PvP Damage Cap: Difference between revisions
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{| class="wikitable" style="text-align: center;" | {| class="wikitable" style="text-align: center;" | ||
! Damage Cap Type | |||
! Description | |||
|- | |- | ||
| Melee | |||
| Tactics + Anatomy + Total of 20% Damage Bonus from all Supplemental skills | | Tactics + Anatomy + Total of 20% Damage Bonus from all Supplemental skills | ||
|- | |- | ||
| Spellcasting | |||
| Evaluating Intelligence + Total of 10% Damage Bonus from all Supplemental skills | | Evaluating Intelligence + Total of 10% Damage Bonus from all Supplemental skills | ||
|} | |} |
Revision as of 03:20, 25 September 2022
Summary
There are two separate damage caps in PvP; Melee and Spellcasting:
Damage Cap Type | Description |
---|---|
Melee | Tactics + Anatomy + Total of 20% Damage Bonus from all Supplemental skills |
Spellcasting | Evaluating Intelligence + Total of 10% Damage Bonus from all Supplemental skills |
Supplemental Skills
Supplemental Damage skills provide 40% of their PvM damage bonus in PvP
- Blacksmithy (metal weapons only)
- Camping
- Carpentry (wooden weapons only)
- Chivalry
- Fishing (spears only)
- Forensic Evaluation
- Inscription (magery only, when casting from a scroll)
- Lumberjacking (axes only)
- Mining (maces only)
- Necromancy
- Tracking