Animal Taming: Difference between revisions
Wavetunnel (talk | contribs) |
Wavetunnel (talk | contribs) |
||
Line 57: | Line 57: | ||
Note that the pet you are taming must not be taking damage while you are attempting to tame it, otherwise you will receive a message saying it is too angry to tame. A common method to tame a hostile pet is to tell another pet to attack it, then for it to stop (all stop, or (petname) stop) you will then be able to make taming attempts, however you will need to heal your pet being attacking periodically. | Note that the pet you are taming must not be taking damage while you are attempting to tame it, otherwise you will receive a message saying it is too angry to tame. A common method to tame a hostile pet is to tell another pet to attack it, then for it to stop (all stop, or (petname) stop) you will then be able to make taming attempts, however you will need to heal your pet being attacking periodically. | ||
It is also possible to have a number of pets with you GREATER than the number of control slots (eg. You have 5 control slots filled and you tame another creature) however once this occurs the only orders you will be able to give to them are to follow you, until you are at or under | It is also possible to have a number of pets with you GREATER than the number of control slots (eg. You have 5 control slots filled and you tame another creature) however once this occurs the only orders you will be able to give to them are to follow you, until you are at or under your max number of control slots again. | ||
==Abandoned and Released Pets== | ==Abandoned and Released Pets== |
Latest revision as of 23:24, 23 August 2024
Summary
- The path of an Animal Tamer is a long, oft times frustrating one, but with the ability to control animals and monsters, becoming a Tamer is a lucrative profession if given the time and patience it needs to be raised and mastered.
- Complete list of Tameables with stats
- Complete list of Tameable Pics
- Complete list of Pet Abilities
Skill Gain & Passive Taming Gains
- The Animal Taming skill can be gained from attempts to tame a creature where the success chance is less than 100%
- You will never gain from a creature released after being tamed, by yourself or anyone else
- Taming skill gain cannot occur whilst standing within a house, Creatures can be tamed however
Passive Taming Gains
- For every 0.1 skill you gain from taming creatures, you bank 0.5 passive taming points, to a maximum of 5 points banked at one time.
- To use these gains, kill monsters with your pets.
- You have a chance to get a gain from anything your pets kill, but harder monsters have a higher chance to give you a gain.
- You can help your pets kill the monster, they just need to do damage.
Direct Taming Gain limits per Creature
Each creature contains a maximum pool of available points which can be cumulatively earned as skill gain to the totals shown below:
Skill | Points Per Creature |
---|---|
0-50 | 5.0 |
50-70 | 1.0 |
70-90 | 0.5 |
90-119.9 | 0.2 |
Taming Creatures & Pet Bonding
- Taming a creature requires both the Animal Taming and Animal Lore skills
- You must stand within 3 tiles of the creature to begin taming it, and within 6 tiles to continue taming. patch April 2, 2020
- Pets will Bond after reaching level 1
- Pack animals can NOT be Bonded
- Pets will Recall/Hike with the owner
- Bonded pets will turn into ghosts upon death
- Pets can be resurrected with 80 Veterinary skill, the resurrection spell, or by any NPC Healer
- Pets will become untamed, unbonded and deleted after 24 hours if they are left out in the world without being given a command from their owner
Taming Success Chance
- Players will always have at least a minimum of 5% success chance to Tame a creature if they meet the minimum Taming Skill requirements for the creature.
- When players tame creatures they will receive a bonus to Taming Success chance (scalar) equal to the combined PvM bonus from Accuracy and Damage (Tactics as %) of their equipped Shepherd's Crook or the best Shepherd's Crook in their backpack. For example:
- An Exceedingly Accurate (+20% Accuracy) Shepherd's Crook of Power (+20% Damage) will increase the taming success chance by +40% of normal (i.e. a 50% base success chance becomes 50% * 1.4 = 70% success chance)
Note that the pet you are taming must not be taking damage while you are attempting to tame it, otherwise you will receive a message saying it is too angry to tame. A common method to tame a hostile pet is to tell another pet to attack it, then for it to stop (all stop, or (petname) stop) you will then be able to make taming attempts, however you will need to heal your pet being attacking periodically.
