Template:ShipAbilities: Difference between revisions
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==Abilities== | |||
===Lesser Abilities=== | |||
{| class="wikitable" style="text-align: center;" | {| class="wikitable" style="text-align: center;" | ||
! Lesser | |- style="vertical-align: top;" | ||
! | ! colspan="2" | Lesser Abilities | ||
|- | |||
! Name | |||
! Description | |||
|- | |||
| [[File:shipabilities_arcaneshot.jpg|link=]]<br />Arcane Shot | |||
| style="text-align:left;" | Fires 8 volleys at +50% Accuracy with scatter radius 1 and damage radius 1 | |||
Successful hits deal damage to all Ship locations: | |||
* 33% of base damage to Hull | |||
* 33% of base damage to Sails | |||
* 33% of base damage to Guns | |||
* 66% of base damage to Creatures and Players, which Ignores Armor | |||
|- | |||
| [[File:shipabilities_boneshot.jpg|link=]]<br />Boneshot | |||
| style="text-align:left;" | Fires 8 volleys with scatter radius 2 and damage radius 1 | |||
Successful hits deal damage to all Ship locations: | |||
* 50% of base damage to Hull | |||
* 75% of base damage to Sails | |||
* 25% of base damage to Guns | |||
* 50% of base damage to Creatures and Players | |||
* Any creature or player hit has it's Armor Rating reduced by 25 for 30 seconds | |||
|- | |||
| [[File:shipabilities_explosiveammunition.jpg|link=]]<br />Explosive Ammunition | |||
| style="text-align:left;" | Fires 4 volleys with scatter radius 2 and damage radius 1 | |||
Successful hits deal damage to all Ship locations: | |||
* 125% of base damage to Hull | |||
* 75% of base damage to Sails | |||
* 75% of base damage to Guns | |||
* 100% of base damage to Creatures and Players | |||
|- | |||
| [[File:shipabilities_glasscannon.jpg|link=]]<br />Glass Cannon | |||
| style="text-align:left;" | Fires 8 volleys with scatter radius 2 and damage radius 1 | |||
Successful hits deal damage to all Ship locations: | |||
* 25% of base damage to Hull | |||
* 75% of base damage to Sails | |||
* 50% of base damage to Guns | |||
* 50% of base damage to Creatures and Players | |||
* Any Creature or Player hit will also take 100% of base damage in Bleed damage | |||
|- | |||
| [[File:shipabilities_hardtoport.jpg|link=]]<br />Hard to Port | |||
| style="text-align:left;" | [No Cannon Cooldown] Increases ship speed by 20% for the next 15 seconds | |||
|- | |||
| [[File:shipabilities_holdfast.jpg|link=]]<br />Hold Fast | |||
| style="text-align:left;" | [No Cannon Cooldown] Reduces ship damage taken by 25% and reduces crewmember damage taken by 50% for the next 30 seconds. | |||
|- | |||
| [[File:shipabilities_luck.jpg|link=]]<br />Luck | |||
| style="text-align:left;" | [No Cannon Cooldown] Increases accuracy of normal cannonfire by 33% and reduces enemy accuracy against ship by 33% for the next 30 seconds. | |||
|- | |||
| [[File:shipabilities_mortarfire.jpg|link=]]<br />Mortar Fire | |||
| style="text-align:left;" | Fires 4 volleys with scatter radius 3 and damage radius 1 | |||
Successful hits deal damage to all Ship locations: | |||
* 125% of base damage to Hull | |||
* 125% of base damage to Sails | |||
* 125% of base damage to Guns | |||
* 125% of base damage to Creatures and Players | |||
|- | |||
| [[File:shipabilities_smokeshot.jpg|link=]]<br />Smokeshot | |||
| style="text-align:left;" | Fires 8 volleys with scatter radius 3 and damage radius 1 | |||
Successful hits deal damage to all Ship locations: | |||
* 50% of base damage to Hull | |||
* 50% of base damage to Sails | |||
* 50% of base damage to Guns | |||
* 50% of base damage to Creatures and Players | |||
* Reduces ship's cannon Accuracy by 10% for 30 seconds | |||
|- | |||
| [[File:shipabilities_swiftreload.jpg|link=]]<br />Swift Reload | |||
| style="text-align:left;" | [No Cannon Cooldown] Reduces current reloading cooldown to 0 seconds and increases cannon damage by 25% for the next 10 seconds. | |||
|- | |||
| [[File:shipabilities_depthcharges.jpg|link=]]<br />Depth Charges | |||
