Corpse Creek Contest: Difference between revisions
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==Summary== | ==Summary== | ||
* The Corpse Creek Contest is a guild-based battle for the town of Corpse Creek that lasts 30 minutes | * The Corpse Creek Contest is a guild-based battle for the town of Corpse Creek that lasts 30 minutes | ||
* Corpse Creek | * Corpse Creek has a Control Platform with braziers that light up while the Corpse Creek Contest (CCC) underway | ||
* Any system message for the Corpse Creek Contest that is sent to players will be prefaced with a "[CCC]" in the text | * Any system message for the Corpse Creek Contest that is sent to players will be prefaced with a "[CCC]" in the text | ||
* Corpse Creek Contests are always mounted | |||
* [[Battle Mana Recovery]] and [[Battle Hamstring]] mechanics are active in this event | |||
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* The region of Corpse Creek is always considered a Grey zone, so all players are always freely attackable within | * The region of Corpse Creek is always considered a Grey zone, so all players are always freely attackable within | ||
* However, during a Corpse Creek Contest guilds participating may adopt special hue flagging (Orange / Green) towards each other that would not normally occur while inside a Grey Zone (this is purely to help guilds identify who are friendly / enemy participants) | * However, during a Corpse Creek Contest guilds participating may adopt special hue flagging (Orange / Green) towards each other that would not normally occur while inside a Grey Zone (this is purely to help guilds identify who are friendly / enemy participants) | ||
==Participation== | ==Participation== | ||
* Players become Participants in the Corpse Creek Contest by simply entering the Corpse Creek town region while the event is underway (players must be in a guild, however) | * Players become Participants in the Corpse Creek Contest by simply entering the Corpse Creek town region while the event is underway (players must be in a guild, however) | ||
* Any | * Any participant who Recalls or uses a Player-Moongate will not qualify for Corpse Creek Contest zone control for the next 60 seconds | ||
* | * Any participant who enters or leaves a house during a Corpse Creek Contest will not qualify for Corpse Creek Contest zone control for the next 60 seconds | ||
* Players are no longer be able to use Incognito, Polymorph, or Disguise Kits during all PvP Events, and any effects will be removed upon joining one. | |||
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* Players in all other guilds will flag as Orange to each other | * Players in all other guilds will flag as Orange to each other | ||
* Players who are not in a guild, and therefore cannot be considered Corpse Creek Contest Participants, will flag as Grey (including Murderers) | * Players who are not in a guild, and therefore cannot be considered Corpse Creek Contest Participants, will flag as Grey (including Murderers) | ||
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* At the end of the Corpse Creek Contest event, the guild with the highest score is deemed the winner | * At the end of the Corpse Creek Contest event, the guild with the highest score is deemed the winner | ||
* Players also have their own individual score tracking that is used for determining Rewards and Battle Records, but does not factor into determination of which Guild is the winner of the event | * Players also have their own individual score tracking that is used for determining Rewards and Battle Records, but does not factor into determination of which Guild is the winner of the event | ||
===Guild Scoring=== | ===Guild Scoring=== | ||
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* Guilds earn points during Control Checks based on the "best" ring that they currently have guild members occupying (and they do not have to be the "sole" guild present in that ring to earn points) | * Guilds earn points during Control Checks based on the "best" ring that they currently have guild members occupying (and they do not have to be the "sole" guild present in that ring to earn points) | ||
* For example, a guild with participants in both the 1st Ring and 2nd Ring would earn 30 points during a Control Check | * For example, a guild with participants in both the 1st Ring and 2nd Ring would earn 30 points during a Control Check | ||
===Player Scoring=== | ===Player Scoring=== | ||
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* The 4 players in the 1st Ring will each earn 30 / 10 = 3 Points and the 6 players in the 2nd ring will each earn 20 / 10 = 2 Points during the Control Check | * The 4 players in the 1st Ring will each earn 30 / 10 = 3 Points and the 6 players in the 2nd ring will each earn 20 / 10 = 2 Points during the Control Check | ||
* As a reminder, individual player scores do not factor into determining the winner of the event | * As a reminder, individual player scores do not factor into determining the winner of the event | ||
===Control Points=== | ===Control Points=== | ||
* Corpse Creek Contests have 1 Gold Beacon and 2 Green Beacons, with locations for Beacons randomized | |||
{| class="wikitable" style="text-align: center;" | |||
|- | |||
! Location | |||
! Points Per Tick | |||
! Points During Contested | |||
|- | |||
| Gold Beacon | |||
| 20 | |||
| 5 | |||
|- | |||
| Green Beacons | |||
| 10 | |||
| 5 | |||
|} | |||
===Player Kills=== | ===Player Kills=== | ||
* Player Kills are worth 60 Team Score | |||
* Player Kills are worth 60 Individual Score | |||
