The Strangelands is a combination PvM and PvP event with a mix of Survival and Hunger Games gameplay
Scheduled for Sundays at 3AM EST and 3PM EST (this is done to accommodate our global player base)
Players can onlyallowed to take part in one bout per Sunday)
Each Strangelands event lasts 90 minutes
Strangelands is a Lawless Zone, meaning all players may freely attack each other or commit criminal actions against each other without penalty
When entering Strangelands, a player's current Stats, Skills, and Items are "stored." Players then adopt the Stats, Skills, and Starting Items listed in their selected Strangelands Template chosen on the previous page
When leaving Strangelands, a player's original "stored" Stats, Skills, and Items are returned to them
All players, even in the same guild or alliance, will display to each other with the name "a stranger" and will appear as Grey to each other
The goal of Strangelands is to end the event with as many points as possible. Players earn points through Survival and by Depositing Trophies
Strangelands Moongates
When a Strangelands event is scheduled to begin, Strangeland Gates will appear throughout towns and players may double-click them to access the Strangelands Menu for the event
Strangelands Hotbar
All players have a Strangelands Hotbar which appears on their screen and is updated periodically during the event. The Hotbar will display the following stats:
Hunger level
Thirst level
Total Points earned
Relieving Hunger
Players can double-click or lift any Small or Large Mushrooms to harvest them
Eating a Small Mushroom will reduce your Hunger level by 10
Eating a Large Mushroom will reduce your Hunger level by 20
Killing creatures will yield Raw Meat which can be eaten to reduce your Hunger level by varying amounts
Relieving Thirst
Players can double-click or lift any Rainwater item to harvest a Bottle of Water
Drinking this item will reduce your Thirst level by 10
Supply Containers
Players may encounter Supply Containers which can be double-clicked to break open, yielding a variety of items
Resurrection
When a player dies, they will automatically be resurrected at a random spawn location where they will be hidden for 30 seconds
Items
All of a player's starting items are Blessed and will respawn with them upon death. Blessed items cannot be equipped, used, or activated by anyone other than their original owner. Some characters will start with Blessed consumables such as Potions or Arrows These items have an unlimited number of uses but cannot be stacked with any non-Blessed versions of the same item type.
Stat Elixirs
Consuming a Stat Elixir will increase the player's respective stat by 2 to a maximum of 100. Players cannot increase their stats total above 225 in this manner.
Skill Manuals
Consuming a Skill Manual will increase the player's respective skill by 2 to a maximum of 100. Players cannot use a Skill Manual for a skill they currently have 0 in and cannot increase their total skills above 700 in this manner.
Spellstones
Players who play a character with the Magery skill will not have reagents, but will instead start with Blessed Spellstones that provide unlimited reagents needed for their spells.
Spell Scrolls
Players who play a character with the Magery skill will have only a limited number of starting spells added to their Spellbook based on their chosen template. Additional spells can be acquired through Spell Scrolls which occur as loot items.
Trap Kits
Players using the Engineer template receive a Traps Kit which automatically provides any Potion needed for trap placement when using Trap Wire.
Skills
