Template:ShipAbilities: Difference between revisions
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| | [[File:shipabilities_beattoquarters.jpg|link=]]<br />Beat to Quarters | | [[File:shipabilities_beattoquarters.jpg|link=]]<br />Beat to Quarters | ||
| | style="text-align:left;" |  | | style="text-align:left;" | [No Cannon Cooldown] Increases movement speed by 15% for the next 30 seconds | ||
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| | [[File:shipabilities_boardinghooks.jpg|link=]]<br />Boarding Hooks | | [[File:shipabilities_boardinghooks.jpg|link=]]<br />Boarding Hooks | ||
| | style="text-align:left;" |  | | style="text-align:left;" | [No Cannon Cooldown] Increases boarding success chances by 50% and crew bravery by 25% for the next 45 seconds | ||
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| | [[File:shipabilities_boardingpikes.jpg|link=]]<br />Boarding Pikes | | [[File:shipabilities_boardingpikes.jpg|link=]]<br />Boarding Pikes | ||
| | style="text-align:left;" | Prevents enemy boarding for the next 45 seconds  | | style="text-align:left;" | [No Cannon Cooldown] Prevents enemy boarding for the next 45 seconds | ||
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| | [[File:shipabilities_chainshot.jpg|link=]]<br />Chainshot | | [[File:shipabilities_chainshot.jpg|link=]]<br />Chainshot | ||
| | style="text-align:left;" | Fires  | | style="text-align:left;" | Fires 4 volleys with scatter radius 2 and damage radius 1 | ||
| Successful hits deal damage to all  | Successful hits deal damage to all ship locations: | ||
| *  | * 50% of base damage to Hull | ||
| *  | * 150% of base damage to Sails | ||
| *  | * 100% of base damage to Guns | ||
| * 100% of base damage to  | * 100% of base damage to creatures and players | ||
| * Any ship hit will also have  | * Any ship hit will also have it's movement speed reduced by 25% for 10 seconds. | ||
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| | [[File:shipabilities_expediterepairs.jpg|link=]]<br />Expedite Repairs | | [[File:shipabilities_expediterepairs.jpg|link=]]<br />Expedite Repairs | ||
| | style="text-align:left;" | Reduces current cooldown on repairs to 0 seconds  | | style="text-align:left;" | [No Cannon Cooldown] Reduces current cooldown on repairs to 0 seconds | ||
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| | [[File:shipabilities_flameshot.jpg|link=]]<br />Flameshot | | [[File:shipabilities_flameshot.jpg|link=]]<br />Flameshot | ||
| | style="text-align:left;" | Fires  | | style="text-align:left;" | Fires 8 volleys with scatter radius 3 and damage radius 1 | ||
| Successful hits deal damage to all Ship locations: | Successful hits deal damage to all Ship locations: | ||
| *  | * 25% of base damage to Hull | ||
| *  | * 25% of base damage to Sails | ||
| *  | * 25% of base damage to Guns | ||
| *  | * 75% of base damage to Creatures and Players | ||
| *  | * Will inflict an additional (total hull damage from hits * 2.0) to target ship over 30 seconds | ||
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| | [[File:shipabilities_ghostfire.jpg|link=]]<br />Ghost Fire | | [[File:shipabilities_ghostfire.jpg|link=]]<br />Ghost Fire | ||
| | style="text-align:left;" | Fires  | | style="text-align:left;" | Fires 4 volleys at +25% Accuracy with scatter radius 2 and damage radius 1 | ||
| Successful hits deal damage to all Ship locations: | Successful hits deal damage to all Ship locations: | ||
| *  | * 50% of base damage to Hull | ||
| *  | * 100% of base damage to Sails | ||
| *  | * 100% of base damage to Guns | ||
| *  | * 100% of base damage to Creatures and Players | ||
| *  Ignores 100% of creature armor and 50% of player armor | |||
