Module:Creatures: Difference between revisions

From UO Outlands Wiki
Jump to navigation Jump to search
mNo edit summary
mNo edit summary
Line 836: Line 836:
     }
     }


     for statName, statValue in pairs(stats) do
     for statName, stat in pairs(stats) do
       local stat = stats[statName]
       if type(stats[statName]) == "string" then
      if type(stat) == "string" then
         stats[statName] = 0
         stat = 0
       elseif type(stats[statName]) == "number" then
       elseif type(stat) == "number" then
         stats[statName] = stats[statName]*10
         stat = stat*10
         stats[statName] = math.floor(stats[statName])
         stat = math.floor(stat)
         stats[statName] = stats[statName]/10
         stat = stat/10
       end
       end
     end
     end

Revision as of 00:57, 12 November 2024

Documentation for this module may be created at Module:Creatures/doc

local p = {}

function p.singleCreature(frame)
  local creatureName = frame.args["name"]
  local creatureType = frame.args["type"]
  local imageOverride = frame.args["image"]
  local section = frame.args["section"]
  local namespace = frame.args["namespace"]
  local iconImage = ""

  local wikiTable = ""
  local array

  -- Change the array being pulled from if a valid creatureType is provided, also formats the creatureType to be used in Err messages and sets an iconImage
  if string.find(string.lower(creatureType), "strangeland") then
    array = mw.loadData("Module:StrangelandsCreatureData")
    creatureType = " " .. creatureType .. ""
    iconImage = "[[File:icon-strangelands.png|right|50px|link=Strangelands#Strangelands_Creatures|Strangeland Creature]]"
  elseif string.find(string.lower(creatureType), "ship") then
    array = mw.loadData("Module:ShipCreatureData")
    creatureType = " " .. creatureType .. ""
    iconImage = "[[File:shipdeed.png|right|30px|link=Ships|Ship Creature]]"
  else
    array = mw.loadData("Module:WildCreatureData") -- Array containing wild creature data from another module
    creatureType = " wild "
  end

  local creature = array[creatureName]

  if creature then
    local formmatedName = string.gsub(string.lower(creatureName), "%s+", "")
    local imageName = string.gsub(formmatedName, "%p+", "") .. ".jpg"

    if section and section ~= "" then
      wikiTable = wikiTable .. "== " .. section .. " ==\n"
    end

    if imageOverride and imageOverride ~= "" then
      imageName = imageOverride
    end

    -- Automaticly add categories
    if namespace == "" or namespace == nil then
      if creature.locationtable then
        for i, location in ipairs(creature.locationtable) do
          wikiTable = wikiTable .. "[[Category:" .. string.gsub(creature.location, "%p+", "") .. "]]"
        end
      elseif creature.location and creature.location ~= "?" then
        wikiTable = wikiTable .. "[[Category:" .. string.gsub(creature.location, "%p+", "") .. "]]"
      end

      wikiTable = wikiTable .. "[[Category:" .. creature.slayer .. " Creatures]]"
      if creature.bosstype ~= "" then
        wikiTable = wikiTable .. "[[Category:" .. creature.bosstype .. "es]] [[Category:Bosses]]"
      end
    end

    wikiTable = wikiTable .. [=[__NOTOC__
        <table class="wikitable" style="text-align:center">
        <th style="border-right:none; border-bottom:none; width:110px">
        <th colspan="7" style="border-width: 1px 0px 0px; height:100px; vertical-align:bottom;"> [[File:]=] ..
        imageName .. [=[|link=]]
        <th style="vertical-align:top; border-left:none; border-bottom:none; margin-left: 15px; width:110px>]=] ..
        iconImage .. [=[
        <tr>
        <th style="border-top:none" colspan="9">[[]=] .. creatureName .. [=[]]
        <tr>
        <th>Slayer
        <th>Difficulty
        <th>Gold Value
        <th>Hits
        <th colspan="2">Melee Damage
        <th>Wrestling
        <th>Armor
        <th>Magic Resist
        <tr>
        <td>]=] .. creature.slayer .. [=[
        <td>]=] .. creature.difficulty .. [=[
        <td>]=] .. creature.goldvalue .. [=[
        <td>]=] .. creature.hits .. [=[
        <td colspan="2">]=] .. creature.minmeleedmg .. creature.maxmeleedmg .. [=[
        <td>]=] .. creature.wrestling .. [=[
        <td>]=] .. creature.armor .. creature.armormin .. [=[
        <td>]=] .. creature.magicresist .. creature.magicresistmin .. [=[
        <tr>
        <th>Parry
        <th>Attack Speed
        <th>Magery
        <th colspan="2">Spell Damage
        <th>Poison
        <th>Poison Resist
        <th>Stealth
        <th>AI
        <tr>
        <td>]=] .. creature.parry .. [=[
        <td>]=] .. creature.atkspd .. [=[
        <td>]=] .. creature.magery .. [=[
        <td colspan="2">]=] .. creature.minspelldmg .. creature.maxspelldmg .. [=[
        <td>]=] .. creature.poisontype .. [=[
        <td>]=] .. creature.poisonresist .. creature.poisonresistmin .. [=[
        <td>]=] .. creature.stealth .. [=[
        <td>]=] .. creature.ai .. "</table>"

