Blood Mephit: Difference between revisions

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(Adding TamedScalarLevel template.)
 
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===Trait Group===
{{TamedScalarLevels}}
{{MagePetTraits}}

Latest revision as of 21:05, 30 November 2023


Blood Mephit
Slayer Difficulty GoldValue Hits MinDmg MaxDmg Wrestling Armor Resist
Construct 48 400 2,500 20 30 90 25 100
Parry AtkSpd Magery MinSpellDmg MaxSpellDmg Poison PoisonResist Stealth
75 15 25


Tameable Stats


Blood Mephit
TraitGroup Slots Taming Hits MinDmg MaxDmg Wrestling Armor Resist
Mage 1 115 175 7 11 70 25 100
SpellMin SpellMax Poisoning Poison PoisonRst SpecialRst Stealth
7 11


DPS Stats

DPS DPS/Slot Avg10Sec High10Sec HighHit uDog uDPS uDPS/Slot uAvg10Sec uHigh10Sec uHighHit
12.15 12.15 121 186 35 0.035 12.57 12.57 125 192 36


Abilities

Name Type Description
Swarm Passive Gains +2% melee and spell damage for each tamed creature owned by controller (including itself) attacking the same target
Spellflaying Passive Has a 15% chance on spellcast to deal (SpellDamageMax * 1.0) bleed damage to target over 15 seconds


Tamed Stats and Skills

  • Tamed Creatures will automatically receive scalar bonuses to Stats and Skills applied at each level
  • Followers only use one form of combat, Melee or Spells, each follower's combat type is listed as either "Melee Damage" or "Spell Damage" in their Animal Lore page to indicate this
Stat Increment Per Level Up to a Maximum of
Hits +10% +100%
Attack Speed +2.5% +25%
Wrestling +5.0% +50%
Armor +2.5 +25
Magic Resist +5.0 +50
Poisoning +2.5% +25%