Strangelands: Difference between revisions
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[[Category:PvP]][[Category:Events]] | [[Category:PvP]][[Category:Events]]{{#ev:youtube|https://youtu.be/YIPp9IbOBik|alignment|right}} | ||
==Summary== | ==Summary== | ||
* The Strangelands is a combination PvM and PvP event with a mix of Survival and Hunger Games gameplay | * The Strangelands is a combination PvM and PvP event with a mix of Survival and Hunger Games gameplay |
Revision as of 03:45, 17 March 2020
Summary
- The Strangelands is a combination PvM and PvP event with a mix of Survival and Hunger Games gameplay
- Strangelands is a Lawless Zone, meaning all players may freely attack each other or commit criminal actions against each other without penalty
- Scheduled for Sundays at 3AM EST and 3PM EST (this is done to accommodate our global player base)
- Players are allowed to take part in only one bout per Sunday
- Each Strangelands bout lasts 90 minutes
- Players can only have a maximum of 1 character across all their accounts (for their IP address) enter any individual Strangelands event, unless they have a MAH (Multiple Account Household) exemption
- Players who attempt to enter Strangelands while mounted will automatically have their Mount stashed (similar to entering a dungeon)
- Players who have Followers (non-Mounted) in the game world will be reminded via system message when using a Strangelands Gate that they must first Stable those followers before they can enter Strangelands
- Players entering Strangelands will automatically leave any Parties they are in
- Players will not be allowed to join Parties while in Strangelands
- When entering Strangelands, a player's current Stats, Skills, and Items are "stored." Players then adopt the Stats, Skills, and Starting Items listed in their selected Strangelands Template chosen on the previous page
- When leaving Strangelands, a player's original "stored" Stats, Skills, and Items are returned to them
- All players, even in the same guild or alliance, will display to each other with the name "a stranger" and will appear as Grey to each other
- The goal of Strangelands is to end the event with as many points as possible
- Players earn points through Survival and by Depositing Trophies
Strangelands Moongates
- When a Strangelands event is scheduled to begin, Strangelands Gates will appear throughout towns and players may double-click them to access the Strangelands Menu for the event
- Players can also type [Strangelands to open the Strangelands Menu at anytime
- Players can exit a Strangelands event in progress early by clicking the "Exit Strangelands" button in the menu
- Players can view the Score and Stats of the last completed (not current one in progress) Strangelands event by clicking "View Scores for Strangelands" button
Templates
Assassin
Assassin | ||
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Stats
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Skills
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Items
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Barbarian
Barbarian | ||
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Stats
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Skills
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Items
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Bard
Bard | ||
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Stats
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Skills
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Items
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Battlemage
Battlemage | ||
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Stats
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Skills
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Items
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Crusader
Crusader | ||
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Stats
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Skills
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Items
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Grail Chalice
- Automatically provides the benefits each time the player collects Rainfall Water
- Increases the player's score by an additional 2 points (for a total of 3 points)
- Restores 4 Chivalry Holy Symbols
Sacred Journey
- The Sacred Journey ability when activated during Strangelands will act as if the player used a Tunnel Shovel (warps to random location), but has a 15 minute cooldown between ability uses
- Does not provide any Damage Bonuses to the player for activation
- Can be used during combat while in Strangelands
Deathmage
Deathmage | ||
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Stats
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Skills
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Items
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Engineer
Engineer | ||
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Stats
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Skills
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Items
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Forager
Forager | ||
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Stats
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Skills
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Items
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Passive Bonuses
Whenever a Forager harvests a mushroom, they will always receive each of the effects below:
Passive Bonus | Small Mushroom | Large Mushroom | Massive Mushroom |