    return wikiTable
    --[[else
    return '<h1 style="color:FireBrick;"><big>Creature Table Template Error: No' ..
        creatureType .. 'creature by the name "' .. creatureName .. '" was found (Case-sensitive)</big></h1>']]
  end
end

function p.singleFollower(frame)
  local creatureArray = mw.loadData("Module:WildCreatureData")
  local tameableArray = mw.loadData("Module:TameableCreatureData")
  local summonArray = mw.loadData("Module:SummonableCreatureData")

  -- Parameters passed when the function is invoked
  local followerName = frame.args["name"]   -- Sun Wyrm
  local followerType = frame.args["type"]   -- tame/summon
  local imageOverride = frame.args["image"] -- sunwyrm.png
  local section = frame.args["section"]
  local namespace = frame.args["namespace"] -- {{NAMESPACE}}

  local wikiTable = ""

  local creature = creatureArray[followerName]
  local tameable = tameableArray[followerName]
  local summon = summonArray[followerName]

  if not string.find(string.lower(followerType), "summon") and tameable then
    local formmatedName = string.gsub(string.lower(followerName), "%s+", "")
    local imageName = string.gsub(formmatedName, "%p+", "") .. ".jpg"

    if section and section ~= "" then
      wikiTable = wikiTable .. "== " .. section .. " ==\n"
    end

    if imageOverride and imageOverride ~= "" then
      imageName = imageOverride
    end

    -- Automaticlly add categories
    if namespace == "" or namespace == nil then
      wikiTable = wikiTable .. "[[Category:Tameable Creatures]]"
      wikiTable = wikiTable .. "[[Category:" .. tameable.class .. " Class Tameable]]"
      wikiTable = wikiTable .. "[[Category:" .. tameable.combat .. " Tameable]]"
    end

    wikiTable = wikiTable .. [=[__NOTOC__
      <table class="wikitable" style="text-align:center">
      <th style="border-right:none; border-bottom:none; width:110px">
      <th colspan="6" style="border-width: 1px 0px 0px; height:100px; vertical-align:bottom;"> [[File:]=] ..
        imageName .. [=[|link=]]
      <th style="vertical-align:top; border-left:none; border-bottom:none; margin-left: 15px; width:110px>[[File:icon-]=] ..
        string.lower(tameable.class) .. [=[class.png|link=Animal_Taming#Tamed_Classes|]=] ..
        tameable.class .. [=[ Class|right]]
      <tr>
      <th style="border-top:none" colspan="8">[[]=] .. followerName .. [=[]]
      <tr>
      <th>Min Taming
      <th>Control Slots
      <th>Hits
      <th>Class
      <th colspan="2">]=] .. tameable.combat .. [=[ Damage
      <th>Armor
      <th>Wrestling
      <tr>
      <td>]=] .. tameable.taming .. [=[
      <td>]=] .. tameable.slots .. [=[
      <td>]=] .. tameable.hits .. [=[
      <td>]=] .. tameable.class .. [=[
      <td colspan="2>]=] .. tameable.mindmg .. " - " .. tameable.maxdmg .. [=[
      <td>]=] .. tameable.armor .. tameable.armormin .. [=[
      <td>]=] .. tameable.wrestling .. [=[
      <tr>
      <th>Attack Speed
      <th>Magic Resist
      <th>Poison Resist
      <th>Special Resist
      <th>Poison
      <th>Poisoning
      <th>Stealth
      <th>Underdog Scalar
      <tr>
      <td>]=] .. tameable.atkspd .. [=[
      <td>]=] .. tameable.magicresist .. tameable.magicresistmin .. [=[
      <td>]=] .. tameable.poisonresist .. tameable.poisonresistmin .. [=[
      <td>]=] .. tameable.specialresist .. [=[
      <td>]=] .. tameable.poisontype .. [=[
      <td>]=] .. tameable.poisoning .. [=[
      <td>]=] .. tameable.stealth .. [=[
      <td>]=] .. tameable.underdogscalar .. "</table>"

    return wikiTable
  elseif not string.find(string.lower(followerType), "tame") and summon then
    local formmatedName = string.gsub(string.lower(followerName), "%s+", "")
    local imageName = string.gsub(formmatedName, "%p+", "") .. ".jpg"
    local spelliconImage = "[[File:" ..
        summon.spellicon ..
        ".png|44px|link=Spirit Speak#" .. summon.spellname .. "|" .. summon.spellname .. summon.tometier .. "|right]]"

    if summon.necro == true then
      spelliconImage = spelliconImage ..
          "[[File:SpellPlus.png|right]]<br><br>[[File:iconvengefulspirit.png|link=Necromancy#Undead Summons|Vengeful Spirit|right]]"
    end

    if section and section ~= "" then
      wikiTable = wikiTable .. "== " .. section .. " ==\n"
    end

    if imageOverride and imageOverride ~= "" then
      imageName = imageOverride
    end

