Mace Fighting: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
[[Category:Skills]] | [[Category:Skills]] | ||
*Mace fighting skill allows the use of slow hitting blunt weapons. | |||
* | *No weapons classed as maces can be poisoned. | ||
*All mace class weapons inflict stamina loss on the defender in PvP as if the attack had dealt 25% more damage than what was actually inflicted. | |||
*The chance to hit with a mace class weapon is equal to (attacker's mace fighting skill + 50) / ((defender's weapon or wrestling skill + 50) * 2) plus any relevant accuracy bonuses. | |||
==PvM: Macing Weapon Special Attack=== | |||
* Only works against creatures, not other players | |||
* Players have a 10% chance of inflicting a Macing Weapon Special Attack against creatures | |||
* This chance can be further increased via the [[Arms Lore | Arms Lore Skill]], [[Water Aspect | Water Aspect Armor]], or [[Mastery Chain | Mastery Chain Links]] | |||
** Increases damage dealt by the attack that generated the special by 50% (by 100% if the target is at or taken to 0 AR). | |||
** Pierces the target for 8-16 seconds (reduces target's Armor Value by 50) | |||
** If the pierce effect would reduce target's armor to below zero, the damage of the attack is increased by a % equal to the amount of AR in excess of 0 | |||
*** Example: a creature at 20 AR would be reduced to 0 AR and then take 80% extra damage (50% + 30% additional) | |||
**** Effect duration scales based on weapon speed (slower macing weapons have longer effect duration) and creature difficulty | |||
==Training== | ==Training== | ||
* Mace Fighting is trained through combat with a Mace Fighting weapon equipped. See the [[Armor & Weapons#Weapons Chart|Weapons Chart]] for a list of Mace Fighting weapons. | * Mace Fighting is trained through combat with a Mace Fighting weapon equipped. See the [[Armor & Weapons#Weapons Chart|Weapons Chart]] for a list of Mace Fighting weapons. | ||
* Up to 50.0 skill can be trained by | * Up to 50.0 skill can be trained by an NPC weaponsmith. | ||
* Skill gains for Mace Fighting up to 70.0 are accelerated in the [[New Player Dungeon]]. | * Skill gains for Mace Fighting up to 70.0 are accelerated in the [[New Player Dungeon]]. | ||
* 50-70 fight creatures in the New Player Dungeon. | * 50-70 fight creatures in the New Player Dungeon. | ||
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** Melee fight creatures in the world. | ** Melee fight creatures in the world. | ||
**<u>Method Two:</u> | **<u>Method Two:</u> | ||
** Purchase Wooden Training Club from any NPC provisioner | ** Purchase Wooden Training Club from any NPC provisioner or blacksmith. | ||
** Use a 2nd account as a sparr dummy by attacking it with the character who is training. | ** Use a 2nd account as a sparr dummy by attacking it with the character who is training. | ||
** Then toggle war/peace on the 2nd account dummy character. | ** Then toggle war/peace on the 2nd account dummy character. | ||
*** Note: If training against another player, it is best to be in the same guild or else form a party where both members check "Flag Green to Party" in order to avoid being flagged as a criminal. | |||
*** You will need a way to heal the second account character. | |||
* | |||
* You will need a way to heal the second account character. |
Revision as of 16:04, 16 April 2020
- Mace fighting skill allows the use of slow hitting blunt weapons.
- No weapons classed as maces can be poisoned.
- All mace class weapons inflict stamina loss on the defender in PvP as if the attack had dealt 25% more damage than what was actually inflicted.
- The chance to hit with a mace class weapon is equal to (attacker's mace fighting skill + 50) / ((defender's weapon or wrestling skill + 50) * 2) plus any relevant accuracy bonuses.
PvM: Macing Weapon Special Attack=
- Only works against creatures, not other players
- Players have a 10% chance of inflicting a Macing Weapon Special Attack against creatures
- This chance can be further increased via the Arms Lore Skill, Water Aspect Armor, or Mastery Chain Links
- Increases damage dealt by the attack that generated the special by 50% (by 100% if the target is at or taken to 0 AR).
- Pierces the target for 8-16 seconds (reduces target's Armor Value by 50)
- If the pierce effect would reduce target's armor to below zero, the damage of the attack is increased by a % equal to the amount of AR in excess of 0
- Example: a creature at 20 AR would be reduced to 0 AR and then take 80% extra damage (50% + 30% additional)
- Effect duration scales based on weapon speed (slower macing weapons have longer effect duration) and creature difficulty
- Example: a creature at 20 AR would be reduced to 0 AR and then take 80% extra damage (50% + 30% additional)
Training
- Mace Fighting is trained through combat with a Mace Fighting weapon equipped. See the Weapons Chart for a list of Mace Fighting weapons.
- Up to 50.0 skill can be trained by an NPC weaponsmith.
- Skill gains for Mace Fighting up to 70.0 are accelerated in the New Player Dungeon.
- 50-70 fight creatures in the New Player Dungeon.
- 70-100:
- Method One:
- Melee fight creatures in the world.
- Method Two:
- Purchase Wooden Training Club from any NPC provisioner or blacksmith.
- Use a 2nd account as a sparr dummy by attacking it with the character who is training.
- Then toggle war/peace on the 2nd account dummy character.
- Note: If training against another player, it is best to be in the same guild or else form a party where both members check "Flag Green to Party" in order to avoid being flagged as a criminal.
- You will need a way to heal the second account character.