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Bonus Score Earned | +1 | +10 | +20 |
Restore Hit Points | +25 | +50 | +75 |
Apply Poison to Held Weapon | 2 Charges | 6 Charges | 18 Charges |
Random Bonuses
Additionally, whenever a Forager harvests a mushroom, they will also receive one random effect from below (bonuses will stack and will apply in PvP)
Bonus for 10 Minutes | Small Mushroom | Large Mushroom | Massive Mushroom |
---|---|---|---|
Attack Speed Increase (Max +20%) |
+2% | +4% | +6% |
Melee Accuracy Increase (Max +30%) |
+3% | +6% | +9% |
Damage Resistance Increase (Max +30%) |
+3% | +6% | +9% |
Weapon Special Chance Increase (Max +40%) |
+4% | +8% | +12% |
Melee Damage Increase (Max +50%) |
+5% | +10% | +15% |
Monk
Monk | ||
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Stats
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Skills
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Items
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Ranger
Ranger | ||
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Stats
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Skills
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Items
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Skirmisher
Skirmisher | ||
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Stats
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Skills
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Items
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Soldier
Soldier | ||
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Stats
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Skills
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Items
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Whetstone
- When double-clicked will provide the player with a +30% Weapon Special Chance bonus for 30 seconds, with a 2 minute cooldown in between uses
- Unlimited uses
Sorcerer
Sorcerer | ||
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Stats
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Skills
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Items
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Summoner
Summoner | ||
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Stats
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Skills
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Items
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Tunnel Rat
Tunnel Rat | ||
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Stats
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Skills
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Items
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- Tunnel Rats are equipped with Blasting Powder, which is an unlimited use item that will inflict 125-250 damage to a targeted Supply Container, with a 1 minute cooldown in between uses
- Tunnel Rats are also equipped with a Tunnel Rat Shovel, which is an unlimited use Tunnel Shovel that has a 5 minute cooldown in between uses
- Tunnel Rats can also use the Detect Hidden skill to locate existing Tunnels on the map and utilize those as well
- While the character cannot directly activate the Hiding skill, each time the player uses a Tunnel or Tunnel Rat Shovel they automatically are Hidden and immediately enter into Stealth (which will then allow them to perform Stealth movement and make Backstab attacks on enemies)
Strangelands Hotbar
All players have a Strangelands Hotbar which appears on their screen and is updated periodically during the event. The Hotbar will display the following stats:
- Hunger level
- Thirst level
- Total Points earned
Relieving Hunger
Mushrooms
- Players can double-click or lift any Small or Large Mushrooms to harvest them
- Mushrooms have an accompanying animation to make them more easily noticeable
- Eating a Small Mushroom will reduce your Hunger level by 10
- Eating a Large Mushroom will reduce your Hunger level by 20
- Players score 1 point by harvesting a Small Mushroom
- Players score 2 points by harvesting a Large Mushroom
Meat
- Killing creatures will yield Raw Meat which can be eaten to reduce your Hunger level by varying amounts
Relieving Thirst
Rainwater
- Players can double-click or lift any Rainwater item to harvest a Bottle of Water
- Drinking this item will reduce your Thirst level by 10
- Players score 1 point for harvesting Rainwater
Supply Containers
- Players may encounter Supply Containers which can be double-clicked to break open, yielding a variety of items
Items
- Items placed on the ground in Strangelands will now decay in 10 minutes
- All starting items are Blessed and will respawn with them upon death
- Blessed items cannot be equipped, used, or activated by anyone other than their original owner
- Some characters will start with Blessed consumables such as Potions or Arrows
- These items have an unlimited number of uses but cannot be stacked with any non-Blessed versions of the same item type
Stat Elixirs
Consuming a Stat Elixir will increase the player's respective stat by 2 to a maximum of 100. Players cannot increase their stats total above 225 in this manner.
Skill Manuals
Consuming a Skill Manual will increase the player's respective skill by 2 to a maximum of 100. Players cannot use a Skill Manual for a skill they currently have 0 in and cannot increase their total skills above 700 in this manner.
Spellstones
Players who play a character with the Magery skill will not have reagents, but will instead start with Blessed Spellstones that provide unlimited reagents needed for their spells.