    -- Automaticlly add categories
    if namespace == "" or namespace == nil then
      wikiTable = wikiTable .. "[[Category:Summonable Creatures]]"
    end

    wikiTable = wikiTable .. [=[__NOTOC__
      <table class="wikitable" style="text-align:center">
      <th style="border-right:none; border-bottom:none; width:110px">
      <th colspan="5" style="border-width: 1px 0px 0px; height:100px; vertical-align:bottom;"> [[File:]=] ..
        imageName .. [=[|link=]]
      <th style="vertical-align:top; border-left:none; border-bottom:none; margin-left: 5px; width:110px>]=] ..
        spelliconImage .. [=[
      <tr>
      <th style="border-top:none" colspan="7">[[]=] .. followerName .. [=[]]
      <tr>
      <th>Spell
      <th>Control Slots
      <th>Hits
      <th colspan="2">]=] .. summon.combat .. [=[ Damage
      <th>Armor
      <th>Wrestling
      <tr>
      <td>]=] .. summon.spellname .. summon.tometier .. [=[
      <td>]=] .. summon.slots .. [=[
      <td>]=] .. summon.hits .. [=[
      <td colspan="2>]=] .. summon.mindmg .. " - " .. summon.maxdmg .. [=[
      <td>]=] .. summon.armor .. summon.armormin .. [=[
      <td>]=] .. summon.wrestling .. [=[
      <tr>
      <th>Attack Speed
      <th>Magic Resist
      <th>Poison Resist
      <th>Special Resist
      <th>Poison
      <th>Poisoning
      <th>Stealth
      <tr>
      <td>]=] .. summon.atkspd .. [=[
      <td>]=] .. summon.magicresist .. summon.magicresistmin .. [=[
      <td>]=] .. summon.poisonresist .. summon.poisonresistmin .. [=[
      <td>]=] .. summon.specialresist .. [=[
      <td>]=] .. summon.poisontype .. [=[
      <td>]=] .. summon.poisoning .. [=[
      <td>]=] .. summon.stealth .. "</table>"

    return wikiTable
    --[[else
     return '<h1 style="color:FireBrick;"><big>FollowerTable Template Error: No tamed/summoned follower found by the name "' ..
        followerName .. '" (Case-sensitive)</big></h1>']]
  end
end

function p.listSlayerGroup(frame)
  local creatureArray = mw.loadData("Module:WildCreatureData")

  local slayerGroup = frame.args[1]
  local position = frame.args[2]
  local wikiTable = ""

  if position and string.find(string.lower(position), "start") then
    wikiTable = [[<table class="wikitable sortable" style="text-align:center">
        <th>Name
        <th>Location
        <th>Slayer
        <th>Difficulty
        <th>Gold Value
        <th>Hits
        <th colspan="2">Melee Dmg
        <th>Wrestling
        <th>Armor
        <th>Magic Resist
        <th>Parry
        <th>AtkSpd
        <th>Magery
        <th colspan="2">Spell Dmg
        <th>Poison
        <th>Poisoning
        <th>Poison Resist
        <th>Stealth
        <th>AI
        <th>Speed
        <th>Unique Scalar]]
  else
    wikiTable = ""
  end

  for creatureName, creature in pairs(creatureArray) do
    if creature.slayer == slayerGroup then
      wikiTable = wikiTable .. [=[<tr>
          <td>[[]=] .. creatureName .. [=[]]
          <td>]=] .. creature.location .. [=[
          <td>]=] .. creature.slayer .. [[
          <td>]] .. creature.difficulty .. [[
          <td>]] .. creature.goldvalue .. [[
          <td>]] .. creature.hits .. [[
          <td colspan="2">]] .. creature.minmeleedmg .. creature.maxmeleedmg .. [[
          <td>]] .. creature.wrestling .. [[
          <td>]] .. creature.armor .. creature.armormin .. [[
          <td>]] .. creature.magicresist .. creature.magicresistmin .. [[
          <td>]] .. creature.parry .. [[
          <td>]] .. creature.atkspd .. [[
          <td>]] .. creature.magery .. [[
          <td colspan="2">]] .. creature.minspelldmg .. creature.maxspelldmg .. [[
          <td>]] .. creature.poisontype .. [[
          <td>]] .. creature.poisoning .. [[
          <td>]] .. creature.poisonresist .. creature.poisonresistmin .. [[
          <td>]] .. creature.stealth .. [[
          <td>]] .. creature.ai .. [[
          <td>]] .. creature.speed .. [[
          <td>]] .. creature.uniquescalar
    end
  end
  if position and position and string.find(string.lower(position), "end") then
    wikiTable = wikiTable .. "</table>"
  end
  return wikiTable
end

