Template:TameablePetTraitSystem: Difference between revisions

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| Increases Melee Accuracy by 10%
| Increases Melee Accuracy by 10%
|-
|-
| style="text-align:center;" | [[File:.jpg|link=]]<br />
| style="text-align:center;" | [[File:swiftness.jpg|link=]]<br />Swiftness
| Increases
| Increases Attack Speed by 7.5%
|-
|-
| style="text-align:center;" | [[File:.jpg|link=]]<br />
| style="text-align:center;" | [[File:sorcery.jpg|link=]]<br />Sorcery
| Increases
| Increases Spell Damage by 12.5%
|-
|-
| style="text-align:center;" | [[File:.jpg|link=]]<br />
| style="text-align:center;" | [[File:potency.jpg|link=]]<br />Potency
| Increases
| Increases Charged Spell chance by 25%
|-
|-
| style="text-align:center;" | [[File:.jpg|link=]]<br />
| style="text-align:center;" | [[File:venom.jpg|link=]]<br />Venom
| Increases
| Increases Melee Damage by 20% to Poisoned targets (Greater or above)
|-
|-
| style="text-align:center;" | [[File:.jpg|link=]]<br />
| style="text-align:center;" | [[File:contagion.jpg|link=]]<br />Contagion
| Increases
| Increases Melee Damage by 25% to Diseased targets
|-
| style="text-align:center;" | [[File:vicious.jpg|link=]]<br />Vicious
| Increases Melee Damage by 20% when target below 66% Hit Points
|-
| style="text-align:center;" | [[File:smite.jpg|link=]]<br />Smite
| Increases Spell Damage by 20% when target below 66% Hit Points
|-
| style="text-align:center;" | [[File:opportunity.jpg|link=]]<br />Opportunity
| Increases Melee Damage by 30% when target is Movement Impaired
|-
| style="text-align:center;" | [[File:mender.jpg|link=]]<br />Mender
| Increases Healing amounts received from Players by 25%
|-
| style="text-align:center;" | [[File:toughness.jpg|link=]]<br />Toughness
| Increases Physical Damage Resistance by 15%
|-
| style="text-align:center;" | [[File:enchantment.jpg|link=]]<br />Enchantment
| Increases Damage Resistance by 10%
|-
| style="text-align:center;" | [[File:packtactics.jpg|link=]]<br />Pack Tactics
| Increases Damage bonus from Swarm ability by flat 15%
|-
| style="text-align:center;" | [[File:remedy.jpg|link=]]<br />Remedy
| Increases Damage Resistance by 5% and Special Resistance by 33%
|-
| style="text-align:center;" | [[File:tolerance.jpg|link=]]<br />Tolerance
| Increases Damage Resistance by 5% and Poison Resistance by 33%
|-
| style="text-align:center;" | [[File:intensity.jpg|link=]]<br />Intensity
| Increases Frenzy effects by flat 7.5% and Enrage effects by flat 15%
|-
| style="text-align:center;" | [[File:indomitable.jpg|link=]]<br />Indomitable
| Increases Damage Resistance by 15% while Enraged or Frenzied
|-
| style="text-align:center;" | [[File:adaptive.jpg|link=]]<br />Adaptive
| Increases Cooldown Ability trigger chances by 100% of normal
|-
| style="text-align:center;" | [[File:reactive.jpg|link=]]<br />Reactive
| Increases Passive Ability trigger chances by 50% of normal
|-
| style="text-align:center;" | [[File:wrath.jpg|link=]]<br />Wrath
| Increases Passive Ability damage by 50%
|-
| style="text-align:center;" | [[File:vengeance.jpg|link=]]<br />Vengeance
| Increases Cooldown Ability damage by 50%
|-
| style="text-align:center;" | [[File:mutation.jpg|link=]]<br />Mutation
| Reduces Ability cooldowns by 3 Seconds
|-
| style="text-align:center;" | [[File:bonebreaker.jpg|link=]]<br />Bonebreaker
| Melee Attacks ignore 25 Armor on target
|-
| style="text-align:center;" | [[File:breach.jpg|link=]]<br />Breach
| Spells ignore 50 Magic Resist on target
|-
| style="text-align:center;" | [[File:aggression.jpg|link=]]<br />Aggression
| Increases Melee Damage by 7% per Aggroed target (up to 5 targets)
|-
| style="text-align:center;" | [[File:clinch.jpg|link=]]<br />Clinch
| Cooldown Ability has 25% chance to Hinder creature or Hamstring player
|-
| style="text-align:center;" | [[File:vigor.jpg|link=]]<br />Vigor
| Increases Melee Damage by 15% while above 50% Hit Points
|-
| style="text-align:center;" | [[File:conduit.jpg|link=]]<br />Conduit
| Increases Spell Damage by 15% while above 66% Hit Points
|-
| style="text-align:center;" | [[File:feed.jpg|link=]]<br />Feed
| Heals self for 20% of Bleed and Disease damage inflicted
|-
| style="text-align:center;" | [[File:mule.jpg|link=]]<br />Mule
| Becomes a Pack Creature with 50 Stones Capacity per Control Slot
|-
| style="text-align:center;" | [[File:thorns.jpg|link=]]<br />Thorns
| Inflicts back 25% of Damage Taken if within 1 tile<br />Has 15 second cooldown after (DamageMax * 3.0) has been inflicted
|-
| style="text-align:center;" | [[File:spray.jpg|link=]]<br />Spray
| Increases AoE ability Damage by 25%
|-
| style="text-align:center;" | [[File:toxins.jpg|link=]]<br />Toxins
| Increases Poison Damage by 30%
|}
|}

