'''Boneshot'''
| [[File:shipabilities_ghostfire.jpg|link=]]<br />Ghost Fire
| colspan="7" style="text-align:left;" | Fires 6 volleys with scatter radius 2 and damage radius 1.
| style="text-align:left;" | Fires 4 volleys at +25% Accuracy with scatter radius 2 and damage radius 1
Successful hits deal damage to all ship locations:
Successful hits deal damage to all Ship locations:
* 50% of base damage to Hull
* 50% of base damage to Hull
* 100% of base damage to Sails
* 100% of base damage to Guns
* 100% of base damage to Creatures and Players
*  Ignores 100% of creature armor and 50% of player armor
|-
| [[File:shipabilities_grapeshotammunition.jpg|link=]]<br />Grapeshot Ammunition
| style="text-align:left;" | Fires 16 volleys with scatter radius 3 and damage radius 1
Successful hits deal damage to all Ship locations:
* 10% of base damage to Hull
* 10% of base damage to Sails
* 10% of base damage to Guns
* 100% of base damage to Creatures and Players
|-
| [[File:shipabilities_heatseekerammunition.jpg|link=]]<br />Heatseeker Ammunition
| style="text-align:left;" | Fires 4 volleys at +75% accuracy with scatter radius 1 and damage radius 1
Successful hits deal damage to all Ship locations:
* 75% of base damage to Hull
* 75% of base damage to Sails
* 75% of base damage to Sails
* 25% of base damage to Guns
* 75% of base damage to Guns
Any creature or player hit has it's armor rating reduced by 25 for 30 seconds.
* 75% of base damage to Creatures and Players
* Ship's accuracy against target ship increased by 25% for the next 30 seconds
|-
|-
| [[File:shipabilities_explosiveammunition.jpg|center|link=]] <br />'''Explosive Ammunition'''
| [[File:shipabilities_heavyordinance.jpg|link=]]<br />Heavy Ordinance
| colspan="7" style="text-align:left;" | Fires 3 volleys with scatter radius 2 and damage radius 1.
| style="text-align:left;" | Fires 4 volleys with scatter radius 2 and damage radius 1
Successful hits deal damage to all ship locations:
Successful hits deal damage to all Ship locations:
* 150% of base damage to Hull
* 150% of base damage to Hull
* 50% of base damage to Sails
* 75% of base damage to Sails
* 100% of base damage to Guns and
* 125% of base damage to Guns
* 100% of base damage to creatures and players.
* 100% of base damage to Creatures and Players, which Ignores Armor
|-
|-
| [[File:shipabilities_glasscannon.jpg|center|link=]] <br />'''Glass Cannon'''
| [[File:shipabilities_powdersoakammunition.jpg|link=]]<br />Powdersoak Ammunition
| colspan="7" style="text-align:left;" | Fires 6 volleys with scatter radius 2 and damage radius 1.
| style="text-align:left;" | Fires 4 volleys with scatter radius 2 and damage radius 1
Successful hits deal damage to all ship locations:
Successful hits deal damage to all Ship locations:
* 25% of base damage to Hull
* 100% of base damage to Hull
* 75% of base damage to Sails
* 75% of base damage to Sails
* 50% of base damage to Guns and
* 150% of base damage to Guns
* 50% of base damage to creatures and players.
* 100% of base damage to Creatures and Players
Any creature or player hit will also take 100% of base damage in bleed damage.
* NPC ships hit will lose 1 ammunition from their cannons and player ships hit will have a 50% chance to lose 1 ammunition from their cannons
|-
| [[File:shipabilities_rally.jpg|link=]]<br />Rally
| style="text-align:left;" | [No Cannon Cooldown] Heals each crewmember for 33% health, and cures any remaining poison, disease, and bleed ticks on crewmember
|-
| [[File:shipabilities_specialpowderkeg.jpg|link=]]<br />Special Powderkeg
| style="text-align:left;" | [No Cannon Cooldown] Normal cannon fire for the next 60 seconds has its accuracy increased by 25% and damage increased by 100%
|-
| [[File:shipabilities_toxicammunition.jpg|link=]]<br />Toxic Ammunition
| style="text-align:left;" | Fires 8 volleys with scatter radius 3 and damage radius 1
Successful hits deal damage to all Ship locations:
* 33% of base damage to Hull
* 33% of base damage to Sails
* 33% of base damage to Guns
* 150% of base damage to Creatures and Players, which Ignores Armor
* Any creature or player hit will also be inflicted with Deadly Poison
* Reduces damage dealt by all targets on ship by 10% for 30 seconds (will not stack)
|-
| [[File:shipabilities_badrations.jpg|link=]]<br />Bad Rations
| style="text-align:left;" | [No Cannon Cooldown] Targets nearest other ship within 12 tiles
* Reduces damage dealt by all targets on ship by 50% for 30 seconds
* Ability cannot be stacked
|-
| [[File:shipabilities_grenades.jpg|link=]]<br />Grenades
| style="text-align:left;" | Targets nearest other ship within 12 tiles
* Each crewmember on board throws a grenade at target ship
* Grenades have (Ship Cannon Accuracy * 100%) chance to hit
* Hits deal 300 Hull damage
* Hits hit players and crew within 2 tiles inflicting 5% of max health as damage (up to 500 damage)
|-
| [[File:shipabilities_razorwire.jpg|link=]]<br />Razorwire
| style="text-align:left;" | No Cannon Cooldown
*  For next 180 seconds, anyone boarding this ship will suffer an additional 33% Damage Taken for the next 30 seconds
|}
 
