Resisting Spells: Difference between revisions
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* While Resisting Spells can be gained through casting on yourself that is a slower method | * While Resisting Spells can be gained through casting on yourself that is a slower method | ||
* Gain chance is better if the spell is cast by a creature | * Gain chance is better if the spell is cast by a creature | ||
* There | * There is a limit on how much skill you can gain per mob, about 0.4 - 0.6 | ||
{| class="wikitable" style="text-align: center;" | {| class="wikitable" style="text-align: center;" | ||
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| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]] | | [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]] | ||
|- | |- | ||
| 50- | | 50-80 | ||
| Let a Skeletal Mage/Lich/Ghoul cast on you within [[New Player Dungeon]] | | Let a Skeletal Mage/Lich/Ghoul cast on you within [[New Player Dungeon]] | ||
|- | |- | ||
| | | 80-100 | ||
| Let magical creatures cast on you for 0.5 gain, slay, and find others<br>Cast damaging spells on yourself, and heal. | | Let magical creatures cast on you for ~0.5 gain, slay, and find others<br>Cast damaging spells on yourself, and heal. | ||
|} | |} |
Revision as of 20:38, 19 November 2022
Summary
- Spell damage taken is reduced by a minimum of (12.5% * (Magic Resist Skill / 100))
- Spell damage taken is reduced by a maximum of (37.5% * (Magic Resist Skill / 100))
- The chance to resist any hostile spell with a non-damaging effect such as Curse or Poison is ((40% - (Spell Circle * 5%)) * (Magic Resist Skill / 100))
Spell Absorption
- In addition to normal spell damage reduction for Magic Resist, players now have a (25% * (Magic Resist Skill / 100)) chance to Absorb a spell cast by a creature
- Absorbed spells will display with a pink/purple orb effect (similar to parrying)
- An absorbed spell has its damage reduced by 75% (similar to the parrying effect)
- Removed the "Stored Spell Damage" handling from the Magic Resist "Absorb" mechanic (Oct. 2nd, 2021 patch)
- When players absorb a creature spell (non-tamed/summoned), they'll gain a Melee and Spell Damage bonus against creatures of (8% * (Effective Magic Resist Skill / 100)) for 5 minutes that will stack up to 3 times
Spell Resist/Non-Damaging Spell Chance Reduction Chance
Resisting Spells Skill | Damage Reduction (%) | Non-Damaging Spell Resist Chance (%) | PvM Spell Absorption Chance (%) | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Minimum | Maximum | Circle 1 | Circle 2 | Circle 3 | Circle 4 | Circle 5 | Circle 6 | Circle 7 | Circle 8 | ||
0 | 0.00 | 0.00 | 0.0 | 0.0 | N/A | 0.0 | 0.0 | 0.0 | 0.0 | N/A | 0.0 |
10 | 1.25 | 3.75 | 3.5 | 3.0 | N/A | 2.0 | 1.5 | 1.0 | 0.5 | N/A | 2.5 |
20 | 2.50 | 7.50 | 7.0 | 6.0 | N/A | 4.0 | 3.0 | 2.0 | 1.0 | N/A | 5.0 |
30 | 3.75 | 11.25 | 10.5 | 9.0 | N/A | 6.0 | 4.5 | 3.0 | 1.5 | N/A | 7.5 |
40 | 5.00 | 15.00 | 14.0 | 12.0 | N/A | 8.0 | 6.0 | 4.0 | 2.0 | N/A | 10.0 |
50 | 6.25 | 18.75 | 17.5 | 15.0 | N/A | 10.0 | 7.5 | 5.0 | 2.5 | N/A | 12.5 |
60 | 7.50 | 22.50 | 21.0 | 18.0 | N/A | 12.0 | 9.0 | 6.0 | 3.0 | N/A | 15.0 |
70 | 8.75 | 26.25 | 24.5 | 21.0 | N/A | 14.0 | 10.5 | 7.0 | 3.5 | N/A | 17.5 |
80 | 10.00 | 30.00 | 28.0 | 24.0 | N/A | 16.0 | 12.0 | 8.0 | 4.0 | N/A | 20.0 |
90 | 11.25 | 33.75 | 31.5 | 27.0 | N/A | 18.0 | 13.5 | 9.0 | 4.5 | N/A | 22.5 |
100 | 12.50 | 37.50 | 35.0 | 30.0 | N/A | 20.0 | 15.0 | 10.0 | 5.0 | N/A | 25.0 |
Training
- While Resisting Spells can be gained through casting on yourself that is a slower method
- Gain chance is better if the spell is cast by a creature
- There is a limit on how much skill you can gain per mob, about 0.4 - 0.6
Skill | Activity |
---|---|
0-50 | Train from NPC |
50-80 | Let a Skeletal Mage/Lich/Ghoul cast on you within New Player Dungeon |
80-100 | Let magical creatures cast on you for ~0.5 gain, slay, and find others Cast damaging spells on yourself, and heal. |