Trade Caravans: Difference between revisions

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[[File:tradecaravanescorting.gif|link=]]
[[File:tradecaravanescorting.gif|link=]]




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* A guild and its combined members must earn 2,000,000 Harvest Progress in order to be able to start a Trade Caravan, and this progress can be viewed at the top of the Trade Caravan menu
* A guild and its combined members must earn 2,000,000 Harvest Progress in order to be able to start a Trade Caravan, and this progress can be viewed at the top of the Trade Caravan menu


{{Expand}}
[[File:tradecaravanharvestingmeter.gif|link=]]




===Harvest Values===
===Harvest Values===
Each successful Harvesting attempt increases a guild's Harvest Progress based on the amount of material harvested, and then scaled based on the Resource type or whether the harvesting occurs as part of a Resource Map
* Each successful Harvesting attempt increases a guild's Harvest Progress based on the amount of material harvested, and then scaled based on the Resource type or whether the harvesting occurs as part of a Resource Map
* When a Guild reaches 2,000,000 Harvest Progress, they will be ready to start a Trade Caravan
* The following is how much Harvest Progress a player will earn for various Harvesting actions:


The following is how much Harvest Progress a player will earn for various Harvesting actions:
{| class="wikitable" style="text-align:center;"
! Skill
! Harvest Progress
|-
| [[File:tinkering_pickaxe_iron.jpg|link=]]<br />Mining
| 5 per Ore
|-
| [[File:hatchetiron.jpg|link=]]<br />Lumberjacking
| 5 per Board
|-
| [[File:tinkering_skinningknife_iron.jpg|link=]]<br />Skinning
| 0.10 per Leather
|-
| [[File:tinkering_fishingpole_wood.jpg|link=]]<br />Fishing
| 50 per Special Fish<br />(Large Fish/Crab/Lobster/Aquarium Fish)
|-
| [[File:skinningmap1.jpg|link=]]<br />Resource Maps
| 25 per Harvest Success
|}


* Basic Mining: 5 Harvest Progress Per Ore
* Basic Lumberjacking: 5 Harvest Progress Per Board
* Basic Skinning: 0.10 Harvest Progress Per Leather
* Basic Fishing: 50 Harvest Progress Per Special Fish (Large Fish / Crab / Lobster / Aquarium Fish)
* Any Resource Map Harvesting Success: 25 Harvest Progress
** Note: The Resource Map action will override the "Basic" action listed, so a player will not get credit for Mining Ore and Resource Map Success at the same time
* When a Guild reaches 2,000,000 Harvest Progress, they will be ready to start a Trade Caravan


{{Expand}}
[[File:tradecaravanharvestcomplete.jpg|link=]]





Revision as of 16:24, 27 September 2021

Summary

  • Guilds have the ability to launch and escort Trade Caravans on various routes throughout the lands
  • Players can view and manage details of Trade Caravans by navigating to the Trade Caravans tab in their Guild Menu


Earning Trade Caravans

  • In order for a Guild to be able to activate a Trade Caravan, they must first earn enough Harvest Progress
  • Harvest Progress occurs whenever a player in the guild harvests Ore, Lumber, Leather, or Special Fish (Large Fish/Crab/Lobster/Aquarium Fish)
  • A guild and its combined members must earn 2,000,000 Harvest Progress in order to be able to start a Trade Caravan, and this progress can be viewed at the top of the Trade Caravan menu


Harvest Values

  • Each successful Harvesting attempt increases a guild's Harvest Progress based on the amount of material harvested, and then scaled based on the Resource type or whether the harvesting occurs as part of a Resource Map
  • When a Guild reaches 2,000,000 Harvest Progress, they will be ready to start a Trade Caravan
  • The following is how much Harvest Progress a player will earn for various Harvesting actions:
Skill Harvest Progress

Mining
5 per Ore

Lumberjacking
5 per Board

Skinning
0.10 per Leather

Fishing
50 per Special Fish
(Large Fish/Crab/Lobster/Aquarium Fish)

Resource Maps
25 per Harvest Success



Special Loot

  • Immaculate Stone
  • Pristine Lumber
  • Paintings
  • Gold distributed for rewards from Trade Caravan Resolution will be deposited into player banks (rather than dropped as a Stacked Item or Queued)
  • Gold Amounts should now be in increments of 5000 for players as loot


  • Trade Caravan movement is equal to normal player walking speed (400ms per movement)
  • Normal Difficulty Caravans will always have 3 Encounters
  • Challenging Difficulty Caravans will always have 4 Encounters
  • Dangerous Difficulty Caravans will always have 5 Encounters


Trade Caravan completion will now be worth Prestige for guilds as follows:

  • Easy Route: 10 Prestige
  • Challenging Route: 12 Prestige
  • Dangerous Route: 14 Prestige
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