Mace Fighting: Difference between revisions

From UO Outlands Wiki
Jump to navigation Jump to search
mNo edit summary
No edit summary
Line 1: Line 1:
__NOTOC__
__NOTOC__
[[Category:Skills]]
[[Category:Skills]]
==PvM==
*Mace fighting skill allows the use of slow hitting blunt weapons.
* 10% chance of inflicting a Macing Weapon Special Attack against creatures
*No weapons classed as maces can be poisoned.
*All mace class weapons inflict stamina loss on the defender in PvP as if the attack had dealt 25% more damage than what was actually inflicted.
*The chance to hit with a mace class weapon is equal to (attacker's mace fighting skill + 50) / ((defender's weapon or wrestling skill + 50) * 2) plus any relevant accuracy bonuses.


===Macing Weapon Special Attack===
* Only works for PvM
* Increases damage by 50%
* Pierces the target for 8-16 seconds (reduces target's Armor Value by 50)
* If the pierce effect would reduce target's armor to below zero, the damage of the attack is increased by a % equal to the amount of AR in excess of 0 (i.e. a creature at 20 AR would be reduced to 0 AR and then take 30% extra damage)
* Effect duration scales based on weapon speed (slower macing weapons have longer effect duration) and creature difficulty


==PvM: Macing Weapon Special Attack===
* Only works against creatures, not other players
* Players have a 10% chance of inflicting a Macing Weapon Special Attack against creatures
* This chance can be further increased via the [[Arms Lore | Arms Lore Skill]], [[Water Aspect | Water Aspect Armor]], or [[Mastery Chain | Mastery Chain Links]]
** Increases damage dealt by the attack that generated the special by 50% (by 100% if the target is at or taken to 0 AR).
** Pierces the target for 8-16 seconds (reduces target's Armor Value by 50)
** If the pierce effect would reduce target's armor to below zero, the damage of the attack is increased by a % equal to the amount of AR in excess of 0
*** Example: a creature at 20 AR would be reduced to 0 AR and then take 80% extra damage (50% + 30% additional)
**** Effect duration scales based on weapon speed (slower macing weapons have longer effect duration) and creature difficulty


==PvP==
* When a player hits another player with a macing weapon, the defender loses additional stamina as if the attack had been done with 25% more damage than what was actually inflicted


==Training==
==Training==
* Mace Fighting is trained through combat with a Mace Fighting weapon equipped. See the [[Armor & Weapons#Weapons Chart|Weapons Chart]] for a list of Mace Fighting weapons.
* Mace Fighting is trained through combat with a Mace Fighting weapon equipped. See the [[Armor & Weapons#Weapons Chart|Weapons Chart]] for a list of Mace Fighting weapons.
* Up to 50.0 skill can be trained by a NPC ? vendor.
* Up to 50.0 skill can be trained by an NPC weaponsmith.
* Skill gains for Mace Fighting up to 70.0 are accelerated in the [[New Player Dungeon]].
* Skill gains for Mace Fighting up to 70.0 are accelerated in the [[New Player Dungeon]].
* 50-70 fight creatures in the New Player Dungeon.
* 50-70 fight creatures in the New Player Dungeon.
Line 25: Line 27:
** Melee fight creatures in the world.
** Melee fight creatures in the world.
**<u>Method Two:</u>
**<u>Method Two:</u>
** Purchase Wooden Training Club from any NPC provisioner vendor.
** Purchase Wooden Training Club from any NPC provisioner or blacksmith.
** Use a 2nd account as a sparr dummy by attacking it with the character who is training.
** Use a 2nd account as a sparr dummy by attacking it with the character who is training.
** Then toggle war/peace on the 2nd account dummy character.
** Then toggle war/peace on the 2nd account dummy character.
 
*** Note: If training against another player, it is best to be in the same guild or else form a party where both members check "Flag Green to Party" in order to avoid being flagged as a criminal.
 
*** You will need a way to heal the second account character.
* Notes:
* If both characters are not in the same guild the attacker will be flagged a criminal.
* You will need a way to heal the second account character.

Revision as of 16:04, 16 April 2020

  • Mace fighting skill allows the use of slow hitting blunt weapons.
  • No weapons classed as maces can be poisoned.
  • All mace class weapons inflict stamina loss on the defender in PvP as if the attack had dealt 25% more damage than what was actually inflicted.
  • The chance to hit with a mace class weapon is equal to (attacker's mace fighting skill + 50) / ((defender's weapon or wrestling skill + 50) * 2) plus any relevant accuracy bonuses.


PvM: Macing Weapon Special Attack=

  • Only works against creatures, not other players
  • Players have a 10% chance of inflicting a Macing Weapon Special Attack against creatures
  • This chance can be further increased via the Arms Lore Skill, Water Aspect Armor, or Mastery Chain Links
    • Increases damage dealt by the attack that generated the special by 50% (by 100% if the target is at or taken to 0 AR).
    • Pierces the target for 8-16 seconds (reduces target's Armor Value by 50)
    • If the pierce effect would reduce target's armor to below zero, the damage of the attack is increased by a % equal to the amount of AR in excess of 0
      • Example: a creature at 20 AR would be reduced to 0 AR and then take 80% extra damage (50% + 30% additional)
        • Effect duration scales based on weapon speed (slower macing weapons have longer effect duration) and creature difficulty


Training

  • Mace Fighting is trained through combat with a Mace Fighting weapon equipped. See the Weapons Chart for a list of Mace Fighting weapons.
  • Up to 50.0 skill can be trained by an NPC weaponsmith.
  • Skill gains for Mace Fighting up to 70.0 are accelerated in the New Player Dungeon.
  • 50-70 fight creatures in the New Player Dungeon.
  • 70-100:
    • Method One:
    • Melee fight creatures in the world.
    • Method Two:
    • Purchase Wooden Training Club from any NPC provisioner or blacksmith.
    • Use a 2nd account as a sparr dummy by attacking it with the character who is training.
    • Then toggle war/peace on the 2nd account dummy character.
      • Note: If training against another player, it is best to be in the same guild or else form a party where both members check "Flag Green to Party" in order to avoid being flagged as a criminal.
      • You will need a way to heal the second account character.