Trade Caravans: Difference between revisions
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==Earning Trade Caravans== | ==Earning Trade Caravans== | ||
In order for a Guild to be able to activate a Trade Caravan, they must first earn enough Harvest Progress | * In order for a Guild to be able to activate a Trade Caravan, they must first earn enough Harvest Progress | ||
Harvest Progress occurs whenever a player in the guild harvests Ore, Lumber, Leather, or Special Fish (Large Fish / Crab / Lobster / Aquarium Fish) | * Harvest Progress occurs whenever a player in the guild harvests Ore, Lumber, Leather, or Special Fish (Large Fish/Crab/Lobster/Aquarium Fish) | ||
A guild and its combined members must earn 2,000,000 Harvest Progress in order to be able to start a Trade Caravan, and this progress can be viewed at the top of the Trade Caravan menu | * A guild and its combined members must earn 2,000,000 Harvest Progress in order to be able to start a Trade Caravan, and this progress can be viewed at the top of the Trade Caravan menu | ||
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* When a Guild reaches 2,000,000 Harvest Progress, they will be ready to start a Trade Caravan | * When a Guild reaches 2,000,000 Harvest Progress, they will be ready to start a Trade Caravan | ||
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Revision as of 23:24, 26 September 2021
Summary
- Guilds have the ability to launch and escort Trade Caravans on various routes throughout the lands
- Players can view and manage details of Trade Caravans by navigating to the Trade Caravans tab in their Guild Menu
Earning Trade Caravans
- In order for a Guild to be able to activate a Trade Caravan, they must first earn enough Harvest Progress
- Harvest Progress occurs whenever a player in the guild harvests Ore, Lumber, Leather, or Special Fish (Large Fish/Crab/Lobster/Aquarium Fish)
- A guild and its combined members must earn 2,000,000 Harvest Progress in order to be able to start a Trade Caravan, and this progress can be viewed at the top of the Trade Caravan menu
Harvest Values
Each successful Harvesting attempt increases a guild's Harvest Progress based on the amount of material harvested, and then scaled based on the Resource type or whether the harvesting occurs as part of a Resource Map
The following is how much Harvest Progress a player will earn for various Harvesting actions:
- Basic Mining: 5 Harvest Progress Per Ore
- Basic Lumberjacking: 5 Harvest Progress Per Board
- Basic Skinning: 0.10 Harvest Progress Per Leather
- Basic Fishing: 50 Harvest Progress Per Special Fish (Large Fish / Crab / Lobster / Aquarium Fish)
- Any Resource Map Harvesting Success: 25 Harvest Progress
- Note: The Resource Map action will override the "Basic" action listed, so a player will not get credit for Mining Ore and Resource Map Success at the same time
- When a Guild reaches 2,000,000 Harvest Progress, they will be ready to start a Trade Caravan
Special Loot
- Immaculate Stone
- Pristine Lumber
- Paintings
- Gold distributed for rewards from Trade Caravan Resolution will be deposited into player banks (rather than dropped as a Stacked Item or Queued)
- Gold Amounts should now be in increments of 5000 for players as loot
- Trade Caravan movement is equal to normal player walking speed (400ms per movement)
- Normal Difficulty Caravans will always have 3 Encounters
- Challenging Difficulty Caravans will always have 4 Encounters
- Dangerous Difficulty Caravans will always have 5 Encounters
Trade Caravan completion will now be worth Prestige for guilds as follows:
- Easy Route: 10 Prestige
- Challenging Route: 12 Prestige
- Dangerous Route: 14 Prestige