===Greater Abilities===
{| class="wikitable" style="text-align: center;"
|- style="vertical-align: top;"
! colspan="2" | Greater Abilities
|-
|-
| [[File:shipabilities_hardtoport.jpg|center|link=]] <br />'''Hard to Port'''
! Name
| colspan="7" style="text-align:left;" | Increase ship speed by 20% for the next 15 seconds.
! Description
|-
|-
| [[File:shipabilities_holdfast.jpg|center|link=]] <br />'''Hold Fast'''
| [[File:shipabilities_brimstone.jpg|link=]]<br />Brimstone
| colspan="7" style="text-align:left;" | Reduces damage taken by crewmembers by 25% for the next 30 seconds.
| style="text-align:left;" | Fires 8 volleys with scatter radius 3 and damage radius 1
Successful hits deal damage to all Ship locations:
* 33% of base damage to Hull
* 33% of base damage to Sails
* 33% of base damage to Guns and
* 100% of base damage to Creatures and Players
* Will inflict an additional (total hull damage from hits * 2.0) to target ship over 30 seconds
|-
|-
| [[File:shipabilities_luck.jpg|center|link=]] <br />'''Luck'''
| [[File:shipabilities_eldritchammunition.jpg|link=]]<br />Eldritch Ammunition
| colspan="7" style="text-align:left;" | Increases accuracy of normal cannonfire by 15% and decreases the chance to be hit by opposing cannonfire by 15% for the next 30 seconds.
| style="text-align:left;" | Fires 8 volleys at +50% Accuracy with scatter radius 1 and damage radius 1
Successful hits deal damage to all Ship locations:
* 50% of base damage to Hull
* 50% of base damage to Sails
* 50% of base damage to Guns and
* 100% of base damage to Creatures and Players, which Ignores Armor
* Any ship hit will have its cannon damage reduced by 10% for 30 seconds
|-
|-
| [[File:shipabilities_mortarfire.jpg|center|link=]] <br />'''Mortar Fire'''
| [[File:shipabilities_flakcannons.jpg|link=]]<br />Flak Cannons
| colspan="7" style="text-align:left;" | Fires 3 volleys with scatter radius 3 and damage radius 1.
| style="text-align:left;" | Fires 8 volleys at +75% accuracy with scatter radius 4 and damage radius 2
Successful hits deal damage to all ship locations:
Successful hits deal damage to all Ship locations:
* 75% of base damage to Hull
* 75% of base damage to Hull
* 75% of base damage to Sails
* 75% of base damage to Sails
* 75% of base damage to Guns and
* 75% of base damage to Guns and
* 100% of base damage to creatures and players.
* 75% of base damage to Creatures and Players
|-
| [[File:shipabilities_furiousassault.jpg|link=]]<br />Furious Assault
| style="text-align:left;" | [No Cannon Cooldown] +50% Crewmember damage and +50% crew bravery for the next 60 seconds
|-
| [[File:shipabilities_hellfirebarrage.jpg|link=]]<br />Hellfire Barrage
| style="text-align:left;" | Fires 4 volleys with scatter radius 3 and damage radius 2
Successful hits deal damage to all Ship locations:
* 175% of base damage to Hull
* 100% of base damage to Sails
* 150% of base damage to Guns and
* 75% of base damage to Creatures and Players
|-
|-
| [[File:shipabilities_smokeshot.jpg|center|link=]] <br />'''Smokeshot'''
| [[File:shipabilities_icebreakerammunition.jpg|link=]]<br />Icebreaker Ammunition
| colspan="7" style="text-align:left;" | Fires 6 volleys with scatter radius 3 and damage radius 1.
| style="text-align:left;" | Fires 4 volleys with scatter radius 2 and damage radius 1
Successful hits deal damage to all ship locations:
Successful hits deal damage to all Ship locations:
* 100% of base damage to Hull
* 150% of base damage to Sails
* 125% of base damage to Guns and
* 100% of base damage to Creatures and Players
* Any ship hit will take +10% damage for the next 30 seconds
|-
| [[File:shipabilities_marinersfortune.jpg|link=]]<br />Mariner's Fortune
| style="text-align:left;" | [No Cannon Cooldown] For the next 3 minutes:
* Tidings increased by 15%
* Effective Fishing Skill increased by 10
|-
| [[File:shipabilities_ridethewaves.jpg|link=]]<br />Ride the Waves
| style="text-align:left;" | [No Cannon Cooldown] Increases movement speed by 10% for the next 90 seconds
|-
| [[File:shipabilities_rumrations.jpg|link=]]<br />Rum Rations
| style="text-align:left;" | [No Cannon Cooldown] Heals each crewmember for 5% health every 10 seconds for the next 2 minutes
|-
| [[File:shipabilities_tanglevineammunition.jpg|link=]]<br />Tanglevine Ammunition
| style="text-align:left;" | Fires 4 volleys with scatter radius 3 and damage radius 1
Successful hits deal damage to all Ship locations:
* 50% of base damage to Hull
* 50% of base damage to Hull
* 50% of base damage to Sails
* 50% of base damage to Sails
* 50% of base damage to Guns and
* 50% of base damage to Guns and
* 50% of base damage to creatures and player
* 100% of base damage to Creatures and Players
Reduces ship's cannon accuracy by 50% for 15 seconds.
* Any ship hit will have its movement speed reduced by 50% for 10 seconds
* Applies Hinders to nearby Players and Creatures
** Players are Hindered for 5 seconds
** Creatures are Hindered for 10 seconds
|-
|-
| [[File:shipabilities_swiftreload.jpg|center|link=]] <br />'''Swift Reload'''
| [[File:shipabilities_venombarrage.jpg|link=]]<br />Venom Barrage
| colspan="7" style="text-align:left;" | Reduces current reloading cooldown to 0 seconds.
| style="text-align:left;" | Fires 4 volleys with scatter radius 3 and damage radius 2
Successful hits deal damage to all Ship locations:
* 75% of base damage to Hull
* 75% base damage to Sails
* 75% of base damage to Guns and
* 350% of base damage to Creatures and Players
* Any creature or player hit will be inflicted with Lethal Poison
* Reduces damage dealt by all targets on ship by 15% for 30 seconds (will not stack)
|-
|-
| [[File:shipabilities_depthcharges.jpg|center|link=]] <br />'''Depth Charges'''
| [[File:shipabilities_eyeofthestorm.jpg|link=]]<br />Eye of the Storm
| colspan="7" style="text-align:left;" | Deploys 1 depth charge per cannon on the ship behind the tillerman.
| style="text-align:left;" | Targets nearest other ship within 12 tiles
Any ship moving over a depth charge will detonate it and take 150 Hull damage.
* Spawns a storm eye that follows the target ship and triggers every 5 seconds for the next 30 seconds
 