function p.listLocationGroup(frame)
  local locationGroup = frame.args[1]
  local position = frame.args[2]
  local wikiTable = ""

  local array
  -- Change the array being pulled from if a valid creatureType is provided, also formats the creatureType to be used in Err messages and sets an iconImage
  if string.find(string.lower(locationGroup), "strangeland") then
    array = mw.loadData("Module:StrangelandsCreatureData")
  elseif string.find(string.lower(locationGroup), "ship") then
    array = mw.loadData("Module:ShipCreatureData")
  else
    array = mw.loadData("Module:WildCreatureData")
  end

  if position and string.find(string.lower(position), "start") then
    wikiTable = [[<table class="wikitable sortable" style="text-align:center">
      <th>Name
      <th>Slayer
      <th>Difficulty
      <th>Gold Value
      <th>Hits
      <th colspan="2">Melee Dmg
      <th>Wrestling
      <th>Armor
      <th>Magic Resist
      <th>Parry
      <th>AtkSpd
      <th>Magery
      <th colspan="2">Spell Dmg
      <th>Poison
      <th>Poisoning
      <th>Poison Resist
      <th>Stealth
      <th>AI
      <th>Speed
      <th>Unique Scalar]]
  end

  for creatureName, creature in pairs(array) do
    if string.find(creature.location, "[[" .. locationGroup .. "]]") then
      wikiTable = wikiTable .. [=[<tr>
        <td>[[]=] .. creatureName .. [=[]]
        <td>]=] .. creature.slayer .. [[
        <td>]] .. creature.difficulty .. [[
        <td>]] .. creature.goldvalue .. [[
        <td>]] .. creature.hits .. [[
        <td colspan="2">]] .. creature.minmeleedmg .. creature.maxmeleedmg .. [[
        <td>]] .. creature.wrestling .. [[
        <td>]] .. creature.armor .. creature.armormin .. [[
        <td>]] .. creature.magicresist .. creature.magicresistmin .. [[
        <td>]] .. creature.parry .. [[
        <td>]] .. creature.atkspd .. [[
        <td>]] .. creature.magery .. [[
        <td colspan="2">]] .. creature.minspelldmg .. creature.maxspelldmg .. [[
        <td>]] .. creature.poisontype .. [[
        <td>]] .. creature.poisoning .. [[
        <td>]] .. creature.poisonresist .. creature.poisonresistmin .. [[
        <td>]] .. creature.stealth .. [[
        <td>]] .. creature.ai .. [[
        <td>]] .. creature.speed .. [[
        <td>]] .. creature.uniquescalar
    end
  end

  if position and position and string.find(string.lower(position), "end") then
    wikiTable = wikiTable .. "</table>"
  end

  return wikiTable
end

function p.listFollowerGroup(frame)
  local followerArray

  local followerGroup = frame.args["group"]
  local wikiTable = ""

  if string.find(string.lower(followerGroup), "tame") then
    followerArray = mw.loadData("Module:TameableCreatureData")
    local creatureArray = mw.loadData("Module:WildCreatureData")

    wikiTable = [[<table class="wikitable sortable" style="text-align:center">
        <th>Name
        <th>Location
        <th>Slots
        <th>Taming
        <th>Class
        <th>Hits
        <th>Combat
        <th colspan="2"> Damage
        <th>Wrestling
        <th>Armor
        <th>Magic Resist
        <th>AtkSpd
        <th>Poison
        <th>Poisoning
        <th>Poison Resist
        <th>Special Resist
        <th>Stealth
        <th>Cooldown Ability
        <th>Innate Ability
        <th>Passive Ability
        <th>Underdog Scalar]]

    for followerName, follower in pairs(followerArray) do
      local creature = creatureArray[followerName]
      local cooldownability = follower.cooldownability
      local innateability = follower.innateability
      local passiveability = follower.passiveability
      local location

      if type(follower.cooldownability) == "table" then
        cooldownability = ""
        for i, ability in ipairs(follower.cooldownability) do
          if i > 1 then
            cooldownability = cooldownability .. ", "
          end

          cooldownability = cooldownability .. ability
        end
      end

      if type(follower.innateability) == "table" then
        innateability = ""
        for i, ability in ipairs(follower.innateability) do
          if i > 1 then
            innateability = innateability .. ", "
          end

          innateability = innateability .. ability
        end
      end

      if type(follower.passiveability) == "table" then
        passiveability = ""
        for i, ability in ipairs(follower.passiveability) do
          if i > 1 then
            passiveability = passiveability .. ", "
          end

          passiveability = passiveability .. ability
        end
      end

      if creature and creature.location then
        location = creature.location
      else
        location = "?"
      end

