Template:SummonerRoles: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 176: | Line 176: | ||
Close-Range DPS | Close-Range DPS | ||
|- | |- | ||
! Stats | |||
! 100 Spirit Speaking | ! 100 Spirit Speaking | ||
! 120 Spirit Speaking | ! 120 Spirit Speaking | ||
! 120 Spirit Speaking & Tier 13 Eldritch | ! 120 Spirit Speaking & Tier 13 Eldritch | ||
|- | |- | ||
| | | Hits | ||
| | | 608 | ||
| | | 639 | ||
| 689 | |||
|- | |||
| Dex | |||
| 101 | |||
| 106 | |||
| 115 | |||
|- | |||
| Damage | |||
| 27-40 | |||
| 28-43 | |||
| 31-46 | |||
|- | |||
| Armor | |||
| 34 | |||
| 36 | |||
| 38 | |||
|- | |||
| Wrestling | |||
| 135.0 | |||
| 142.0 | |||
| 153.2 | |||
|- | |||
| Magery | |||
| 67.5 | |||
| 71.0 | |||
| 76.6 | |||
|- | |||
| Eval Int | |||
| 67.5 | |||
| 71.0 | |||
| 76.6 | |||
|- | |||
| Magic Resist | |||
| 67.5 | |||
| 71.0 | |||
| 76.6 | |||
|- | |||
| Poison Resist | |||
| 0.0% | |||
| 0.0% | |||
| 0.0% | |||
|- | |||
| Dispel Resist | |||
| 20.0% | |||
| 24.0% | |||
| 30.4% | |||
|} | |} | ||
Revision as of 23:05, 14 June 2020
Blade Spirits
Blade Spirits | |||
---|---|---|---|
Stats | 100 Spirit Speaking | 120 Spirit Speaking | 120 Spirit Speaking & Tier 13 Eldritch |
Hits | 405 | 426 | 460 |
Dex | 101 | 106 | 115 |
Damage | 20-34 | 21-36 | 23-38 |
Armor | 68 | 71 | 77 |
Wrestling | 101.2 | 106.5 | 114.9 |
Magic Resist | 33.7 | 35.5 | 38.3 |
Poison Resist | 0.0% | 0.0% | 0.0% |
Dispel Resist | 20.0% | 24.0% | 30.4% |
- Blade Spirits are cheap, effective DPS summons that have Very High Dex
- Their primary drawback is they cannot be given commands and therefore once cast, only have usefulness in the immediate area where summoned
Summoner's Tome Upgrades | ||
---|---|---|
Points | Name | Description |
2 | Arrival Aura | +75% Dispel Resistance for 30 seconds when summoned |
2 | Spirit Pact | +25% Base Summon Duration (including Summoning Spirit Stone usage) |
4 | Corporeal Tether | +20% Hit Points |
4 | Dismissive | +25% Dispel Resistance and refunds mana used for Dispel and Mass Dispel cast against creature |
6 | Double-Edged | 15% chance on receiving melee attack to inflict 100% of damage taken as Bleed damage over 15 seconds |
6 | Hamstring | 15% Chance on melee attack to Entangle target for 10 seconds (attack inflicts +50% Damage if target was already Entangled) |
8 | Precision Cuts | +25% Damage for 60 seconds after summoning |
8 | Serration | 25% chance on melee attack to reduce target's Armor by 25 for 15 seconds (stackable) |
12 | Lightning Strikes | +35% Attack Speed for 60 seconds after summoning |
12 | Razors | 20% chance on melee attack to inflict 100% additional damage as Bleed damage over 15 seconds |
Summon Creature
Summon Creature | ||
---|---|---|
100 Spirit Speaking | 120 Spirit Speaking | 120 Spirit Speaking & Tier 13 Eldritch |
Stats Here | Stats Here | Stats Here |
- Pool of creatures overhauled, and now contains the majority of all Tameable, One Control Slot creatures that exist in the 50-65 Taming skill range (no longer has sub-50 skill tamables or Two-Control Slot creatures)
- Summon Creature now operates as a spell players can cast to fill out their remaining Follower slot and have some additional damage soaking or aggro management from it
Summoner's Tome Upgrades | ||
---|---|---|
Points | Name | Description |
2 | Arrival Aura | +75% Dispel Resistance for 30 seconds when summoned |
2 | Spirit Pact | +25% Base Summon Duration (including Summoning Spirit Stone usage) |
4 | Corporeal Tether | +20% Hit Points |
4 | Tier 1 Creatures | 25% chance creature summoned is Asp, Cave Bat, Aegis Slime, or Drake Whelp |
6 | Binding Ward | +25% Hit Points and +25% Dispel Resistance |