| style="text-align:left;" | For each cannon your ship has per side, deploys 1 depth charge, which are placed behind the tillerman. | |||
* Any ship moving over a depth charge will detonate it and take 500 Hull damage. | |||
* Depth charges last 60 seconds. | |||
|- | |||
| [[File:shipabilities_powdermishap.jpg|link=]]<br />Powder Mishap | |||
| style="text-align:left;" | Targets nearest other Ship within 12 tiles that is currently Reloading and: | |||
* For each cannon your ship has per side, will deal 300 Hull and 300 Gun damage | |||
* Each target on board will suffer 3% of max health as damage for each cannon your ship has per side (up to a maximum of 1500 damage) | |||
* Damage amounts are reduced by 50% if ship has been already hit by powder mishap during the same reloading | |||
|- | |||
| [[File:shipabilities_seachange.jpg|link=]]<br />Sea Change | |||
| style="text-align:left;" | [No Cannon Cooldown] Cancels all negative effects on ship and will also ignore movement penalties for 30 seconds | |||
* Heals each crewmember for 10% health | |||
* Also cures poison, bleed, and disease for all targets on board. | |||
|} | |||
===Regular Abilities=== | |||
{| class="wikitable" style="text-align: center;" | |||
|- style="vertical-align: top;" | |||
! colspan="2" | Regular Abilities | |||
|- | |||
! Name | |||
! Description | |||
|- | |||
| [[File:shipabilities_beattoquarters.jpg|link=]]<br />Beat to Quarters | |||
| style="text-align:left;" | [No Cannon Cooldown] Increases movement speed by 15% for the next 30 seconds | |||
|- | |||
| [[File:shipabilities_boardinghooks.jpg|link=]]<br />Boarding Hooks | |||
| style="text-align:left;" | [No Cannon Cooldown] Increases boarding success chances by 50% and crew bravery by 25% for the next 45 seconds | |||
|- | |||
| [[File:shipabilities_boardingpikes.jpg|link=]]<br />Boarding Pikes | |||
| style="text-align:left;" | [No Cannon Cooldown] Prevents enemy boarding for the next 45 seconds | |||
|- | |- | ||
| [[File: | | [[File:shipabilities_chainshot.jpg|link=]]<br />Chainshot | ||
| style="text-align:left;" |Fires | | style="text-align:left;" | Fires 4 volleys with scatter radius 2 and damage radius 1 | ||
Successful hits deal damage to all ship locations: | Successful hits deal damage to all ship locations: | ||
* 50% of base damage to Hull | |||
* 125% of base damage to Sails | |||
* 75% of base damage to Guns | |||
* 75% of base damage to creatures and players | |||
* Any ship hit will also have it's movement speed reduced by 25% for 10 seconds. | |||
|- | |||
| [[File:shipabilities_expediterepairs.jpg|link=]]<br />Expedite Repairs | |||
| style="text-align:left;" | [No Cannon Cooldown] Reduces current cooldown on repairs to 0 seconds | |||
|- | |||
| [[File:shipabilities_flameshot.jpg|link=]]<br />Flameshot | |||
| style="text-align:left;" | Fires 8 volleys with scatter radius 3 and damage radius 1 | |||
Successful hits deal damage to all Ship locations: | |||
* 25% of base damage to Hull | * 25% of base damage to Hull | ||
* 25% of base damage to Sails | * 25% of base damage to Sails | ||
* 25% of base damage to Guns | * 25% of base damage to Guns | ||
* | * 75% of base damage to Creatures and Players | ||
* Will inflict an additional (total hull damage from hits * 2.0) to target ship over 30 seconds | |||
|- | |- | ||
| [[File: | | [[File:shipabilities_ghostfire.jpg|link=]]<br />Ghost Fire | ||
| style="text-align:left;" | Fires | | style="text-align:left;" | Fires 4 volleys at +25% Accuracy with scatter radius 2 and damage radius 1 | ||
Successful hits deal damage to all | Successful hits deal damage to all Ship locations: | ||
* 50% of base damage to Hull | * 50% of base damage to Hull | ||
* 100% of base damage to Sails | |||
* 100% of base damage to Guns | |||
* 100% of base damage to Creatures and Players | |||
* Ignores 100% of creature armor and 50% of player armor | |||
|- | |||
| [[File:shipabilities_grapeshotammunition.jpg|link=]]<br />Grapeshot Ammunition | |||
| style="text-align:left;" | Fires 16 volleys with scatter radius 3 and damage radius 1 | |||