It is also possible to have a number of pets with you GREATER than the number of control slots (eg. You have 5 control slots filled and you tame another creature) however once this occurs the only orders you will be able to give to them are to follow you, until you are at or under your max number of control slots again.
Abandoned and Released Pets
- In order for a pet to not "become abandoned" they must have their Tamer approach them within Speech distance at least once every 24 hours
- If players are in game for 24 hours (i.e. not logging out) and away (more than speech distance) from their pets for a long period of time, we recommend they either use the Stables for them, or return to their pets to "refresh" their abandonment timer
- When a player releases a tamed creature, they will no longer be Pacified for 60 minutes, and will now instead be Hindered for 60 minutes until retamed by a player
- Recently released creatures that are Hindered will have a "*released*" text above their head
- Visit the Prevalia or Corpse Creek Stables or the Prevalia Zoo and speak to the Animal Wrangler to recover abandoned pets
Stables and Control Slots
- Players can speak with a Stablemaster to view their Stables
- A ridable pet does not contribute to your Control Slots tally whilst mounted. More info in Mounts
- Creatures that are stabled will not accrue stable fees after 60 days
More Options
- Retrieve Lost Followers: Behaves the same as the old mechanic, which is used to pay a fee to retrieve followers that are currently sitting anywhere in the game world and warp the to the player
- Reset Follower Level Selections: Players may click the "Reset Follower Level Selections" button and target one of their tamed creatures to allow them to redo all Stat/Skill and Trait Selections they have previously made with this creature during previous "level-ups"
- Players may use this mechanic as often as they with on their Tamed creatures, so long as they are not in combat
- Reset Follower Name: Players may click the "Reset Follower Name" button and target one of their tamed creature's to reset it's name to the default "untamed" name for that creature
- For instance, a player could have a Mongbat named "Michael", and this mechanic would reset the creature's name back to "a mongbat"
Pull Followers
- Players can now use a "Pull Followers" mechanic to retrieve any of their followers within 5 tiles (if they get stuck) once every 5 minutes
- Players cannot use the Pull Followers mechanic if they have recently been in PvP
- To activate the Pull Followers mechanic, players can type [pullfollowers or use shift-click themselves and in the context menu select "Followers" (we will be updating this context menu text to "Pull Followers" on our next server patch)
Tamed Stats and Skills
- Tamed Creatures will automatically receive scalar bonuses to Stats and Skills applied at each level
- Followers only use one form of combat, Melee or Spells, each follower's combat type is listed as either "Melee Damage" or "Spell Damage" in their Animal Lore page to indicate this
Stat | Increment Per Level | Up to a Maximum of |
---|---|---|
Hits | +10% | +100% |
Attack Speed | +2.5% | +25% |
Wrestling | +5.0% | +50% |
Armor | +2.5 | +25 |
Magic Resist | +5.0 | +50 |
Poisoning | +2.5% | +25% |
Tamed Abilities
All creatures have specific abilities linked to that creature type and each ability is split into three categories:
Category | Description |
---|---|
Innate | Always active for that creature |
Passive | Percentual chance to trigger on each hit or on damage taken |
Cooldown | Triggered once and then only again after the cooldown period |
Abilities can be viewed by using Animal Lore on the creature.
Tamed Classes
All tameable creatures are categorized into one of three classes:
Players can see which class a creature belongs to under the details page of its Animal Lore menu.
Taming Bestiary
- The Taming Bestiary is an item which lets tamers earn experience to unlock upgrades which apply to creatures of the various tamed classes.