* When triggering, has a (Ship Cannon Accuracy * 100%) chance to inflict 100 damage for each cannon your ship has per side
Depth charges last 60 seconds.
* The damage is of a random damage type (Hull, Sails, Guns) on the target ship
|-
|-
| [[File:shipabilities_powdermishap.jpg|center|link=]] <br />'''Powder Mishap'''
| [[File:shipabilities_lowprofile.jpg|link=]]<br />Low Profile
| colspan="7" style="text-align:left;" | Targets nearest other ship within 25 tiles that is currently reloading and:
| style="text-align:left;" | [No Cannon Cooldown] Reduces ship's wake scalar by 150% for 30 seconds and then reduces ship's wake scalar by 50% for the following 60 seconds
*adds 30 seconds to target ship's reloading time,
*deals 150 Gun damage per cannon on target ship has on each side, and
*deals 75 damage to every target on board
This ability cannot be stacked.
|-
|-
| [[File:shipabilities_seachange.jpg|center|link=]] <br />'''Sea Change'''
| [[File:shipabilities_sargasso.jpg|link=]]<br />Sargasso
| colspan="7" style="text-align:left;" | Cancels all negative status effects on ship and cures poison for all targets on board.
| style="text-align:left;" | Targets nearest other ship within 12 tiles
* For each cannon your ship has per side spawns 4 sargasso seaweed tiles
* Seweed spawns randomly in a 12 tile radius around target ship
* Seaweed lasts 60 seconds
* Any ship that moves over a sargasso tile will have its movement speed reduced by 75% for 5 seconds.
|}
|}

