Template:ShipAbilities: Difference between revisions
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| [[File:shipabilities_arcaneshot.jpg|center|link=]] <br />'''Arcane Shot''' | | [[File:shipabilities_arcaneshot.jpg|center|link=]] <br />'''Arcane Shot''' | ||
| Lesser | | Lesser | ||
| style="text-align:left;" |Fires 6 volleys at 50% accuracy with scatter radius 1 and damage radius 1. | | style="text-align:left;" | Fires 6 volleys at 50% accuracy with scatter radius 1 and damage radius 1. | ||
Successful hits deal damage to all ship locations: | Successful hits deal damage to all ship locations: | ||
* 25% of base damage to Hull | * 25% of base damage to Hull | ||
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* 75% of base damage to Sails | * 75% of base damage to Sails | ||
* 75% of base damage to Guns and | * 75% of base damage to Guns and | ||
* 100% of base damage to creatures and players | * 100% of base damage to creatures and players | ||
|- | |- | ||
| [[File:shipabilities_smokeshot.jpg|center|link=]] <br />'''Smokeshot''' | | [[File:shipabilities_smokeshot.jpg|center|link=]] <br />'''Smokeshot''' | ||
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* 50% of base damage to Sails | * 50% of base damage to Sails | ||
* 50% of base damage to Guns and | * 50% of base damage to Guns and | ||
* 50% of base damage to creatures and | * 50% of base damage to creatures and players | ||
Reduces ship's cannon accuracy by 50% for 15 seconds. | Reduces ship's cannon accuracy by 50% for 15 seconds. | ||
|- | |- | ||
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| Lesser | | Lesser | ||
| style="text-align:left;" | Cancels all negative status effects on ship and cures poison for all targets on board. | | style="text-align:left;" | Cancels all negative status effects on ship and cures poison for all targets on board. | ||
|- | |||
| [[File:shipabilities_beattoquarters.jpg|center|link=]] <br />'''Beat to Quarters''' | |||
| Regular | |||
| style="text-align:left;" | Increase movement speed by 15% for the next 30 seconds. | |||
|- | |||
| [[File:shipabilities_boardinghooks.jpg|center|link=]] <br />'''Boarding Hooks''' | |||
| Regular | |||
| style="text-align:left;" | Increase success chances by 50% for the next 45 seconds. | |||
|- | |||
| [[File:shipabilities_boardingpikes.jpg|center|link=]] <br />'''Boarding Pikes''' | |||
| Regular | |||
| style="text-align:left;" | Reduces enemy boarding success chances by 75% for the next 45 seconds. | |||
|- | |||
| [[File:shipabilities_chainshot.jpg|center|link=]] <br />'''Chainshot''' | |||
| Regular | |||
| style="text-align:left;" | Fires 3 volleys with scatter radius 2 and damage radius 1. | |||
Successful hits deal damage to all ship locations: | |||
* 75% of base damage to Hull | |||
* 175% of base damage to Sails | |||
* 125% of base damage to Guns and | |||
* 100% of base damage to creatures and players | |||
Any ship hit will also have it's movement speed reduced by 25% for 15 seconds. | |||
|- | |||
| [[File:shipabilities_expediterepairs.jpg|center|link=]] <br />'''Expedite Repairs''' | |||
| Regular | |||
| style="text-align:left;" | Reduces current cooldown on repairs immediately by 60 seconds | |||
|- | |||
| [[File:shipabilities_flameshot.jpg|center|link=]] <br />'''Flameshot''' | |||
| Regular | |||
| style="text-align:left;" | Fires 6 volleys with scatter radius 3 and damage radius 1. | |||
Successful hits deal damage to all ship locations: | |||
* 25% of base damage to Hull | |||
* 25% of base damage to Sails | |||
* 25% of base damage to Guns and | |||
* 50% of base damage to creatures and players | |||
Can create several flame pillars which deal 2 Hull damage and 3-5 player damage per second for 30 seconds. | |||
|- | |||
| [[File:shipabilities_ghostfire.jpg|center|link=]] <br />'''Ghost Fire''' | |||
| Regular | |||
| style="text-align:left;" | Fires 3 volleys at +25% accuracy with scatter radius 2 and damage radius 1. | |||
Successful hits deal damage to all ship locations: | |||
* 75% of base damage to Hull | |||
* 125% of base damage to Sails | |||
* 125% of base damage to Guns and | |||
* 125% of base damage to creatures and players, which ignores armor. | |||