Successful hits deal damage to all Ship locations: | |||
* 10% of base damage to Hull | |||
* 10% of base damage to Sails | |||
* 10% of base damage to Guns | |||
* 100% of base damage to Creatures and Players | |||
|- | |||
| [[File:shipabilities_heatseekerammunition.jpg|link=]]<br />Heatseeker Ammunition | |||
| style="text-align:left;" | Fires 4 volleys at +75% accuracy with scatter radius 1 and damage radius 1 | |||
Successful hits deal damage to all Ship locations: | |||
* 75% of base damage to Hull | |||
* 75% of base damage to Sails | * 75% of base damage to Sails | ||
* | * 75% of base damage to Guns | ||
* 75% of base damage to Creatures and Players | |||
* Ship's accuracy against target ship increased by 25% for the next 30 seconds | |||
|- | |- | ||
| [[File: | | [[File:shipabilities_heavyordinance.jpg|link=]]<br />Heavy Ordinance | ||
| style="text-align:left;" | Fires | | style="text-align:left;" | Fires 4 volleys with scatter radius 2 and damage radius 1 | ||
Successful hits deal damage to all | Successful hits deal damage to all Ship locations: | ||
* 150% of base damage to Hull | * 150% of base damage to Hull | ||
* | * 75% of base damage to Sails | ||
* | * 125% of base damage to Guns | ||
* 100% of base damage to | * 100% of base damage to Creatures and Players, which Ignores Armor | ||
|- | |- | ||
| [[File: | | [[File:shipabilities_powdersoakammunition.jpg|link=]]<br />Powdersoak Ammunition | ||
| style="text-align:left;" | Fires | | style="text-align:left;" | Fires 4 volleys with scatter radius 2 and damage radius 1 | ||
Successful hits deal damage to all | Successful hits deal damage to all Ship locations: | ||
* | * 100% of base damage to Hull | ||
* 75% of base damage to Sails | * 75% of base damage to Sails | ||
* | * 150% of base damage to Guns | ||
* 50% of base damage to | * 100% of base damage to Creatures and Players | ||
Any creature or player hit will also | * NPC ships hit will lose 1 ammunition from their cannons and player ships hit will have a 50% chance to lose 1 ammunition from their cannons | ||
|- | |||
| [[File:shipabilities_rally.jpg|link=]]<br />Rally | |||
| style="text-align:left;" | [No Cannon Cooldown] Heals each crewmember for 33% health, and cures any remaining poison, disease, and bleed ticks on crewmember | |||
|- | |||
| [[File:shipabilities_specialpowderkeg.jpg|link=]]<br />Special Powderkeg | |||
| style="text-align:left;" | [No Cannon Cooldown] Normal cannon fire for the next 60 seconds has its accuracy increased by 25% and damage increased by 100% | |||
|- | |||
| [[File:shipabilities_toxicammunition.jpg|link=]]<br />Toxic Ammunition | |||
| style="text-align:left;" | Fires 8 volleys with scatter radius 3 and damage radius 1 | |||
Successful hits deal damage to all Ship locations: | |||
* 33% of base damage to Hull | |||
* 33% of base damage to Sails | |||
* 33% of base damage to Guns | |||
* 150% of base damage to Creatures and Players, which Ignores Armor | |||
* Any creature or player hit will also be inflicted with Deadly Poison | |||
* Reduces damage dealt by all targets on ship by 10% for 30 seconds (will not stack) | |||
|- | |||
| [[File:shipabilities_badrations.jpg|link=]]<br />Bad Rations | |||
| style="text-align:left;" | [No Cannon Cooldown] Targets nearest other ship within 12 tiles | |||
* Reduces damage dealt by all targets on ship by 50% for 30 seconds | |||
* Ability cannot be stacked | |||
|- | |||
| [[File:shipabilities_grenades.jpg|link=]]<br />Grenades | |||
| style="text-align:left;" | Targets nearest other ship within 12 tiles | |||
* Each crewmember on board throws a grenade at target ship | |||
* Grenades have (Ship Cannon Accuracy * 100%) chance to hit | |||
* Hits deal 300 Hull damage | |||
* Hits hit players and crew within 2 tiles inflicting 5% of max health as damage (up to 500 damage) | |||
|- | |||
| [[File:shipabilities_razorwire.jpg|link=]]<br />Razorwire | |||
| style="text-align:left;" | No Cannon Cooldown | |||