6 | Tier 2 Creatures | 25% chance creature summoned is Devil Bat, Wolfhound, Blood Ape, or Dragon Whelp |
8 | Stampede | Reduces Casting Time of Summon Creature spell to 2.5 seconds |
8 | Tier 3 Creatures | 25% chance creature summoned is Husk Crab, Stinger, Vampire Bat, or Molten Mongbat |
12 | Lifecycle | Restores 8 Mana to caster on death (does not apply if creature is released) |
12 | Tier 4 Creatures | 25% chance creature summoned is Aegis Scorpion, Army Ant, Komodo, Rime Guar, or Snowdrift |
Summon Air Elemental
Air Elemental | |||
---|---|---|---|
Stats | 100 Spirit Speaking | 120 Spirit Speaking | 120 Spirit Speaking & Tier 13 Eldritch |
Hits | 608 | 639 | 689 |
Dex | 101 | 106 | 115 |
Damage | 27-40 | 28-43 | 31-46 |
Armor | 34 | 36 | 38 |
Wrestling | 135.0 | 142.0 | 153.2 |
Magery | 67.5 | 71.0 | 76.6 |
Eval Int | 67.5 | 71.0 | 76.6 |
Magic Resist | 67.5 | 71.0 | 76.6 |
Poison Resist | 0.0% | 0.0% | 0.0% |
Dispel Resist | 20.0% | 24.0% | 30.4% |
- Air Elementals are designed to deal large amounts of DPS up close and personal
- Air Elementals have Very High Dex, Very High Wrestling, and have a chance to ignore the Armor of their enemies
- Many of the Summoner's Tome Upgrades for Air Elementals are bonuses granted for making Melee Attacks reward aggressive playstyles
- Special Abilities:
- Melee Attack has 33% Chance to Ignore Armor
- Prefers Melee Attacks over Spellcasting
Summoner's Tome Upgrades | ||
---|---|---|
Points | Name | Description |
2 | Arrival Aura | +75% Dispel Resistance for 30 seconds when summoned |
2 | Spirit Pact | +25% Base Summon Duration (including Summoning Spirit Stone usage) |
4 | Corporeal Tether | +20% Hit Points |
4 | Gust | +7.5% Damage |
6 | Gale | Melee attack adds +1% Damage and Accuracy for 30 seconds (stackable and max +10%) |
6 | Windshear | 15% chance on melee attack to inflict 100% additional damage as Bleed damage over 15 seconds |
8 | Tempest | Increases chance that melee attacks ignore armor to 66% and each melee attack increases Dispel Resistance by 10% for 30 seconds (stackable and max +50%) |
8 | Cyclone | +15% Damage and gains the Charge ability |
12 | Microburst | Melee attack adds +2% Attack Speed for 30 seconds (stackable and max +20%) |
12 | Whirlwind | Melee attack has 15% chance to hit 2 additional targets within 2 tiles of target |
Summon Earth Elemental
Earth Elemental | ||
---|---|---|
100 Spirit Speaking | 120 Spirit Speaking | 120 Spirit Speaking & Tier 13 Eldritch |
Stats Here | Stats Here | Stats Here |
- Earth Elementals function as tanks against Melee creatures, due to Very High Armor, High Wrestling, and High Hit Points
- Earth Elementals will become Rooted if they remain stationary for 10 seconds, which increases their Damage by +20% and makes them immune to any movement effects such as Knockback, Entangle, and Hinder
- Many of the Summoner's Tome Upgrades for Earth Elementals are geared towards survival, as they are the premier Physical Damage tank among summons
- Special Abilities:
- Becomes Rooted if stationary for 10 seconds
Summoner's Tome Upgrades | ||
---|---|---|
Points | Name | Description |
2 | Arrival Aura | +75% Dispel Resistance for 30 seconds when summoned |
2 | Spirit Pact | +25% Base Summon Duration (including Summoning Spirit Stone usage) |
4 | Corporeal Tether | +20% Hit Points |
4 | Hardened | +5% Damage and +10% Armor |
6 | Grounded | +25% Hit Points and +25% Dispel Resistance |
6 | Earthpull | Greatly increases Aggro and adds +5% Damage and Physical Damage Resistance for each aggressed creature within 4 tiles (stackable and max +20%) |
8 | Rooted | Requires only 5 seconds being stationary to become Rooted and damage bonus increases to 30% |
