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==PvP Damage Cap==  | ==PvP Damage Cap==  | ||
There are separate damage caps in   | There are separate damage caps in PvP for melee and spellcasting.  | ||
Melee Damage Cap is Tactics + Anatomy + 20% damage bonus from supplemental skills such as camping, tracking, etc.  | Melee Damage Cap is Tactics + Anatomy + 20% damage bonus from supplemental skills such as camping, tracking, etc.  | ||
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Supplemental Damage skills provide 40% of their PVM damage bonus in PvP.  | Supplemental Damage skills provide 40% of their PVM damage bonus in PvP.  | ||
==Supplemental Damage Skills==  | ==Supplemental Damage Skills==  | ||
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Forensic Evaluation  | Forensic Evaluation  | ||
Blacksmithing  | Blacksmithing (metal weapons only)  | ||
Carpentry  | Carpentry (wooden weapons only)  | ||
Inscription  | Inscription (magery only, when casting from a scroll)  | ||
Fishing  | Fishing (spear weapons only)  | ||
Mining  | Mining (maces only)  | ||
Lumberjacking  | Lumberjacking (axes only)  | ||
Latest revision as of 02:51, 6 March 2021
PvP Damage Cap
There are separate damage caps in PvP for melee and spellcasting.
Melee Damage Cap is Tactics + Anatomy + 20% damage bonus from supplemental skills such as camping, tracking, etc. Spell Damage Cap is Evaluating Intelligence + 10% damage bonus from supplemental skills such as camping, tracking, etc.
Supplemental Damage skills provide 40% of their PVM damage bonus in PvP.
Supplemental Damage Skills
Camping
Tracking
Forensic Evaluation
Blacksmithing (metal weapons only)
Carpentry (wooden weapons only)
Inscription (magery only, when casting from a scroll)
Fishing (spear weapons only)
Mining (maces only)
Lumberjacking (axes only)