      wikiTable = wikiTable .. [=[<tr>
          <td>[[]=] .. followerName .. [=[]]
          <td>]=] .. location .. [=[
          <td>]=] .. follower.slots .. [[
          <td>]] .. follower.taming .. [[
          <td>]] .. follower.class .. [[
          <td>]] .. follower.hits .. [[
          <td>]] .. follower.combat .. [[
          <td colspan="2">]] .. follower.mindmg .. " - " .. follower.maxdmg .. [[
          <td>]] .. follower.wrestling .. [[
          <td>]] .. follower.armor .. [[
          <td>]] .. follower.magicresist .. [[
          <td>]] .. follower.atkspd .. [[
          <td>]] .. follower.poisontype .. [[
          <td>]] .. follower.poisoning .. [[
          <td>]] .. follower.poisonresist .. [[
          <td>]] .. follower.specialresist .. [[
          <td>]] .. follower.stealth .. [[
          <td>]] .. cooldownability .. [[
          <td>]] .. innateability .. [[
          <td>]] .. passiveability .. [[
          <td>]] .. follower.underdogscalar
    end
  elseif string.find(string.lower(followerGroup), "summon") then
    followerArray = mw.loadData("Module:SummonableCreatureData")

    wikiTable = [[<table class="wikitable sortable" style="text-align:center">
        <th>Name
        <th>Spell
        <th>Type
        <th>Slots
        <th>Hits
        <th>Combat
        <th colspan="2"> Damage
        <th>Wrestling
        <th>Armor
        <th>Magic Resist
        <th>AtkSpd
        <th>Poison
        <th>Poisoning
        <th>Poison Resist
        <th>Special Resist
        <th>Stealth
        <th>Cooldown Ability
        <th>Innate Ability
        <th>Passive Ability]]

    for followerName, follower in pairs(followerArray) do
      local cooldownability = follower.cooldownability
      local innateability = follower.innateability
      local passiveability = follower.passiveability
      local summonType

      if type(follower.cooldownability) == "table" then
        cooldownability = ""
        for i, ability in ipairs(follower.cooldownability) do
          if i > 1 then
            cooldownability = cooldownability .. ", "
          end

          cooldownability = cooldownability .. ability
        end
      end

      if type(follower.innateability) == "table" then
        innateability = ""
        for i, ability in ipairs(follower.innateability) do
          if i > 1 then
            innateability = innateability .. ", "
          end

          innateability = innateability .. ability
        end
      end

      if type(follower.passiveability) == "table" then
        passiveability = ""
        for i, ability in ipairs(follower.passiveability) do
          if i > 1 then
            passiveability = passiveability .. ", "
          end

          passiveability = passiveability .. ability
        end
      end

      if follower.necro and follower.necro == true then
        summonType = "[[Necromancy]]"
      else
        summonType = "[[Spirit Speak|Regular]]"
      end

      wikiTable = wikiTable .. [=[<tr>
          <td>[[]=] .. followerName .. [=[]]
          <td>]=] .. follower.spellname .. [[
          <td>]] .. summonType .. [[
          <td>]] .. follower.slots .. [[
          <td>]] .. follower.hits .. [[
          <td>]] .. follower.combat .. [[
          <td colspan="2">]] .. follower.mindmg .. " - " .. follower.maxdmg .. [[
          <td>]] .. follower.wrestling .. [[
          <td>]] .. follower.armor .. [[
          <td>]] .. follower.magicresist .. [[
          <td>]] .. follower.atkspd .. [[
          <td>]] .. follower.poisontype .. [[
          <td>]] .. follower.poisoning .. [[
          <td>]] .. follower.poisonresist .. [[
          <td>]] .. follower.specialresist .. [[
          <td>]] .. follower.stealth .. [[
          <td>]] .. cooldownability .. [[
          <td>]] .. innateability .. [[
          <td>]] .. passiveability
    end
  end



  wikiTable = wikiTable .. "</table>"

  return wikiTable
end

function p.listBosses(frame)
  local creatureArray = mw.loadData("Module:WildCreatureData")

  local bossesToList = frame.args["bosstype"]   -- Main Boss
  local imageFormat = frame.args["imageformat"] -- .jpg
  local typeOfBoss = string.lower(bossesToList)
  local typeHeader = ""
  local typeRow = ""

  if typeOfBoss == "all" then
    typeHeader = "<th> Type"
  end

  local wikiTable = [[<table class="wikitable sortable" style="text-align:center">
    <th>Name]] .. typeHeader .. [[
    <th>Location
    <th>Slayer
    <th>Difficulty
    <th>Base Hits
    <th colspan="2">Melee Damage
    <th>Wrestling
    <th>Armor
    <th>Magic Resist
    <th>Parry
    <th>Magery
    <th colspan="2">Spell Damage
    <th>Poison
    <th>Poisoning
    <th>Poison Resist
    <th>Stealth]]

  for creatureName, creature in pairs(creatureArray) do
    if string.lower(creature.bosstype) == typeOfBoss or typeOfBoss == "all" then
      if creature.bosstype ~= "" and creature.bosstype ~= "Boss Summon" then
        local imageType
        local imagePrefix = ""

        if bossesToList == "all" then
          typeRow = "<td>" .. creature.bosstype
        end

