Anatomy: Difference between revisions
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| Wrestling - PvM | | Wrestling - PvM | ||
| Base Weapon Damage * (50% * (Anatomy Skill / 100)) - | | Base Weapon Damage * (50% * (Anatomy Skill / 100)) - does not apply to martial manuals | ||
|- | |- | ||
| Wrestling - PvP | | Wrestling - PvP |
Revision as of 09:24, 21 February 2022
Healing Interaction
- Minimum Anatomy skill of 60 is required for bandage cure attempts
- Minimum Anatomy skill of 80 is required for bandage resurrection attempts
- Players with 100 Healing and at least 80 Anatomy will always have 100% chance to resurrect their target with bandages
- Bandage Healing Amounts are ((Healing Skill / 100) * ((Random Value of 40 to 60) * (1 + (0.2 * Anatomy Skill / 100))))
Combat Impact
Offensive Bonuses
Weapon Type | Increased Damage Each Swing |
---|---|
Melee/Archery | Base Weapon Damage * (20% * (Anatomy Skill / 100)) |
Wrestling - PvM | Base Weapon Damage * (50% * (Anatomy Skill / 100)) - does not apply to martial manuals |
Wrestling - PvP | Base Weapon Damage * (20% * (Anatomy Skill / 100)) |
- Read more about Base Weapon Damage
- The above bonuses are core damage modifiers, and do not count towards the SDi PvP Damage Cap
- Players who have at least 2 different skills above 80 between Anatomy, Arms Lore, Forensic Evaluation, Tracking, and/or Wrestling can make Hamstring attempts
- Increases a player's Weapon Finisher chance by (100% * (Anatomy Skill / 100)) of normal (PvM only)
Defensive Bonuses
- Provides a (25% * (Anatomy Skill / 100)) reduction to Bleed and Disease damage taken
- Provides a (50% * (Anatomy Skill / 100)) chance to ignore bandage slips caused by Creatures
Training
Skill | Activity |
---|---|
0-50 | Train from NPC |
50-70 | New Player Dungeon |
70-100 | Passively by Healing or Melee Combat |