* Guilds can steal points from enemy guilds by killing their participating players | * Guilds can steal points from enemy guilds by killing their participating players | ||
* Killing a participating enemy guild player will steal 5% of the enemy team's points total and add it to their own team's total (decimals are used for point values) | * Killing a participating enemy guild player will steal 5% of the enemy team's points total and add it to their own team's total (decimals are used for point values) | ||
* If a guild is currently at 0 points, no points can be stolen from them | * If a guild is currently at 0 points, no points can be stolen from them | ||
[[File:corpsecreekcontest-tempkills.png|link=]] | |||
* Player Kills against targets who have been resurrected in the last 30 seconds are reduced to 0 Points | |||
* Player Kills against targets who have been resurrected in the last minute are reduced to 10 Points | |||
* | |||
* | |||
Latest revision as of 21:03, 10 March 2026
Summary
- The Corpse Creek Contest is a guild-based battle for the town of Corpse Creek that lasts 30 minutes
- Corpse Creek has a Control Platform with braziers that light up while the Corpse Creek Contest (CCC) underway
- Any system message for the Corpse Creek Contest that is sent to players will be prefaced with a "[CCC]" in the text
- Corpse Creek Contests are always mounted
- Battle Mana Recovery and Battle Hamstring mechanics are active in this event
Location
- Corpse Creek Contests will always take place within the town of Corpse Creek and feature a stationary Central Control Platform which is considered the focal point the event is based around
- The region of Corpse Creek is always considered a Grey zone, so all players are always freely attackable within
- However, during a Corpse Creek Contest guilds participating may adopt special hue flagging (Orange / Green) towards each other that would not normally occur while inside a Grey Zone (this is purely to help guilds identify who are friendly / enemy participants)
Participation
- Players become Participants in the Corpse Creek Contest by simply entering the Corpse Creek town region while the event is underway (players must be in a guild, however)
- Any participant who Recalls or uses a Player-Moongate will not qualify for Corpse Creek Contest zone control for the next 60 seconds
- Any participant who enters or leaves a house during a Corpse Creek Contest will not qualify for Corpse Creek Contest zone control for the next 60 seconds
- Players are no longer be able to use Incognito, Polymorph, or Disguise Kits during all PvP Events, and any effects will be removed upon joining one.
Zones and Flagging
The Corpse Creek Contest area is considered to be the entire town region of Corpse Creek (which is always treated as being a Grey Zone). While inside the Corpse Creek Area during a Corpse Creek Contest event:
- Players in the same guild or same alliance will flag as Green to each other (including Murderers)
- Players in all other guilds will flag as Orange to each other
- Players who are not in a guild, and therefore cannot be considered Corpse Creek Contest Participants, will flag as Grey (including Murderers)
Scoring
- Corpse Creek Contests are Guild-based, meaning each Guild acts as its own individual team
- Even though Allied guilds will flag as Green to each other, they are considered separate teams with their own scores
- At the end of the Corpse Creek Contest event, the guild with the highest score is deemed the winner
- Players also have their own individual score tracking that is used for determining Rewards and Battle Records, but does not factor into determination of which Guild is the winner of the event
Guild Scoring
- Every 30 seconds a "Control Check" occurs to determine scoring
- Guilds earn points during Control Checks based on the "best" ring that they currently have guild members occupying (and they do not have to be the "sole" guild present in that ring to earn points)
- For example, a guild with participants in both the 1st Ring and 2nd Ring would earn 30 points during a Control Check
Player Scoring
- During a Control Check, guildmembers earn Individual Control Points based on the ring that they themselves occupy (not the "best" ring of the guild) and divided by the total number of guildmembers in the entire Corpse Creek Town region
- For instance, a guild has 10 guildmembers currently in Corpse Creek, with 4 of them in the 1st Ring and 6 of them in the 2nd Ring
- The 4 players in the 1st Ring will each earn 30 / 10 = 3 Points and the 6 players in the 2nd ring will each earn 20 / 10 = 2 Points during the Control Check
- As a reminder, individual player scores do not factor into determining the winner of the event
Control Points
- Corpse Creek Contests have 1 Gold Beacon and 2 Green Beacons, with locations for Beacons randomized
| Location | Points Per Tick | Points During Contested |
|---|---|---|
| Gold Beacon | 20 | 5 |
| Green Beacons | 10 | 5 |
Player Kills
- Player Kills are worth 60 Team Score
- Player Kills are worth 60 Individual Score
- Guilds can steal points from enemy guilds by killing their participating players
- Killing a participating enemy guild player will steal 5% of the enemy team's points total and add it to their own team's total (decimals are used for point values)
- If a guild is currently at 0 points, no points can be stolen from them
- Player Kills against targets who have been resurrected in the last 30 seconds are reduced to 0 Points
- Player Kills against targets who have been resurrected in the last minute are reduced to 10 Points