        if imageFormat and imageFormat ~= "" then
          imageType = imageFormat
        end

        if imageType ~= "" or imageType ~= nil then
          if creature.bosstype == "Main Boss" then
            imageType = ".gif"
          elseif creature.bosstype == "Shrine Boss" then
            imageType = ".png"
          elseif creature.bosstype == "Omni Boss" then
            imageType = ".gif"
            imagePrefix = "omni"
          else
            imageType = ".jpg"
          end
        end

        local formmatedName = string.gsub(string.lower(creatureName), "%s+", "")
        local imageName = imagePrefix .. string.gsub(formmatedName, "%p+", "") .. imageType

        wikiTable = wikiTable .. [[<tr>
          <td>]] ..
        "[[File:" .. imageName .. "|link=" .. creatureName .. "]]<br />[[" .. creatureName .. [=[]]]=] .. typeRow .. [[
          <td>]] .. creature.location .. [=[
          <td>]=] .. creature.slayer .. [[
          <td>]] .. creature.difficulty .. [[
          <td>]] .. creature.hits .. [[
          <td colspan="2">]] .. creature.minmeleedmg .. creature.maxmeleedmg .. [[
          <td>]] .. creature.wrestling .. [[
          <td>]] .. creature.armor .. creature.armormin .. [[
          <td>]] .. creature.magicresist .. creature.magicresistmin .. [[
          <td>]] .. creature.parry .. [[
          <td>]] .. creature.magery .. [[
          <td colspan="2">]] .. creature.minspelldmg .. creature.maxspelldmg .. [[
          <td>]] .. creature.poisontype .. [[
          <td>]] .. creature.poisoning .. [[
          <td>]] .. creature.poisonresist .. creature.poisonresistmin .. [[
          <td>]] .. creature.stealth
      end
    end
  end

  wikiTable = wikiTable .. "</table>"

  return wikiTable
end

function p.listFollowerAbilities(frame)
  local tameableArray = mw.loadData("Module:TameableCreatureData")
  local summonArray = mw.loadData("Module:SummonableCreatureData")
  local abilityArray = mw.loadData("Module:FollowerAbilityData")

  local creature = frame.args["name"]
  local followerType = frame.args["type"] -- Tameable/Summon
  local section = frame.args["section"]
  local follower = ""

  if not string.find(string.lower(followerType), "summon") and tameableArray[creature] then
    follower = tameableArray[creature]
  elseif not string.find(string.lower(followerType), "tame") and summonArray[creature] then
    follower = summonArray[creature]
  else
    follower = "unknown"
  end

  local wikiTable = ""

  if follower and follower ~= "unknown" then -- List a follower's abilities if a follower is given
    local abilities = {}
    local abilityCount = 0

    for i, creatureAbility in pairs({ follower.cooldownability, follower.innateability, follower.passiveability }) do
      if creatureAbility and creatureAbility ~= "" and type(creatureAbility) == "table" then
        for index, ability in pairs(creatureAbility) do
          table.insert(abilities, ability)
        end
      elseif creatureAbility and creatureAbility ~= "" then
        table.insert(abilities, creatureAbility)
      end
    end

    for i, ability in ipairs(abilities) do
      abilityCount = abilityCount + 1
    end

    if abilityCount >= 1 then
      if section and section ~= "" then
        wikiTable = wikiTable .. "=== " .. section .. " ===\n"
      end

      wikiTable = wikiTable .. [[<table class="wikitable" style="text-align:center">
      <th>Ability
      <th>Type
      <th>Description]]
    end

    for i, ability in pairs(abilities) do
      wikiTable = wikiTable .. [[<tr>
          <td>]] .. ability .. [[
          <td>]] .. abilityArray[ability].type .. [[
          <td style="text-align:left">]] .. abilityArray[ability].description
    end
  elseif creature == "" or string.lower(creature) == "all" then -- List all abilities and the followers that have them
    if section and section ~= "" then
      wikiTable = wikiTable .. "== " .. section .. " ==\n"
    end

    wikiTable = wikiTable .. [[<table class="wikitable sortable" style="text-align:center">
      <th>Ability
      <th>Type
      <th>Description
      <th>Creatures]]

    for abilityName, ability in pairs(abilityArray) do
      wikiTable = wikiTable .. [[<tr>
          <td>]] .. abilityName .. [[
          <td>]] .. ability.type .. [[
          <td style="text-align:left">]] .. ability.description .. [[<td>]]

