Spirit Speak: Difference between revisions

From UO Outlands Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 12: Line 12:




==Spirit Stones==
==Summoning Spirit Stones==
[[File:wiki-buyingspiritstones.png|400px|right]]
[[File:wiki-buyingspiritstones.png|400px|right]]
* Players can use Spirit Stones to increase the power of their summon spells
* Players may purchase Empty Spirit Stones from NPC Mage Shopkeepers
* Players may purchase Empty Spirit Stones from NPC Mage Shopkeepers
* Players must first cast the Magic Lock spell on an Empty Spirit Stone to turn it into a standard Spirit Stone, so that it is ready to capture "Spirit Energy".
* Players no longer need to "activate" Summoning Spirit Stones
* Players may then use the Spirit Speaking skill near their corpses of creatures that they have dealt damage to, in order to harvest Spirit Energy and trap it within any ready Spirit Stones they have in their backpack.
* Players can double-click a Summoning Spirit Stone and target one of their summons to extend their Summon Duration by its Base Summon Duration (i.e. add 120 seconds + bonuses from Mastery Chain Links + Summoner's Tome Upgrades)
* Buy Spirit Stones from a Mage Shop
* Players can double-click a Summoning Spirit Stone and target themselves to automatically target whichever of their current summons has the shortest duration remaining and extend their duration by its Base Summon Duration
* Spirit Stones have a "Charge" value that ranges from 0-100% representing how full the Spirit Stone is, and will be decreased when players upgrade their summons with them
* Extending a Level 5 summon consumes 10% Spirit Stone Charge
* When the player successfully uses the Spirit Speaking skill, for each corpse with 12 tiles of the player, they will fill (2 * (Creature Difficulty Value / 100) * Total Damage Percent The Player Dealt To The Creature * (Spirit Speaking skill / 100)) % worth of a ready Spirit Stone in their backpack
* Extending a Level 8 summon consumes 25% Spirit Stone Charge
* Players can toggle any Spirit Stone in their backpack as Activated or Deactivated by double-clicking it and players may have multiple Spirit Stones activated at once
* Players cannot increase the duration of a summon if it has 15 minutes or more duration remaining
* If any Spirit Stones are currently activated in a players backpack upon casting a summon spell, it will attempt to upgrade the creature to the most powerful version the player has sufficient charge available for
* Players can double-click a Summoning Spirit Stone and target the stone itself to attempt to maximize all existing summon durations with all Spirit Stone Charges available
 
 
 
==Blade Spirits and Energy Vortexes==
* Blade Spirits and Energy Vortexes are now "non-hostile" to players and tamed creatures and will never attack them
* Blade Spirits and Energy Vortexes are still considered "Berserk" creatures and will automatically attack any non-tamed creatures/NPCs that are grey in their perception range (players have no control over which monsters/NPCs they attack)
* Blade Spirits and Energy Vortex will now flag as Green to their caster/allies and Blue to other players (similar to normal pets), and while they will be considered "owned" by the caster, the caster cannot issue any commands to them
* In order to Release a Blade Spirit or Energy Vortex, players must cast Dispel on them or simply wait for summon duration to expire
* Blade Spirits and Energy Vortexes and they now gain all player-skill related bonuses (such as Herding Focused Aggresion) that normal summons would receive (including bonuses from Aspect Gear / Mastery Chains)
* Blade Spirits and Energy Vortexes will now have boosted aggro (higher amounts than Patrol/Guarding/Attack mode-ordered tamed creatures)
 
 
[[File:summoningevbs.jpg|link=]]






