Trade Caravans: Difference between revisions
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[[File:tradecaravanescorting.gif|link=]] | [[File:tradecaravanescorting.gif|link=]] | ||
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* A guild and its combined members must earn 2,000,000 Harvest Progress in order to be able to start a Trade Caravan, and this progress can be viewed at the top of the Trade Caravan menu | * A guild and its combined members must earn 2,000,000 Harvest Progress in order to be able to start a Trade Caravan, and this progress can be viewed at the top of the Trade Caravan menu | ||
[[File:tradecaravanharvestingmeter.gif|link=]] | |||
===Harvest Values=== | ===Harvest Values=== | ||
Each successful Harvesting attempt increases a guild's Harvest Progress based on the amount of material harvested, and then scaled based on the Resource type or whether the harvesting occurs as part of a Resource Map | * Each successful Harvesting attempt increases a guild's Harvest Progress based on the amount of material harvested, and then scaled based on the Resource type or whether the harvesting occurs as part of a Resource Map | ||
* When a Guild reaches 2,000,000 Harvest Progress, they will be ready to start a Trade Caravan | |||
* The following is how much Harvest Progress a player will earn for various Harvesting actions: | |||
{| class="wikitable" style="text-align:center;" | |||
! Skill | |||
! Harvest Progress | |||
|- | |||
| [[File:tinkering_pickaxe_iron.jpg|link=]]<br />Mining | |||
| 5 per Ore | |||
|- | |||
| [[File:hatchetiron.jpg|link=]]<br />Lumberjacking | |||
| 5 per Board | |||
|- | |||
| [[File:tinkering_skinningknife_iron.jpg|link=]]<br />Skinning | |||
| 0.10 per Leather | |||
|- | |||
| [[File:tinkering_fishingpole_wood.jpg|link=]]<br />Fishing | |||
| 50 per Special Fish<br />(Large Fish/Crab/Lobster/Aquarium Fish) | |||
|- | |||
| [[File:skinningmap1.jpg|link=]]<br />Resource Maps | |||
| 25 per Harvest Success | |||
|} | |||
[[File:tradecaravanharvestcomplete.jpg|link=]] | |||
Revision as of 16:24, 27 September 2021
Summary
- Guilds have the ability to launch and escort Trade Caravans on various routes throughout the lands
- Players can view and manage details of Trade Caravans by navigating to the Trade Caravans tab in their Guild Menu
Earning Trade Caravans
- In order for a Guild to be able to activate a Trade Caravan, they must first earn enough Harvest Progress
- Harvest Progress occurs whenever a player in the guild harvests Ore, Lumber, Leather, or Special Fish (Large Fish/Crab/Lobster/Aquarium Fish)
- A guild and its combined members must earn 2,000,000 Harvest Progress in order to be able to start a Trade Caravan, and this progress can be viewed at the top of the Trade Caravan menu
Harvest Values
- Each successful Harvesting attempt increases a guild's Harvest Progress based on the amount of material harvested, and then scaled based on the Resource type or whether the harvesting occurs as part of a Resource Map
- When a Guild reaches 2,000,000 Harvest Progress, they will be ready to start a Trade Caravan
- The following is how much Harvest Progress a player will earn for various Harvesting actions:
Skill | Harvest Progress |
---|---|
Mining |
5 per Ore |
Lumberjacking |
5 per Board |
Skinning |
0.10 per Leather |
Fishing |
50 per Special Fish (Large Fish/Crab/Lobster/Aquarium Fish) |
Resource Maps |
25 per Harvest Success |
Special Loot
- Immaculate Stone
- Pristine Lumber
- Paintings
- Gold distributed for rewards from Trade Caravan Resolution will be deposited into player banks (rather than dropped as a Stacked Item or Queued)
- Gold Amounts should now be in increments of 5000 for players as loot
- Trade Caravan movement is equal to normal player walking speed (400ms per movement)
- Normal Difficulty Caravans will always have 3 Encounters
- Challenging Difficulty Caravans will always have 4 Encounters
- Dangerous Difficulty Caravans will always have 5 Encounters
Trade Caravan completion will now be worth Prestige for guilds as follows:
- Easy Route: 10 Prestige
- Challenging Route: 12 Prestige
- Dangerous Route: 14 Prestige