8 | Slam | 15% chance on melee attack to increase the attack's damage by 75% and reduce target's Accuracy by 25% for 15 seconds (stackable) |
12 | Stonewall | +40% Dispel Resistance and adds +10% Physical Damage Resistance for every 30 seconds alive (stackable and max +40%) |
12 | Purge Impurities | +15% Damage and melee attacks will remove Bleed effects |
Summon Fire Elemental
Fire Elemental | ||
---|---|---|
100 Spirit Speaking | 120 Spirit Speaking | 120 Spirit Speaking & Tier 13 Eldritch |
Stats Here | Stats Here | Stats Here |
- Fire Elementals are geared for dealing very large amounts of DPS with spells, however they are somewhat vulnerable due to Low Hit Points and Low Wrestling
- Additionally, each spellcast from a Fire Elemental has a 15% chance to result in a Fireblast, which inflicts an additional (DamageMax * 1.5) Damage to the target and to all hostile creatures with 1 tile of it
- A good number of the Summoner's Tome Upgrades for Fire Elementals offer increased Damage, but at an offsetting cost, or are designed around the concept that Fire Elementals are expected to have a fairly short lifespan (and go out with a bang)
- Special Abilities:
- Has 15% Fireblast Chance on Spellcast
- Prefers Spellcasting over Melee Attacks
Summoner's Tome Upgrades | ||
---|---|---|
Points | Name | Description |
2 | Arrival Aura | +75% Dispel Resistance for 30 seconds when summoned |
2 | Spirit Pact | +25% Base Summon Duration (including Summoning Spirit Stone usage) |
4 | Corporeal Tether | +20% Hit Points |
4 | Scorched Earth | On each Autodispel attempt against creature, dispelling creature takes 100 Damage (amount is increased by damage bonuses) |
6 | Explosive Departure | Inflicts 300 Damage divided among all enemies within 2 tiles on death or expiration (damage amount is increased by damage bonuses) |
6 | Wildfire | Spells have 10% chance to leave Fire Fields inflicting 10-20 damage each second for 5 seconds |
8 | Fanning the Flames | Increases Fireblast chance on spellcast to 25% and each spellcast increases Dispel Resistance by 10% for 30 seconds (stackable and max +50%) |
8 | Glass Cannon | -20% Hit Points and +20% Damage |
12 | Unstable Sorcery | Becomes ranged spellcaster and gains +25% Charged Spell Chance |
12 | Burning at Both Ends | -25% Summon Duration and +25% Damage |
Summon Water Elemental
Water Elemental | ||
---|---|---|
100 Spirit Speaking | 120 Spirit Speaking | 120 Spirit Speaking & Tier 13 Eldritch |
Stats Here | Stats Here | Stats Here |
- Water Elementals excel as tanks against Spellcaster creatures due to Very High Magic Resist and also have high survivability against unique creatures due to their reduced damage from Direct Damage Abilities
- They are also above-average spellcasters
- Many of the Summoner's Tome Upgrades for Water Elementals revolve around survival against Spellcasters and mitigating non-standard damage types (Abilities / Poison / Disease)
- Special Abilities:
- Takes -33% Damage From Direct Damage Abilities
- Prefers Spellcasting over Melee Attacks
Summoner's Tome Upgrades | ||
---|---|---|
Points | Name | Description |
2 | Arrival Aura | +75% Dispel Resistance for 30 seconds when summoned |
2 | Spirit Pact | +25% Base Summon Duration (including Summoning Spirit Stone usage) |
4 | Corporeal Tether | +20% Hit Points |
4 | Eldritch Essence | +10% Eval Int and +20% Magic Resist |
6 | Deep Water | +25% Hit Points and +25% Dispel Resistance |
6 | Spell Siren | Greatly increases Aggro and adds +5% Damage and Magical Damage Resistance for each aggressor creature within 8 tiles (stackable and max +20%) |
8 | Stagnant | Spells have 15% chance to inflict Deadly Poison |
8 | Ebb and Flow | Increases Damage Reduction from Direct Damage Abilities to 66% |