      -- Find and list any followers with the ability
      for i, array in pairs({ tameableArray, summonArray }) do
        for followerName, followerStats in pairs(array) do
          local followerAbilityType = ""

          if ability.type == "Cooldown" then
            followerAbilityType = followerStats.cooldownability
          elseif ability.type == "Innate" then
            followerAbilityType = followerStats.innateability
          elseif ability.type == "Passive" then
            followerAbilityType = followerStats.passiveability
          end

          if type(followerAbilityType) == "table" then
            for creatureName, value in pairs(followerAbilityType) do
              if value == abilityName then
                if array == summonArray and tameableArray[followerName] and summonArray[followerName] then
                  wikiTable = wikiTable .. "[[" .. followerName .. "|" .. followerName .. " (Summon)]],<br>"
                else
                  wikiTable = wikiTable .. "[[" .. followerName .. "]],<br>"
                end
              end
            end
          elseif followerAbilityType == abilityName then
            if array == summonArray and tameableArray[followerName] and summonArray[followerName] then
              wikiTable = wikiTable .. "[[" .. followerName .. "|" .. followerName .. " (Summon)]],<br>"
            else
              wikiTable = wikiTable .. "[[" .. followerName .. "]],<br>"
            end
          end
        end
      end

      -- Cut out the extra line break
      if string.find(wikiTable, "<br>") then
        wikiTable = string.reverse(wikiTable)
        wikiTable = string.sub(wikiTable, 6)
        wikiTable = string.reverse(wikiTable)
      end
    end
    --[[else -- If a follower is given but doesn't exist
    return
        '<h1 style="color:FireBrick;"><big>Follower Ability Table Template Error: No tamed/summoned follower found by the name "' ..
        creature .. '" (Case-sensitive)</big></h1>']]
  end

  wikiTable = wikiTable .. "</table>"

  return wikiTable
end

function p.summonStatIncrease(frame)
  local summonArray = mw.loadData("Module:SummonableCreatureData")

  local summonName = frame.args["name"] -- A summon given to display, defaults to {{PAGENAME}}
  local section = frame.args["section"]
  local pageName = frame.args["pagename"]
  local wikiTable =
  '<table class="wikitable" style="text-align:center"><td colspan="6" style="border-bottom:none">\n<tr>\n'

  local summon = summonArray[summonName]

  if summon then
    local stats = {
      ["hits"] = summon.unformattedhits,
      ["atkspd"] = summon.atkspd,
      ["mindmg"] = summon.mindmg,
      ["maxdmg"] = summon.maxdmg,
      ["wrestling"] = summon.wrestling,
      ["armor"] = summon.armor,
      ["magicresist"] = summon.magicresist
    }

    for statName, stat in pairs(stats) do
      if type(stats[statName]) == "string" then
        stats[statName] = 0
      elseif type(stats[statName]) == "number" then
        stats[statName] = stats[statName]*10
        stats[statName] = math.floor(stats[statName])
        stats[statName] = stats[statName]/10
      end
    end

    if section and section ~= "" then
      wikiTable = wikiTable .. "=== " .. section .. " ===\n"
    end

    wikiTable = wikiTable ..
        [=[<th colspan="6" style="border-top:none">[[File:]=] ..
        summon.spellicon .. [=[.png|center|link=]]<br>[[]=] .. summonName .. [=[]]
      <tr>
      <th rowspan="2">Stat
      <th colspan="5"> Spirit Speak Skill
      <tr>
      <th>Base
      <th>80
      <th>100
      <th>120
      <th>150
      <tr>
      <th>Hits
      <td>]=] .. stats.hits .. [[
      <td>]] .. stats.hits * 1.5 * (80 / 100) .. [[
      <td>]] .. stats.hits * 1.5 * (100 / 100) .. [[
      <td>]] .. stats.hits * 1.5 * (120 / 100) .. [[
      <td>]] .. stats.hits * 1.5 * (150 / 100) .. [[
      <tr>
      <th>Attack Speed
      <td>]] .. stats.atkspd .. [[
      <td>]] .. stats.atkspd * 1.125 * (80 / 100) .. [[
      <td>]] .. stats.atkspd * 1.125 * (100 / 100) .. [[
      <td>]] .. stats.atkspd * 1.125 * (120 / 100) .. [[
      <td>]] .. stats.atkspd * 1.125 * (150 / 100) .. [[
      <tr>
      <th>]] .. summon.combat .. [[ Damage
      <td>]] .. stats.mindmg .. " - " .. stats.maxdmg .. [[
      <td>]] .. stats.mindmg * 1.25 * (80 / 100) .. " - " .. stats.maxdmg * 1.25 * (80 / 100) .. [[
      <td>]] .. stats.mindmg * 1.25 * (100 / 100) .. " - " .. stats.maxdmg * 1.25 * (100 / 100) .. [[
      <td>]] .. stats.mindmg * 1.25 * (120 / 100) .. " - " .. stats.maxdmg * 1.25 * (120 / 100) .. [[
      <td>]] .. stats.mindmg * 1.25 * (150 / 100) .. " - " .. stats.maxdmg * 1.25 * (150 / 100) .. [[
      <tr>
      <th>Wrestling
      <td>]] .. stats.wrestling .. [[
      <td>]] .. stats.wrestling * 1.25 * (80 / 100) .. [[
      <td>]] .. stats.wrestling * 1.25 * (100 / 100) .. [[
      <td>]] .. stats.wrestling * 1.25 * (120 / 100) .. [[
      <td>]] .. stats.wrestling * 1.25 * (150 / 100) .. [[
      <tr>
      <th>Armor
      <td>]] .. stats.armor .. [[
      <td>]] .. stats.armor + (25 * (80 / 100)) .. [[
      <td>]] .. stats.armor + (25 * (100 / 100)) .. [[
      <td>]] .. stats.armor + (25 * (120 / 100)) .. [[
      <td>]] .. stats.armor + (25 * (150 / 100)) .. [[
      <tr>
      <th>Magic Resist
      <td>]] .. stats.magicresist .. [[
      <td>]] .. stats.magicresist + (50 * (80 / 100)) .. [[
      <td>]] .. stats.magicresist + (50 * (100 / 100)) .. [[
      <td>]] .. stats.magicresist + (50 * (120 / 100)) .. [[
      <td>]] .. stats.magicresist + (50 * (150 / 100)) .. [[
      </table>]]

