PvP Damage Cap: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
|||
Line 3: | Line 3: | ||
There are two separate damage caps in PvP; Melee and Spellcasting. | There are two separate damage caps in PvP; Melee and Spellcasting. | ||
* Melee Damage Cap is Tactics + Anatomy + 20% damage bonus from supplemental skills | * Melee Damage Cap is Tactics + Anatomy + total of 20% damage bonus from all supplemental skills | ||
* Spell Damage Cap is Evaluating Intelligence + 10% damage bonus from supplemental skills | * Spell Damage Cap is Evaluating Intelligence + 10% damage bonus from supplemental skills | ||
Revision as of 17:13, 3 December 2021
Summary
There are two separate damage caps in PvP; Melee and Spellcasting.
- Melee Damage Cap is Tactics + Anatomy + total of 20% damage bonus from all supplemental skills
- Spell Damage Cap is Evaluating Intelligence + 10% damage bonus from supplemental skills
Supplemental Skills
Supplemental Damage skills provide 40% of their PvM damage bonus in PvP
- Camping
- Forensic Evaluation
- Tracking
- Blacksmithy (metal weapons only)
- Carpentry (wooden weapons only)
- Inscription (magery only, when casting from a scroll)
- Fishing (spears only)
- Mining (maces only)
- Lumberjacking (axes only)