Spell Scrolls
Players who play a character with the Magery skill will have only a limited number of starting spells added to their Spellbook based on their chosen template. Additional spells can be acquired through Spell Scrolls which occur as loot items.
Trap Kits
Players using the Engineer template receive a Traps Kit which automatically provides any Potion needed for trap placement when using Trap Wire.
Skills
Detect Hidden - does NOT reveal nearby hidden players, BUT instead creates an arrow pointing to the nearest Tunnel up to (Detect Hidden skill) tiles away
Pushing through a hidden player in Strangelands should no longer take Stamina and not generate a system message
Tunnels
- Players should keep an eye out for Tunnels appearing in random locations
- By moving over or double-clicking a Tunnel the player will be teleported to another random Tunnel location where they will be hidden for 30 seconds
- Using a Tunnel removes both the entrance and the exit from the map
- Every 5 minutes, all existing Tunnels are removed and new Tunnels are placed throughout the map
- All players begin with a Tunnel Shovel, which may be used once during the event to teleport to a random Tunnel location where the player will remain hidden for 5 minutes
Storage Caches
- Players can drop and deposit up to 5 Items in each Storage Cache. When a player dies, all items they have deposited across all Storage Caches on the map are placed into their backpack
- Players can also use Storage Caches to deposit and score Trophies
- Unlike Tunnels, Storage Caches do not change their location once spawned
Player Activity
Players are considered to be "Active" for the next 5 minutes and earn 25 Points after any of the following actions in the last 5 minutes:
- Harvest a Small or Large Mushroom
- Harvest Rainwater
- Broken open a Supply Container
- Use a Tunnel
- Killed a Creature
Resurrection
- When a player dies, they will automatically be resurrected at a random spawn location where they will be hidden for 30 seconds
- When a player respawns after dying in Strangelands, they will receive replacement versions of any of their Starter gear that they no longer are carrying (i.e. any Blessed gear they have dropped)
Trophies
- Players will encounter Trophies as loot in Strangelands
- These Trophies can be deposited into Storage Caches to score points based on the size of the trophy
- Depositing a Trophy into a Storage Cache does not count against your item storage limit for the cache
- The first player to Lift a trophy from a creature corpse or container is considered to have "Claimed it"
- Anyone scoring a trophy they did not claim has it's Score value reduced by 50% of normal
- When a Creature is killed in Strangelands or any Supply Container is broken open, any players within 12 tiles of it who dealt damage to it will have a chance (based on damage % dealt among those players within 12 tiles) for the creature/container's trophy to appear in their backpack and they will be treated as the "owner" of it
- If no players who dealt damage to the creature/container are within 12 tiles of it upon death/breaking open, its trophy will appear on its corpse (or ground in the case of Supply Container) and the first player to loot it will be treated as it's owner
Stats Tracking
A number of new stats are now tracked for players after each Strangelands event, including:
- The Template used
- How many Mushrooms they harvested
- How much Rainwater they harvested
- Points earned from Trophies
- Highest Hunger Level
- Highest Thirst Level
- Damage dealt to Supply Containers
- Tunnels Used
- Stat Upgrades Used
- Skill Upgrades Used
Strangelands Creatures
- Strangelands Ankheg
- Strangelands Bullvore
- Strangelands Deer
- Strangelands Devilbat
- Strangelands Giant Spider
- Strangelands Guar
- Strangelands Primordial
- Strangelands Slug
- Strangelands Stalker
- Strangelands Stranger
- Strangelands Wolfhound
- Strangehell Plant
- Strangehell Vine
Strangehell Plants
- Every 5-15 minutes (randomized) in Strangelands, a Strangehell Plant and 2 Strangehell Vines will spawn near players, with extra likeliness of spawning near medium or large groupings of players
- Strangehell Plants and Vines are fairly difficult and have only limited rewards (1 Large Mushroom for Plants and 1 Small Mushroom for Vines), and largely act as a predatory mechanic towards groupings of players