Taste Identification: Difference between revisions

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==Herbal Poultice Bonus==
==Herbal Poultice Bonus==
* The Herbal Poultice bonus that players would receive from other players using the skill nearby them (i.e. players must now have the Taste ID skill themselves for those bonuses)
* Player with Taste ID gain a Herbal Poultice Bonus, they have a (50% * (Taste ID skill / 100)) chance to ignore any damage from a Poison, Bleed, or Disease tick
* Players cannot target the ground with the Taste ID skill
** Currently there is no way to see that Buff
 
* as of the [https://forums.uooutlands.com/index.php?threads/patch-notes-for-january-26-2023.4487/ Patch] from January 26th you can no longer apply that buff to other Players and you can no longer target the Ground whily using Taste ID


==Training==
==Training==

Revision as of 11:19, 31 January 2023

Summary

  • Used to determine if a food item is Poisoned
  • Also used in the Plant system where players use the Taste Identification skill and a Planter's Spade to attempt to determine the Ideal values for Heat, Water, and Soil
  • Whenever players have Food Satisfaction from eating food, they gain increased mana regeneration & swing speed


Poisoning and Taste ID

  • Player-applied Poison (from spells or weapons) to a creature will have its damage increased by (100% * (Taste Id Skill / 100)) patch Feb 14,2020
  • Player-applied Poison (from spells or weapons) to a creature will reduce that creature's Poison Resistance value to (50% * (Taste Id Skill / 100)) of normal (i.e. a Taste ID skill of 100 reduces a 50% Poison Resistance to 25% Poison Resistance)
  • Will reduce the chance that a player's Poison spell is resisted by (50% * (Taste Id Skill / 100)) of normal (can stack with Poisoning skill effect)
  • The Taste ID skill reduces the chance for a target to cure Poison by (50% * (Taste ID Skill / 100))
  • Read more about this topic on the Poisoning page


Swing Speed Bonus

Different levels of Food Satisfaction will provide players a Swing Speed bonus (while not Flagged in PvP) as follows:

Food Type Swing Speed Bonus
Measly +0.5%
Paltry +1%
Meager +2%
Adequate +3%
Appetizing +4%
Delectable +5%

Players with Taste Identification will increase the effectiveness of their food bonuses by (Taste ID Skill / 100) % of normal

  • For example, a player who eats Delectable Food and has 120 Taste ID skill will receive a (5% base + (5% * (120 / 100))) = +11% Swing Speed Bonus


x2 Mana Regen Chance

Different levels of Food Satisfaction provide players a chance to regenerate 2 mana (instead of 1) during each meditation tick (while not flagged in PvP) as follows:

Food Type Chance for 2 Mana Regen
Measly 2.5%
Paltry 5%
Meager 10%
Adequate 15%
Appetizing 20%
Delectable 25%
  • If the player is actively Meditating, the chance is reduced to 50% of normal (so 25% would become 12.5%)
  • Players with Taste Identification will increase the effectiveness of their food bonuses by (Taste ID Skill / 100) % of normal
    • For example, a player who eats Delectable Food and has 120 Taste ID skill will have a (25% + (25% * (120 / 100)) = 55% Chance Per Meditation Tick to Regen 2 Mana instead of 1


Herbal Poultice Bonus

  • Player with Taste ID gain a Herbal Poultice Bonus, they have a (50% * (Taste ID skill / 100)) chance to ignore any damage from a Poison, Bleed, or Disease tick
    • Currently there is no way to see that Buff
  • as of the Patch from January 26th you can no longer apply that buff to other Players and you can no longer target the Ground whily using Taste ID

Training

Skill Activity
0-50 Train from NPC
50-80 Use Taste Identification on food in New Player Dungeon
80-100 Use Taste Identification on food