Hamstring: Difference between revisions

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* Players can make Hamstring attempts while attacking with Fencing, Macing, Sword weapons as well as when using Wrestling (but not with Archery weapons)
* Players can make Hamstring attempts while attacking with Fencing, Macing, Sword weapons as well as when using Wrestling (but not with Archery weapons)
* Players can make Hamstring attempts if they have at least 2 skills above 80 from the following skills:
* Players can make Hamstring attempts if they have at least 2 skills above 80 from the following skills:
** Anatomy
** [[Anatomy]]
** Arms Lore
** [[Arms Lore]]
** Forensic Eval
** [[Forensic Evaluation]]
** Tracking
** [[Tracking]]
** Wrestling
** [[Wrestling]]


==Accessing Hamstring==
==Accessing Hamstring==
* Hamstring is an independent effect and does <u>'''NOT'''</u> automatically occurs on Disarm attempts.
* Hamstring is an independent effect and does <u>'''NOT'''</u> automatically occurs on Disarm attempts
* Hamstring can be used via the client's "Stun" hotkey, or toggled by using [Hamstring
* Hamstring can be used via the client's "Stun" hotkey, or toggled by using [Hamstring
* Handling for Hamstring can also be configured in the Paperdoll -> Help -> Commands -> Mechanics tab.
* Handling for Hamstring can also be configured in the Paperdoll -> Help -> Commands -> Mechanics tab
*Use [HamstringUntoggleMode in order to decide how the automatic toggle works.
* Use [HamstringUntoggleMode in order to decide how the automatic toggle works


==Attempts==
==Attempts==
*Similar to Disarm attempts, if Hamstring is toggled for a player, on a missed attack they will not be able to make another Hamstring attempt for 15 seconds.
* Similar to [[Disarm]] attempts, if Hamstring is toggled for a player, on a missed attack they will not be able to make another Hamstring attempt for 15 seconds
*Disarm and Hamstring are independent effects and can both be placed onto the same target at the same time (and have both independent cooldowns).
* [[Disarm]] and Hamstring are independent effects and can both be placed onto the same target at the same time (and have both independent cooldowns)


==Details==
==Details==
* Hamstring affects the target for 3 seconds flat duration, regardless of player Dex.
* Hamstring affects the target for 3 seconds flat duration, regardless of player Dex
*On a successful hit when Hamstring is toggled, a player will have a cooldown of 30 seconds before they may make another Hamstring attempt to any target.
* On a successful hit when Hamstring is toggled, a player will have a cooldown of 30 seconds before they may make another Hamstring attempt to any target
*Once hamstrung, a player or creature cannot be affected by another hamstring effect for another 30 seconds
* Once hamstrung, a player or creature cannot be affected by another hamstring effect for another 30 seconds


===PvP===
===PvP===
*When a player is hit by a Hamstring effect, they will be reduced to 0 Stamina for 3 seconds (forcing them to walk), after which their stamina will return to its previous amount
* When a player is hit by a Hamstring effect, they will be reduced to 0 Stamina for 3 seconds (forcing them to walk), after which their stamina will return to its previous amount


===PvM===
===PvM===
*When a creature is hit by a Hamstring effect, they will be Entangled for 6 seconds (cannot move, but may still do melee attacks, spells, and abilities)
* When a creature is hit by a Hamstring effect, they will be Entangled for 6 seconds (cannot move, but may still do melee attacks, spells, and abilities)

Revision as of 10:34, 17 May 2019

Summary

  • Players can make Hamstring attempts while attacking with Fencing, Macing, Sword weapons as well as when using Wrestling (but not with Archery weapons)
  • Players can make Hamstring attempts if they have at least 2 skills above 80 from the following skills:

Accessing Hamstring

  • Hamstring is an independent effect and does NOT automatically occurs on Disarm attempts
  • Hamstring can be used via the client's "Stun" hotkey, or toggled by using [Hamstring
  • Handling for Hamstring can also be configured in the Paperdoll -> Help -> Commands -> Mechanics tab
  • Use [HamstringUntoggleMode in order to decide how the automatic toggle works

Attempts

  • Similar to Disarm attempts, if Hamstring is toggled for a player, on a missed attack they will not be able to make another Hamstring attempt for 15 seconds
  • Disarm and Hamstring are independent effects and can both be placed onto the same target at the same time (and have both independent cooldowns)

Details

  • Hamstring affects the target for 3 seconds flat duration, regardless of player Dex
  • On a successful hit when Hamstring is toggled, a player will have a cooldown of 30 seconds before they may make another Hamstring attempt to any target
  • Once hamstrung, a player or creature cannot be affected by another hamstring effect for another 30 seconds

PvP

  • When a player is hit by a Hamstring effect, they will be reduced to 0 Stamina for 3 seconds (forcing them to walk), after which their stamina will return to its previous amount

PvM

  • When a creature is hit by a Hamstring effect, they will be Entangled for 6 seconds (cannot move, but may still do melee attacks, spells, and abilities)