|- | |||
| [[File:shipabilities_grapeshotammunition.jpg|center|link=]] <br />'''Grapeshot Ammunition''' | |||
| Regular | |||
| style="text-align:left;" | Fires 12 volleys with scatter radius 3 and damage radius 1. | |||
Successful hits deal damage to all ship locations: | |||
* 12.5% of base damage to Hull | |||
* 12.5% of base damage to Sails | |||
* 12.5% of base damage to Guns and | |||
* 50% of base damage to creatures and players | |||
|- | |||
| [[File:shipabilities_heatseekerammunition.jpg|center|link=]] <br />'''Heatseeker Ammunition''' | |||
| Regular | |||
| style="text-align:left;" | Fires 3 volleys at +75% accuracy with scatter radius 1 and damage radius 1. | |||
Successful hits deal damage to all ship locations: | |||
* 50% of base damage to Hull | |||
* 50% of base damage to Sails | |||
* 50% of base damage to Guns and | |||
* 50% of base damage to creatures and players | |||
|- | |||
| [[File:shipabilities_heavyordinance.jpg|center|link=]] <br />'''Heavy Ordinance''' | |||
| Regular | |||
| style="text-align:left;" | Fires 3 volleys with scatter radius 2 and damage radius 1. | |||
Successful hits deal damage to all ship locations: | |||
* 175% of base damage to Hull | |||
* 75% of base damage to Sails | |||
* 125% of base damage to Guns and | |||
* 100% of base damage to creatures and players, which ignores armor. | |||
|- | |||
| [[File:shipabilities_powdersoakammunition.jpg|center|link=]] <br />'''Powdersoeak Ammunition''' | |||
| Regular | |||
| style="text-align:left;" | Fires 3 volleys with scatter radius 2 and damage radius 1. | |||
Successful hits deal damage to all ship locations: | |||
* 125% of base damage to Hull | |||
* 75% of base damage to Sails | |||
* 175% of base damage to Guns and | |||
* 100% of base damage to creatures and players, which ignores armor. | |||
Any ship hit will also lose 2 ammunition from its cannons. | |||
|- | |||
| [[File:shipabilities_rally.jpg|center|link=]] <br />'''Rally''' | |||
| Regular | |||
| style="text-align:left;" | Heals each crewmember for 25% health, cures poison, and removes any negative ongoing effects (bleed, disease, hinder, etc). | |||
|- | |||
| [[File:shipabilities_specialpowderkeg.jpg|center|link=]] <br />'''Special Powderkeg''' | |||
| Regular | |||
| style="text-align:left;" | Increases Damage of normal cannon fire by 25% for the next 60 seconds. | |||
|- | |||
| [[File:shipabilities_toxicammunition.jpg|center|link=]] <br />'''Toxic Ammunition''' | |||
| Regular | |||
| style="text-align:left;" | Fires 6 volleys with scatter radius 3 and damage radius 1. | |||
Successful hits deal damage to all ship locations: | |||
* 25% of base damage to Hull | |||
* 25% of base damage to Sails | |||
* 25% of base damage to Guns and | |||
* 750% of base damage to creatures and players, which ignores armor. | |||
Any creature or player hit will also be inflicted with Deadly Poison. | |||
|- | |||
| [[File:shipabilities_badrations.jpg|center|link=]] <br />'''Bad Rations''' | |||
| Regular | |||
| style="text-align:left;" | Targets nearest other ship within 25 tiles. | |||
Reduces Wrestling skill of each crewmember by 20% for 30 seconds. | |||
This ability cannot be stacked. | |||
|- | |||
| [[File:shipabilities_grenades.jpg|center|link=]] <br />'''Grenades''' | |||
| Regular | |||
| style="text-align:left;" | Targets nearest other ship within 25 tiles. | |||
Each crewmember on board throws a grenade at target ship that deals 100 Hull damage and 25 damage to crewmembers within 2 tiles. | |||
|- | |||
| [[File:shipabilities_razorwire.jpg|center|link=]] <br />'''Razorwire''' | |||
| Regular | |||
| style="text-align:left;" | For next 180 seconds, any crewmembers boarding this ship takes 33% of their total hit points as Bleed damage over 15 seconds. | |||
This ability cannot be stacked. | |||
|} | |} |
Revision as of 09:02, 20 June 2020
Upgrade Name | Upgrade Type | Upgrade Description |
---|---|---|
Arcane Shot |
Lesser | Fires 6 volleys at 50% accuracy with scatter radius 1 and damage radius 1.
Successful hits deal damage to all ship locations:
|
Boneshot |
Lesser | Fires 6 volleys with scatter radius 2 and damage radius 1.