Detect Hidden - does NOT reveal nearby hidden players, BUT instead creates an arrow pointing to the nearest Tunnel up to (Detect Hidden skill) tiles away
Tunnels
Players should keep an eye out for Tunnels appearing in random locations
By moving over or double-clicking a Tunnel the player will be teleported to another random Tunnel location where they will be hidden for 30 seconds
Using a Tunnel removes both the entrance and the exit from the map
Every 5 minutes, all existing Tunnels are removed and new Tunnels are placed throughout the map
All players begin with a Tunnel Shovel, which may be used once during the event to teleport to a random Tunnel location where the player will remain hidden for 5 minutes
Storage Caches
Players can drop and deposit up to 5 Items in each Storage Cache. When a player dies, all items they have deposited across all Storage Caches on the map are placed into their backpack
Players can also use Storage Caches to deposit and score Trophies Unlike Tunnels, Storage Caches do not change their location once spawned
Player Activity
Players are considered to be "Active" for the next 5 minutes and earn 25 Points after any of the following actions in the last 5 minutes:
Harvest a Small or Large Mushroom
Harvest Rainwater
Broken open a Supply Container
Use a Tunnel
Killed a Creature
Trophies
Players will encounter Trophies as loot in Strangelands
These Trophies can be deposited into Storage Caches to score points based on the size of the trophy
Depositing a Trophy into a Storage Cache does not count against your item storage limit for the cache
Templates
Assassin
Assassin
Stats
85 Str
90 Dex
25 Int
Skills
90 Poisoning
90 Taste ID
90 Fencing
90 Tactics
90 Healing
90 Anatomy
90 Magic Resist
Items
Kryss
Codex of Fencing
Aggressive (Tier 4)
Assassinate (Tier 4)
Greater Poison Potion (Unlimited)
Cure Potion (Unlimited)
Bandage (Unlimited)
Refresh Potion (Unlimited)
Tunnel Shovel x2
Adventurer's Satchel
Ruffled Hood
Cloak
Bone Chest
Bone Arms
Bone Gloves
Bone Gorget
Bone Legs
Boots
Barbarian
Barbarian
Stats
90 Str
85 Dex
25 Int
Skills
90 Macing
90 Tactics
90 Arms Lore
90 Anatomy
90 Healing
90 Forensic Eval
90 Magic Resist
Items
Warhammer
Codex of Macing
Aggressive (Tier 5)
Shatter (Tier 5)
Skinning Knife (Unlimited)
Barbarian Rope (Unlimited)
Bandage (Unlimited)
Refresh Potion (Unlimited)
Tunnel Shovel x2
Adventurer's Satchel
Wolf Mask
Studded Arms
Studded Leggings
Studded Gorget
Studded Gloves
Studded Chest
Boots
Bard
Bard
Stats
85 Str
25 Dex
90 Int
Skills
90 Musicianship
90 Peacemaking
90 Discordance
90 Wrestling
90 Magery
90 Meditation
90 Eval Int
Items
Lute (Unlimited)
Spellbook (No Reagents Needed)
Wizard's Grimoire
Magic Arrow (Wizardry Tier 3)
Harm (Wizardry Tier 3)
Curse (Wizardry Tier 3)
Greater Heal (Wizardry Tier 3)
Cure (Wizardry Tier 3)
Mind Blast
Magic Reflect
Poison
Teleport
Reactive Armor
Heal
Refresh Potion (Unlimited)
Tunnel Shovel x2
Adventurer's Satchel
Buccaneer's Hat
Leather Chest
Leather Leggings
Leather Arms
Leather Gloves
Leather Gorget
Cloak
Boots
Battlemage
Battlemage
Stats
90 Str
80 Dex
50 Int
Skills
90 Macing
90 Tactics
90 Healing
90 Anatomy
90 Parrying
90 Wrestling
90 Magery
90 Meditation
90 Eval Int
Items
Quarterstaff
Codex of Macing
Wind Up (Tier 5)
Pulverize (Tier 5)
Bandage (Unlimited)
Spellbook (No Reagents Needed)
Wizard's Grimoire
Mind Blast (Tier 3)
Greater Heal (Tier 3)
Cure (Tier 3)
Reactive Armor (Tier 3)
Heal
Magic Arrow
Magic Reflect (Tier 3)
Refresh Potion (Unlimited)
Tunnel Shovel x2
Adventurer's Satchel
Monk's Robe
Leather Chest
Leather Gorget
Leather Arms
Leather Gloves
Leather Leggings
Sandals
Crusader
Crusader
Stats
90 Str
85 Dex
25 Int
Skills
90 Chivalry
90 Tactics
90 Macing
90 Arms Lore
90 Parrying
90 Anatomy
