Tactics: Difference between revisions
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Tactics modifies weapon damage for all melee and ranged weapons. | Tactics modifies weapon damage for all melee and ranged weapons. | ||
* From 0 to 100, tactics adds [[Base Weapon Damage]] * (- | * From 0 to 100, tactics adds [[Base Weapon Damage]] * (-50% + (Tactics Skill / 200)) damage to each swing. | ||
* From 100.1 and above, tactics adds [[Base Weapon Damage]] * ( | * From 100.1 and above, tactics adds [[Base Weapon Damage]] * (1% * (Tactics Skill - 100)) damage to each swing. | ||
==Example Calculations== | ==Example Calculations== |
Revision as of 04:59, 11 June 2020
Summary
Tactics modifies weapon damage for all melee and ranged weapons.
- From 0 to 100, tactics adds Base Weapon Damage * (-50% + (Tactics Skill / 200)) damage to each swing.
- From 100.1 and above, tactics adds Base Weapon Damage * (1% * (Tactics Skill - 100)) damage to each swing.
Example Calculations
- For a player with 110 tactics, start with your Base Weapon Damage. Say that value rolls 25.
- Since tactics is at least 100, the initial damage modifier is 25 * (-0.5 + (100 / 200)) which is 0.
- There are 10 points over 100, so additionally add 25 * (0.01 * 10) which is 2.5 damage.
- The final hit, if no other bonuses are present, is then 27.5.
Training
- Tactics is gained passively through melee combat.
- Up to 50.0 skill can be trained by weaponsmith NPCs.
- Skill gains for Tactics up to 70.0 are accelerated in the New Player Dungeon.
- 50-70 Passively with melee combat in the New Player Dungeon.
- 70-100 Passively with melee combat.