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| | [[File:shipabilities_grapeshotammunition.jpg|link=]]<br />Grapeshot Ammunition | | [[File:shipabilities_grapeshotammunition.jpg|link=]]<br />Grapeshot Ammunition | ||
| | style="text-align:left;" | Fires  | | style="text-align:left;" | Fires 16 volleys with scatter radius 3 and damage radius 1 | ||
| Successful hits deal damage to all Ship locations: | Successful hits deal damage to all Ship locations: | ||
| *  | * 10% of base damage to Hull | ||
| *  | * 10% of base damage to Sails | ||
| *  | * 10% of base damage to Guns | ||
| *  | * 100% of base damage to Creatures and Players | ||
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| | [[File:shipabilities_heatseekerammunition.jpg|link=]]<br />Heatseeker Ammunition | | [[File:shipabilities_heatseekerammunition.jpg|link=]]<br />Heatseeker Ammunition | ||
| | style="text-align:left;" | Fires  | | style="text-align:left;" | Fires 4 volleys at +75% accuracy with scatter radius 1 and damage radius 1 | ||
| Successful hits deal damage to all Ship locations: | Successful hits deal damage to all Ship locations: | ||
| *  | * 75% of base damage to Hull | ||
| *  | * 75% of base damage to Sails | ||
| *  | * 75% of base damage to Guns | ||
| *  | * 75% of base damage to Creatures and Players | ||
| * Ship's accuracy against target ship increased by 25% for the next 30 seconds | |||
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| | [[File:shipabilities_heavyordinance.jpg|link=]]<br />Heavy Ordinance | | [[File:shipabilities_heavyordinance.jpg|link=]]<br />Heavy Ordinance | ||
| | style="text-align:left;" | Fires  | | style="text-align:left;" | Fires 4 volleys with scatter radius 2 and damage radius 1 | ||
| Successful hits deal damage to all Ship locations: | Successful hits deal damage to all Ship locations: | ||
| * 175% of base damage to Hull | * 175% of base damage to Hull | ||
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| | [[File:shipabilities_powdersoakammunition.jpg|link=]]<br />Powdersoak Ammunition | | [[File:shipabilities_powdersoakammunition.jpg|link=]]<br />Powdersoak Ammunition | ||
| | style="text-align:left;" | Fires  | | style="text-align:left;" | Fires 4 volleys with scatter radius 2 and damage radius 1 | ||
| Successful hits deal damage to all Ship locations: | Successful hits deal damage to all Ship locations: | ||
| *  | * 100% of base damage to Hull | ||
| * 75% of base damage to Sails | * 75% of base damage to Sails | ||
| *  | * 150% of base damage to Guns | ||
| * 100% of base damage to Creatures and Players | * 100% of base damage to Creatures and Players | ||
| *  | * NPC ships hit will lose 1 ammunition from their cannons and player ships hit will have a 50% chance to lose 1 ammunition from their cannons | ||
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| | [[File:shipabilities_rally.jpg|link=]]<br />Rally | | [[File:shipabilities_rally.jpg|link=]]<br />Rally | ||
| | style="text-align:left;" | Heals each  | | style="text-align:left;" | [No Cannon Cooldown] Heals each crewmember for 33% health, and cures any remaining poison, disease, and bleed ticks on crewmember | ||
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| | [[File:shipabilities_specialpowderkeg.jpg|link=]]<br />Special Powderkeg | | [[File:shipabilities_specialpowderkeg.jpg|link=]]<br />Special Powderkeg | ||
| | style="text-align:left;" |  | | style="text-align:left;" | [No Cannon Cooldown] Normal cannon fire for the next 60 seconds has its accuracy increased by 25% and damage increased by 100% | ||
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| | [[File:shipabilities_toxicammunition.jpg|link=]]<br />Toxic Ammunition | | [[File:shipabilities_toxicammunition.jpg|link=]]<br />Toxic Ammunition | ||