90 Healing
90 Magic Resist
Items
War Mace
Metal Kite Shield
Codex of Macing
Aggressive (Tier 4)
Pulverize (Tier 4)
Codex of Parrying
Shield Bash (Tier 4)
Last Stand (Tier 4)
Book of Chivalry
Grail Chalice (Bonuses from Collecting Rainfall)
Bandage (Unlimited)
Refresh Potion (Unlimited)
Tunnel Shovel x2
Adventurer's Satchel
Chainmail Coif
Chainmail Gorget
Chainmail Chest
Chainmail Arms
Chainmail Gloves
Chainmail Leggings
Boots
Grail Chalice
Automatically provides the benefits each time the player collects Rainfall Water
Increases the player's score by an additional 2 points (for a total of 3 points)
Restores 4 Chivalry Holy Symbols
Sacred Journey
The Sacred Journey ability when activated during Strangelands will act as if the player used a Tunnel Shovel (warps to random location), but has a 15 minute cooldown between ability uses
Does not provide any Damage Bonuses to the player for activation
Can be used during combat while in Strangelands
Deathmage
Deathmage
Stats
85 Str
25 Dex
90 Int
Skills
90 Necromancy
90 Poisoning
90 Magery
90 Meditation
90 Eval Int
90 Wrestling
Items
Spellbook (No Reagents Needed)
Book of Necromancy
Summoner's Tome (3 Control Slots Allowed)
Wizard's Grimoire
Poison Vials (Provides Nightshade for Poison Against Creatures)
Energy Vortex (Dismissive, Abyssal Essence, Energy Surge)
Teleport
Greater Heal
Cure
Magic Reflect
Reactive Armor
Magic Arrow
Heal
Refresh Potion (Unlimited)
Tunnel Shovel x2
Adventurer's Satchel
Leather Chest
Leather Gorget
Leather Arms
Leather Gloves
Leather Leggings
Masked Hood
Arcane Robe
Sandals
Engineer
Engineer
Stats
90 Str
85 Dex
25 Int
Skills
90 Tinkering
90 Detect Hidden
90 Archery
90 Tactics
90 Healing
90 Anatomy
Items
Crossbow
Codex of Archery
Arcane (Tier 2)
Pincushion (Tier 2)
Iron Trapwire (Unlimited and No Potions Needed)
Trap Detonator
Bandage (Unlimited)
Bolt (Unlimited)
Arrow (Unlimited)
Refresh Potion (Unlimited)
Tunnel Shovel x2
Adventurer's Satchel
Military Cap
Chainmail Chest
Chainmail Gorget
Chainmail Arms
Chainmail Gloves
Chainmail Legs
Leather Satchel
Boots
Forager
Forager
Stats
85 Str
90 Dex
25 Int
Skills
90 Taste ID
90 Fencing
90 Tactics
90 Parrying
90 Healing
90 Anatomy
90 Magic Resist
Items
Spear
Codex of Fencing
Blackguard (Tier 5)
Flurry (Tier 1)
Foraging Kit (Bonuses from Harvesting Mushrooms)
Bandage (Unlimited)
Refresh Potion (Unlimited)
Tunnel Shovel x2
Adventurer's Satchel
Flower Crown
Studded Chest
Studded Leggings
Studded Gorget
Studded Arms
Studded Gloves
Boots
Leather Tunic
Leather Satchel
Passive Bonuses
Whenever a Forager harvests a mushroom, they will always receive each of the effects below:
Passive Bonus
Small Mushroom
Large Mushroom
Massive Mushroom
Bonus Score Earned
+1
+10
+20
Restore Hit Points
+25
+50
+75
Apply Poison to Held Weapon
2 Charges
6 Charges
18 Charges
Random Bonuses
Additionally, whenever a Forager harvests a mushroom, they will also receive one random effect from below (bonuses will stack and will apply in PvP)
Bonus for 10 Minutes
Small Mushroom
Large Mushroom
Massive Mushroom
Attack Speed Increase (Max +20%)
+2%
+4%
+6%
Melee Accuracy Increase (Max +30%)
+3%
+6%
+9%
Damage Resistance Increase (Max +30%)
+3%
+6%
+9%
Weapon Special Chance Increase (Max +40%)
+4%
+8%
+12%
Melee Damage Increase (Max +50%)
+5%
+10%
+15%
Monk
Monk
Stats
90 Str
75 Dex
40 Int
Skills
90 Wrestling
90 Tactics
90 Arms Lore
90 Parrying
90 Healing
90 Anatomy
90 Magery
90 Meditation
90 Inscription
Items
Martial Manual
Codex of Wrestling
All Stances (Tier 4)
All Finishers (Tier 4)
Codex of Parrying
Warding (Tier 4)
Barrier (Tier 4)
Wizardry Upgrades
Reactive Armor (Tier 3)
Protection (Tier 3)
Magic Reflect (Tier 3)
Spellbook (No Reagents Needed)