Latest revision as of 13:11, 18 June 2024

Abilities

Lesser Abilities

Lesser Abilities
Name Description

Arcane Shot
Fires 8 volleys at +50% Accuracy with scatter radius 1 and damage radius 1

Successful hits deal damage to all Ship locations:

  • 33% of base damage to Hull
  • 33% of base damage to Sails
  • 33% of base damage to Guns
  • 66% of base damage to Creatures and Players, which Ignores Armor

Boneshot
Fires 8 volleys with scatter radius 2 and damage radius 1

Successful hits deal damage to all Ship locations:

  • 50% of base damage to Hull
  • 75% of base damage to Sails
  • 25% of base damage to Guns
  • 50% of base damage to Creatures and Players
  • Any creature or player hit has it's Armor Rating reduced by 25 for 30 seconds

Explosive Ammunition
Fires 4 volleys with scatter radius 2 and damage radius 1

Successful hits deal damage to all Ship locations:

  • 125% of base damage to Hull
  • 75% of base damage to Sails
  • 75% of base damage to Guns
  • 100% of base damage to Creatures and Players

Glass Cannon
Fires 8 volleys with scatter radius 2 and damage radius 1

Successful hits deal damage to all Ship locations:

  • 25% of base damage to Hull
  • 75% of base damage to Sails
  • 50% of base damage to Guns
  • 50% of base damage to Creatures and Players
  • Any Creature or Player hit will also take 100% of base damage in Bleed damage

Hard to Port
[No Cannon Cooldown] Increases ship speed by 20% for the next 15 seconds

Hold Fast
[No Cannon Cooldown] Reduces ship damage taken by 25% and reduces crewmember damage taken by 50% for the next 30 seconds.

Luck
[No Cannon Cooldown] Increases accuracy of normal cannonfire by 33% and reduces enemy accuracy against ship by 33% for the next 30 seconds.

Mortar Fire
Fires 4 volleys with scatter radius 3 and damage radius 1

Successful hits deal damage to all Ship locations:

  • 125% of base damage to Hull
  • 125% of base damage to Sails
  • 125% of base damage to Guns
  • 125% of base damage to Creatures and Players

Smokeshot
Fires 8 volleys with scatter radius 3 and damage radius 1

Successful hits deal damage to all Ship locations:

  • 50% of base damage to Hull
  • 50% of base damage to Sails
  • 50% of base damage to Guns
  • 50% of base damage to Creatures and Players
  • Reduces ship's cannon Accuracy by 10% for 30 seconds

Swift Reload
[No Cannon Cooldown] Reduces current reloading cooldown to 0 seconds and increases cannon damage by 25% for the next 10 seconds.

Depth Charges
For each cannon your ship has per side, deploys 1 depth charge, which are placed behind the tillerman.
  • Any ship moving over a depth charge will detonate it and take 500 Hull damage.
  • Depth charges last 60 seconds.

Powder Mishap
Targets nearest other Ship within 12 tiles that is currently Reloading and:
  • For each cannon your ship has per side, will deal 300 Hull and 300 Gun damage
  • Each target on board will suffer 3% of max health as damage for each cannon your ship has per side (up to a maximum of 1500 damage)
  • Damage amounts are reduced by 50% if ship has been already hit by powder mishap during the same reloading

Sea Change
[No Cannon Cooldown] Cancels all negative effects on ship and will also ignore movement penalties for 30 seconds
  • Heals each crewmember for 10% health
  • Also cures poison, bleed, and disease for all targets on board.