- Using the Taming Bestiary is essential for any tamer to reach their full potential
- The Taming Bestiary is crafted by players using the Inscription skill and is Blessed
Underdog Bonus
- If a player uses Tamed Creatures where the player's Animal Taming and Animal Lore skills exceed the "Min Taming Skill" needed for that creature, the Tamed Creature will receive a number of bonuses
- The bonuses from the Underdog mechanic are designed to offset the player choosing using a "weaker than normal" creature
- Players can view the Underdog Bonuses provided to a creature on the Detail page of the Animal Lore menu for the creature
- Creatures will receive a Damage bonus of (50% * (Player Taming Skill - Creature Min Taming) / 70) upwards to a maximum of 40%
- Creatures will receive a Damage Resistance bonus of (10% * (Player Taming Skill - Creature Min Taming) / 70) upwards to a maximum of 20%
- Creatures will not receive a Healing bonus
- Note: A player's Animal Taming skill is capped by their Animal Lore skill for the purposes of Underdog (i.e. players will need both skills)
- Players can optionally disable the Underdog bonuses for all of their Tamed Followers by unchecking the "Enabled" button, as some players may wish to disable Underdog Bonuses for testing purposes
Zoology Guild
- The Zoology Guild is a network of Zoologist NPCs that work behind the scenes to collect data on the frequency at which different Tamed Creature Types are being used by players to tackle content across Outlands
- Players will automatically receive Combat Bonuses to their Tamed Creatures based on this data collected, with higher bonuses granted to Tamed Creature Types that are being utilized less frequently by players on the server
- Players will also be rewarded with unlocking additional Stable Slots for their character by utilizing a variety of Tamed Creatures (similar to the old Taming Bestiary handling)
Tamed and Summoned Creature Specifics
- Player pets can be pushed through freely for movement by all players
- Player pets move at 80% speed while attacking a player target
- Tamed pets will no longer use abilities within 1 second of performing a melee attack against a player. The behavior of special abilities is unchanged when fighting other creatures.
- When a player dies in a dungeon, their Pack Animals and creatures with the Mule trait will now drop their backpack's contents into the player's corpse (rather than onto the ground)
- Tamed/Summoned follower PvP damage scalar has been increased to 30% (previously was 25%)
- Tamed/Summoned follower maximum melee hit chance in PvP is now 66%. (previously was 50%) They may get up to 100% chance to hit other creatures
- Tamed/Summoned followers now have a 60% reduced chance in PvP to trigger abilities against players (previously was 90% reduction) For example, an untamed ember drake has a 25% chance to trigger a Flamestrike against any target after a melee attack. A tamed ember drake has a 15% chance to trigger a flamestrike against a creature. A tamed ember drake has a 6% chance to trigger a Flamestrike against a player.
- Tamed/Summoned followers now have a 25% reduced chance in PvP to use a special ability when attacking a player (previously was 40% reduction)
- Tamed/Summoned follower ability cooldowns in PvP are now only increased by 50% (previously were increased by 100%)
Tamed/Summoned Creatures PvP Damage Caps
Damage Type | Description |
---|---|
Melee | Capped at inflicting at most 10 Damage Per Control Slot over a 3 second window to individual players in PvP |
Range/Spellcasting | Capped at inflicting at most 7 Damage Per Control Slot over a 3 second window to individual players in PvP. Capped at 8 tiles distance. |
Other Notes
- Tamed Creatures who are teleported (via Recall/Gate/Moongate) will default to "Follow" mode
- Tamed and Summoned followers cannot have their damage reduced by more than 90% for any damage they take (unless specifically for an ability or effect that reduces damage to 1)
Player Made Guides
- All-In-One Taming Guide and Scripts by Khal Draco and Zell
- Animal Taming FAQ by Ahamkara
- Pet Abilities and Traits
Training
Skill | Activity |
---|---|
0-50 | Train from NPC |
50-60 | Colossal Frog in New Player Dungeon |
60-80 | Cave Bear in New Player Dungeon |
80-85 | Deep Crawler |
85-90 | Drake |
90-95 | Husk Crab |
95-100 | Dragon |
100-105 | Snowdrift |
105-110 | Earth Drake |
110-115 | Sphinx |
115-120 | Earth Dragon |