Anatomy: Difference between revisions

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* For [[Wrestling]], adds [[Base Weapon Damage]] * (50% * (Anatomy Skill / 100)) damage to each swing against creatures.
* For [[Wrestling]], adds [[Base Weapon Damage]] * (50% * (Anatomy Skill / 100)) damage to each swing against creatures.
* For [[Wrestling]], adds [[Base Weapon Damage]] * (20% * (Anatomy Skill / 100)) damage to each swing against other players.
* For [[Wrestling]], adds [[Base Weapon Damage]] * (20% * (Anatomy Skill / 100)) damage to each swing against other players.
* The above bonuses do not count towards [[PvP Damage Cap]].
* The above bonuses are core damage modifiers, and do not count towards [[PvP Damage Cap]].
* Players who have at least 2 different skills above 80 between [[Anatomy]], [[Arms Lore]], [[Forensic Evaluation]], [[Tracking]], and/or [[Wrestling]] can make [[Hamstring]] attempts
* Players who have at least 2 different skills above 80 between [[Anatomy]], [[Arms Lore]], [[Forensic Evaluation]], [[Tracking]], and/or [[Wrestling]] can make [[Hamstring]] attempts



Revision as of 17:12, 12 May 2021

Healing Interaction

  • Minimum Anatomy skill of 60 is required for bandage cure attempts
  • Minimum Anatomy skill of 80 is required for bandage resurrection attempts
  • Players with 100 Healing and at least 80 Anatomy will always have 100% chance to resurrect their target with bandages
  • Bandage Healing Amounts are ((Healing Skill / 100) * ((Random Value of 40 to 60) * (1 + (0.2 * Anatomy Skill / 100))))


Combat Impact

Training

  • Up to 50.0 skill can be trained by a NPC butcher or healer vendor.
  • Skill gains for Anatomy up to 70.0 are accelerated in the New Player Dungeon.
  • Anatomy can be gained passively through combat and use of the Healing skill.
  • While Anatomy can be gained through active use of the skill; that is a slower method compared to:
    • 50-70 Passively by Healing or Melee Combat in the New Player Dungeon.
    • 70-100 Passively by Healing or Melee Combat