Evaluating Intelligence: Difference between revisions
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| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]] | | [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]] | ||
|- | |- | ||
| 50- | | 50-75 | ||
| | | Casting [[Magery|spells]] in the [[New Player Dungeon]] | ||
|- | |- | ||
| | | 75-100 | ||
| Passively | | Passively while casting spells | ||
|} | |} |
Revision as of 15:03, 16 June 2022
Summary
- Evaluating Intelligence is used for its ability to increase the damage and effectiveness of Magery spells
- When you cast a spell, the potential damage is calculated based on several factors, such as the spell, its circle, your ability, etc.
- The damage then gets scaled based on the mage’s Evaluate Intelligence
PvM Bonus
- Modifies base spell damage against creatures by (0.75 + (0.5 * (Eval/100)))
- 100 Eval Int provides 25% Spell Damage Increase, while 0 Eval Int provides -25% Damage Increase
PvP Bonus
- Modifies base spell damage against players by (0.75 + (0.375 * (Eval/100)))
- There is a 10% spell damage cap on supplemental skills (Tracking, Camping, Inscription, etc)
- This cap does not consider what your Evaluating Intelligence skill is at, therefore if you have 0 skill in Evaluating Intelligence, you cannot gain 20% spell damage by using Tracking and Camping together
- However, you could have 100 Evaluating Intelligence and 100 Tracking and gain 22.5% spell damage increase
Training
Skill | Activity |
---|---|
0-50 | Train from NPC |
50-75 | Casting spells in the New Player Dungeon |
75-100 | Passively while casting spells |