Taste Identification: Difference between revisions
Jump to navigation
Jump to search
OldTamerGuy (talk | contribs) m (Included specific tasteID cure information that was missing from both tasteID and Poisoning pages. (non specific reference on poisoning page previously)) |
OldTamerGuy (talk | contribs) m (revised patch notes information from Jan 2019) |
||
Line 21: | Line 21: | ||
Read more about this topic on the [[Poisoning|Poisoning page]]. | Read more about this topic on the [[Poisoning|Poisoning page]]. | ||
As per [http://forums.uooutlands.com/index.php?threads/patch-notes-for-january-26-2019.1567/ patch Jan 26 2019]: | |||
*The Taste ID skill now reduces the chance for a target to cure poison by (50% * (Taste ID Skill / 100)) (Previously was a 25% cure chance reduction at GM Taste ID) | |||
*Both Poisoning skill and Taste ID skill no longer reduce the chance for their targets to resist a casted Poison spell | |||
==Training== | ==Training== |
Revision as of 18:37, 24 August 2019
![](/images/5/52/wiki-tasteid.png)
- Used to determine if a food item is poisoned
- Also used in the Plant system where players use the Taste Identification skill and a Planter's Spade to attempt to determine the Ideal values for Heat, Water, and Soil
- Whenever players passively regenerate extra points of Hits, Stam, or Mana due to Food Satisfaction from eating food, they have a (50% * (Taste ID skill / 100)) chance to increase the amount regenerated by 100%
- Player-applied poison (from spells or weapons) to a creature will have its damage increased by (50% * (Taste Id Skill / 100))
- Player-applied poison (from spells or weapons) to a creature will reduce that creature's Poison Resistance value to (50% * (Taste Id Skill / 100)) of normal (i.e. a Taste ID skill of 100 reduces a 50% Poison Resistance to 25% Poison Resistance)
- Will reduce the chance that a player's Poison spell is resisted by (50% * (Taste Id Skill / 100)) of normal (can stack with Poisoning skill effect)
Herbal Poultices
- When players use the Taste ID skill and target the ground, they will attempt to scrounge for herbs and apply an Herbal Poultice to themselves and any friendly (blue or green) targets within 8 tiles
- For the player who applied the poultice, they have a (50% * (Taste ID skill / 100)) chance to ignore any damage from a Poison, Bleed, or Disease tick for the next 20 minutes
- For all other players affected, they have a (25% * (creator's Taste ID Skill / 100)) chance to ignore any damage from a Poison, Bleed, or Disease tick for the next 20 minutes
- If a player already has a more powerful Herbal Poultice effect in place, it will not be overridden by a nearby player using the ability
- Using Taste ID on the ground to create an Herbal Poultice has a 10 second cooldown, but has 10x normal skill gain chance
Poisoning and Taste ID
Read more about this topic on the Poisoning page.
As per patch Jan 26 2019:
- The Taste ID skill now reduces the chance for a target to cure poison by (50% * (Taste ID Skill / 100)) (Previously was a 25% cure chance reduction at GM Taste ID)
- Both Poisoning skill and Taste ID skill no longer reduce the chance for their targets to resist a casted Poison spell
Training
- Up to 50.0 skill can be trained by a NPC alchemist, baker, butcher or herbalist vendor.
- Taste ID can be used every 10 seconds.
- 50-100 Use Taste ID and target the ground or a container (example:trash barrel)