Regular Abilities

Regular Abilities
Name Description

Beat to Quarters
[No Cannon Cooldown] Increases movement speed by 15% for the next 30 seconds

Boarding Hooks
[No Cannon Cooldown] Increases boarding success chances by 50% and crew bravery by 25% for the next 45 seconds

Boarding Pikes
[No Cannon Cooldown] Prevents enemy boarding for the next 45 seconds

Chainshot
Fires 4 volleys with scatter radius 2 and damage radius 1

Successful hits deal damage to all ship locations:

  • 50% of base damage to Hull
  • 125% of base damage to Sails
  • 75% of base damage to Guns
  • 75% of base damage to creatures and players
  • Any ship hit will also have it's movement speed reduced by 25% for 10 seconds.

Expedite Repairs
[No Cannon Cooldown] Reduces current cooldown on repairs to 0 seconds

Flameshot
Fires 8 volleys with scatter radius 3 and damage radius 1

Successful hits deal damage to all Ship locations:

  • 25% of base damage to Hull
  • 25% of base damage to Sails
  • 25% of base damage to Guns
  • 75% of base damage to Creatures and Players
  • Will inflict an additional (total hull damage from hits * 2.0) to target ship over 30 seconds

Ghost Fire
Fires 4 volleys at +25% Accuracy with scatter radius 2 and damage radius 1

Successful hits deal damage to all Ship locations:

  • 50% of base damage to Hull
  • 100% of base damage to Sails
  • 100% of base damage to Guns
  • 100% of base damage to Creatures and Players
  • Ignores 100% of creature armor and 50% of player armor

Grapeshot Ammunition
Fires 16 volleys with scatter radius 3 and damage radius 1

Successful hits deal damage to all Ship locations:

  • 10% of base damage to Hull
  • 10% of base damage to Sails
  • 10% of base damage to Guns
  • 100% of base damage to Creatures and Players

Heatseeker Ammunition
Fires 4 volleys at +75% accuracy with scatter radius 1 and damage radius 1

Successful hits deal damage to all Ship locations:

  • 75% of base damage to Hull
  • 75% of base damage to Sails
  • 75% of base damage to Guns
  • 75% of base damage to Creatures and Players
  • Ship's accuracy against target ship increased by 25% for the next 30 seconds

Heavy Ordinance
Fires 4 volleys with scatter radius 2 and damage radius 1

Successful hits deal damage to all Ship locations:

  • 150% of base damage to Hull
  • 75% of base damage to Sails
  • 125% of base damage to Guns
  • 100% of base damage to Creatures and Players, which Ignores Armor

Powdersoak Ammunition
Fires 4 volleys with scatter radius 2 and damage radius 1

Successful hits deal damage to all Ship locations:

  • 100% of base damage to Hull
  • 75% of base damage to Sails
  • 150% of base damage to Guns
  • 100% of base damage to Creatures and Players
  • NPC ships hit will lose 1 ammunition from their cannons and player ships hit will have a 50% chance to lose 1 ammunition from their cannons

Rally
[No Cannon Cooldown] Heals each crewmember for 33% health, and cures any remaining poison, disease, and bleed ticks on crewmember

Special Powderkeg
[No Cannon Cooldown] Normal cannon fire for the next 60 seconds has its accuracy increased by 25% and damage increased by 100%

Toxic Ammunition
Fires 8 volleys with scatter radius 3 and damage radius 1

Successful hits deal damage to all Ship locations:

  • 33% of base damage to Hull
  • 33% of base damage to Sails
  • 33% of base damage to Guns
  • 150% of base damage to Creatures and Players, which Ignores Armor
  • Any creature or player hit will also be inflicted with Deadly Poison
  • Reduces damage dealt by all targets on ship by 10% for 30 seconds (will not stack)

Bad Rations
[No Cannon Cooldown] Targets nearest other ship within 12 tiles
  • Reduces damage dealt by all targets on ship by 50% for 30 seconds
  • Ability cannot be stacked

Grenades
Targets nearest other ship within 12 tiles
  • Each crewmember on board throws a grenade at target ship
  • Grenades have (Ship Cannon Accuracy * 100%) chance to hit
  • Hits deal 300 Hull damage
  • Hits hit players and crew within 2 tiles inflicting 5% of max health as damage (up to 500 damage)