Latest revision as of 19:54, 12 April 2021

Tameable Pet Traits
Name Description

Predator
Increases All Damage by 10%

Survival
Increases Damage Resistance by 10%

Savagery
Increases Melee Damage by 12.5%

Accuracy
Increases Melee Accuracy by 10%

Swiftness
Increases Attack Speed by 7.5%

Sorcery
Increases Spell Damage by 12.5%

Potency
Increases Charged Spell chance by 25%

Venom
Increases Melee Damage by 20% to Poisoned targets (Greater or above)

Contagion
Increases Melee Damage by 25% to Diseased targets

Vicious
Increases Melee Damage by 20% when target below 66% Hit Points

Smite
Increases Spell Damage by 20% when target below 66% Hit Points

Opportunity
Increases Melee Damage by 30% when target is Movement Impaired

Mender
Increases Healing amounts received from Players by 25%

Toughness
Increases Physical Damage Resistance by 15%

Enchantment
Increases Damage Resistance by 10%

Pack Tactics
Increases Damage bonus from Swarm ability by flat 15%

Remedy
Increases Damage Resistance by 5% and Special Resistance by 33%

Tolerance
Increases Damage Resistance by 5% and Poison Resistance by 33%

Intensity
Increases Frenzy effects by flat 7.5% and Enrage effects by flat 15%

Indomitable
Increases Damage Resistance by 15% while Enraged or Frenzied

Adaptive
Increases Cooldown Ability trigger chances by 100% of normal

Reactive
Increases Passive Ability trigger chances by 50% of normal

Wrath
Increases Passive Ability damage by 50%

Vengeance
Increases Cooldown Ability damage by 50%

Mutation
Reduces Ability cooldowns by 3 Seconds

Bonebreaker
Melee Attacks ignore 25 Armor on target

Breach
Spells ignore 50 Magic Resist on target

Aggression
Increases Melee Damage by 7% per Aggroed target (up to 5 targets)

Clinch
Cooldown Ability has 25% chance to Hinder creature or Hamstring player

Vigor
Increases Melee Damage by 15% while above 50% Hit Points

Conduit
Increases Spell Damage by 15% while above 66% Hit Points

Feed
Heals self for 20% of Bleed and Disease damage inflicted

Mule
Becomes a Pack Creature with 50 Stones Capacity per Control Slot

Thorns
Inflicts back 25% of Damage Taken if within 1 tile
Has 15 second cooldown after (DamageMax * 3.0) has been inflicted

Spray
Increases AoE ability Damage by 25%

Toxins
Increases Poison Damage by 30%