| | style="text-align:left;" | Fires  | | style="text-align:left;" | Fires 8 volleys with scatter radius 3 and damage radius 1 | ||
| Successful hits deal damage to all Ship locations: | Successful hits deal damage to all Ship locations: | ||
| * 33% of base damage to Hull | * 33% of base damage to Hull | ||
| * 33% of base damage to Sails | * 33% of base damage to Sails | ||
| * 33% of base damage to Guns | * 33% of base damage to Guns | ||
| *  | * 150% of base damage to Creatures and Players, which Ignores Armor | ||
| * Any creature or player hit will also be inflicted with Deadly Poison | * Any creature or player hit will also be inflicted with Deadly Poison | ||
| * Reduces damage dealt by all targets on ship by 10% for 30 seconds (will not stack) | |||
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| | [[File:shipabilities_badrations.jpg|link=]]<br />Bad Rations | | [[File:shipabilities_badrations.jpg|link=]]<br />Bad Rations | ||
| | style="text-align:left;" |  | | style="text-align:left;" | [No Cannon Cooldown] Targets nearest other ship within 12 tiles | ||
| * Reduces  | * Reduces damage dealt by all targets on ship by 50% for 30 seconds   | ||
| *  | * Ability cannot be stacked | ||
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| | [[File:shipabilities_grenades.jpg|link=]]<br />Grenades | | [[File:shipabilities_grenades.jpg|link=]]<br />Grenades | ||
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| | [[File:shipabilities_razorwire.jpg|link=]]<br />Razorwire | | [[File:shipabilities_razorwire.jpg|link=]]<br />Razorwire | ||
| | style="text-align:left;" | For next 180 seconds: | | style="text-align:left;" | For next 180 seconds: | ||
| *  | * [No Cannon Cooldown] For next 180 seconds, anyone boarding this ship will suffer an additional 33% Damage Taken for the next 30 seconds | ||
| |} | |} | ||
| ===Greater Abilities=== | ===Greater Abilities=== | ||
Revision as of 15:01, 17 June 2024
Abilities
Lesser Abilities
| Lesser Abilities | |
|---|---|
| Name | Description | 
|  Arcane Shot | Fires 8 volleys at +50% Accuracy with scatter radius 1 and damage radius 1 Successful hits deal damage to all Ship locations: 
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|  Boneshot | Fires 8 volleys with scatter radius 2 and damage radius 1 Successful hits deal damage to all Ship locations: 
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|  Explosive Ammunition | Fires 4 volleys with scatter radius 2 and damage radius 1 Successful hits deal damage to all Ship locations: 
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|  Glass Cannon | Fires 8 volleys with scatter radius 2 and damage radius 1 Successful hits deal damage to all Ship locations: 
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|  Hard to Port | [No Cannon Cooldown] Increases ship speed by 20% for the next 15 seconds | 
|  Hold Fast | [No Cannon Cooldown] Reduces ship damage taken by 25% and reduces crewmember damage taken by 50% for the next 30 seconds. | 
|  Luck | [No Cannon Cooldown] Increases accuracy of normal cannonfire by 33% and reduces enemy accuracy against ship by 33% for the next 30 seconds. | 
|  Mortar Fire | Fires 4 volleys with scatter radius 3 and damage radius 1 Successful hits deal damage to all Ship locations: 
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|  Smokeshot | Fires 8 volleys with scatter radius 3 and damage radius 1 Successful hits deal damage to all Ship locations: 
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|  Swift Reload | [No Cannon Cooldown] Reduces current reloading cooldown to 0 seconds and increases cannon damage by 25% for the next 10 seconds. | 
|  Depth Charges | For each cannon your ship has per side, deploys 1 depth charge, which are placed behind the tillerman. 
