Sanctuary Dungeon: Difference between revisions
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[[Category:Dungeons]][[Category:PvM]][[Category:New Player]] | [[Category:Dungeons]][[Category:PvM]][[Category:New Player]] | ||
==Summary== | ==Summary== | ||
* During Friday Night Reset each week, one of | The Sanctuary Dungeon is a "protected" dungeon where players cannot commit Criminal Actions. | ||
* During Friday Night Reset each week, one of the core dungeons will be randomly selected as the Sanctuary Dungeon for the duration of the next week | |||
* As a trade off, Loot Drops and Experience earned in the Sanctuary Dungeon will be reduced | * As a trade off, Loot Drops and Experience earned in the Sanctuary Dungeon will be reduced by 50% | ||
* Any griefing actions inside the Sanctuary Dungeon are against the rules, and should be reported to staff using the in-game ticket system. | |||
* Urukton Bluffs and Ratman Hovel are permanently sanctuary dungeons. | |||
[[File:sanc1.png]] | [[File:sanc1.png]] | ||
==Sanctuary Dungeon Mechanics== | |||
* Players cannot commit Criminal Actions inside of Sanctuary Dungeons | |||
* Murderers cannot enter Sanctuary Dungeons | |||
* Any Murderers already inside of a dungeon that becomes a Sanctuary Dungeon (on Friday night) will be ejected to Corpse Creek | |||
* The Gold Value (which determines Loot and Experience) of creatures inside of Sanctuary Dungeons are reduced to 50% of normal | |||
* Players cannot Mine inside of Sanctuary Dungeons and Skinning yields are reduced by 50% of normal | |||
* Players cannot Reveal other players inside of Sanctuary Dungeons | |||
* As with all areas, AFK farming is not allowed | |||
[[File:sanc4.png]] | |||
==Viewing the Sanctuary Dungeon== | ==Viewing the Sanctuary Dungeon== | ||
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[[File:viewsanctuary.gif|link=]] | [[File:viewsanctuary.gif|link=]] | ||
==Guild Favors== | ==Guild Favors== | ||
* Guilds will not be able to activate Guild Favors for a Sanctuary Dungeon | * Guilds will not be able to activate Guild Favors for a Sanctuary Dungeon | ||
* If a guild already has a Guild Favor activated for a dungeon that becomes the Sanctuary Dungeon, and the Guild Favor has 50% or more of its duration remaining, it will be refunded to the Guild | * If a guild already has a Guild Favor activated for a dungeon that becomes the Sanctuary Dungeon, and the Guild Favor has 50% or more of its duration remaining, it will be refunded to the Guild | ||
==Bosses/Mini-Bosses and Contested Spawns== | ==Bosses/Mini-Bosses and Contested Spawns== | ||
* When a Contested Boss spawns in Sanctuary, players will be Orange to each as normally would happen at any other Contested Boss Spawn | * When a Contested Boss spawns in Sanctuary, players will be Orange to each as normally would happen at any other Contested Boss Spawn | ||
* When a Guild summons a Boss, all players will be Orange to each other in the room as normally would happen at any other Summoned Boss | * When a Guild summons a Boss, all players will be Orange to each other in the room as normally would happen at any other Summoned Boss | ||
* Boss Loot is halved, just like all other monster loot in the Sanctuary Dungeon | * Boss Loot is halved, just like all other monster loot in the Sanctuary Dungeon |
Latest revision as of 04:05, 18 December 2024
Summary
The Sanctuary Dungeon is a "protected" dungeon where players cannot commit Criminal Actions.
- During Friday Night Reset each week, one of the core dungeons will be randomly selected as the Sanctuary Dungeon for the duration of the next week
- As a trade off, Loot Drops and Experience earned in the Sanctuary Dungeon will be reduced by 50%
- Any griefing actions inside the Sanctuary Dungeon are against the rules, and should be reported to staff using the in-game ticket system.
- Urukton Bluffs and Ratman Hovel are permanently sanctuary dungeons.
Sanctuary Dungeon Mechanics
- Players cannot commit Criminal Actions inside of Sanctuary Dungeons
- Murderers cannot enter Sanctuary Dungeons
- Any Murderers already inside of a dungeon that becomes a Sanctuary Dungeon (on Friday night) will be ejected to Corpse Creek
- The Gold Value (which determines Loot and Experience) of creatures inside of Sanctuary Dungeons are reduced to 50% of normal
- Players cannot Mine inside of Sanctuary Dungeons and Skinning yields are reduced by 50% of normal
- Players cannot Reveal other players inside of Sanctuary Dungeons
- As with all areas, AFK farming is not allowed
Viewing the Sanctuary Dungeon
- The current Sanctuary Dungeon will always be listed at the top of the Region Bonuses menu that players can access by double-clicking any "Region Bonus Board" near each Bank in town
- Players can also view the current Sanctuary Dungeon from any Donation Map in a house (purchasable in the Prevalia Market)
Guild Favors
- Guilds will not be able to activate Guild Favors for a Sanctuary Dungeon
- If a guild already has a Guild Favor activated for a dungeon that becomes the Sanctuary Dungeon, and the Guild Favor has 50% or more of its duration remaining, it will be refunded to the Guild
Bosses/Mini-Bosses and Contested Spawns
- When a Contested Boss spawns in Sanctuary, players will be Orange to each as normally would happen at any other Contested Boss Spawn
- When a Guild summons a Boss, all players will be Orange to each other in the room as normally would happen at any other Summoned Boss
- Boss Loot is halved, just like all other monster loot in the Sanctuary Dungeon