Sanctuary Dungeon: Difference between revisions

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[[Category:Dungeons]][[Category:PvM]][[Category:New Player]]
[[Category:Dungeons]][[Category:PvM]][[Category:New Player]]
==Summary==
==Summary==
* During Friday Night Reset each week, one of our core dungeons will be randomly selected as the Sanctuary Dungeon for the duration of the next week
The Sanctuary Dungeon is a "protected" dungeon where players cannot commit Criminal Actions.
* The Sanctuary Dungeon becomes a "protected" dungeon where players cannot commit Criminal Actions inside
* During Friday Night Reset each week, one of the core dungeons will be randomly selected as the Sanctuary Dungeon for the duration of the next week
* As a trade off, Loot Drops and Experience earned in the Sanctuary Dungeon will be reduced
* As a trade off, Loot Drops and Experience earned in the Sanctuary Dungeon will be reduced by 50%
* Any griefing actions inside the Sanctuary Dungeon are against the rules, and should be reported to staff using the in-game ticket system.
* Urukton Bluffs and Ratman Hovel are permanently sanctuary dungeons.


[[File:sanc1.png]]
[[File:sanc1.png]]


==Sanctuary Dungeon Mechanics==
* Players cannot commit Criminal Actions inside of Sanctuary Dungeons
* Murderers cannot enter Sanctuary Dungeons
* Any Murderers already inside of a dungeon that becomes a Sanctuary Dungeon (on Friday night) will be ejected to Corpse Creek
* The Gold Value (which determines Loot and Experience) of creatures inside of Sanctuary Dungeons are reduced to 50% of normal
* Players cannot Mine inside of Sanctuary Dungeons and Skinning yields are reduced by 50% of normal
* Players cannot Reveal other players inside of Sanctuary Dungeons
* As with all areas, AFK farming is not allowed
[[File:sanc4.png]]


==Viewing the Sanctuary Dungeon==
==Viewing the Sanctuary Dungeon==
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[[File:viewsanctuary.gif|link=]]
[[File:viewsanctuary.gif|link=]]
==Criminal Actions==
• Players cannot commit any Criminal Actions while inside of the Sanctuary dungeon
* Players inside of a Sanctuary Dungeon are unable to Reveal other players through use the of the Detect Hidden skill or the Reveal spell
[[File:sanc4.png]]
==Loot and Harvest Adjustments==
* Gold values of Creatures and Dungeon Chests (and resulting Loot and Experience) inside of the Sanctuary dungeon will be reduced to 50% of normal
* Leather Skinning amounts inside of the Sanctuary dungeon will be reduced to 50% of normal
* Mining will not be allowed inside of the Sanctuary Dungeon
==Murderers and Sanctuary Dungeons==
* Murderers will not be allowed into the Sanctuary Dungeon
* Any Murderers already inside of a dungeon that becomes a Sanctuary Dungeon (on Friday night) will be ejected to Corpse Creek
[[File:sanc5.png]]


==Guild Favors==
==Guild Favors==
* Guilds will not be able to activate Guild Favors for a Sanctuary Dungeon
* Guilds will not be able to activate Guild Favors for a Sanctuary Dungeon
* If a guild already has a Guild Favor activated for a dungeon that becomes the Sanctuary Dungeon, and the Guild Favor has 50% or more of its duration remaining, it will be refunded to the Guild
* If a guild already has a Guild Favor activated for a dungeon that becomes the Sanctuary Dungeon, and the Guild Favor has 50% or more of its duration remaining, it will be refunded to the Guild
==Bosses/Mini-Bosses and Contested Spawns==
==Bosses/Mini-Bosses and Contested Spawns==
* When a Contested Boss spawns in Sanctuary, players will be Orange to each as normally would happen at any other Contested Boss Spawn
* When a Contested Boss spawns in Sanctuary, players will be Orange to each as normally would happen at any other Contested Boss Spawn
* When a Guild summons a Boss, all players will be Orange to each other in the room as normally would happen at any other Summoned Boss
* When a Guild summons a Boss, all players will be Orange to each other in the room as normally would happen at any other Summoned Boss
* Boss Loot is halved, just like all other monster loot in the Sanctuary Dungeon
* Boss Loot is halved, just like all other monster loot in the Sanctuary Dungeon

Latest revision as of 04:05, 18 December 2024

Summary

The Sanctuary Dungeon is a "protected" dungeon where players cannot commit Criminal Actions.

  • During Friday Night Reset each week, one of the core dungeons will be randomly selected as the Sanctuary Dungeon for the duration of the next week
  • As a trade off, Loot Drops and Experience earned in the Sanctuary Dungeon will be reduced by 50%
  • Any griefing actions inside the Sanctuary Dungeon are against the rules, and should be reported to staff using the in-game ticket system.
  • Urukton Bluffs and Ratman Hovel are permanently sanctuary dungeons.

Sanctuary Dungeon Mechanics

  • Players cannot commit Criminal Actions inside of Sanctuary Dungeons
  • Murderers cannot enter Sanctuary Dungeons
  • Any Murderers already inside of a dungeon that becomes a Sanctuary Dungeon (on Friday night) will be ejected to Corpse Creek
  • The Gold Value (which determines Loot and Experience) of creatures inside of Sanctuary Dungeons are reduced to 50% of normal
  • Players cannot Mine inside of Sanctuary Dungeons and Skinning yields are reduced by 50% of normal
  • Players cannot Reveal other players inside of Sanctuary Dungeons
  • As with all areas, AFK farming is not allowed

Viewing the Sanctuary Dungeon

  • The current Sanctuary Dungeon will always be listed at the top of the Region Bonuses menu that players can access by double-clicking any "Region Bonus Board" near each Bank in town
  • Players can also view the current Sanctuary Dungeon from any Donation Map in a house (purchasable in the Prevalia Market)

Guild Favors

  • Guilds will not be able to activate Guild Favors for a Sanctuary Dungeon
  • If a guild already has a Guild Favor activated for a dungeon that becomes the Sanctuary Dungeon, and the Guild Favor has 50% or more of its duration remaining, it will be refunded to the Guild

Bosses/Mini-Bosses and Contested Spawns

  • When a Contested Boss spawns in Sanctuary, players will be Orange to each as normally would happen at any other Contested Boss Spawn
  • When a Guild summons a Boss, all players will be Orange to each other in the room as normally would happen at any other Summoned Boss
  • Boss Loot is halved, just like all other monster loot in the Sanctuary Dungeon