 | 
|  Powder Mishap | Targets nearest other Ship within 12 tiles that is currently Reloading and: 
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|  Sea Change | [No Cannon Cooldown] Cancels all negative effects on ship and will also ignore movement penalties for 30 seconds 
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Regular Abilities
| Regular Abilities | |
|---|---|
| Name | Description | 
|  Beat to Quarters | [No Cannon Cooldown] Increases movement speed by 15% for the next 30 seconds | 
|  Boarding Hooks | [No Cannon Cooldown] Increases boarding success chances by 50% and crew bravery by 25% for the next 45 seconds | 
|  Boarding Pikes | [No Cannon Cooldown] Prevents enemy boarding for the next 45 seconds | 
|  Chainshot | Fires 4 volleys with scatter radius 2 and damage radius 1 Successful hits deal damage to all ship locations: 
 | 
|  Expedite Repairs | [No Cannon Cooldown] Reduces current cooldown on repairs to 0 seconds | 
|  Flameshot | Fires 8 volleys with scatter radius 3 and damage radius 1 Successful hits deal damage to all Ship locations: 
 | 
|  Ghost Fire | Fires 4 volleys at +25% Accuracy with scatter radius 2 and damage radius 1 Successful hits deal damage to all Ship locations: 
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|  Grapeshot Ammunition | Fires 16 volleys with scatter radius 3 and damage radius 1 Successful hits deal damage to all Ship locations: 
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|  Heatseeker Ammunition | Fires 4 volleys at +75% accuracy with scatter radius 1 and damage radius 1 Successful hits deal damage to all Ship locations: 
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|  Heavy Ordinance | Fires 4 volleys with scatter radius 2 and damage radius 1 Successful hits deal damage to all Ship locations: 
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|  Powdersoak Ammunition | Fires 4 volleys with scatter radius 2 and damage radius 1 Successful hits deal damage to all Ship locations: 
 | 
|  Rally | [No Cannon Cooldown] Heals each crewmember for 33% health, and cures any remaining poison, disease, and bleed ticks on crewmember | 
|  Special Powderkeg | [No Cannon Cooldown] Normal cannon fire for the next 60 seconds has its accuracy increased by 25% and damage increased by 100% | 
|  Toxic Ammunition | Fires 8 volleys with scatter radius 3 and damage radius 1 Successful hits deal damage to all Ship locations: 
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|  Bad Rations | [No Cannon Cooldown] Targets nearest other ship within 12 tiles 
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|  Grenades | Each Crewmember onboard throws a Grenade at target ship: 
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|  Razorwire | For next 180 seconds: 
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Greater Abilities
| Greater Abilities | |
|---|---|
| Name | Description | 
|  Brimstone | Fires 6 volleys with scatter radius 3 and damage radius 1 Successful hits deal damage to all Ship locations: 
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|  Eldritch Ammunition | Fires 6 volleys at +50% Accuracy with scatter radius 1 and damage radius 1 Successful hits deal damage to all Ship locations: 
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|  Flak Cannons | Fires 6 volleys at +50% accuracy with scatter radius 4 and damage radius 2 Successful hits deal damage to all Ship locations: 
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|  Furious Assault | Crewmembers deal 50% damage to enemies occupying the same ship as themselves for the next 60 seconds | 
|  Hellfire Barrage | Fires 3 volleys with scatter radius 3 and damage radius 2 Successful hits deal damage to all Ship locations: 
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|  Icebreaker Ammunition | Fires 3 volleys with scatter radius 2 and damage radius 1 Successful hits deal damage to all Ship locations: 
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|  Mariner's Fortune | For the next 3 minutes, Effective Fishing Skill increased by 5 | 
|  Ride the Waves | Increases movement speed by 10% for the next 60 seconds | 
|  Rum Rations | Heals each Crewmember for 5% health every 10 seconds for the next 2 minutes | 
|  Tanglevine Ammunition | Fires 3 volleys with scatter radius 3 and damage radius 1 Successful hits deal damage to all Ship locations: 
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|  Venom Barrage | Fires 3 volleys with scatter radius 3 and damage radius 2 Successful hits deal damage to all Ship locations: 
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|  Eye of the Storm | For the next 30 seconds: 
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|  Low Profile | Reduces ship's Wake Scalar by 50% for 120 seconds | 
|  Sargasso | For the next 60 seconds: 
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