* For next 180 seconds, anyone boarding this ship will suffer an additional 33% Damage Taken for the next 30 seconds | |||
|} | |||
===Greater Abilities=== | |||
{| class="wikitable" style="text-align: center;" | |||
|- style="vertical-align: top;" | |||
! colspan="2" | Greater Abilities | |||
|- | |- | ||
! Name | |||
! Description | |||
|- | |- | ||
| [[File: | | [[File:shipabilities_brimstone.jpg|link=]]<br />Brimstone | ||
| style="text-align:left;" | | | style="text-align:left;" | Fires 8 volleys with scatter radius 3 and damage radius 1 | ||
Successful hits deal damage to all Ship locations: | |||
* 33% of base damage to Hull | |||
* 33% of base damage to Sails | |||
* 33% of base damage to Guns and | |||
* 100% of base damage to Creatures and Players | |||
* Will inflict an additional (total hull damage from hits * 2.0) to target ship over 30 seconds | |||
|- | |- | ||
| [[File: | | [[File:shipabilities_eldritchammunition.jpg|link=]]<br />Eldritch Ammunition | ||
| style="text-align:left;" | | | style="text-align:left;" | Fires 8 volleys at +50% Accuracy with scatter radius 1 and damage radius 1 | ||
Successful hits deal damage to all Ship locations: | |||
* 50% of base damage to Hull | |||
* 50% of base damage to Sails | |||
* 50% of base damage to Guns and | |||
* 100% of base damage to Creatures and Players, which Ignores Armor | |||
* Any ship hit will have its cannon damage reduced by 10% for 30 seconds | |||
|- | |- | ||
| [[File: | | [[File:shipabilities_flakcannons.jpg|link=]]<br />Flak Cannons | ||
| style="text-align:left;" | Fires | | style="text-align:left;" | Fires 8 volleys at +75% accuracy with scatter radius 4 and damage radius 2 | ||
Successful hits deal damage to all | Successful hits deal damage to all Ship locations: | ||
* 75% of base damage to Hull | * 75% of base damage to Hull | ||
* 75% of base damage to Sails | * 75% of base damage to Sails | ||
* 75% of base damage to Guns and | * 75% of base damage to Guns and | ||
* 100% of base damage to | * 75% of base damage to Creatures and Players | ||
|- | |||
| [[File:shipabilities_furiousassault.jpg|link=]]<br />Furious Assault | |||
| style="text-align:left;" | [No Cannon Cooldown] +50% Crewmember damage and +50% crew bravery for the next 60 seconds | |||
|- | |||
| [[File:shipabilities_hellfirebarrage.jpg|link=]]<br />Hellfire Barrage | |||
| style="text-align:left;" | Fires 4 volleys with scatter radius 3 and damage radius 2 | |||
Successful hits deal damage to all Ship locations: | |||
* 175% of base damage to Hull | |||
* 100% of base damage to Sails | |||
* 150% of base damage to Guns and | |||
* 75% of base damage to Creatures and Players | |||
|- | |- | ||
| [[File: | | [[File:shipabilities_icebreakerammunition.jpg|link=]]<br />Icebreaker Ammunition | ||
| style="text-align:left;" | Fires | | style="text-align:left;" | Fires 4 volleys with scatter radius 2 and damage radius 1 | ||
Successful hits deal damage to all | Successful hits deal damage to all Ship locations: | ||
* 100% of base damage to Hull | |||
* 150% of base damage to Sails | |||
* 125% of base damage to Guns and | |||
* 100% of base damage to Creatures and Players | |||
* Any ship hit will take +10% damage for the next 30 seconds | |||
|- | |||
| [[File:shipabilities_marinersfortune.jpg|link=]]<br />Mariner's Fortune | |||
| style="text-align:left;" | [No Cannon Cooldown] For the next 3 minutes: | |||
* Tidings increased by 15% | |||
* Effective Fishing Skill increased by 10 | |||
|- | |||
| [[File:shipabilities_ridethewaves.jpg|link=]]<br />Ride the Waves | |||
| style="text-align:left;" | [No Cannon Cooldown] Increases movement speed by 10% for the next 90 seconds | |||
|- | |||
| [[File:shipabilities_rumrations.jpg|link=]]<br />Rum Rations | |||
| style="text-align:left;" | [No Cannon Cooldown] Heals each crewmember for 5% health every 10 seconds for the next 2 minutes | |||
|- | |||
| [[File:shipabilities_tanglevineammunition.jpg|link=]]<br />Tanglevine Ammunition | |||
| style="text-align:left;" | Fires 4 volleys with scatter radius 3 and damage radius 1 | |||
