Antiquities: Difference between revisions

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===Battle===
===Battle===
Players may encounter Battle Antiquities as loot in reward chests for Castle Sieges, Dungeon Flashpoints, and the Corpse Creek Contest.
Players may encounter Battle Antiquities as loot in reward chests for Castle Sieges, Dungeon Flashpoints, and the Corpse Creek Contest.
[[File:antiquitybattle.png|link=]]




===Chest===
===Chest===
Players may encounter Chest Antiquities as loot in Dungeon Chests as well as Treasure Map Chests.
Players may encounter Chest Antiquities as loot in Dungeon Chests as well as Treasure Map Chests.
[[File:antiquitychest.png|link=]]




===Corruption===
===Corruption===
Players may encounter Corruption Antiquities as loot in from Shrine Corruption Ankh Tokens, Omni-Boss loot, and the upcoming Stygian Rifts system.
Players may encounter Corruption Antiquities as loot in from Shrine Corruption Ankh Tokens, Omni-Boss loot, and the upcoming Stygian Rifts system.
[[File:antiquitycorruption.png|link=]]




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* The chance for a crafting attempt to create a Crafting Antiquity is scaled by the "Cost" associated with the item being created, in a similar fashion to how Society Jobs function: items that take more resources, use unique ingredients, or utilize colored materials have a higher "cost" and therefore a higher chance for Antiquity generation
* The chance for a crafting attempt to create a Crafting Antiquity is scaled by the "Cost" associated with the item being created, in a similar fashion to how Society Jobs function: items that take more resources, use unique ingredients, or utilize colored materials have a higher "cost" and therefore a higher chance for Antiquity generation
* Players will hear a sound and receive an overhead notification if they create a Crafting Antiquity, and it will be placed in their backpack
* Players will hear a sound and receive an overhead notification if they create a Crafting Antiquity, and it will be placed in their backpack
[[File:antiquitycrafting.png|link=]]




===Dungeon===
===Dungeon===
Players may encounter Dungeon Antiquities as loot on creatures and Bosses inside of dungeons.
Players may encounter Dungeon Antiquities as loot on creatures and Bosses inside of dungeons.
[[File:antiquitydungeon.png|link=]]




===Ocean===
===Ocean===
Players may encounter Ocean Antiquities as loot from Fishing Spots, NPC Ship Holds, Messages in Bottles, and Ocean Mini-Bosses/Bosses.
Players may encounter Ocean Antiquities as loot from Fishing Spots, NPC Ship Holds, Messages in Bottles, and Ocean Mini-Bosses/Bosses.
[[File:antiquityocean.png|link=]]




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==Antiquity Achievements==
==Antiquity Achievements==
Players can also earn Achievements for Registering different quantities of Antiquities from different categories.
Players can also earn Achievements for Registering different quantities of Antiquities from different categories.
[[File:antiquityachievements.png|link=]]

Revision as of 14:33, 30 January 2020

Summary

  • Antiquities are extremely rare artifacts players can uncover as loot from a variety of systems
  • Players can craft Antiquity Manifests with the Inscription skill, which they may then use to "Register" Antiquities and take credit for their discovery and track their progress towards collecting entire collections of them


Antiquities Menu

  • Players can double-click an Antiquity Manifest to open the Antiquities Menu
  • There are 6 categories of Antiquities: Battle, Chest, Corruption, Crafting, Dungeon, and Ocean
  • Under each category in the menu it will display how many different Antiquity item types the player has registered in that category so far
  • Players may click the "View" button to view entries for individual Antiquities in that category
  • Each individual Antiquity Type has an entry page that shows a preview of the item (center of page), shows whether the player has yet to register an item of this type (top of page), and whether anyone on the server has yet to register an instance of this item type, and if so, when and by whom (bottom)
  • Players can click the Arrow buttons to navigate through different Antiquities in this Category
  • Players can click the Table of Contents button to return to the Table of Contents and Category Selection
  • Players will discover Antiquities as loot in the world from a variety of sources (albeit at super rare chances!)


Registering Antiquities

  • When a player acquires an Antiquity, they should click "Register an Antiquity" in the manifest menu and target the item
  • If you are the first player on the server to have registered that type of Antiquity, it will be noted in the manifest entry for that item type when any player looks in their own manifest under that Item type
  • A server-wide announcement, similar to players completing Achievements, will go out when a player Registers an Antiquity
  • The top section of the page will display as "Registered" in green text, indicating that you have registered this type of item before
  • Individual players can only ever register a single Antiquity Item type once
  • The total number of registrations server-wide that have occurred for this item type is displayed at the bottom of the page (if any have occurred yet)
  • Additionally, each individual Antiquity may only ever be registered by one player
  • Single-clicking an Antiquity will display whether that item has been registered (and therefore credited to) another player


Antiquity Categories

Battle

Players may encounter Battle Antiquities as loot in reward chests for Castle Sieges, Dungeon Flashpoints, and the Corpse Creek Contest.


Chest

Players may encounter Chest Antiquities as loot in Dungeon Chests as well as Treasure Map Chests.


Corruption

Players may encounter Corruption Antiquities as loot in from Shrine Corruption Ankh Tokens, Omni-Boss loot, and the upcoming Stygian Rifts system.


Crafting

  • Players may be struck by inspiration and randomly generate a Crafting Antiquities when crafting items
  • The chance for a crafting attempt to create a Crafting Antiquity is scaled by the "Cost" associated with the item being created, in a similar fashion to how Society Jobs function: items that take more resources, use unique ingredients, or utilize colored materials have a higher "cost" and therefore a higher chance for Antiquity generation
  • Players will hear a sound and receive an overhead notification if they create a Crafting Antiquity, and it will be placed in their backpack


Dungeon

Players may encounter Dungeon Antiquities as loot on creatures and Bosses inside of dungeons.


Ocean

Players may encounter Ocean Antiquities as loot from Fishing Spots, NPC Ship Holds, Messages in Bottles, and Ocean Mini-Bosses/Bosses.


Antiquity Achievements

Players can also earn Achievements for Registering different quantities of Antiquities from different categories.