Wrestling: Difference between revisions
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Wrestling skill grants the ability to attack and defend with no weapon equipped | [[Category:Skills]] | ||
Wrestling skill grants the ability to attack and defend with no weapon equipped. | |||
* The chance to hit with fists is equal to (attacker's wrestling skill + 50) / ((defender's weapon or wrestling skill + 50) * 2) plus any relevant accuracy bonuses. | |||
* Wrestling base damage against creatures is 2-8 | * Wrestling base damage against creatures is 2-8 | ||
* Wrestling base damage against players is 1-4 | * Wrestling base damage against players is 1-4 | ||
* Wrestling attacks have a base speed of 50 | * Wrestling attacks have a base speed of 50 | ||
* | * Wrestlers can visit the Arena and queue up for a boxing match | ||
==PvM: Wrestling Weapon Special Attack== | ==PvM: Wrestling Weapon Special Attack== | ||
* | * Only works against creatures, not other players | ||
* There is a 10% chance of inflicting a Wrestling Weapon Special Attack against creatures | * There is a 10% chance of inflicting a Wrestling Weapon Special Attack against creatures | ||
* Disorients the target for 16 seconds (reduces melee accuracy by 10% and causes a 10% chance for spellcasters to fizzle spells when casting) | * This chance can be further increased via the [[Arms Lore | Arms Lore Skill]], [[Water Aspect | Water Aspect Armor]], or [[Mastery Chain | Mastery Chain Links]] | ||
** Increases damage by 400% | |||
** Disorients the target for 16 seconds (reduces melee accuracy by 10% and causes a 10% chance for spellcasters to fizzle spells when casting) | |||
==Training== | ==Training== | ||
* Wrestling is trained through combat with no weapon equipped. | * Wrestling is trained through combat with no weapon equipped. | ||
* Up to 50.0 skill can be trained by | * Up to 50.0 skill can be trained by an NPC mage vendor. | ||
* Skill gains for Wrestling up to 70.0 are accelerated in the [[New Player Dungeon]]. | * Skill gains for Wrestling up to 70.0 are accelerated in the [[New Player Dungeon]]. | ||
* 50-70 fight creatures in the New Player Dungeon. | * 50-70 fight creatures in the New Player Dungeon. | ||
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** Melee fight creatures in the world with no weapon equipped. | ** Melee fight creatures in the world with no weapon equipped. | ||
** <u>Method Two:</u> | ** <u>Method Two:</u> | ||
** Use a 2nd account as a | ** Use a 2nd account as a spar dummy by attacking it with the character who is training. | ||
** Then toggle war/peace on the 2nd account dummy character. | ** Then toggle war/peace on the 2nd account dummy character. | ||
*** Note: If training against another player, it is best to be in the same guild or else form a party where both members check "Flag Green to Party" in order to avoid being flagged as a criminal. | |||
*** You will need a way to heal the second account character. | |||
* | |||
*You will need a way to heal the second account character. |
Revision as of 19:37, 20 April 2020
Wrestling skill grants the ability to attack and defend with no weapon equipped.
- The chance to hit with fists is equal to (attacker's wrestling skill + 50) / ((defender's weapon or wrestling skill + 50) * 2) plus any relevant accuracy bonuses.
- Wrestling base damage against creatures is 2-8
- Wrestling base damage against players is 1-4
- Wrestling attacks have a base speed of 50
- Wrestlers can visit the Arena and queue up for a boxing match
PvM: Wrestling Weapon Special Attack
- Only works against creatures, not other players
- There is a 10% chance of inflicting a Wrestling Weapon Special Attack against creatures
- This chance can be further increased via the Arms Lore Skill, Water Aspect Armor, or Mastery Chain Links
- Increases damage by 400%
- Disorients the target for 16 seconds (reduces melee accuracy by 10% and causes a 10% chance for spellcasters to fizzle spells when casting)
Training
- Wrestling is trained through combat with no weapon equipped.
- Up to 50.0 skill can be trained by an NPC mage vendor.
- Skill gains for Wrestling up to 70.0 are accelerated in the New Player Dungeon.
- 50-70 fight creatures in the New Player Dungeon.
- 70-100:
- Method One:
- Melee fight creatures in the world with no weapon equipped.
- Method Two:
- Use a 2nd account as a spar dummy by attacking it with the character who is training.
- Then toggle war/peace on the 2nd account dummy character.
- Note: If training against another player, it is best to be in the same guild or else form a party where both members check "Flag Green to Party" in order to avoid being flagged as a criminal.
- You will need a way to heal the second account character.