==Autodispel==
==Autodispel==
* Mini-Bosses, Shrine Bosses, Bosses, and Event Bosses will attempt to Autodispel a player's summoned creatures at various intervals when they take damage from themDispel Spell.
* Mini-Bosses, Shrine Bosses, Bosses, and Event Bosses will attempt to Autodispel a player's summoned creatures at various intervals when they take damage from them
* Rather than simply destroying the summoned creature outright, Autodispel deals 60% of a summoned creature's maximum hit points as raw damage.
* Rather than simply destroying the summoned creature outright, Autodispel deals 60% of a summoned creature's maximum hit points as raw damage
* If a summoned creature has Dispel Resistance, the damage taken is reduced by that amount (i.e. a creature with a 15% Dispel Resistance will only take 45% of it's max hit points as damage from Autodispel).
** Mini-Bosses will attempt to autodispel each summoned creature at most once every 10 seconds
* Water Elementals have a natural 15% Dispel Resistance that stacks with any Dispel Resistance gained from Elder/Ancient upgrades.
** Shrine Bosses will attempt to autodispel each summoned creature at most once every 8 seconds
* Mini-Bosses will attempt to autodispel each summoned creature at most once every 10 seconds.
** Bosses will attempt to autodispel each summoned creature at most once every 6 seconds
* Shrine Bosses will attempt to autodispel each summoned creature at most once every 8 seconds.
** Event Bosses will attempt to autodispel each summomed creature at most once every 4 seconds
* Bosses will attempt to autodispel each summoned creature at most once every 6 seconds.
* Autodispel against a Level 8 summon will inflict 40% of that summon's Max Hit Points as raw damage to the creature
* Event Bosses will attempt to autodispel each summomed creature at most once every 4 seconds.
* Autodispel against a Level 5 summon will inflict 60% of that summon's Max Hit Points as raw damage to the creature
* Dispel Resistance for a summon now reduces the raw damage received from Autodispel by that percentage amount (previously acted as a "subtraction" to the percent amount)
** If a summoned creature has Dispel Resistance, the damage taken is reduced by that amount (i.e. a creature with a 15% Dispel Resistance will only take 45% of it's max hit points as damage from Autodispel)
** Water Elementals have a natural 15% Dispel Resistance that stacks with any Dispel Resistance
 
For instance an Ancient Energy Vortex that has 800 Hit Points, summoned by a player with 100 Spirit Speak, that is being Autodispelled would initially take 800 x .40 = 320 damage, which then gets reduced through Dispel Resistance to (320 * (1 - .20)) = 256 Damage taken




Line 44: Line 61:


==Spirit Spell Stones==
==Spirit Spell Stones==
* Whenever a player casts a spell against a creature and they have an activated Spirit Spell Stone with adequate spirit energy they will have a (10% * (Spirit Speaking Skill / 100%) bonus chance for the spell to become Charged (Charged spells deal +50% damage).
* Whenever a player casts a spell against a creature and they have an activated Spirit Spell Stone with adequate spirit energy they will have a (10% * (Spirit Speaking Skill / 100%) bonus chance for the spell to become Charged (Charged spells deal +50% damage)
* Consumes (4% * Spell Level) Spirit Spell Stone charge when a spell becomes Charged.
* Consumes (4% * Spell Level) Spirit Spell Stone charge when a spell becomes Charged
* Spirit Stones charges will fade if unused for 6 hours.
* Spirit Stones charges will fade if unused for 6 hours
* Spirit Stones fill (4 * SquareRoot(Creature Difficulty / 100)) * Player Damage Dealt Percentage * (SpiritSpeak Value / 100) on Spirit Speak usage.
* Spirit Stones fill (4 * SquareRoot(Creature Difficulty / 100)) * Player Damage Dealt Percentage * (SpiritSpeak Value / 100) on Spirit Speak usage

Revision as of 18:29, 11 June 2020

Backpack

Summary

  • Allows the player to be visible to dead players and understand their speech
  • Using the Spirit Speak skill does NOT heal the player
  • Using the Spirit Speak skill absorbs Spirit Energy into Spirit Stones that are used to empower Summoning spells
  • Spirit Speaking increases the Stats and Skills of all 8th Circle summons by (35% x (Effective Spirit Speaking Skill / 100))
  • Spirit Speaking increases the Stats and Skills of all 5th Circle summons by (20% x (Effective Spirit Speaking Skill / 100))
  • Spirit Speaking increases Dispel Resistance of all summons by (20% x (Effective Spirit Speaking Skill / 100))
  • The amount of Spirit Stone charge absorbed by using the Spirit Speaking skill near corpses has been increased by 50%


