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==PvP Damage Cap==
==PvP Damage Cap==
There are separate damage caps in pvp for melee and spellcasting.
There are separate damage caps in PvP for melee and spellcasting.


Melee Damage Cap is Tactics + Anatomy + 20% damage bonus from supplemental skills such as camping, tracking, etc.
Melee Damage Cap is Tactics + Anatomy + 20% damage bonus from supplemental skills such as camping, tracking, etc.
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Supplemental Damage skills provide 40% of their PVM damage bonus in PvP.
Supplemental Damage skills provide 40% of their PVM damage bonus in PvP.


==Supplemental Damage Skills==
Camping


==Supplemental Damage Skill Bonuses==
Camping
Tracking
Tracking
Forensic Evaluation
Forensic Evaluation
Blacksmithing
 
Carpentry
Blacksmithing (metal weapons only)
Inscription
 
Fishing
Carpentry (wooden weapons only)
Mining
 
Lumberjacking
Inscription (magery only, when casting from a scroll)
 
Fishing (spear weapons only)
 
Mining (maces only)
 
Lumberjacking (axes only)

Latest revision as of 02:51, 6 March 2021

PvP Damage Cap

There are separate damage caps in PvP for melee and spellcasting.

Melee Damage Cap is Tactics + Anatomy + 20% damage bonus from supplemental skills such as camping, tracking, etc. Spell Damage Cap is Evaluating Intelligence + 10% damage bonus from supplemental skills such as camping, tracking, etc.


Supplemental Damage skills provide 40% of their PVM damage bonus in PvP.

Supplemental Damage Skills

Camping

Tracking

Forensic Evaluation

Blacksmithing (metal weapons only)

Carpentry (wooden weapons only)

Inscription (magery only, when casting from a scroll)

Fishing (spear weapons only)

Mining (maces only)

Lumberjacking (axes only)