    return wikiTable
    --[[else
    return '<h1 style="color:FireBrick;"><big>Summon Stat Table Template Error: No summoned follower found by the name "' ..
        summonName .. '" (Case-sensitive)</big></h1>']]
  end
end

function p.checkCreatureValue(frame)
  local creatureName = frame.args["name"] -- Name of the creature to check for
  local creatureType = frame.args["type"] -- Wild/Tameable/Summonable/Ships/Strangelands, defaults to Wild
  local creatureStat = frame.args["stat"] -- location/name/slayer
  local value = frame.args["value"]       -- Aegis Keep/Molten Mongbat/Deamonic/true, defaults to true (has value)
  local valueIfTrue = frame.args["iftrue"]
  local valueIfFalse = frame.args["iffalse"]

  if not creatureStat or creatureStat == "" then
    creatureStat = "name"
  end

  local dataSource

  -- Set the requested data source
  if creatureType and string.lower(creatureType) == "tameable" then
    dataSource = mw.loadData("Module:TameableCreatureData")
  elseif creatureType and string.lower(creatureType) == "summonable" then
    dataSource = mw.loadData("Module:SummonableCreatureData")
  elseif creatureType and string.lower(creatureType) == "ships" then
    dataSource = mw.loadData("Module:ShipCreatureData")
  elseif creatureType and string.lower(creatureType) == "tameable" then
    dataSource = mw.loadData("Module:TameableCreatureData")
  elseif creatureType and string.lower(creatureType) == "strangelands" then
    dataSource = mw.loadData("Module:StrangelandsCreatureData")
  else
    dataSource = mw.loadData("Module:WildCreatureData")
  end

  local creature = dataSource[creatureName]

  if creature then
    local stat = creature[creatureStat]

    if creatureStat == "name" then
      return valueIfTrue -- "creature match found in datasource"
    elseif not value or value == "" then
      if stat then
        return valueIfTrue  -- "stat exists for this creature"
      else
        return valueIfFalse -- "stat does not exist for this creature"
      end
    else
      if stat and string.lower(stat) == string.lower(value) then
        return valueIfTrue  -- "stat is equal to the value"
      else
        return valueIfFalse -- "stat is not equal to the value or doesn't exist"
      end
    end
  else
    return valueIfFalse -- "creature not found in datasource"
  end
end

function p.creaturePage(frame)
  local creature = frame.args[1]
  local imageOverride = frame.args[2]
  local page = ""

  if imageOverride and imageOverride ~= "" then
    imageOverride = "|image=" .. imageOverride
  end

  local creatureArray = mw.loadData("Module:WildCreatureData")
  local tameableArray = mw.loadData("Module:TameableCreatureData")
  local summonArray = mw.loadData("Module:SummonableCreatureData")
  local strangelandsArray = mw.loadData("Module:StrangelandsCreatureData")
  local shipsArray = mw.loadData("Module:ShipCreatureData")

  if creatureArray[creature] then
    page = page .. "{{CreatureTable" .. imageOverride .. "}}\n"
  end

  if shipsArray[creature] then
    page = page .. "== Ship Creature Stats ==\n{{CreatureTable|type=ships" .. imageOverride .. "}}\n"
  end

  if tameableArray[creature] then
    page = page ..
        "== Tameable Stats ==\n{{FollowerTable|type=tameable" ..
        imageOverride .. "}}<br>{{FollowerAbilities|type=tameable}}<br>{{TamedScalarLevels}}\n"
  end

  if summonArray[creature] then
    page = page ..
        "== Summoned Creature Stats ==\n{{FollowerTable|type=summon" ..
        imageOverride .. "}}<br>{{FollowerAbilities|type=summon}}<br>{{SummonStatIncrease}}\n"
  end

  if strangelandsArray[creature] then
    page = page .. "== Strangelands Creature Stats==\n{{CreatureTable|type=strangelands" .. imageOverride .. "}}\n"
  end

  return page
end

function p.test()
  return "{{CreatureTable}}"
end

return p