Module:Creatures: Difference between revisions
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local p = {} | local p = {} | ||
function cloneTable (t) | function cloneTable (t) | ||
local new_t = {} | local new_t = {} | ||
local i, v = next(t, nil) | local i, v = next(t, nil) | ||
while i do | while i do | ||
new_t[i] = v | new_t[i] = v | ||
i, v = next(t, i) | i, v = next(t, i) | ||
end | end | ||
return new_t | return new_t | ||
| Line 44: | Line 44: | ||
for i, creature in pairs(creatureObjects) do | for i, creature in pairs(creatureObjects) do | ||
if | if string.lower(creatureName) == "all" then | ||
wikiTable = wikiTable.."<tr><td>"..creature.name.."<td>"..creature.dungeon.."<td>"..creature.slayer.."<td>"..creature.difficulty.."<td>"..creature.goldvalue.."<td>"..creature.hits.."<td>"..creature.mindmg.."<td>"..creature.maxdmg.."<td>"..creature.wrestling.."<td>"..creature.armor.."<td>"..creature.magicresist.."<td>"..creature.parry.."<td>"..creature.attackspeed.."<td>"..creature.magery.."<td>"..creature.minspelldmg.."<td>"..creature.maxspelldmg.."<td>"..creature.poisontype.."<td>"..creature.poisoning.."<td>"..creature.poisonresist.."<td>"..creature.stealth.."<td>"..creature.ai.."<td>"..creature.speed.."<td>"..creature.uniquescaler | wikiTable = wikiTable.."<tr><td>"..creature.name.."<td>"..creature.dungeon.."<td>"..creature.slayer.."<td>"..creature.difficulty.."<td>"..creature.goldvalue.."<td>"..creature.hits.."<td>"..creature.mindmg.."<td>"..creature.maxdmg.."<td>"..creature.wrestling.."<td>"..creature.armor.."<td>"..creature.magicresist.."<td>"..creature.parry.."<td>"..creature.attackspeed.."<td>"..creature.magery.."<td>"..creature.minspelldmg.."<td>"..creature.maxspelldmg.."<td>"..creature.poisontype.."<td>"..creature.poisoning.."<td>"..creature.poisonresist.."<td>"..creature.stealth.."<td>"..creature.ai.."<td>"..creature.speed.."<td>"..creature.uniquescaler | ||
elseif creature.name == creatureName then | elseif creature.name == creatureName then | ||
Revision as of 02:21, 23 August 2024
Documentation for this module may be created at Module:Creatures/doc
local p = {}
function cloneTable (t)
local new_t = {}
local i, v = next(t, nil)
while i do
new_t[i] = v
i, v = next(t, i)
end
return new_t
end
function p.listCreatures( frame )
-- Parameters passed when the function is invoked
local creatureList = frame.args[1] -- {|name=...
-- Parameters from the template passed to the function
local creatureName = frame.args[2] -- Sun Wyrm
local imageOverride = frame.args[3] -- sunwyrm.png
local creatureArray = mw.text.split(creatureList,"|}\n{|",true)
local baseTable = {["name"]="",["dungeon"]="",["slayer"]="",["difficulty"]="",["goldvalue"]="",["hits"]="",["mindmg"]="",["maxdmg"]="",["wrestling"]="",["armor"]="",["magicresist"]="",["parry"]="",["attackspeed"]="",["magery"]="",["minspelldmg"]="",["maxspelldmg"]="",["poisoning"]="",["poisonresist"]="",["stealth"]="",["ai"]="",["speed"]="",["uniquescaler"]="",}
local creatureObjects = {}
for i, creature in pairs(creatureArray) do
local creatureTable = cloneTable(baseTable)
table.insert(creatureObjects, creatureTable)
for index, stat in pairs(creatureTable) do
local data = string.match(creature,index.."= (%a+)\n")
if data then
stat = data
end
end
end
local wikiTable = ""
if string.lower(creatureName) == "all" then
wikiTable = "<th>Name<th>Dungeon<th>Slayer<th>Difficulty<th>GoldValue<th>Hits<th>MinDmg<th>MaxDmg<th>Wrestling<th>Armor<th>Resist<th>Parry<th>AtkSpd<th>Magery<th>MinSpellDmg<th>MaxSpellDmg<th>Poison<th>Poisoning<th>PoisonResist<th>Stealth<th>AI<th>Speed<th>UniqueScalar"
end
for i, creature in pairs(creatureObjects) do
if string.lower(creatureName) == "all" then
wikiTable = wikiTable.."<tr><td>"..creature.name.."<td>"..creature.dungeon.."<td>"..creature.slayer.."<td>"..creature.difficulty.."<td>"..creature.goldvalue.."<td>"..creature.hits.."<td>"..creature.mindmg.."<td>"..creature.maxdmg.."<td>"..creature.wrestling.."<td>"..creature.armor.."<td>"..creature.magicresist.."<td>"..creature.parry.."<td>"..creature.attackspeed.."<td>"..creature.magery.."<td>"..creature.minspelldmg.."<td>"..creature.maxspelldmg.."<td>"..creature.poisontype.."<td>"..creature.poisoning.."<td>"..creature.poisonresist.."<td>"..creature.stealth.."<td>"..creature.ai.."<td>"..creature.speed.."<td>"..creature.uniquescaler
elseif creature.name == creatureName then
wikiTable = '<th colspan="9"> [[File:"..creatureName.lower()..".jpg]]<br />"..creatureName.."<tr><th>Slayer<th>Difficulty<th>GoldValue<th>Hits<th>MinDmg<th>MaxDmg<th>Wrestling<th>Armor<th>Resist<tr><td>"..creature.slayer.."<td>"..creature.difficulty.."<td>"..creature.goldvalue.."<td>"..creature.hits.."<td>"..creature.mindmg.."<td>"..creature.maxdmg.."<td>"..creature.wrestling.."<td>"..creature.armor.."<td>"..creature.magicresist.."<tr><th>Parry<th>AtkSpd<th>Magery<th>MinSpellDmg<th>MaxSpellDmg<th>Poison<th>PoisonResist<th>Stealth<th>AI<tr><td>"..creature.parry.."<td>"..creature.attackspeed.."<td>"..creature.magery.."<td>"..creature.minspelldmg.."<td>"..creature.maxspelldmg,"<td>"..creature.poisontype.."<td>"..creature.poisonresist.."<td>"..creature.stealth.."<td>"..creature.ai'
end
end
return wikiTable
end
return p