Taste Identification: Difference between revisions
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* Also used in the Plant system where players use the Taste Identification skill and a Planter's Spade to attempt to determine the Ideal values for Heat, Water, and Soil | * Also used in the Plant system where players use the Taste Identification skill and a Planter's Spade to attempt to determine the Ideal values for Heat, Water, and Soil | ||
* Whenever players have Food Satisfaction from eating food, they gain increased mana regeneration & swing speed - see below. | * Whenever players have Food Satisfaction from eating food, they gain increased mana regeneration & swing speed - see below. | ||
==Poisoning and Taste ID== | ==Poisoning and Taste ID== | ||
* Player-applied Poison (from spells or weapons) to a creature will have its damage increased by (100% * (Taste Id Skill / 100)) [https://forums.uooutlands.com/index.php?threads/patch-notes-for-february-14-2020.2739/ patch Feb 14,2020] | |||
* Player-applied Poison (from spells or weapons) to a creature will reduce that creature's Poison Resistance value to (50% * (Taste Id Skill / 100)) of normal (i.e. a Taste ID skill of 100 reduces a 50% Poison Resistance to 25% Poison Resistance) | |||
* Will reduce the chance that a player's Poison spell is resisted by (50% * (Taste Id Skill / 100)) of normal (can stack with Poisoning skill effect) | |||
* The Taste ID skill reduces the chance for a target to cure Poison by (50% * (Taste ID Skill / 100)) | |||
* Read more about this topic on the [[Poisoning|Poisoning page]] | |||
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Different levels of Food Satisfaction will provide players a Swing Speed bonus (while not Flagged in PvP) as follows: | Different levels of Food Satisfaction will provide players a Swing Speed bonus (while not Flagged in PvP) as follows: | ||
{| class="wikitable" style="text-align: center;" | |||
! Food Type | |||
! Swing Speed Bonus | |||
|- | |||
| Measly | |||
| +0.5% | |||
|- | |||
| Paltry | |||
| +1% | |||
|- | |||
| Meager | |||
| +2% | |||
|- | |||
| Adequate | |||
| +3% | |||
|- | |||
| Appetizing | |||
| +4% | |||
|- | |||
| Delectable | |||
| +5% | |||
|} | |||
For example, a player who eats Delectable Food and has 120 Taste ID skill will receive a (5% base + (5% * (120 / 100))) = +11% Swing Speed Bonus | Players with [[Taste Identification]] will increase the effectiveness of their food bonuses by '''(Taste ID Skill / 100) %''' of normal | ||
* For example, a player who eats Delectable Food and has 120 Taste ID skill will receive a (5% base + (5% * (120 / 100))) = +11% Swing Speed Bonus | |||
==x2 Mana Regen Chance== | ==x2 Mana Regen Chance== | ||
Different levels of '''Food Satisfaction''' provide players a chance to '''regenerate 2 mana (instead of 1)''' during each meditation tick (while not flagged in PvP) as follows: | |||
{| class="wikitable" style="text-align: center;" | |||
! Food Type | |||
! Chance for 2 Mana Regen | |||
|- | |||
| Measly | |||
| 2.5% | |||
|- | |||
| Paltry | |||
| 5% | |||
|- | |||
| Meager | |||
| 10% | |||
|- | |||
| Adequate | |||
| 15% | |||
|- | |||
| Appetizing | |||
| 20% | |||
|- | |||
| Delectable | |||
| 25% | |||
|} | |||
* If the player is '''actively''' Meditating, the chance is '''reduced to 50% of normal''' (so 25% would become 12.5%) | |||
* Players with [[Taste Identification]] will increase the effectiveness of their food bonuses by '''(Taste ID Skill / 100) %''' of normal | |||
** For example, a player who eats Delectable Food and has 120 Taste ID skill will have a (25% + (25% * (120 / 100)) = 55% Chance Per Meditation Tick to Regen 2 Mana instead of 1 | |||
* | |||
If the player is '''actively''' | |||
Players with | |||
==Training== | ==Training== | ||
Line 72: | Line 85: | ||
|- | |- | ||
| 50-80 | | 50-80 | ||
| Use Taste Identification on | | Use Taste Identification on food in [[New Player Dungeon]] | ||
|- | |- | ||
| 80-100 | | 80-100 | ||
| Use Taste Identification | | Use Taste Identification on food | ||
|} | |} |
Revision as of 05:33, 27 January 2023
Summary
- Used to determine if a food item is Poisoned
- Also used in the Plant system where players use the Taste Identification skill and a Planter's Spade to attempt to determine the Ideal values for Heat, Water, and Soil
- Whenever players have Food Satisfaction from eating food, they gain increased mana regeneration & swing speed - see below.
Poisoning and Taste ID
- Player-applied Poison (from spells or weapons) to a creature will have its damage increased by (100% * (Taste Id Skill / 100)) patch Feb 14,2020
- Player-applied Poison (from spells or weapons) to a creature will reduce that creature's Poison Resistance value to (50% * (Taste Id Skill / 100)) of normal (i.e. a Taste ID skill of 100 reduces a 50% Poison Resistance to 25% Poison Resistance)
- Will reduce the chance that a player's Poison spell is resisted by (50% * (Taste Id Skill / 100)) of normal (can stack with Poisoning skill effect)
- The Taste ID skill reduces the chance for a target to cure Poison by (50% * (Taste ID Skill / 100))
- Read more about this topic on the Poisoning page
Swing Speed Bonus
Different levels of Food Satisfaction will provide players a Swing Speed bonus (while not Flagged in PvP) as follows:
Food Type | Swing Speed Bonus |
---|---|
Measly | +0.5% |
Paltry | +1% |
Meager | +2% |
Adequate | +3% |
Appetizing | +4% |
Delectable | +5% |
Players with Taste Identification will increase the effectiveness of their food bonuses by (Taste ID Skill / 100) % of normal
- For example, a player who eats Delectable Food and has 120 Taste ID skill will receive a (5% base + (5% * (120 / 100))) = +11% Swing Speed Bonus
x2 Mana Regen Chance
Different levels of Food Satisfaction provide players a chance to regenerate 2 mana (instead of 1) during each meditation tick (while not flagged in PvP) as follows:
Food Type | Chance for 2 Mana Regen |
---|---|
Measly | 2.5% |
Paltry | 5% |
Meager | 10% |
Adequate | 15% |
Appetizing | 20% |
Delectable | 25% |
- If the player is actively Meditating, the chance is reduced to 50% of normal (so 25% would become 12.5%)
- Players with Taste Identification will increase the effectiveness of their food bonuses by (Taste ID Skill / 100) % of normal
- For example, a player who eats Delectable Food and has 120 Taste ID skill will have a (25% + (25% * (120 / 100)) = 55% Chance Per Meditation Tick to Regen 2 Mana instead of 1
Training
Skill | Activity |
---|---|
0-50 | Train from NPC |
50-80 | Use Taste Identification on food in New Player Dungeon |
80-100 | Use Taste Identification on food |