Razorwire
No Cannon Cooldown
  • For next 180 seconds, anyone boarding this ship will suffer an additional 33% Damage Taken for the next 30 seconds

Greater Abilities

Greater Abilities
Name Description

Brimstone
Fires 8 volleys with scatter radius 3 and damage radius 1

Successful hits deal damage to all Ship locations:

  • 33% of base damage to Hull
  • 33% of base damage to Sails
  • 33% of base damage to Guns and
  • 100% of base damage to Creatures and Players
  • Will inflict an additional (total hull damage from hits * 2.0) to target ship over 30 seconds

Eldritch Ammunition
Fires 8 volleys at +50% Accuracy with scatter radius 1 and damage radius 1

Successful hits deal damage to all Ship locations:

  • 50% of base damage to Hull
  • 50% of base damage to Sails
  • 50% of base damage to Guns and
  • 100% of base damage to Creatures and Players, which Ignores Armor
  • Any ship hit will have its cannon damage reduced by 10% for 30 seconds

Flak Cannons
Fires 8 volleys at +75% accuracy with scatter radius 4 and damage radius 2

Successful hits deal damage to all Ship locations:

  • 75% of base damage to Hull
  • 75% of base damage to Sails
  • 75% of base damage to Guns and
  • 75% of base damage to Creatures and Players

Furious Assault
[No Cannon Cooldown] +50% Crewmember damage and +50% crew bravery for the next 60 seconds

Hellfire Barrage
Fires 4 volleys with scatter radius 3 and damage radius 2

Successful hits deal damage to all Ship locations:

  • 175% of base damage to Hull
  • 100% of base damage to Sails
  • 150% of base damage to Guns and
  • 75% of base damage to Creatures and Players

Icebreaker Ammunition
Fires 4 volleys with scatter radius 2 and damage radius 1

Successful hits deal damage to all Ship locations:

  • 100% of base damage to Hull
  • 150% of base damage to Sails
  • 125% of base damage to Guns and
  • 100% of base damage to Creatures and Players
  • Any ship hit will take +10% damage for the next 30 seconds

Mariner's Fortune
[No Cannon Cooldown] For the next 3 minutes:
  • Tidings increased by 15%
  • Effective Fishing Skill increased by 10

Ride the Waves
[No Cannon Cooldown] Increases movement speed by 10% for the next 90 seconds

Rum Rations
[No Cannon Cooldown] Heals each crewmember for 5% health every 10 seconds for the next 2 minutes

Tanglevine Ammunition
Fires 4 volleys with scatter radius 3 and damage radius 1

Successful hits deal damage to all Ship locations:

  • 50% of base damage to Hull
  • 50% of base damage to Sails
  • 50% of base damage to Guns and
  • 100% of base damage to Creatures and Players
  • Any ship hit will have its movement speed reduced by 50% for 10 seconds
  • Applies Hinders to nearby Players and Creatures
    • Players are Hindered for 5 seconds
    • Creatures are Hindered for 10 seconds

Venom Barrage
Fires 4 volleys with scatter radius 3 and damage radius 2

Successful hits deal damage to all Ship locations:

  • 75% of base damage to Hull
  • 75% base damage to Sails
  • 75% of base damage to Guns and
  • 350% of base damage to Creatures and Players
  • Any creature or player hit will be inflicted with Lethal Poison
  • Reduces damage dealt by all targets on ship by 15% for 30 seconds (will not stack)

Eye of the Storm
Targets nearest other ship within 12 tiles
  • Spawns a storm eye that follows the target ship and triggers every 5 seconds for the next 30 seconds
  • When triggering, has a (Ship Cannon Accuracy * 100%) chance to inflict 100 damage for each cannon your ship has per side
  • The damage is of a random damage type (Hull, Sails, Guns) on the target ship

Low Profile
[No Cannon Cooldown] Reduces ship's wake scalar by 150% for 30 seconds and then reduces ship's wake scalar by 50% for the following 60 seconds

Sargasso
Targets nearest other ship within 12 tiles
  • For each cannon your ship has per side spawns 4 sargasso seaweed tiles
  • Seweed spawns randomly in a 12 tile radius around target ship
  • Seaweed lasts 60 seconds
  • Any ship that moves over a sargasso tile will have its movement speed reduced by 75% for 5 seconds.