Template:CodexStancesandFinishers: Difference between revisions

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| Stance
| Stance
| Defensive
| Defensive
| style="text-align: left;"| Successful hits increase your Damage Resistance by 3% per rank for 5 seconds (does not stack)
| style="text-align: left;"| Successful hits increase your Damage Resistance by 4% per rank for 5 seconds (does not stack)
|-
|-
| Stance
| Stance
| Cleave
| Cleave
| style="text-align: left;"| Deals an additional 8% of Damage per rank inflicted to a random target within 2 tiles
| style="text-align: left;"| Deals an additional 10% of Damage per rank inflicted to a random target within 2 tiles
|-
|-
| Stance
| Stance
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|-
|-
| Stance
| Stance
| Riposte
| Fang
| style="text-align: left;"| Damage increased by 1% per rank for each creature aggroed onto player up to a maximum of 10 creatures
| style="text-align: left;"| Damage increased by 6% per rank while using a weapon coated with Greater Poison or higher
|-
|-
| Finisher
| Finisher
| Assassinate
| Assassinate
| style="text-align: left;"| Inflicts (Target's Missing Hits Percent) x 6% of Damage to target
| style="text-align: left;"| Inflicts (Target's Missing Health x 8%) Damage to target
|-
|-
| Finisher
| Finisher
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| style="text-align: left;"| Increases Weapon Speed by 25% for 20 seconds (does not stack)
| style="text-align: left;"| Increases Weapon Speed by 25% for 20 seconds (does not stack)
|}
|}


===Macefighting Stances and Finishers===
===Macefighting Stances and Finishers===

Revision as of 01:26, 17 December 2021

Archery Ammunition and Finishers

Archery Ammo and Finishers

Type Name Description
Ammo Arcane Accuracy and Damage increased by 3% per rank
Ammo Fowling Successful hits increase Damage Resistance towards target by 6% per rank for 5 seconds (does not stack)
Ammo Incendiary Deals an additional 7% of Damage per rank inflicted to a random target within 2 tiles
Ammo Longshot Increases Range by (Rank / 2) rounded up, and Damage by 3% per rank
Ammo Maiming Hinder effects last 10% longer per rank and Overpowered Hinder effects deal 10% more Damage per rank
Finisher Ricochet Inflicts 300% Damage towards target and 3 other random targets within 8 tiles
Finisher Pincushion Makes 8 attacks against the target, with each having a 66% hit chance to inflict 100% Damage

Fencing Stances and Finishers

Fencing Stances and Finishers

Type Name Description
Stance Aggressive Increases Speed by 2.5% per rank but player takes 2% more Damage per rank from all sources
Stance Defensive Successful hits increase your Damage Resistance by 4% per rank for 5 seconds (does not stack)
Stance Cleave Deals an additional 10% of Damage per rank inflicted to a random target within 2 tiles
Stance Blackguard Successful hits have a 3% per rank chance to inflict a Disease effect on target that deals 200% Damage spread out over 30 seconds
Stance Fang Damage increased by 6% per rank while using a weapon coated with Greater Poison or higher
Finisher Assassinate Inflicts (Target's Missing Health x 8%) Damage to target
Finisher Flurry Increases Weapon Speed by 25% for 20 seconds (does not stack)

Macefighting Stances and Finishers

Macefighting Stances and Finishers

Type Name Description
Stance Aggressive Increases Damage by 5% per rank but player takes 2% more Damage per rank from all sources
Stance Defensive Successful hits increase your Damage Resistance by 3% per rank for 5 seconds (does not stack)
Stance Cleave Deals an additional 8% of Damage per rank inflicted to a random target within 2 tiles
Stance Wind Up Reduces Speed by 5% per rank but increases non-Stealthed Damage by 10% per rank
Stance Sunder Increases Pierce effects by an additional 5 Armor reduction per rank
Finisher Pulverize Inflicts 400% of Weapon Damage to target and applies a 5 second Hinder effect (duration scales with weapon speed)
Finisher Shatter Inflicts 250% of Damage to target. If player has any Pierce effects active on target, the effects are canceled but Damage is increased an additional 350%


Swordsmanship Stances and Finishers

Swordsmanship Stances and Finishers

Type Name Description
Stance Aggressive Increases Accuracy by 4% per rank but player takes 2% more Damage per rank from all sources
Stance Defensive Successful hits increase your Damage Resistance by 3% per rank for 5 seconds (does not stack)
Stance Cleave Deals an additional 8% of Damage per rank inflicted to a random target within 2 tiles
Stance Warrior Increases Accuracy, Defense, and Damage by 2% per rank
Stance Flaying Increases non-Aspect Bleed Damage by 10% per rank
Finisher Bleed Out Applies a Bleed effect equal to 500% of Damage (only receives 50% of the bonuses from Flaying stance)
Finisher Execute Inflicts 350% of Damage to target and then immediately resolves all remaining Bleed tick damage on the target that has been inflicted by the player


Wrestling Stances and Finishers

Wrestling Stances and Finishers

Type Name Description
Stance Dragon Weapon Specials will consume up to 5 Mana to increase Damage by 3% per rank for each mana consumed (Bonus doubled for first 10 seconds after adopting stance)
Stance Crab Successful hits increase your Damage Resistance by 2% per rank for 5 seconds (does not stack) (Bonus doubled for first 10 seconds after adopting stance)
Stance Spider Deals an additional 3% of Damage per rank inflicted to a random target within 2 tiles (Bonus doubled for first 10 seconds after adopting stance)
Stance Monkey Loading 3 hits in a row increases the damage of the 3rd hit by 20% per rank (Bonus doubled for first 10 seconds after adopting stance)
Stance Crane Has 2% chance per rank on Melee Hit to restore 10 health (Bonus doubled for first 10 seconds after adopting stance)
Finisher Chi Trust Inflicts 200% of Weapon Damage to target. Will consume up to 25 mana and increase Damage by 25% per Mana Consumed
Finisher Zen Strike Inflicts 350% of Damage to target and restores 25 Health, 25 Stamina and 25 Mana


Shield Stances and Finishers

Shield Stances and Finishers

Type Name Description
Stance Shield Bash Increases Damage Resistance against player's combatant by 3% per rank and has a 4% per rank chance when hit by melee attack from combatant to Hinder them for 3 seconds
Stance Warding Reduces Poison, Bleed, and Disease tick damage by 8% per rank
Stance Testudo Damage Resistance increased by 1% per rank for each creature currently aggroed onto player up to a maximum of 10 creatures
Stance Mirror Has a 2% per rank chance to reflect any spells cast onto player, and reduces Spell Damage taken by 4% per rank
Stance Bulwark Increases Damage Resistance by 5% per rank if player has been stationary for 5 seconds or more
Finisher Last Stand Has a 5% chance per rank to reduce any damage taken to 1
Finisher Barrier Has a 10% chance per rank to reduce any Poison, Bleed, or Disease tick Damage to 1