Template:ShipAbilities: Difference between revisions
WesFurtive (talk | contribs) |
No edit summary |
||
Line 9: | Line 9: | ||
|- | |- | ||
| [[File:shipabilities_arcaneshot.jpg|link=]]<br />Arcane Shot | | [[File:shipabilities_arcaneshot.jpg|link=]]<br />Arcane Shot | ||
| style="text-align:left;" | Fires | | style="text-align:left;" | Fires 8 volleys at +50% Accuracy with scatter radius 1 and damage radius 1 | ||
Successful hits deal damage to all Ship locations: | Successful hits deal damage to all Ship locations: | ||
* 33% of base damage to Hull | * 33% of base damage to Hull | ||
Line 17: | Line 17: | ||
|- | |- | ||
| [[File:shipabilities_boneshot.jpg|link=]]<br />Boneshot | | [[File:shipabilities_boneshot.jpg|link=]]<br />Boneshot | ||
| style="text-align:left;" | Fires | | style="text-align:left;" | Fires 8 volleys with scatter radius 2 and damage radius 1 | ||
Successful hits deal damage to all Ship locations: | Successful hits deal damage to all Ship locations: | ||
* 50% of base damage to Hull | * 50% of base damage to Hull | ||
* 75% of base damage to Sails | * 75% of base damage to Sails | ||
* 25% of base damage to Guns | * 25% of base damage to Guns | ||
* 50% of base damage to Creatures and Players | |||
* Any creature or player hit has it's Armor Rating reduced by 25 for 30 seconds | * Any creature or player hit has it's Armor Rating reduced by 25 for 30 seconds | ||
|- | |- | ||
| [[File:shipabilities_explosiveammunition.jpg|link=]]<br />Explosive Ammunition | | [[File:shipabilities_explosiveammunition.jpg|link=]]<br />Explosive Ammunition | ||
| style="text-align:left;" | Fires | | style="text-align:left;" | Fires 4 volleys with scatter radius 2 and damage radius 1 | ||
Successful hits deal damage to all Ship locations: | Successful hits deal damage to all Ship locations: | ||
* | * 125% of base damage to Hull | ||
* | * 75% of base damage to Sails | ||
* | * 75% of base damage to Guns | ||
* 100% of base damage to Creatures and Players | * 100% of base damage to Creatures and Players | ||
|- | |- | ||
| [[File:shipabilities_glasscannon.jpg|link=]]<br />Glass Cannon | | [[File:shipabilities_glasscannon.jpg|link=]]<br />Glass Cannon | ||
| style="text-align:left;" | Fires | | style="text-align:left;" | Fires 8 volleys with scatter radius 2 and damage radius 1 | ||
Successful hits deal damage to all Ship locations: | Successful hits deal damage to all Ship locations: | ||
* 25% of base damage to Hull | * 25% of base damage to Hull | ||
Line 42: | Line 43: | ||
|- | |- | ||
| [[File:shipabilities_hardtoport.jpg|link=]]<br />Hard to Port | | [[File:shipabilities_hardtoport.jpg|link=]]<br />Hard to Port | ||
| style="text-align:left;" | | | style="text-align:left;" | [No Cannon Cooldown] Increases ship speed by 20% for the next 15 seconds | ||
|- | |- | ||
| [[File:shipabilities_holdfast.jpg|link=]]<br />Hold Fast | | [[File:shipabilities_holdfast.jpg|link=]]<br />Hold Fast | ||
| style="text-align:left;" | Reduces damage taken by | | style="text-align:left;" | [No Cannon Cooldown] Reduces ship damage taken by 25% and reduces crewmember damage taken by 50% for the next 30 seconds. | ||
|- | |- | ||
| [[File:shipabilities_luck.jpg|link=]]<br />Luck | | [[File:shipabilities_luck.jpg|link=]]<br />Luck | ||
| style="text-align:left;" | | | style="text-align:left;" | [No Cannon Cooldown] Increases accuracy of normal cannonfire by 33% and reduces enemy accuracy against ship by 33% for the next 30 seconds. | ||
|- | |- | ||
| [[File:shipabilities_mortarfire.jpg|link=]]<br />Mortar Fire | | [[File:shipabilities_mortarfire.jpg|link=]]<br />Mortar Fire | ||
| style="text-align:left;" | Fires | | style="text-align:left;" | Fires 4 volleys with scatter radius 3 and damage radius 1 | ||
Successful hits deal damage to all Ship locations: | Successful hits deal damage to all Ship locations: | ||
* | * 125% of base damage to Hull | ||
* | * 125% of base damage to Sails | ||
* | * 125% of base damage to Guns | ||
* | * 125% of base damage to Creatures and Players | ||
|- | |- | ||
| [[File:shipabilities_smokeshot.jpg|link=]]<br />Smokeshot | | [[File:shipabilities_smokeshot.jpg|link=]]<br />Smokeshot | ||