Successful hits deal damage to all ship locations:
Any creature or player hit has it's armor rating reduced by 25 for 30 seconds. |
Explosive Ammunition |
Lesser | Fires 3 volleys with scatter radius 2 and damage radius 1.
Successful hits deal damage to all ship locations:
|
Glass Cannon |
Lesser | Fires 6 volleys with scatter radius 2 and damage radius 1.
Successful hits deal damage to all ship locations:
Any creature or player hit will also take 100% of base damage in bleed damage. |
Hard to Port |
Lesser | Increase ship speed by 20% for the next 15 seconds. |
Hold Fast |
Lesser | Reduces damage taken by crewmembers by 25% for the next 30 seconds. |
Luck |
Lesser | Increases accuracy of normal cannonfire by 15% and decreases the chance to be hit by opposing cannonfire by 15% for the next 30 seconds. |
Mortar Fire |
Lesser | Fires 3 volleys with scatter radius 3 and damage radius 1.
Successful hits deal damage to all ship locations:
|
Smokeshot |
Lesser | Fires 6 volleys with scatter radius 3 and damage radius 1.
Successful hits deal damage to all ship locations:
Reduces ship's cannon accuracy by 50% for 15 seconds. |
Swift Reload |
Lesser | Reduces current reloading cooldown to 0 seconds. |
Depth Charges |
Lesser | Deploys 1 depth charge per cannon on the ship behind the tillerman.
Any ship moving over a depth charge will detonate it and take 150 Hull damage. Depth charges last 60 seconds. |
Powder Mishap |
Lesser | Targets nearest other ship within 25 tiles that is currently reloading and:
This ability cannot be stacked. |
Sea Change |
Lesser | Cancels all negative status effects on ship and cures poison for all targets on board. |
Beat to Quarters |
Regular | Increase movement speed by 15% for the next 30 seconds. |
Boarding Hooks |
Regular | Increase success chances by 50% for the next 45 seconds. |
Boarding Pikes |
Regular | Reduces enemy boarding success chances by 75% for the next 45 seconds. |
Chainshot |
Regular | Fires 3 volleys with scatter radius 2 and damage radius 1.
Successful hits deal damage to all ship locations:
Any ship hit will also have it's movement speed reduced by 25% for 15 seconds. |
Expedite Repairs |
Regular | Reduces current cooldown on repairs immediately by 60 seconds |
Flameshot |
Regular | Fires 6 volleys with scatter radius 3 and damage radius 1.
Successful hits deal damage to all ship locations:
Can create several flame pillars which deal 2 Hull damage and 3-5 player damage per second for 30 seconds. |
Ghost Fire |
Regular | Fires 3 volleys at +25% accuracy with scatter radius 2 and damage radius 1.
Successful hits deal damage to all ship locations:
|
Grapeshot Ammunition |
Regular | Fires 12 volleys with scatter radius 3 and damage radius 1.
Successful hits deal damage to all ship locations:
|
Heatseeker Ammunition |
Regular | Fires 3 volleys at +75% accuracy with scatter radius 1 and damage radius 1.
Successful hits deal damage to all ship locations:
|
Heavy Ordinance |
Regular | Fires 3 volleys with scatter radius 2 and damage radius 1.
Successful hits deal damage to all ship locations:
|
Powdersoeak Ammunition |
Regular | Fires 3 volleys with scatter radius 2 and damage radius 1.
Successful hits deal damage to all ship locations:
Any ship hit will also lose 2 ammunition from its cannons. |
Rally |
Regular | Heals each crewmember for 25% health, cures poison, and removes any negative ongoing effects (bleed, disease, hinder, etc). |
Special Powderkeg |
Regular | Increases Damage of normal cannon fire by 25% for the next 60 seconds. |
Toxic Ammunition |
Regular | Fires 6 volleys with scatter radius 3 and damage radius 1.
Successful hits deal damage to all ship locations:
Any creature or player hit will also be inflicted with Deadly Poison. |
Bad Rations |
Regular | Targets nearest other ship within 25 tiles.
Reduces Wrestling skill of each crewmember by 20% for 30 seconds. This ability cannot be stacked. |
Grenades |
Regular | Targets nearest other ship within 25 tiles.
Each crewmember on board throws a grenade at target ship that deals 100 Hull damage and 25 damage to crewmembers within 2 tiles. |
Razorwire |
Regular | For next 180 seconds, any crewmembers boarding this ship takes 33% of their total hit points as Bleed damage over 15 seconds.
This ability cannot be stacked. |