Healers Codex: Difference between revisions

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* Players can Reset their Spent Points once every 5 minutes
* Players can Reset their Spent Points once every 5 minutes
* The Healer's Codex applies to when a player either Bandages a target, or uses a Veterinary Supplies
* The Healer's Codex applies to when a player either Bandages a target, or uses a Veterinary Supplies
** The Self Treatment upgrade will not work for Vetrinary Supplies


[[File:healerscodex1a.png|link=]]
[[File:healerscodex1a.png|link=]]

Revision as of 18:26, 18 November 2025

Summary

  • Players can craft a Healer's Codex with the Inscription skill
  • The Healer's Codex is a Blessed item that players can use to improve their bandaging of Players (including themselves), Ship Crewmembers and Followers.
  • Players will earn Experience towards their Healer's Codex when killing creatures
  • By accumulating experience, players unlock up to a maximum of 20 Points to spend on Upgrades within the codex
  • Players can Reset their Spent Points once every 5 minutes
  • The Healer's Codex applies to when a player either Bandages a target, or uses a Veterinary Supplies
    • The Self Treatment upgrade will not work for Vetrinary Supplies

Restrictions

  • Healer's Codexes require 80 Healing and 80 Anatomy to use
  • Bonuses from the Healer's Codex will only apply when the player bandages Players (including themselves) or a Ship Crewmember
  • Any bonus effects provided by the Healer's Codex (such as Increased Melee Damage, Damage Resistance, Poison debuffs, etc) will only apply for the patient against creatures


Healer's Codex Upgrades

  • Below is a list of the Healer's Codex Upgrades available:

Healing Codex Upgrades
Name Points Per Tier Description
Combat Medic 1/2/3 Patients receive a (3% / 6% / 9%) bonus to damage resistance over the next 15 seconds (cannot stack)
Immunize 1/2/3 Patients for the next 15 seconds have a (33% / 66%/ 100%) chance for new poisons to apply at 1 level lower. New bleed and disease effects will be applied at (10% / 20% / 30%) reduced damage (cannot stack)
Overheal 1/2/3 An additional (10% / 20% / 30%) of healing amounts are applied to patient divided over the next 3 seconds
Pressure Points 1/2/3 Player's Melee damage increased by (7% / 14% / 21%) against creatures
Self Treatment 1/2/3 Reduces time needed to bandage self by (1 / 2 / 3) seconds (will not apply to veterinary supplies)
Specialist 1/2/3 Increases patient healing amounts and chance to cure or resurrect by (10% / 20% / 30%) of normal
Triage 1/2/3 Patient receives a (3% / 6% / 9%) bonus to damage resistance while in the process of being healed with bonus doubled if patient is below 33% health (cannot stack)
Without Borders 1/2/3 Bandage range increased by (1 / 2 / 3), Will stack with the 5 second stationary bandaging range bonus (+1 tile) (does not work on PvP flagged patients)