Template:ArcheryCodex: Difference between revisions

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m (Updated to reflect the 2024 Phase 1 Rebalance)
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| Stance
| Stance
| Fowling
| Fowling
| style="text-align: left;"| Weapon shots increase Damage Resistance towards target by 6% per rank for 5 seconds (does not stack)
| style="text-align: left;"| Damage increased by 2% per rank and weapon swings increase your Damage Resistance to all enemies by 4% per rank for 5 seconds (does not stack)
|-
|-
| Stance
| Stance
| Incendiary
| Incendiary
| style="text-align: left;"| Deals an additional 8% of Damage per rank inflicted to a random target within 2 tiles
| style="text-align: left;"| Deals 10% of Damage per rank towards a random enemy within 2 tiles
|-
|-
| Stance
| Stance
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| Finisher
| Finisher
| Ricochet
| Ricochet
| style="text-align: left;"| Deals 300% of Damage towards target and up to 2 additional random enemies within 6 tiles of target
| style="text-align: left;"| Deals 350% of Damage towards target and up to 2 additional random enemies within 6 tiles of target
|-
|-
| Finisher
| Finisher
| Pincushion
| Pincushion
| style="text-align: left;"| Makes 8 attacks against the target, with each having a 66% hit chance to inflict 100% Damage
| style="text-align: left;"| Makes 6 attacks against the target, each inflicting 100% Damage
|-
|-
| Weapon Ability
| Weapon Ability
| Skirmish
| Skirmish
| style="text-align: left;"| For next 15 seconds damage increased by 25% and can fire while moving
| style="text-align: left;"| For next 15 seconds damage increased by 35% and can fire while moving
|-
|-
| Weapon Ability
| Weapon Ability
| Full Draw
| Full Draw
| style="text-align: left;"| For next 15 seconds damage increased by 35%, but must be stationary for 5 seconds to fire
| style="text-align: left;"| For next 15 seconds damage increased by 50%, but must be stationary for 3 seconds to fire
|-
|-
| Weapon Ability
| Weapon Ability
| Repeater
| Repeater
| style="text-align: left;"| If not currently stealthed, immediately makes 3 additional hit attempts, each with a 66% chance to inflict 100% of weapon damage (scaled by weapon speed)
| style="text-align: left;"| If not currently stealthed, immediately makes 3 hits, each inflicting 75% weapon damage (scaled by weapon speed)
|}
|}

Latest revision as of 16:32, 1 June 2026

Archery Codex Stances, Finishers and Abilities

Type Name Description
Stance Arcane Accuracy and Damage increased by 3% per rank
Stance Fowling Damage increased by 2% per rank and weapon swings increase your Damage Resistance to all enemies by 4% per rank for 5 seconds (does not stack)
Stance Incendiary Deals 10% of Damage per rank towards a random enemy within 2 tiles
Stance Longshot Increases Range by (Rank / 2) rounded up, and Damage by 3% per rank
Stance Maiming Hinder effects last 10% longer per rank and Overpowered Hinder effects deal 10% more Damage per rank
Finisher Ricochet Deals 350% of Damage towards target and up to 2 additional random enemies within 6 tiles of target
Finisher Pincushion Makes 6 attacks against the target, each inflicting 100% Damage
Weapon Ability Skirmish For next 15 seconds damage increased by 35% and can fire while moving
Weapon Ability Full Draw For next 15 seconds damage increased by 50%, but must be stationary for 3 seconds to fire
Weapon Ability Repeater If not currently stealthed, immediately makes 3 hits, each inflicting 75% weapon damage (scaled by weapon speed)