Hamstring: Difference between revisions
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* Players can make Hamstring attempts while attacking with Fencing, Macing, Sword weapons as well as when using Wrestling (but not with Archery weapons) | * Players can make Hamstring attempts while attacking with Fencing, Macing, Sword weapons as well as when using Wrestling (but not with Archery weapons) | ||
* Players can make Hamstring attempts if they have at least 2 skills above 80 from the following skills: | * Players can make Hamstring attempts if they have at least 2 skills above 80 from the following skills: | ||
** Anatomy | ** [[Anatomy]] | ||
** Arms Lore | ** [[Arms Lore]] | ||
** Forensic | ** [[Forensic Evaluation]] | ||
** Tracking | ** [[Tracking]] | ||
** Wrestling | ** [[Wrestling]] | ||
==Accessing Hamstring== | ==Accessing Hamstring== | ||
* Hamstring is an independent effect and does <u>'''NOT'''</u> automatically occurs on Disarm attempts | * Hamstring is an independent effect and does <u>'''NOT'''</u> automatically occurs on Disarm attempts | ||
* Hamstring can be used via the client's "Stun" hotkey, or toggled by using [Hamstring | * Hamstring can be used via the client's "Stun" hotkey, or toggled by using [Hamstring | ||
* Handling for Hamstring can also be configured in the Paperdoll -> Help -> Commands -> Mechanics tab | * Handling for Hamstring can also be configured in the Paperdoll -> Help -> Commands -> Mechanics tab | ||
*Use [HamstringUntoggleMode in order to decide how the automatic toggle works | * Use [HamstringUntoggleMode in order to decide how the automatic toggle works | ||
==Attempts== | ==Attempts== | ||
*Similar to Disarm attempts, if Hamstring is toggled for a player, on a missed attack they will not be able to make another Hamstring attempt for 15 seconds | * Similar to [[Disarm]] attempts, if Hamstring is toggled for a player, on a missed attack they will not be able to make another Hamstring attempt for 15 seconds | ||
*Disarm and Hamstring are independent effects and can both be placed onto the same target at the same time (and have both independent cooldowns) | * [[Disarm]] and Hamstring are independent effects and can both be placed onto the same target at the same time (and have both independent cooldowns) | ||
==Details== | ==Details== | ||
* Hamstring affects the target for 3 seconds flat duration, regardless of player Dex | * Hamstring affects the target for 3 seconds flat duration, regardless of player Dex | ||
*On a successful hit when Hamstring is toggled, a player will have a cooldown of 30 seconds before they may make another Hamstring attempt to any target | * On a successful hit when Hamstring is toggled, a player will have a cooldown of 30 seconds before they may make another Hamstring attempt to any target | ||
*Once hamstrung, a player or creature cannot be affected by another hamstring effect for another 30 seconds | * Once hamstrung, a player or creature cannot be affected by another hamstring effect for another 30 seconds | ||
===PvP=== | ===PvP=== | ||
*When a player is hit by a Hamstring effect, they will be reduced to 0 Stamina for 3 seconds (forcing them to walk), after which their stamina will return to its previous amount | * When a player is hit by a Hamstring effect, they will be reduced to 0 Stamina for 3 seconds (forcing them to walk), after which their stamina will return to its previous amount | ||
===PvM=== | ===PvM=== | ||
*When a creature is hit by a Hamstring effect, they will be Entangled for 6 seconds (cannot move, but may still do melee attacks, spells, and abilities) | * When a creature is hit by a Hamstring effect, they will be Entangled for 6 seconds (cannot move, but may still do melee attacks, spells, and abilities) |
Revision as of 10:34, 17 May 2019
Summary
- Players can make Hamstring attempts while attacking with Fencing, Macing, Sword weapons as well as when using Wrestling (but not with Archery weapons)
- Players can make Hamstring attempts if they have at least 2 skills above 80 from the following skills:
Accessing Hamstring
- Hamstring is an independent effect and does NOT automatically occurs on Disarm attempts
- Hamstring can be used via the client's "Stun" hotkey, or toggled by using [Hamstring
- Handling for Hamstring can also be configured in the Paperdoll -> Help -> Commands -> Mechanics tab
- Use [HamstringUntoggleMode in order to decide how the automatic toggle works
Attempts
- Similar to Disarm attempts, if Hamstring is toggled for a player, on a missed attack they will not be able to make another Hamstring attempt for 15 seconds
- Disarm and Hamstring are independent effects and can both be placed onto the same target at the same time (and have both independent cooldowns)
Details
- Hamstring affects the target for 3 seconds flat duration, regardless of player Dex
- On a successful hit when Hamstring is toggled, a player will have a cooldown of 30 seconds before they may make another Hamstring attempt to any target
- Once hamstrung, a player or creature cannot be affected by another hamstring effect for another 30 seconds
PvP
- When a player is hit by a Hamstring effect, they will be reduced to 0 Stamina for 3 seconds (forcing them to walk), after which their stamina will return to its previous amount
PvM
- When a creature is hit by a Hamstring effect, they will be Entangled for 6 seconds (cannot move, but may still do melee attacks, spells, and abilities)