Successful hits deal damage to all Ship locations: | |||
* 50% of base damage to Hull | * 50% of base damage to Hull | ||
* 50% of base damage to Sails | * 50% of base damage to Sails | ||
* 50% of base damage to Guns and | * 50% of base damage to Guns and | ||
* | * 100% of base damage to Creatures and Players | ||
* Any ship hit will have its movement speed reduced by 50% for 10 seconds | |||
* Applies Hinders to nearby Players and Creatures | |||
** Players are Hindered for 5 seconds | |||
** Creatures are Hindered for 10 seconds | |||
|- | |- | ||
| [[File: | | [[File:shipabilities_venombarrage.jpg|link=]]<br />Venom Barrage | ||
| style="text-align:left;" | Reduces | | style="text-align:left;" | Fires 4 volleys with scatter radius 3 and damage radius 2 | ||
Successful hits deal damage to all Ship locations: | |||
* 75% of base damage to Hull | |||
* 75% base damage to Sails | |||
* 75% of base damage to Guns and | |||
* 350% of base damage to Creatures and Players | |||
* Any creature or player hit will be inflicted with Lethal Poison | |||
* Reduces damage dealt by all targets on ship by 15% for 30 seconds (will not stack) | |||
|- | |- | ||
| [[File: | | [[File:shipabilities_eyeofthestorm.jpg|link=]]<br />Eye of the Storm | ||
| style="text-align:left;" | | | style="text-align:left;" | Targets nearest other ship within 12 tiles | ||
* Spawns a storm eye that follows the target ship and triggers every 5 seconds for the next 30 seconds | |||
* When triggering, has a (Ship Cannon Accuracy * 100%) chance to inflict 100 damage for each cannon your ship has per side | |||
* The damage is of a random damage type (Hull, Sails, Guns) on the target ship | |||
|- | |- | ||
| [[File: | | [[File:shipabilities_lowprofile.jpg|link=]]<br />Low Profile | ||
| style="text-align:left;" | | | style="text-align:left;" | [No Cannon Cooldown] Reduces ship's wake scalar by 150% for 30 seconds and then reduces ship's wake scalar by 50% for the following 60 seconds | ||
|- | |- | ||
| [[File: | | [[File:shipabilities_sargasso.jpg|link=]]<br />Sargasso | ||
| style="text-align:left;" | | | style="text-align:left;" | Targets nearest other ship within 12 tiles | ||
* For each cannon your ship has per side spawns 4 sargasso seaweed tiles | |||
* Seweed spawns randomly in a 12 tile radius around target ship | |||
* Seaweed lasts 60 seconds | |||
* Any ship that moves over a sargasso tile will have its movement speed reduced by 75% for 5 seconds. | |||
|} | |} | ||
Latest revision as of 13:11, 18 June 2024
Abilities
Lesser Abilities
Lesser Abilities | |
---|---|
Name | Description |
Arcane Shot |
Fires 8 volleys at +50% Accuracy with scatter radius 1 and damage radius 1
Successful hits deal damage to all Ship locations:
|
Boneshot |
Fires 8 volleys with scatter radius 2 and damage radius 1
Successful hits deal damage to all Ship locations:
|
Explosive Ammunition |
Fires 4 volleys with scatter radius 2 and damage radius 1
Successful hits deal damage to all Ship locations:
|
Glass Cannon |
Fires 8 volleys with scatter radius 2 and damage radius 1
Successful hits deal damage to all Ship locations:
|
Hard to Port |
[No Cannon Cooldown] Increases ship speed by 20% for the next 15 seconds |
Hold Fast |
[No Cannon Cooldown] Reduces ship damage taken by 25% and reduces crewmember damage taken by 50% for the next 30 seconds. |
Luck |
[No Cannon Cooldown] Increases accuracy of normal cannonfire by 33% and reduces enemy accuracy against ship by 33% for the next 30 seconds. |
Mortar Fire |
Fires 4 volleys with scatter radius 3 and damage radius 1
Successful hits deal damage to all Ship locations:
|
Smokeshot |
Fires 8 volleys with scatter radius 3 and damage radius 1
Successful hits deal damage to all Ship locations:
|
Swift Reload |
[No Cannon Cooldown] Reduces current reloading cooldown to 0 seconds and increases cannon damage by 25% for the next 10 seconds. |
Depth Charges |
For each cannon your ship has per side, deploys 1 depth charge, which are placed behind the tillerman.
