Harpoon: Difference between revisions
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* A player's Fishing Skill is capped at a max of 100 for the purpose of making attacks and for defending against attacks | * A player's Fishing Skill is capped at a max of 100 for the purpose of making attacks and for defending against attacks | ||
* Harpoons benefit from use of the [[Weapon_and_Shield_Codex#Archery_Ammunition_and_Finishers|Fishing Codex]] | * Harpoons benefit from use of the [[Weapon_and_Shield_Codex#Archery_Ammunition_and_Finishers|Fishing Codex]] | ||
* Harpoon users must stand still for 1 second to throw their harpoon initially | |||
Damage Rolls: | |||
* Dice Roll: 14 + 4d8 (previously 5 + 5d8) | |||
* Min/Max Damage: 15-43 (previously 10-45) | |||
* Average Damage: 29 (previously 27.5) | |||
[[File:harpoons.png|center|link=]] | [[File:harpoons.png|center|link=]] |
Revision as of 16:39, 2 March 2025

- Harpoons can be crafted with Blacksmithy
- Iron Harpoons can be purchased from Fisherman NPCs
- Harpoons are 10-tile ranged weapons that use Fishing skill to wield
- Harpoons no longer have a limited number of uses. (as shown in the image below) Patch Notes 20191003
- A player's Fishing Skill is capped at a max of 100 for the purpose of making attacks and for defending against attacks
- Harpoons benefit from use of the Fishing Codex
- Harpoon users must stand still for 1 second to throw their harpoon initially
Damage Rolls:
- Dice Roll: 14 + 4d8 (previously 5 + 5d8)
- Min/Max Damage: 15-43 (previously 10-45)
- Average Damage: 29 (previously 27.5)