Reactive Armor
Protection
Magic Reflect
Heal
Greater Heal
Cure
Bandage (Unlimited)
Refresh Potion (Unlimited)
Tunnel Shovel x2
Adventurer's Satchel
Monk's Robe
Ranger's Hood
Studded Chest
Studded Gorget
Studded Arms
Studded Gloves
Studded Leggings
Cloak
Ranger
Ranger
Stats
85 Str
90 Dex
25 Int
Skills
90 Tracking
90 Archery
90 Tactics
90 Healing
90 Anatomy
90 Forensic Eval
90 Magic Resist
Items
Bow
Codex of Archery
Longshot (Tier 3)
Pincushion (Tier 3)
Arrow (Unlimited)
Bolt (Unlimited)
Skinning Knife (Unlimited)
Bandage (Unlimited)
Refresh Potion (Unlimited)
Tunnel Shovel x2
Adventurer's Satchel
Deer Mask
Studded Gorget
Studded Arms
Studded Gloves
Studded Chest
Studded Leggings
Boots
Skirmisher
Skirmisher
Stats
85 Str
90 Dex
25 Int
Skills
90 Alchemy
90 Swordsmanship
90 Tactics
90 Healing
90 Anatomy
90 Parrying
90 Magic Resist
Items
Scimitar
Wooden Kite Shield
Codex of Swords
Warrior (Tier 3)
Execute (Tier 3)
Codex of Shields
Warding (Tier 3)
Barrier (Tier 3)
Explosion (Unlimited)
Heal Potion (Unlimited)
Cure Potion (Unlimited)
Bandage (Unlimited)
Refresh Potion (Unlimited)
Tunnel Shovel x2
Adventurer's Satchel
Norse Helm
Ringmail Chest
Ringmail Leggings
Ringmail Gorget
Ringmail Arms
Ringmail Gloves
Boots
Soldier
Soldier
Stats
90 Str
85 Dex
25 Int
Skills
90 Swordsmanship
90 Tactics
90 Arms Lore
90 Parrying
90 Anatomy
90 Healing
90 Magic Resist
Items
Viking Sword (Exceptional Quality)
Halberd (Exceptional Quality)
Heater Shield (Exceptional Quality)
Codex of Swords
Flaying (Tier 5)
Bleed Out (Tier 5)
Codex of Parrying
Bulwark (Tier 5)
Last Stand (Tier 5)
Whetstone (Unlimited and 2 Minute Cooldown)
Bandage (Unlimited)
Refresh Potion (Unlimited)
Tunnel Shovel x2
Adventurer's Satchel
Plate Helm (Exceptional Quality)
Plate Gorget (Exceptional Quality)
Plate Chest (Exceptional Quality)
Plate Arms (Exceptional Quality)
Plate Gloves (Exceptional Quality)
Plate Leggings (Exceptional Quality)
Body Sash
Whetstone
When double-clicked will provide the player with a +30% Weapon Special Chance bonus for 30 seconds, with a 2 minute cooldown in between uses
Energy Vortex (Dismissive, Abyssal Essence, Energy Surge)
Water Elemental (Dismissive, Purification, Deep Water)
Refresh Potion (Unlimited)
Spell Spirit Stone
Tunnel Shovel x2
Adventurer's Satchel
Leather Chest
Leather Gorget
Leather Arms
Leather Gloves
Leather Leggings
Crooked Wizard's Hat
Kilt
Cloak
Sandals
Tunnel Rat
Tunnel Rat
Stats
90 Str
85 Dex
25 Int
Skills
90 Hiding
90 Stealth
90 Detect Hidden
90 Macing
90 Tactics
90 Parrying
90 Healing
90 Anatomy
Items
Maul
Wooden Shield
Codex of Macing
Sunder (Tier 4)
Shatter (Tier 4)
Codex of Shields
Shield Bash (Tier 2)
Last Stand (Tier 2)
Blasting Powder (Unlimited Uses and 1 Minute Cooldown)
Tunnel Rat Shovel (Unlimited Uses and 5 Minute Cooldown)
Adventurer's Satchel
Bandage (Unlimited)
Refresh Potion (Unlimited)
Ringmail Helm
Ringmail Chest
Ringmail Gorget
Ringmail Arms
Ringmail Gloves
Ringmail Leggings
Suspenders
Utility Belt
Kilt
Boots
Tunnel Rats are equipped with Blasting Powder, which is an unlimited use item that will inflict 125-250 damage to a targeted Supply Container, with a 1 minute cooldown in between uses
Tunnel Rats are also equipped with a Tunnel Rat Shovel, which is an unlimited use Tunnel Shovel that has a 5 minute cooldown in between uses
Tunnel Rats can also use the Detect Hidden skill to locate existing Tunnels on the map and utilize those as well
While the character cannot directly activate the Hiding skill, each time the player uses a Tunnel or Tunnel Rat Shovel they automatically are Hidden and immediately enter into Stealth (which will then allow them to perform Stealth movement and make Backstab attacks on enemies)