12 | Reflecting Pool | 20% Chance to Reflect Spells |
12 | Purification | +40 Dispel Resistance, increases Poison Resistance to 95%, and automatically removes Disease |
Summon Daemon
Daemon | ||
---|---|---|
100 Spirit Speaking | 120 Spirit Speaking | 120 Spirit Speaking & Tier 13 Eldritch |
Stats Here | Stats Here | Stats Here |
- Daemons are overall well-balanced in terms of Stats and Skills, and utilize both Melee Attacks and Spellcasts in equal measure
- While not as initially powerful as Air Elementals, Fire Elementals, or Energy Vortexes, a Daemon's damage dramatically increase as its Hit Points reach zero
- Players can take advantage of "redlining" Daemons, by keeping them wounded or even near death to achieve maximum DPS, but trying not allowing the creature to die prematurely
- Summoner's Tome Upgrades for Daemons often revolve around taking damage and increasing DPS from it
- Special Abilities:
- Damage is Increased by .5% of Missing Health %
Summoner's Tome Upgrades | ||
---|---|---|
Points | Name | Description |
2 | Arrival Aura | +75% Dispel Resistance for 30 seconds when summoned |
2 | Spirit Pact | +25% Base Summon Duration (including Summoning Spirit Stone usage) |
4 | Corporeal Tether | +20% Hit Points |
4 | Fiery Temper | Has 25% chance on melee attack or spellcast to add +5% Charged Spell Chance and Dispel Resistance for 30 seconds (stackable and max +25%) |
6 | Bloodthirsty | Damage increased by 15% if target below 66% health |
6 | Sadistic Rage | Has 15% chance on Damage Taken to increase Damage by 15% for 30 seconds |
8 | Greater Daemon | +35% Hit Points and +35% Dispel Resistance |
8 | Vengeance | Increases damage bonus for missing Health to 1% per missing Health % |
12 | Daemonic Frenzy | Has 25% chance on melee attack to increase Attack Speed by 25% for 30 seconds |
12 | Growing Fury | +5% Damage for every 30 seconds alive (stackable and max +50%) |
Energy Vortex
Energy Vortex | ||
---|---|---|
100 Spirit Speaking | 120 Spirit Speaking | 120 Spirit Speaking & Tier 13 Eldritch |
Stats Here | Stats Here | Stats Here |
- Energy Vortexes are both sturdy and deal a very large amount of DPS due to Very High Dex, High Damage, and High Wrestling
- Similar to Blade Spirits, their primary drawback is they cannot be given commands and therefore once cast, only have usefulness in the immediate area where summoned
- Several Summoner's Tome Upgrades for Energy Vortexes are based on the concept of "Linking" with the player caster: as the player caster spends mana, the Energy Vortex is themselves buffed and becomes more powerful for a short duration
Summoner's Tome Upgrades | ||
---|---|---|
Points | Name | Description |
2 | Arrival Aura | +75% Dispel Resistance for 30 seconds when summoned |
2 | Spirit Pact | +25% Base Summon Duration (including Summoning Spirit Stone usage) |
4 | Corporeal Tether | +20% Hit Points |
4 | Dismissive | +25% Dispel Resistance and refunds mana used for Dispel and Mass Dispel cast against creature |
6 | Ethereal | Each mana spent by caster increases Attack Speed and Accuracy by 0.1% for 30 seconds (stackable and max +10%) |
6 | Abyssal Essence | Autodispel cannot reduce hit points to lower than 25% |
8 | Void Strikes | Each mana spent by caster adds a 0.5% chance for 30 seconds that any melee attack will ignore armor (stackable and max 50% chance) |
8 | Feedback | Melee attacks now harvest 1 mana that are restored to the caster upon death, dispel, or summon expiration (max 25 mana restored) |
12 | Conduit | Each mana spent by caster increases Damage by 0.35% for 30 seconds (stackable and max +35%) |
12 | Energy Surge | Melee attacks also inflict 33% of damage to a random enemy within 4 tiles |