Inscription: Difference between revisions

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* Players can double-click an Arcane Rune to place it on the ground at their location
* Players can double-click an Arcane Rune to place it on the ground at their location
* Arcane Runes have an effect radius of (6 + (6 * (Inscription Skill / 100))
* Arcane Runes have an effect radius of (6 + (6 * (Inscription Skill / 100))
* -- Note: Aggression Rune has a reduced effect radius of (3 + 3 * (Inscription Skill / 100))
** Note: Aggression Rune has a reduced effect radius of (3 + 3 * (Inscription Skill / 100))
* Arcane Runes have a duration of (10 + (10 * (Inscription Skill / 100)) minutes
* Arcane Runes have a duration of (10 + (10 * (Inscription Skill / 100)) minutes
* Arcane Runes apply their bonus to all players within their effect radius every 5 seconds (and the effect lasts for 5 seconds)
* Arcane Runes apply their bonus to all players within their effect radius every 5 seconds (and the effect lasts for 5 seconds)

Revision as of 07:49, 15 June 2019

Inscription

Summary

  • Create spells scrolls, runebooks, and other library items
  • Does not require mana or reagents to create spell scrolls
  • Players creating spell scrolls from circle 1-6 must have the spell in their own spellbook in order to craft it
  • Crafting spell scrolls from circle 7-8 will require Arcane Scrolls which are items found as loot in game


Spell Improvements

  • Reactive Armor maximum melee damage prevention increased by an additional (40 * (Inscription Skill / 100))
  • Protection Spell duration increased to (500% * (Inscription Skill / 100)) of normal
  • Arch Protection Spell duration increased to (500% * (Inscription Skill / 100)) of normal
  • Bless Spell duration increased to (500% * (Inscription Skill / 100)) of normal
  • Invisibility spell duration increased to (500% * (Inscription Skill / 100)) of normal


Automatic Spell Scroll Usage

  • If Automatic Spell Scroll Usage is toggled, whenever a player casts a spell, it will first check their backpack to see if a matching spell scroll for that spell is present, and if so, attempt to cast the spell using the scroll instead of with reagents
  • Players can toggle this mechanic on and off typing [AutoUseSpellScrolls or from the Help Page -> Commands Tab -> Mechanics Group -> AutoUseSpellScrolls button



PvM Bonuses

  • Magic Reflect spell has a (100% - (Spell Circle * 10%)) * (Inscription Skill / 100) chance to remain in place after reflecting a spell
  • Players using a scroll to cast a Level 1-6 spell will have a (40% * (Inscription Skill / 100))) to not consume the scroll
  • Players using a scroll to cast a Level 7-8 spell will have a (80% * (Inscription Skill / 100))) to not consume the scroll
  • Players using a scroll to cast a spell will receive a (25% * (Inscription Skill / 100)) damage bonus against creatures


PvP Bonuses

  • Magic Reflect spell has an (50% * (Inscription Skill / 100)) chance to stay up after reflecting 1 spell, but will be nullified after the next spell occurs (and when staying up, will look and sound as if the player recast Magic Reflect on himself/herself)
  • Increases the maximum number of Trapped Pouches a player may have in their backpack have during PvP (which is by default 15) by an additional (10 * (Inscription Skill / 10))
  • Players using a scroll to cast a spell will receive a (10% * (Inscription Skill / 100)) damage bonus against other players


Arcane Runes

  • Found as loot items from a variety of sources
  • Players can double-click an Arcane Rune to place it on the ground at their location
  • Arcane Runes have an effect radius of (6 + (6 * (Inscription Skill / 100))
    • Note: Aggression Rune has a reduced effect radius of (3 + 3 * (Inscription Skill / 100))
  • Arcane Runes have a duration of (10 + (10 * (Inscription Skill / 100)) minutes
  • Arcane Runes apply their bonus to all players within their effect radius every 5 seconds (and the effect lasts for 5 seconds)


The effects of Arcane Runes are as follows:

Empowerment Rune

  • Increases spell damage caused by players by 20%


Spellshielding Rune

  • Reduces spell damage taken by players by 20%


Fury Rune

  • Increases melee damage caused by players by 20%


Fortification Rune

  • Reduces physical damage taken by players by 20%


Toxicity Rune

  • Increases poison damage caused by players by 20%


Poison Warding Rune

  • Reduces poison damage taken by players by 20% and increases cure chances by 20%


Aggression Rune

  • Increases creature aggression towards nearby players immensely
  • Effect radius is only 50% of normal (base 3)


Healing Rune

  • Increases healing amounts for players by 20%


Immunity Rune

  • Players have a 20% chance to avoid Bleed, Disease, Knockback, Hinder, and Entangle effects


Chemistry Rune

  • Increases potion effectiveness by 20% (similar to having Alchemy skill)


   

Training

  • Estimated 65,000 scrolls to GM
  • Requires an estimated 12 hours of crafting to max the skill
  • What to craft to GM
    • 50 - 60: Magic Reflect
    • 60 - 80: Energy Bolt
    • 80 - 100: Spellbooks