|
Powder Mishap |
Targets nearest other Ship within 12 tiles that is currently Reloading and:
|
Sea Change |
[No Cannon Cooldown] Cancels all negative effects on ship and will also ignore movement penalties for 30 seconds
|
Regular Abilities
Regular Abilities | |
---|---|
Name | Description |
Beat to Quarters |
[No Cannon Cooldown] Increases movement speed by 15% for the next 30 seconds |
Boarding Hooks |
[No Cannon Cooldown] Increases boarding success chances by 50% and crew bravery by 25% for the next 45 seconds |
Boarding Pikes |
[No Cannon Cooldown] Prevents enemy boarding for the next 45 seconds |
Chainshot |
Fires 4 volleys with scatter radius 2 and damage radius 1
Successful hits deal damage to all ship locations:
|
Expedite Repairs |
[No Cannon Cooldown] Reduces current cooldown on repairs to 0 seconds |
Flameshot |
Fires 8 volleys with scatter radius 3 and damage radius 1
Successful hits deal damage to all Ship locations:
|
Ghost Fire |
Fires 4 volleys at +25% Accuracy with scatter radius 2 and damage radius 1
Successful hits deal damage to all Ship locations:
|
Grapeshot Ammunition |
Fires 16 volleys with scatter radius 3 and damage radius 1
Successful hits deal damage to all Ship locations:
|
Heatseeker Ammunition |
Fires 4 volleys at +75% accuracy with scatter radius 1 and damage radius 1
Successful hits deal damage to all Ship locations:
|
Heavy Ordinance |
Fires 4 volleys with scatter radius 2 and damage radius 1
Successful hits deal damage to all Ship locations:
|
Powdersoak Ammunition |
Fires 4 volleys with scatter radius 2 and damage radius 1
Successful hits deal damage to all Ship locations:
|
Rally |
[No Cannon Cooldown] Heals each crewmember for 33% health, and cures any remaining poison, disease, and bleed ticks on crewmember |
Special Powderkeg |
[No Cannon Cooldown] Normal cannon fire for the next 60 seconds has its accuracy increased by 25% and damage increased by 100% |
Toxic Ammunition |
Fires 8 volleys with scatter radius 3 and damage radius 1
Successful hits deal damage to all Ship locations:
|
Bad Rations |
[No Cannon Cooldown] Targets nearest other ship within 12 tiles
|
Grenades |
Targets nearest other ship within 12 tiles
|
Razorwire |
No Cannon Cooldown
|
Greater Abilities
Greater Abilities | |
---|---|
Name | Description |
Brimstone |
Fires 8 volleys with scatter radius 3 and damage radius 1
Successful hits deal damage to all Ship locations:
|
Eldritch Ammunition |
Fires 8 volleys at +50% Accuracy with scatter radius 1 and damage radius 1
Successful hits deal damage to all Ship locations:
|
Flak Cannons |
Fires 8 volleys at +75% accuracy with scatter radius 4 and damage radius 2
Successful hits deal damage to all Ship locations:
|
Furious Assault |
[No Cannon Cooldown] +50% Crewmember damage and +50% crew bravery for the next 60 seconds |
Hellfire Barrage |
Fires 4 volleys with scatter radius 3 and damage radius 2
Successful hits deal damage to all Ship locations:
|
Icebreaker Ammunition |
Fires 4 volleys with scatter radius 2 and damage radius 1
Successful hits deal damage to all Ship locations:
|
Mariner's Fortune |
[No Cannon Cooldown] For the next 3 minutes:
|
Ride the Waves |
[No Cannon Cooldown] Increases movement speed by 10% for the next 90 seconds |
Rum Rations |
[No Cannon Cooldown] Heals each crewmember for 5% health every 10 seconds for the next 2 minutes |
Tanglevine Ammunition |
Fires 4 volleys with scatter radius 3 and damage radius 1
Successful hits deal damage to all Ship locations:
|
Venom Barrage |
Fires 4 volleys with scatter radius 3 and damage radius 2
Successful hits deal damage to all Ship locations:
|
Eye of the Storm |
Targets nearest other ship within 12 tiles
|
Low Profile |
[No Cannon Cooldown] Reduces ship's wake scalar by 150% for 30 seconds and then reduces ship's wake scalar by 50% for the following 60 seconds |
Sargasso |
Targets nearest other ship within 12 tiles
|