Lemura: Difference between revisions

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{| class="wikitable" style="text-align:center;"
{| class="wikitable" style="text-align:center;"
|-
|-
! colspan="8" | [[File:lemura.jpg|link=]]<br />Lemura
! colspan="9" | [[File:lemura.jpg|link=]]<br />Lemura
|-
|-
! Slayer
! Slayer
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! Wrestling
! Wrestling
! Armor
! Armor
! Resist
|-
|-
| Construct
| Construct
| 18.4
| 49.3
| 180
| 400
| 938
| 3,000
| 15
| 25
| 25
| 35
| 90
| 90
| 50
| 50
| 25
|-
|-
! Resist
! Parry
! AtkSpd
! Magery
! Magery
! EvalInt
! MinSpellDmg
! Poisoning
! MaxSpellDmg
! Poison
! Poison
! PoisonResist
! PoisonResist
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Revision as of 16:08, 19 September 2022

Creature Stats


Lemura
Slayer Difficulty GoldValue Hits MinDmg MaxDmg Wrestling Armor Resist
Construct 49.3 400 3,000 25 35 90 50 25
Parry AtkSpd Magery MinSpellDmg MaxSpellDmg Poison PoisonResist Stealth
 


Tameable Stats


Lemura
TraitGroup Slots Taming Hits MinDmg MaxDmg Wrestling Armor Resist
Sentinel 1 120 200 16 20 85 75 125
SpellMin SpellMax Poisoning Poison PoisonRst SpecialRst Stealth
33% 33%


DPS Stats

DPS DPS/Slot Avg10Sec High10Sec HighHit uDog uDPS uDPS/Slot uAvg10Sec uHigh10Sec uHighHit
9.3 9.3 93 168 40 0 9.3 9.3 93 168 40


Abilities

Name Type Description
Swarm Passive Gains +2% melee and spell damage for each tamed creature owned by controller (including itself) attacking the same target
Spellshield Passive Spells cast onto the creature have a 15% chance to increase its magic resist skill by 100 for 3 seconds
Reactive Armor Cooldown Applies the reactive armor spell to the creature (with 100 total damage reduction)
Magic Reflect Cooldown Applies the magic reflect spell to the creature


Trait Group

Sentinel Trait Group
Level Name Description
2 Predator Increases All Damage by 10%
Survival Increases Damage Resistance by 10%
4 Accuracy Increases Melee Accuracy by 10%
Enchantment Increases Damage Resistance by 10%
6 Savagery Increases Melee Damage by 12.5%
Remedy Increases Damage Resistance by 5% and Special Resistance by 33%
8 Swiftness Increases Attack Speed by 7.5%
Mender Increases Healing amounts received from Players by 25%
10 Vicious Increases Melee Damage by 20% when target below 66% Hit Points
Mutation Reduces Ability cooldowns by 3 Seconds