| style="text-align:left;" | Fires | | style="text-align:left;" | Fires 8 volleys with scatter radius 3 and damage radius 1 | ||
Successful hits deal damage to all Ship locations: | Successful hits deal damage to all Ship locations: | ||
* | * 50% of base damage to Hull | ||
* | * 50% of base damage to Sails | ||
* | * 50% of base damage to Guns | ||
* | * 50% of base damage to Creatures and Players | ||
* Reduces ship's cannon Accuracy by | * Reduces ship's cannon Accuracy by 10% for 30 seconds | ||
|- | |- | ||
| [[File:shipabilities_swiftreload.jpg|link=]]<br />Swift Reload | | [[File:shipabilities_swiftreload.jpg|link=]]<br />Swift Reload | ||
| style="text-align:left;" | | | style="text-align:left;" | [No Cannon Cooldown] Reduces current reloading cooldown to 0 seconds and increases cannon damage by 25% for the next 10 seconds. | ||
|- | |- | ||
| [[File:shipabilities_depthcharges.jpg|link=]]<br />Depth Charges | | [[File:shipabilities_depthcharges.jpg|link=]]<br />Depth Charges | ||
| style="text-align:left;" | For each cannon your ship has per side, deploys 1 depth charge, which are placed behind the | | style="text-align:left;" | For each cannon your ship has per side, deploys 1 depth charge, which are placed behind the tillerman. | ||
* Any ship moving over a depth charge will detonate it and take | * Any ship moving over a depth charge will detonate it and take 500 Hull damage. | ||
* Depth charges last 60 seconds | * Depth charges last 60 seconds. | ||
|- | |- | ||
| [[File:shipabilities_powdermishap.jpg|link=]]<br />Powder Mishap | | [[File:shipabilities_powdermishap.jpg|link=]]<br />Powder Mishap | ||
| style="text-align:left;" | Targets nearest other Ship within 12 tiles that is currently Reloading and: | | style="text-align:left;" | Targets nearest other Ship within 12 tiles that is currently Reloading and: | ||
* | * For each cannon your ship has per side, will deal 300 Hull and 300 Gun damage | ||
* | * Each target on board will suffer 3% of max health as damage for each cannon your ship has per side (up to a maximum of 1500 damage) | ||
* Damage amounts are reduced by 50% if ship has been already hit by powder mishap during the same reloading | |||
* | |||
|- | |- | ||
| [[File:shipabilities_seachange.jpg|link=]]<br />Sea Change | | [[File:shipabilities_seachange.jpg|link=]]<br />Sea Change | ||
| style="text-align:left;" | | | style="text-align:left;" | [No Cannon Cooldown] Cancels all negative effects on ship and will also ignore movement penalties for 30 seconds | ||
* Heals each crewmember for 10% health | |||
* Also cures poison, bleed, and disease for all targets on board. | |||
|} | |} | ||
Revision as of 22:18, 2 June 2024
Abilities
Lesser Abilities
Lesser Abilities | |
---|---|
Name | Description |
Arcane Shot |
Fires 8 volleys at +50% Accuracy with scatter radius 1 and damage radius 1
Successful hits deal damage to all Ship locations:
|
Boneshot |
Fires 8 volleys with scatter radius 2 and damage radius 1
Successful hits deal damage to all Ship locations:
|
Explosive Ammunition |
Fires 4 volleys with scatter radius 2 and damage radius 1
Successful hits deal damage to all Ship locations:
|
Glass Cannon |
Fires 8 volleys with scatter radius 2 and damage radius 1
Successful hits deal damage to all Ship locations:
|
Hard to Port |
[No Cannon Cooldown] Increases ship speed by 20% for the next 15 seconds |
Hold Fast |
[No Cannon Cooldown] Reduces ship damage taken by 25% and reduces crewmember damage taken by 50% for the next 30 seconds. |
Luck |
[No Cannon Cooldown] Increases accuracy of normal cannonfire by 33% and reduces enemy accuracy against ship by 33% for the next 30 seconds. |
Mortar Fire |
Fires 4 volleys with scatter radius 3 and damage radius 1
Successful hits deal damage to all Ship locations:
|
Smokeshot |
Fires 8 volleys with scatter radius 3 and damage radius 1
Successful hits deal damage to all Ship locations:
|
Swift Reload |
[No Cannon Cooldown] Reduces current reloading cooldown to 0 seconds and increases cannon damage by 25% for the next 10 seconds. |
Depth Charges |
For each cannon your ship has per side, deploys 1 depth charge, which are placed behind the tillerman.