Summoning Spirit Stones

  • Players may purchase Empty Spirit Stones from NPC Mage Shopkeepers
  • Players no longer need to "activate" Summoning Spirit Stones
  • Players can double-click a Summoning Spirit Stone and target one of their summons to extend their Summon Duration by its Base Summon Duration (i.e. add 120 seconds + bonuses from Mastery Chain Links + Summoner's Tome Upgrades)
  • Players can double-click a Summoning Spirit Stone and target themselves to automatically target whichever of their current summons has the shortest duration remaining and extend their duration by its Base Summon Duration
  • Extending a Level 5 summon consumes 10% Spirit Stone Charge
  • Extending a Level 8 summon consumes 25% Spirit Stone Charge
  • Players cannot increase the duration of a summon if it has 15 minutes or more duration remaining
  • Players can double-click a Summoning Spirit Stone and target the stone itself to attempt to maximize all existing summon durations with all Spirit Stone Charges available


Blade Spirits and Energy Vortexes

  • Blade Spirits and Energy Vortexes are now "non-hostile" to players and tamed creatures and will never attack them
  • Blade Spirits and Energy Vortexes are still considered "Berserk" creatures and will automatically attack any non-tamed creatures/NPCs that are grey in their perception range (players have no control over which monsters/NPCs they attack)
  • Blade Spirits and Energy Vortex will now flag as Green to their caster/allies and Blue to other players (similar to normal pets), and while they will be considered "owned" by the caster, the caster cannot issue any commands to them
  • In order to Release a Blade Spirit or Energy Vortex, players must cast Dispel on them or simply wait for summon duration to expire
  • Blade Spirits and Energy Vortexes and they now gain all player-skill related bonuses (such as Herding Focused Aggresion) that normal summons would receive (including bonuses from Aspect Gear / Mastery Chains)
  • Blade Spirits and Energy Vortexes will now have boosted aggro (higher amounts than Patrol/Guarding/Attack mode-ordered tamed creatures)



Autodispel

  • Mini-Bosses, Shrine Bosses, Bosses, and Event Bosses will attempt to Autodispel a player's summoned creatures at various intervals when they take damage from them
  • Rather than simply destroying the summoned creature outright, Autodispel deals 60% of a summoned creature's maximum hit points as raw damage
    • Mini-Bosses will attempt to autodispel each summoned creature at most once every 10 seconds
    • Shrine Bosses will attempt to autodispel each summoned creature at most once every 8 seconds
    • Bosses will attempt to autodispel each summoned creature at most once every 6 seconds
    • Event Bosses will attempt to autodispel each summomed creature at most once every 4 seconds
  • Autodispel against a Level 8 summon will inflict 40% of that summon's Max Hit Points as raw damage to the creature
  • Autodispel against a Level 5 summon will inflict 60% of that summon's Max Hit Points as raw damage to the creature
  • Dispel Resistance for a summon now reduces the raw damage received from Autodispel by that percentage amount (previously acted as a "subtraction" to the percent amount)
    • If a summoned creature has Dispel Resistance, the damage taken is reduced by that amount (i.e. a creature with a 15% Dispel Resistance will only take 45% of it's max hit points as damage from Autodispel)
    • Water Elementals have a natural 15% Dispel Resistance that stacks with any Dispel Resistance

For instance an Ancient Energy Vortex that has 800 Hit Points, summoned by a player with 100 Spirit Speak, that is being Autodispelled would initially take 800 x .40 = 320 damage, which then gets reduced through Dispel Resistance to (320 * (1 - .20)) = 256 Damage taken


PvP

  • A summon created by a player has a (66% * (Spirit Speaking skill / 100)) chance to ignore another player's Dispel/Mass Dispel effect cast against it
  • If a player enters PvP or removes any Aspect Armor or Mastery Chains that provided a bonus to Effective Spirit Speaking Skill, any summons owned by that player will automatically revert to the Stats and Skills that would be provided by the player's base printed Spirit Speaking Skill (instead of Effective Spirit Speaking skill)


Spirit Spell Stones

  • Whenever a player casts a spell against a creature and they have an activated Spirit Spell Stone with adequate spirit energy they will have a (10% * (Spirit Speaking Skill / 100%) bonus chance for the spell to become Charged (Charged spells deal +50% damage)
  • Consumes (4% * Spell Level) Spirit Spell Stone charge when a spell becomes Charged
  • Spirit Stones charges will fade if unused for 6 hours
  • Spirit Stones fill (4 * SquareRoot(Creature Difficulty / 100)) * Player Damage Dealt Percentage * (SpiritSpeak Value / 100) on Spirit Speak usage