Harpoon: Difference between revisions

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* A player's Fishing Skill is capped at a max of 100 for the purpose of making attacks and for defending against attacks
* A player's Fishing Skill is capped at a max of 100 for the purpose of making attacks and for defending against attacks
* Harpoons benefit from use of the [[Weapon_and_Shield_Codex#Archery_Ammunition_and_Finishers|Fishing Codex]]
* Harpoons benefit from use of the [[Weapon_and_Shield_Codex#Archery_Ammunition_and_Finishers|Fishing Codex]]
* Harpoon users must stand still for 1 second to throw their harpoon initially
Damage Rolls:
* Dice Roll: 14 + 4d8 (previously 5 + 5d8)
* Min/Max Damage: 15-43 (previously 10-45)
* Average Damage: 29 (previously 27.5)


[[File:harpoons.png|center|link=]]
[[File:harpoons.png|center|link=]]

Revision as of 16:39, 2 March 2025

  • Harpoons can be crafted with Blacksmithy
  • Iron Harpoons can be purchased from Fisherman NPCs
  • Harpoons are 10-tile ranged weapons that use Fishing skill to wield
  • Harpoons no longer have a limited number of uses. (as shown in the image below) Patch Notes 20191003
  • A player's Fishing Skill is capped at a max of 100 for the purpose of making attacks and for defending against attacks
  • Harpoons benefit from use of the Fishing Codex
  • Harpoon users must stand still for 1 second to throw their harpoon initially

Damage Rolls:

  • Dice Roll: 14 + 4d8 (previously 5 + 5d8)
  • Min/Max Damage: 15-43 (previously 10-45)
  • Average Damage: 29 (previously 27.5)