|
Powder Mishap |
Targets nearest other Ship within 12 tiles that is currently Reloading and:
|
Sea Change |
[No Cannon Cooldown] Cancels all negative effects on ship and will also ignore movement penalties for 30 seconds
|
Regular Abilities
Regular Abilities | |
---|---|
Name | Description |
Beat to Quarters |
Increase movement speed by 15% for the next 30 seconds |
Boarding Hooks |
Increase success chances by 50% for the next 45 seconds |
Boarding Pikes |
Prevents enemy boarding for the next 45 seconds (No Cannon Cooldown) |
Chainshot |
Fires 3 volleys with scatter radius 2 and damage radius 1
Successful hits deal damage to all Ship locations:
|
Expedite Repairs |
Reduces current cooldown on repairs to 0 seconds (No Cannon Cooldown) |
Flameshot |
Fires 6 volleys with scatter radius 3 and damage radius 1
Successful hits deal damage to all Ship locations:
|
Ghost Fire |
Fires 3 volleys at +25% Accuracy with scatter radius 2 and damage radius 1
Successful hits deal damage to all Ship locations:
|
Grapeshot Ammunition |
Fires 12 volleys with scatter radius 3 and damage radius 1
Successful hits deal damage to all Ship locations:
|
Heatseeker Ammunition |
Fires 3 volleys at +75% accuracy with scatter radius 1 and damage radius 1
Successful hits deal damage to all Ship locations:
|
Heavy Ordinance |
Fires 3 volleys with scatter radius 2 and damage radius 1
Successful hits deal damage to all Ship locations:
|
Powdersoak Ammunition |
Fires 3 volleys with scatter radius 2 and damage radius 1
Successful hits deal damage to all Ship locations:
|
Rally |
Heals each Crewmember for 25% Health, Cures Poison, and Removes any Negative ongoing Effects (Bleed, Disease, Hinder, etc) |
Special Powderkeg |
Increases Damage of normal cannon fire by 25% for the next 60 seconds |
Toxic Ammunition |
Fires 6 volleys with scatter radius 3 and damage radius 1
Successful hits deal damage to all Ship locations:
|
Bad Rations |
For the next 30 seconds:
|
Grenades |
Each Crewmember onboard throws a Grenade at target ship:
|
Razorwire |
For next 180 seconds:
|
Greater Abilities
Greater Abilities | |
---|---|
Name | Description |
Brimstone |
Fires 6 volleys with scatter radius 3 and damage radius 1
Successful hits deal damage to all Ship locations:
|
Eldritch Ammunition |
Fires 6 volleys at +50% Accuracy with scatter radius 1 and damage radius 1
Successful hits deal damage to all Ship locations:
|
Flak Cannons |
Fires 6 volleys at +50% accuracy with scatter radius 4 and damage radius 2
Successful hits deal damage to all Ship locations:
|
Furious Assault |
Crewmembers deal 50% damage to enemies occupying the same ship as themselves for the next 60 seconds |
Hellfire Barrage |
Fires 3 volleys with scatter radius 3 and damage radius 2
Successful hits deal damage to all Ship locations:
|
Icebreaker Ammunition |
Fires 3 volleys with scatter radius 2 and damage radius 1
Successful hits deal damage to all Ship locations:
|
Mariner's Fortune |
For the next 3 minutes, Effective Fishing Skill increased by 5 |
Ride the Waves |
Increases movement speed by 10% for the next 60 seconds |
Rum Rations |
Heals each Crewmember for 5% health every 10 seconds for the next 2 minutes |
Tanglevine Ammunition |
Fires 3 volleys with scatter radius 3 and damage radius 1
Successful hits deal damage to all Ship locations:
|
Venom Barrage |
Fires 3 volleys with scatter radius 3 and damage radius 2
Successful hits deal damage to all Ship locations:
|
Eye of the Storm |
For the next 30 seconds:
|
Low Profile |
Reduces ship's Wake Scalar by 50% for 120 seconds |
Sargasso |
For the next 60 seconds:
|