Template:ShipAbilities: Difference between revisions
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| [[File:shipabilities_holdfast.jpg|link=]]<br />Hold Fast | | [[File:shipabilities_holdfast.jpg|link=]]<br />Hold Fast | ||
| style="text-align:left;" | Reduces damage taken by | | style="text-align:left;" | Reduces damage taken by Crewmembers by 66% for the next 30 seconds (No Cannon Cooldown) | ||
|- | |- | ||
| [[File:shipabilities_luck.jpg|link=]]<br />Luck | | [[File:shipabilities_luck.jpg|link=]]<br />Luck | ||
| style="text-align:left;" | For the next 30 seconds: | | style="text-align:left;" | For the next 30 seconds: | ||
* | * Increases Accuracy of normal cannonfire by 20% | ||
* Decreases the chance to be hit by opposing cannonfire by 20% | * Decreases the chance to be hit by opposing cannonfire by 20% | ||
* No Cannon Cooldown | * No Cannon Cooldown |
Revision as of 17:48, 13 November 2021
Lesser Abilities
Lesser Abilities | |
---|---|
Name | Description |
Arcane Shot |
Fires 6 volleys at +50% Accuracy with scatter radius 1 and damage radius 1
Successful hits deal damage to all Ship locations:
|
Boneshot |
Fires 6 volleys with scatter radius 2 and damage radius 1
Successful hits deal damage to all Ship locations:
|
Explosive Ammunition |
Fires 3 volleys with scatter radius 2 and damage radius 1
Successful hits deal damage to all Ship locations:
|
Glass Cannon |
Fires 6 volleys with scatter radius 2 and damage radius 1
Successful hits deal damage to all Ship locations:
|
Hard to Port |
Increase Ship Speed by 20% for the next 15 seconds |
Hold Fast |
Reduces damage taken by Crewmembers by 66% for the next 30 seconds (No Cannon Cooldown) |
Luck |
For the next 30 seconds:
|
Mortar Fire |
Fires 3 volleys with scatter radius 3 and damage radius 1
Successful hits deal damage to all Ship locations:
|
Smokeshot |
Fires 6 volleys with scatter radius 3 and damage radius 1
Successful hits deal damage to all Ship locations:
|
Swift Reload |
For the next 15 seconds:
|
Depth Charges |
For each cannon your ship has per side, deploys 1 depth charge, which are placed behind the Tillerman
|
Powder Mishap |
Targets nearest other Ship within 25 tiles that is currently Reloading and:
|
Sea Change |
|
Regular Abilities
Regular Abilities | |
---|---|
Name | Description |
Beat to Quarters |
Increase movement speed by 15% for the next 30 seconds |
Boarding Hooks |
Increase success chances by 50% for the next 45 seconds |
Boarding Pikes |
Prevents enemy boarding for the next 45 seconds (No Cannon Cooldown) |
Chainshot |
Fires 3 volleys with scatter radius 2 and damage radius 1
Successful hits deal damage to all Ship locations:
|
Expedite Repairs |
Reduces current cooldown on repairs to 0 seconds (No Cannon Cooldown) |
Flameshot |
Fires 6 volleys with scatter radius 3 and damage radius 1
Successful hits deal damage to all Ship locations:
|
Ghost Fire |
Fires 3 volleys at +25% Accuracy with scatter radius 2 and damage radius 1
Successful hits deal damage to all Ship locations:
|
Grapeshot Ammunition |
Fires 12 volleys with scatter radius 3 and damage radius 1
Successful hits deal damage to all Ship locations:
|
Heatseeker Ammunition |
Fires 3 volleys at +75% accuracy with scatter radius 1 and damage radius 1
Successful hits deal damage to all Ship locations:
|
Heavy Ordinance |
Fires 3 volleys with scatter radius 2 and damage radius 1
Successful hits deal damage to all Ship locations:
|
Powdersoak Ammunition |
Fires 3 volleys with scatter radius 2 and damage radius 1
Successful hits deal damage to all Ship locations:
|
Rally |
Heals each Crewmember for 25% Health, Cures Poison, and Removes any Negative ongoing Effects (Bleed, Disease, Hinder, etc) |
Special Powderkeg |
Increases Damage of normal cannon fire by 25% for the next 60 seconds |
Toxic Ammunition |
Fires 6 volleys with scatter radius 3 and damage radius 1
Successful hits deal damage to all Ship locations:
|
Bad Rations |
For the next 30 seconds:
|
Grenades |
Each Crewmember onboard throws a Grenade at target ship:
|
Razorwire |
For next 180 seconds:
|
Greater Abilities
Greater Abilities | |
---|---|
Name | Description |
Brimstone |
Fires 6 volleys with scatter radius 3 and damage radius 1
Successful hits deal damage to all Ship locations:
|
Eldritch Ammunition |
Fires 6 volleys at +50% Accuracy with scatter radius 1 and damage radius 1
Successful hits deal damage to all Ship locations:
|
Flak Cannons |
Fires 6 volleys at +50% accuracy with scatter radius 4 and damage radius 2
Successful hits deal damage to all Ship locations:
|
Furious Assault |
Crewmembers deal 50% damage to enemies occupying the same ship as themselves for the next 60 seconds |
Hellfire Barrage |
Fires 3 volleys with scatter radius 3 and damage radius 2
Successful hits deal damage to all Ship locations:
|
Icebreaker Ammunition |
Fires 3 volleys with scatter radius 2 and damage radius 1
Successful hits deal damage to all Ship locations:
|
Mariner's Fortune |
For the next 3 minutes, Effective Fishing Skill increased by 5 |
Ride the Waves |
Increases movement speed by 10% for the next 60 seconds |
Rum Rations |
Heals each Crewmember for 5% health every 10 seconds for the next 2 minutes |
Tanglevine Ammunition |
Fires 3 volleys with scatter radius 3 and damage radius 1
Successful hits deal damage to all Ship locations:
|
Venom Barrage |
Fires 3 volleys with scatter radius 3 and damage radius 2
Successful hits deal damage to all Ship locations:
|
Eye of the Storm |
For the next 30 seconds:
|
Low Profile |
Reduces ship's Wake Scalar by 50% for 120 seconds |
Sargasso |
For the next 60 seconds:
|